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Monday, Nov 25, 2002

  

NOLF 2 Patch & Map Pack

After a false start last week, Sierra's FTP directory is now offering downloads of the patch for No One Lives Forever 2: A Spy in H.A.R.M.'s Way that updates the game to version 1.2 and adds deathmatch support. Also available is the accompanying map pack of deathmatch maps. The files are mirrored on Gamer's Hell (and map pack), UnityHQ.com and Worthplaying. According to the press release from Sierra (which offers more details, "This update adds multiplayer deathmatch mode, nine deathmatch maps and dedicated server support and contains fixes for problems found in the retail release of the game."

America's Army Update Soon

The America's Army Website has word that a new version 1.4 of America's Army: Operations is on the way, and should be available by Thanksgiving (this Thursday). Word on the new version is it will offer a new map, binoculars for the leader, a new "Report In" feature, a new scoring system; honor reset; and the elimination of "several nasty bugs."

Total Immersion Racing Demo

The Empire Interactive Website now offers a playable demo of Total Immersion Racing, "a driving game that combines the highest quality driving technology, real-world racecars & tracks and immersive gameplay." The download is 150 MB, but a considerably smaller version is available from 3D Gamers, where they've pared out the two (!) DirectX distributions contained within the original. DirectX 8.1b is required to play. The smaller distribution has been mirrored by Gamer's Hell and Worthplaying.

Earth & Beyond Demo Planned

An Earth & Beyond Demo is being planned to offer the chance to check out a sneak-peek at Westwood's space-based MMORPG. The demo will be distributed via demo CDs on sale at Electronics Boutique and GameStop starting Nov. 27, the January issue of PC Gamer for demo-disc subscribers, and for download from FilePlanet beginning December 9.

NOLF 2 Deathmatch Plans

NOLF 2 Patch Pulled on The Adrenaline Vault has a story with details on the upcoming version 1.2 patch for No One Lives Forever 2 which was available briefly Friday before being pulled. There's a follow-up story on GameSpot that erroneously says the abortive release was earlier today, but offers confirmation from Fox Interactive that the patch will include deathmatch support. There is no word on when the actual release of the patch is expected.

American McGee's Oz Q&A

HomeLan Fed's American McGee's Oz Q&A catches up with the cofounder of Carbon6 Entertainment to learn more about their plans for a game based on The Wizard of Oz series. They discuss what's been going on at Carbon6 lately, the low profile they've been maintaining with the Oz title, the decision to create a prequel to the L. Frank Baum novels, characters and creatures, featured locations, the game's unnamed engine (said to be "a 2nd generation Xbox engine created by an outside studio. that same studio is building the game," though the PC version is still on the boards), how far along they currently are in development, and more.

Perimeter Preview

Gamespot Australia Previews Perimeter with a look at this upcoming strategy game in the works at Russian developer K-D Labs. They describe how the ability to protect each side's base with a force field creates different strategies than other RTS offerings, how this also changes the role of the game's units, how vitally important terrain is and its emphasis on true 3D strategies, and more. Accompanying the article are some new screenshots.

Morning Q&As

  • Helix Core
    The Helix Core Q&A on VGinsider Entertainment introduces us to this upcoming FPS/strategy game. They discuss the concept behind the game, the game engine, system specs, their independent development status, vehicles, their projected release date, plans for a demo, and more.
  • Delta Green
    HomeLan Fed's Delta Green Q&A talks with John Tynes of Flying Lab Software about Delta Green, their upcoming horror/strategy game. Topics include how development is progressing, details about gameplay, enemies and creatures, squad AI, working with the LithTech Jupiter engine, and more.
  • Homeplanet
    The Homeplanet Q&A on BonusWeb.cz talks with Aleksey Medvedev about their upcoming space strategy game. Topics include his role in production, the rest of the team, game development in Russia, inspirations, the storyline, a detailed rundown on ships, and more.
  • Planetside
    Developer Interview Part 1 on Planetside Universe asks a few quick questions about day/night transitions in Sony Online Entertainment's upcoming MMORPG in the first installment in a planned series of weekly Q&As.
  • Shade: Wrath of Angels
    The Shade: Angels of Wrath Q&A on Player Of Games talks with Radek Wolf about their upcoming horror game (which is actually titled Shade: Wrath Of Angels). They discuss the setting and story, the size of the game, the state of the horror genre, and more.

Dragon Empires Q&A, Chats

Stratics Central's Ted Carron Q&A chats with the producer on Dragon Empires, Codemasters' upcoming MMORPG. They discuss the idea behind the game, player characteristics, group dynamics, PvP combat, housing, and more. Also, remember the pair of Dragon Empires chats this evening (story), which are scheduled for 7:00 PM GMT and 11:00 PM EST on the server irc.stratics.com in the channel #de-dev chat.

Robot Wars & NFS Patches

There's a Robot Wars v1.115b Patch on Gamer's Hell offering improved compatibility with several video cards for this game based on the television series of the same name. Also, a new beta patch for Need for Speed Hot Pursuit 2 (direct FTP link) is now available (thanks jd) adding encryption to multiplayer games on this racing title, and addressing some of the problems folks have been having with force feedback devices. This file has been mirrored on Computer Games Online. There is no word on compatibility, but it's easy to imagine that the encryption will prevent patched version of the game from connecting to the unpatched version in multiplayer games.

Tech Bits

Game Development & Mods

There's an UnrealEd 3.0 Teleporter Tutorial on 8Balls Hardware offering introductory tips to getting started creating simple maps for Unreal Tournament 2003.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I visited my friend with the Airport wireless network again, and it turns out whatever glitch that knocked me offline as I was departing the last time I tried this was temporary, because I was able to connect easily. As was pointed out in our forums after I first mentioned this, getting this to work on a PC with WEP enabled involves generating an equivalent WEP keyword from the Mac side for the PC side, so it's not without its tricky aspects, but the F.M. seems to have disappeared, so that's a relief. Cross-platform wireless networking... now we're talking!

The season has only been over for a week, but I miss Curb Your Enthusiasm already...

Play Time: Optical Illusions. Combining some familiar themes from past links here. Thanks jercilla.
Story of the Day: Musical chairs 'too violent'. Thanks TJZ-VerTiGo. First dodge ball, now this. What's next... Duck, duck, goose? (I didn't notice how old this was at first).
Media of the Day: Turban_hi.wmv. Thanks jercilla.
Follow-ups: Fight! Kikkoman. Yesterday's Kikkoman song with subtitles. Thanks Justin.
Kidnapped lawn gnomes return home. Thanks zombie69. At least I'm almost positive this was covered before.



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