Archived News:
Sierra sends along a correction for the information from the Hobbit story from
earlier, saying the actual developer of the PC Hobbit game is Amaze, and that
obviously enough, the GBA version of the game is a different game than the other
versions.
DreamCatcher Interactive Ships Harbinger for PC is the press release with
word that this science fiction action/RPG has shipped to stores in North
America. Here's a bit from the release on the game: "Harbinger is set in a
dark world where death lurks on every corner, with 65 different enemies hiding
across 70 different levels. Gamers take on the persona of a human, a robotic
gladiator or the feminine Culibine; each with their own distinctive traits. The
game features an intuitive interface and gamers can expect more than 75 hours of
gripping game-play."
Though a Vivendi
Universal Press Release from this morning still lists it as a GBA-only
title, Yanta Eanna is
reporting that the Hobbit game for the GBA in the works at Saffire
will also be released for the PC, PS2, and Xbox, with Inevitable
Entertainment to handle the other console versions and the PC game to be
handled by Amaze. Update: Sierra informed us that the wrong developer was
listed in the report, and sent along the corrected information listed here now,
the along with the clarification that the GBA version of the game is a
completely different game than the other versions.
German gaming site GameStar.de sends word
that Unreal Tournament 2003 and Command & Conquer: Generals have each
been placed on Germany's "index" of games that cannot be sold to
minors or even publicly advertised or displayed in that country. At this point it
is not clear whether the version of UT2003 placed on the index is the original
game, or the updated version that Epic's Steven Polge recently mentioned was in the
works to avoid just this eventuality ( story). Update:
German site GamesWeb
sends word that the indexing of C&C Generals is still considered temporary
at this point, and a final determination of this game's fate in Germany is yet
to be handed down.
Prepare your PC for a major Exodus
is the press release from Massive Entertainment (thanks Gamer's
Hell) announcing plans for Ground
Control 2: Operation Exodus, a sequel to the Swedish developer's debut RTS
game. The game's release is scheduled for later this year, and here is a bit
from the press release about the project: "Ground Control 2 : Operation
Exodus takes place during the year 2741 AD, roughly 300 years after the events
in the original game. The democratic and freedom caring Northern Star Alliance
(NSA) is being hard pressed by the warmongering Terran Empire. The war has
recently entered a new stage; a brutal and deadly ground war, as the Empire has
managed to land their first troopships on the last NSA controlled planet –
Morningstar Prime." The
website offers the first screenshots, concept art, and wallpapers from the
game.
- Devastation
GameSpy
and ELiTeD
offer the latest additions to the recent flurry of previews of Digitalo's
upcoming FPS. ELiTeD discusses the setting, the modified Unreal engine, the
choice of arcade or simulation modes, weapons, cinematics, and more. GameSpy
also describes the setting, environmental interactivity, AI, linearity, and
more, giving a level-by-level description of their preview build. Each
preview includes some new shots, and there are also new Devastation
Screenshots on Worthplaying. Update: There's yet another
Devastation preview on Gamersclick.
- Enclave
The Enclave
preview on Worthplaying offers first-hand impressions of the PC port of
Starbreeze Studios' hack-and-slash RPG. They describe how the two separate
campaigns help maintain interest, varying styles of play, gameplay,
graphics, and more. The article is accompanied by several screenshots, and
there are also some new
Enclave shots on Gamers Pulse.
- 1503 A.D.
There's a 1503 A.D.
preview on PC.IGN.Com with impressions of SUNFLOWERS' upcoming RTS
prequel, describing the story, the setting, the upgraded combat system, buildings,
resources, trade and commerce, and more.
The Sounds of
Space on GameSpy.com is a developer diary penned by Martin Galway, the
Digital Anvil audio director, who discusses the sound and music in Freelancer,
their upcoming space game. He describes the reasons for diminishing the dynamic
aspect of the game's music, the multiple music composers that have contributed
to the project, technological advancements, dynamic range, the tedium of
realism, and more.
The Day:1:Studios Website has
a help wanted listing looking to fill a couple of game developer positions in
their Chicago, IL and Hunt Valley, MD studios.
Well, they had the aftermath of the Joe Millionaire show last night... man, that
thing couldn't have turned out any differently than advertised. Instead of the
woman he picked being mad at him for lying and all the ones he skipped being all
irate as well, everyone ended up happy... even the losers were happy for the winner. So
prior shows that were supposed to be about real romance turn out chaotic and
fakey, and the show that was supposed to be chaotic and fakey culminates in what
is purported to be true romance. I'm through trying to figure this stuff out...
I bet it turns out that the couples in "Married by America" eventually
end up celebrating golden anniversaries.
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