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Monday, Dec 23, 2002 Happy Festivus

  

Vietcong Demo Patch

The Vietcong Czech Fansite has a multiplayer beta patch for the Vietcong demo adding several features and bug fixes to the sample version of Illusion Softworks' Vietnam War game. The 10.4 MB version 0.97 patch was discovered by Tiscali Games, where they have posted a local copy, and there's also a mirror on 3D Gamers.

Armobiles Demo

An Armobiles demo is now available for download, offering a sample of Polish developer Ganymede's action driving game. The 28 MB demo features 2 different cars and 3 different missions, and is available from Gamer's Hell, Tiscali Games, and Worthplaying.

New America's Army: Operations

A new version of the free America's Army Operations game is now available, updating the game to version 1.5.0, adding new features like a new map, parental controls, new voices, and more. The update is available from 3D Gamers, Computer Games Online, Gamer's Hell, and Worthplaying.

Todd Hollenshead Q&A

There's a Todd Hollenshead Q&A on Computer and Video Games talking with the id Software CEO about what's what. Topics include what's going into the console ports of Return to Castle Wolfenstein, technical hurdles to making the ports, AI improvements for the Enemy Territory add-on, new classes, "battle sense," the possibilities of future Wolf games using the DOOM III engine, and more.

Freelancer Interview

The Freelancer Interview on Lancers Reactor talks with Jorg Neuman and Phil Wattenbarger of Digital Anvil about their upcoming space game after catching up with the pair at the recent Freelancer Fanstock event. They discuss the game's role-playing elements, ship modifications, gameplay time, sounds, whether they're still on target for a March release, travel, missions, the lack of joystick support(!), plans for add-ons, and more.

Warhammer Online Q&A

There's a Warhammer Online Q&A on PC-Gaming.com talking with Robin Dews, general manager of Warhammer Online about the upcoming online version of the popular table-top RPG. They discuss how he feels the computer game will appeal to fans of the pen-and-paper version, how they plan to avoid making a "disposable" product, races, items and weapons, magic, pets and mounts, PvP, customizing your appearance, and more.

Rise of Nations Q&A

There's a Rise of Nations Q&A on The Wargamer talking with Brian Reynolds of Big Huge Games about their upcoming RTS game. Topics include the game's influences, combining turn-based strategy into the RTS mix, playing time, balance issues, the mix of 2d and 3D graphics, post-release support plans, and more.

S.T.A.L.K.E.R.: Oblivion Lost Q&As

There's a S.T.A.L.K.E.R.: Oblivion Lost Q&A on gamingNEXT talking with Oleg Javorsky and another Q&A with Oleg (using the alternative Yavorsky spelling for his last name) on PixelRage, each discussing progress on S.T.A.L.K.E.R.: Oblivion Lost with GSC Game World's PR manager. The conversations cover the company's background, inspirations, the game's plot, side-quests, combining action and RPG elements, enemies, weapons, multiplayer and modification support, and more.

Morning Screenshots

Tech Bits

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Well, the pole has been set, and final touches are being put on the gripes for the Airing of Grievances, and the time for training for the Feats of Strength has past, so it must be Festivus! Here's hoping you have a good version of this holiday for the rest of us... just remember... no tinsel on that pole!!

Link of the Day: Funeraldepot. Thanks scrofula.
Fowl Play. Thanks Lavroff P.M.
Stories of the Day: Santa anarchy! Thanks Mike Martinez.
Border Patrol takes Santa into custody, briefly. Thanks Mike Martinez.
Wild Science: Hubble sees birth of tiny 'Pox' galaxy. Thanks Mike Martinez.



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