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Archived News:
A story on TribalWar.com
recapping an unlinked post on their forums from Sierra's Alex “Marweas”
Rodberg has vague word on plans for a continuation of Dynamix/Sierra's TRIBES
online shooter series, saying: "I'm confident in the team we have assembled
for this daunting task. I can't wait to introduce you to them so we can get fans
involved in the process as early as possible. When? When we make the official
announcement, sometime next year." Meanwhile, they also link to another
post from Marweas with a little poem (no really) about plans for the game,
culminating with the following: No more a question - may or might
The next Tribes game got a green light.
This NVIDIA Driver Page
has the new version 1.0-4191 drivers for NVIDIA accelerators running under Linux
mentioned in this CNET.com
article (thanks Ant). Word is: "The new driver includes support for
CineFX, the new graphics chip design powering Nvidia's recently unveiled GeForce
FX and subsequent generations of graphics chips. The driver also supports
upcoming high-end processors from Advanced Micro Devices."
The Neverwinter Nights: Witch's Wake
Website has the release of the first installment of this free module from
BioWare for Neverwinter Nights, their D&D RPG. The module features
fan-created content and offers two to three hours of gameplay, and "the
dark and complex storyline introduced here will be expanded on with each new
module that gets released." Accompanying the release is a Witch's Wake DM
Guide, an updated Player's
Manual, a new wallpaper,
and new Witch's
Wake forums.
The mail that keeps rolling in about this indicates people are too excited about
the prospect of potentially working at id Software (and the news is too quiet at
the moment) to let this wait for a morning "Help Wanted" post. id Software's
Christian Antkow updated
his .plan with word that they are looking for a sound designer "to work
on weapon sounds, impact sounds, monster sounds, world ambience, machinery, etc."
for DOOM III. There have long been reports of negotiations with Nine Inch Nails'
front-man Trent Reznor to handle sounds on the DOOM remake ( story),
but the help wanted does not make mention of music design, and does not rule out
collaboration, saying the position will "be responsible for creating a lot
of sounds that will be used in the game." Also, for those who like to hunt
for hints at where development stands in this project, there's this about the
contract position's time frame: "The length of the contract may last
upwards of six months, and may run longer if required."
ARUSH Entertainment announces
that production is underway on a game that
sounds like it could be titled "Playboy Tycoon" (of course, you'll
only play it for the articles). Here's the deal: The first Playboy-
branded game, which will be playable on multiple platforms including PC, Sony
PlayStation 2 and Microsoft Xbox consoles, is targeted to be in stores in 2004.
The game, which is based on the world-builder simulation genre of video games,
will allow players to walk in the slippers of Playboy founder Hugh Hefner,
establishing and building the Playboy empire and living the ultimate Playboy
lifestyle.
The Electronic Entertainment Expo 2003 is
now accepting general registration (thanks HomeLan Fed)
for the expo, which is slated to run from May 13-16, 2003. Online media
registration is scheduled to begin on December 16.
There's a PlanetSide
Preview on Planetside Universe based on the opportunity to journey to San
Diego to see Sony Online Entertainment's upcoming MMOFPS first-hand. They offer
impressions of the network latency, framerates, class balancing, respawning,
gaining Battle Experience Points (BEPs), weapons, vehicles, missions, teamwork,
combat, strategies, playing as offense and defense, armor, and more.
HomeLan Fed's C&C Generals Multiplayer Impressions
describes playing with the multiplayer beta of the upcoming Command &
Conquer game, and there are also C&C
Generals impressions on The Longest Line that also offers some quick
impressions as well as some screenshots.
Vietcong Diary on the
Game's Official Website discusses the history of Czech Republic-based developer
Pterodon, how they wound up working on Vietcong, their upcoming Vietnam War
combat game, and offers a brief introduction to each member of the development
team. Also, the RPG
Vault Iritor Online Development Report #3 is online, as "Wootsoft
President Markus Fuhrmann talks about the online world's recent update to the
latest graphics technology." Finally, Treatise
on Combat to Pink Floyd on RPG Codex is an article by Micro Forte's Gareth
Davies discussing the design decisions behind creating a combat system.
- Unreal Tournament
Gaming Invasion's
Digital Extremes Interview: Part 1 (thanks HomeLan
Fed) talks with Digital Extremes' James Schmalz about his company's
history, updates to UT over the years, and the focus developers have on
community.
- America's Army: Operations
There's an
America's Army: Operations Q&A on MilitarySim.com talking once again
with Abraxas of the development team on the U.S. Army's shooter. Topics
include the new Radio Tower map, the influence of the forums on their design
decisions, new interface plans, when the next patch will be released, and
more.
- Mafia
Mafia interview with Petr Vochozka Tiscali Games
is part two of three of this series with Illusion Softworks about their
crime game. Topics include user-made add-ons, the possibility of an official
expansion, racing bugs, console plans, and more.
- 007: Nightfire
The 007:
Nightfire Q&A on InGaming.com talks with Joel Wade, the producer on the James Bond FPS.
Topics include coordinating the production across multiple platforms and
developers, EA's recent concentration on shooters, the involvement of MGM,
comparisons to other games, and more.
- Spellforce: The Order of Dawn
GameSpyDaily's
Spellforce Q&A chats with Settlers creator Volker Wertich about
JoWooD's upcoming strategy role-playing game hybrid. Topics include the
story, the concept, the mix of genres, linearity, monsters, races, combat,
experience, and more.
- NASCAR Racing 2003
There's a NASCAR
Racing 2003 Q&A on Gamersclick talking with Steve Myers of Papyrus
about the next installment in their long-running stock car racing series.
They discuss realism, graphics, which teams and driver will be included,
release plans, and more. They have also posted some
new screenshots.
- Frontier 1859
There's a
Frontier 1859 Q&A on Gamers Connect with Daniel McMillan and
Gary Clayton of Cosmic
Origins about their upcoming wild western MMORPG. Topics include the
level of realism they are striving for, historical locations, crime and
punishment, reputation, dueling, property, quests, content, levels, and
more.
- GameFly
The GameFly
Q&A on Gaming Nexus discusses their online game rental program.
- Pocketeers
HomeLan Fed's Pocketeers
Q&A talks about their plans for the C2 engine to play handheld 3D
games.
- LOTR: The Two Towers
LOTR: The Two Towers
Q&A on Music 4 Games discussing the game's music with audio director
Andrew Boyd.
- BAWLS
LANParty.com's
BAWLS Q&A talks with Hoby, the creator of the world's finest soft
drink.
The A Tale
in the Desert Beta Report on RPGDot offers some impressions from playing
with the beta of this MMORPG that eschews combat in favor of less destructive
social interactions. They describe the game's ancient Egyptian setting, the friendliness
of the community, the interface, and more.
The debut release of the Spatial Fear:
Prologue modification for Unreal Tournament is now available. This is a
single-player mod, and offers features like a multiple path storyline, a wide
range of weapons and items, "stunning" architecture and design, atmospheric
settings, a unique and interactive HUD, intelligent AI, an intuitive inventory
system, and more.
This Codemasters Jobs Page
now offers a series of career guides "for those seeking advice on the
background, education and skills needed to get a job in the gaming
industry."
- The Street Legal Patch #2
is a 58 MB download that offers improvements and additions to Invictus' car
racing game. The file is also available on 3D Gamers,
Gamer's
Hell, and Worthplaying...
- The
Codemasters Downloads Page now offers an MP3 track from IGI 2: Covert
Strike. Thanks Worthplaying
where they have posted a short Q&A about the game as well. There's also
a new Yager tune for download in MP#
format (thanks YiYas)...
- There's a GarageGames update
on GameSpot is another discussion of the three independent games they
plan on launching later this month...
- Grand Theft Auto set to follow The Sims online?
on CNN Money is an editorial on the possible online future of some
prominent gaming franchises. Here's a bit about The Sims: "The
franchise has earned EA more than $800 million and become the best selling
game of all time in the process"...
- A new demo for Ballerburg is now available, now in English, as the demo
released last year (story) was German sample of this
action/strategy game where you fight sieges in a fantasy Middle Ages
setting. The demo is available from Gamer's
Hell and 3D Gamers...
Running a bit too behind here... I'll try and get that under control as soon as
possible. Speaking of things that need to gotten under control, something that's
come up a couple of times lately are those nutty noisy ads with the Halloween
music. Historically whenever I ask for an ad that's causing some problems to be
pulled I find out that it was just ending its run anyway, but just in case this
is not the plan here, I'll try to have that addressed today (so you've been
warned: time is running out if you've been using that music to creep out someone
in the next cubicle or anything like that).
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