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Saturday, Dec 14, 2002

  

New World Order Patches

Project Three Interactive has released a new version 1.3 of New World Order as a patch to update version 1.0 or a patch for version 1.2. The new version offers several significant improvements in memory usage, world rendering, framerates, and more. Thanks Worthplaying, who have mirrored the updates.

Vivendi Shopping Games Unit?

Vivendi games unit has talked to suitors-sources (thanks Worthplaying) reports rumors that: "Vivendi Universal has held talks with at least three potential suitors to sell its video game arm but no deal is believed to be near, according to banking sources familiar with the situation." The story goes on to say that any decision on this is unlikely until a decision about the future of the entire company is made, and quotes the expected 'no comments' from potential suitors.

Dear Diaries

The Etherlords II Developer Diary Volume I on GameSpy is written by Nival Interactive's Oleg Belaychook, who describes what went on behind-the-scenes during the decision-making process to create their upcoming RTS sequel. Also, the Lionheart Designer Diary Volume II on GameSpot is written by Black Isle Studios' Doug Avery, who discusses his own gaming resume before describing the current state of development on Reflexive's upcoming RPG, which includes reworking the magic system, replacing placeholder sounds, and plans to gear up for some testing. Finally, RPG Vault's Star Wars Knights of the Old Republic Diary #4 is written by BioWare senior designer Drew Karpyshyn, who introduces us to the skills in the upcoming Star Wars RPG, describing their importance in the character creation process, along with some details about how these skills will be put to use in the game.

Game Movies

The Broken Sword 3: The Sleeping Dragon Unofficial Website now offers downloads of a movie showing off gameplay from their upcoming namesake adventure game sequel. The 53 MB file offers about two minutes of game footage, and is mirrored on Gamer's Hell. Also, the intro movie for Blitzkrieg (thanks Gamer's Hell) is now available in RealPlayer format, offering "some great mixing between historical and rendered imagery" from Nival Interactive's upcoming RTS game.

Savage Preview

There's a Savage Preview on PC.IGN.Com looking ahead at S2 Games' upcoming MMO FPS/RTS game. The article describes the game's post-apocalyptic setting, the unusually smooth blend of action and strategy elements, building structures, units, the difference between playing as a soldier and a commander, gaining experience, the command structure, gaining experience, weapons, combat, and more.

Saturday Q&As

  • Star Trek: Elite Force II
    Ritualistic's Doug Pearson Q&A talks with Activision's producer on Star Trek: Elite Force II, Ritual's upcoming Next Generation sequel to Raven's Voyager shooter. Topics include his duties, the choice of Ritual as developer, improvements over the original, participation of actors from the series, multiplayer support, port plans, and more.
  • The Sims Online
    There's a The Sims Online Q&A on the MMORPG Network chatting with Chris Trottier, designer on Maxis' upcoming MMO Sims game. They discuss the appeal of the game, differences from single-player play, post-release content plans, time requirements, risks and rewards, dealing with griefers, and more.
  • Garage Games
    The Garage Games Q&A on GameSpyDaily talks with Jeff Tunnel about their newly-launched Play Games site as well as the developers of each of the accompanying newly-launched games: Chain Reaction, Marble Blast, and Robot Battle.
  • Razor
    PC Gaming Xtreme Network's Razor Q&A discusses Vicious Software's upcoming first-person shooter with Chris Seddon, who describes game features, multiplayer support, their proprietary Xistence engine, and more.
  • Full Moon in San Francisco
    Full Moon in San Francisco Q&A on Just Adventure discusses gameplay in Alternative Games' mystery/adventure game, going into the project's history, what the game offers, and how it can be purchased.

Jurassic Park: Operation Genesis Preview

The Jurassic Park: Operation Genesis Preview on PC.IGN.Com somewhat contradictorily saying "this is not just a game with the Jurassic Park license attached to it" before pointing out it "has no real ties to the movies at all but it does make use of several of the characters and concepts from the film." It goes on to describe a management/sim game that puts you in the role of one of the psychopaths that decided that bringing the dinosaurs back from extinction was the perfect opportunity to open a theme park.

American Conquest Preview

There are some American Conquest impressions on GameSpot based on getting to check out a new preview build of GSC Game World's upcoming historical RTS game. They describe the 12 different nations represented, buildings and units, the huge maps, the incredible numbers of units that can be in play at once, combat, non-violent and cooperative aspects of gameplay, and more.

Saturday Screenshots

Neverwinter Nights Chat Log

This Neverwinter Nights Stratics House of Commons Chat Log recaps an IRC session with the folks from BioWare and FloodGate, who gathered online with members of the community to answer questions about the D&D RPG and its upcoming Shadows of Undrentide expansion. The log has been edited into an orderly Q&A format.

Tech Bits

MoH AA Spearhead - Team Assault

Team Assault Homepage now offers beta one of this teamplay modification for the Medal of Honor Allied Assault Spearhead expansion, as well as a version 1.1 patch that was quickly released to address a couple of problems that were identified with the initial release. Thanks Gamer's Hell.

Competitions

This GameFixx.com Webpage offers details on a giveaway of a Pac-Man arcade machine that will take place at the upcoming CPL winter event. The page offers a softcore portrait of Stevie "KillCreek" Case, along with the warning that winning this prize will not be without a cost: "Winner is responsible for shipping cost of unit to home."

The Mod Squads

HomeLan Fed's Desert Combat Mod Q&A chats with Frank DeLise, team leader on the upcoming Desert Combat mod for Battlefield 1942, discussing the reasons for creating a mod for this game, what sort of gameplay they are striving for, the current status of the project, and more.

Game Development & Mods

The VERC Collective's Weekly Round-up offers details on the new content they've added to their collection of game modification resources, including: "two more from Deathwish covering coding theory, another coding tutorial from Ghoul, and a new 1.7 release Merl's custom version of Zoner's Half-Life Compile Tools."

Game Reviews

Hardware Reviews

etc.

Out of the Blue

"Monday ain't a fun day, Tuesday's a blue day, Wednesday's a friend's day, Thursday's the worst day, Friday is great, but I can hardly wait..."

Play Time: Monkey Lander (Flash required).
How Well Do You Pick Noses? Thanks Hammer for both of these.
Stories of the Day: Is 'mooning' a constitutional right? Thanks Mike Martinez.
Wild Science: The First Cloning Superpower. Thanks [MP] Wolverine [MP].
Earth's volcanism linked to meteorite impacts. Thanks [MP] Wolverine [MP].
Weird Science: Meteor shower from the 'Twilight Zone.' Thanks Mike Martinez.
Auction of the Day: Play the National Big Buck Hunter Champion. Thanks Bronco.
Media of the Day: The Two Towers TV Spot (thanks Worthplaying). Major spoiler alert.



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