Archived News:
The Vietcong Czech Fansite has a
multiplayer beta patch for the Vietcong demo adding several features and bug
fixes to the sample version of Illusion Softworks' Vietnam War game. The 10.4 MB
version 0.97 patch was discovered by Tiscali Games,
where they have posted a local copy, and there's also a mirror on 3D Gamers.
An Armobiles demo is now available for download, offering a sample of Polish
developer Ganymede's action driving game. The 28 MB demo features 2 different
cars and 3 different missions, and is available from Gamer's
Hell, Tiscali Games,
and Worthplaying.
A new version of the free America's Army Operations game is now available,
updating the game to version 1.5.0, adding new features like a new map, parental
controls, new voices, and more. The update is available from 3D Gamers,
Computer Games Online,
Gamer's
Hell, and Worthplaying.
There's a
Todd Hollenshead Q&A on Computer and Video Games talking with the id
Software CEO about what's what. Topics include what's going into the console
ports of Return to Castle Wolfenstein, technical hurdles to making the ports, AI
improvements for the Enemy Territory add-on, new classes, "battle
sense," the possibilities of future Wolf games using the DOOM III engine,
and more.
The
Freelancer Interview on Lancers Reactor talks with Jorg Neuman and Phil
Wattenbarger of Digital Anvil about their upcoming space game after catching up
with the pair at the recent Freelancer Fanstock event. They discuss the game's
role-playing elements, ship modifications, gameplay time, sounds, whether
they're still on target for a March release, travel, missions, the lack of
joystick support(!), plans for add-ons, and more.
There's a Warhammer
Online Q&A on PC-Gaming.com talking with Robin Dews, general manager of
Warhammer Online about the upcoming online version of the popular table-top RPG.
They discuss how he feels the computer game will appeal to fans of the
pen-and-paper version, how they plan to avoid making a "disposable"
product, races, items and weapons, magic, pets and mounts, PvP, customizing your
appearance, and more.
There's a
Rise of Nations Q&A on The Wargamer talking with Brian Reynolds of Big
Huge Games about their upcoming RTS game. Topics include the game's influences, combining
turn-based strategy into the RTS mix, playing time, balance issues, the mix of
2d and 3D graphics, post-release support plans, and more.
There's a S.T.A.L.K.E.R.:
Oblivion Lost Q&A on gamingNEXT talking with Oleg Javorsky and another
Q&A with Oleg (using the alternative Yavorsky spelling for his last name) on
PixelRage,
each discussing progress on S.T.A.L.K.E.R.: Oblivion Lost with GSC Game World's
PR manager. The conversations cover the company's background, inspirations, the
game's plot, side-quests, combining action and RPG elements, enemies, weapons,
multiplayer and modification support, and more.
Well, the pole has been set, and final touches are being put on the gripes for
the Airing of Grievances, and the time for training for the Feats of Strength
has past, so it must be Festivus! Here's hoping you have a good version of this
holiday for the rest of us... just remember... no tinsel on that pole!!
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