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Archived News:
A demo version of Earth & Beyond is now available on FilePlanet
(registration required) allowing a five day sampling of Westwood's space-based MMORPG. The demo is
a more than 1,000 MB, and allows full access to the game for that limited time.
An Impossible
Creatures Demo (thanks HomeLan
Fed) is now available, offering a 278 MB sample of Relic Entertainment's RTS
game of mix-and-match critters. The demo offers "three single-player
missions, a tutorial and two "player vs. CPU" maps. The Sigma Combiner
is also included, enabling you to create your own army of fearsome creatures
that are generated by mixing and matching the various parts of two different
animals. Fourteen animals are included in the trial version, while 50 different
animals will be available in the retail product." The demo is mirrored on 3D Gamers
and Worthplaying.
The official Warrior Kings:
Battles Website is now open for business, dedicated to Black Cactus' second
Warrior Kings RTS game. The site offers a wallpaper, a screensaver, a fan site
kit, downloads of some theme music, a couple of gameplay trailers, a Q&A
about the game, and some screenshots. Thanks Factornews,
where they have posted some additional screenshots from the game.
- UFO: Aftermath
The Jiri
Rydl Q&A on Taktikzone is a Q&A with the PR director at ALTAR
Interactive discussing UFO: Aftermath, their upcoming game of combating
illegal aliens. Topics include the hunt for a publisher, linearity, the
game's "alien threat," their combat system, and much more. The
Q&A is also available in the
site's native German, and while they were translating, they have also
translated the series of UFO:
Aftermath Diaries into German.
- Cossacks: Back To War
There's a Cossacks: Back To War
Q&A on Gamer's Hell chatting with Sergiy Grygorovych of GSC Game
World about plans for the second expansion for Cossacks, their RTS game.
They discuss the success of Cossacks, the story behind the add-on, plans for
Cossacks II, new content, the possibility of a third expansion, system
requirements, and more.
- Mistmare
HomeLan Fed's Mistmare
Q&A talks with David Modic of Sinister Systems about their upcoming
alternate-history RPG. They discuss how the idea for the game originated,
the alternate history they are creating, character creating, playable races,
settings, weapons, combat, quests, UGEs, the LithTech engine, and more.
- Ragnarok Online
The Ragnarok Online
Q&A on Gamer's Hell talks with Christy Kay of Korean developer
Gravity Corp. about Ragnarok Online, their MMORPG currently undergoing beta
testing. Topics include the game's concept and story, classes, the
soundtrack, how long development has been underway, housing, response to the
beta, and more.
- Red Shark
HomeLan Fed's Red Shark
Q&A talks with G5 Software's Vlad Suglobov bout their upcoming
helicopter action/arcade game. The conversation covers the story, the
capabilities of your chopper, locations, enemies, the game engine, the lack
of multiplayer support, and more.
- Future of Gaming
Chris
Taylor on the Future of PC Gaming on GameSpy.com continues this
series, as the president of Gas Powered Games offers thoughts on what the
future might hold.
The
Dragon Empires Tour on Stratics Central recaps their opportunity to visit
the offices of Codemasters to see what there is to see there. They offer some of
the history behind one of the UK's biggest game companies and a description of
their physical space before moving on to discuss Dragon Empires itself,
describing the opportunities they had to experience several different aspects of
the upcoming MMORPG, including graphics, creatures and AI, dragons, the user
interface, and answers to a couple of questions they posed to Codemasters'
community manager Peter Tyson.
- A new version 2.1 of the NVRefreshTool
for NVIDIA accelerators is now available.
A new version 3.5 of the Weapons Factory Arena
modification for Quake III Arena (thanks HomeLan Fed
and Shacknews) is now available. The entire
list of what's new and changed can be found on
this page.
A new version 1.03 of the Tenebrae
modification that adds some high-end graphics technology to the Quake engine is
now available. The new version offers particle/decal scripting, decals, underwater
caustics, fog, compressed texture support, normal map support, and PNG support
for textures. Thanks HomeLan.
Dteam 3D Design
Guild has released the transcript of their second online IRC lesson in game
design, covering: "Friedrich Nietzsche's thoughts on classism of promises
and how it rates to game design, the shortcomings of Fallout Tactics and
Daikatana, the long wait for Duke Nukem Forever, Trends, the equity of promises
and much much more."
Had a pleasant enough time visiting GrandmaBlue at the old folk's home. In an
interesting turn of events, she has acquired one of the baby dolls that we've
seen some of the other residents holding during previous visits. I had never
heard of this before seeing this there, but we had already observed that
nurturing the faux babies seems to comfort those who have them, so in spite of
this all seeming a bit weird/borderline creepy, we're hoping this does the same
for GrandmaBlue.
Was certainly an interesting season finale to the Sopranos last night... as
always, I don't want to spoil anything for those who haven't seen it yet, but I
will just wonder briefly how much longer they can open more story threads than
they close every week before expanding the episodes to longer than an hour.
Anyway, it certainly does seem like they've prevented themselves from being able
to pull the "time passes and stuff we won't explain has happened"
between seasons this time... even if it takes a couple of years to get the next
season on the air, it really does seem like they have to pick up more-or-less
where this one left off.
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