Archived News:
The Return to Castle Wolfenstein Enemy Territory
Preview on PC.IGN.Com is based on getting to break bread, beer, and
bratwurst at an event to show off the upcoming RtCW follow-up. They describe the
game's story and setting, impressions of the first showing of the pre-alpha
single-player campaign, AI, the interface, resources, commanding your troops,
and give first-hand impressions of multiplayer play, including class
rebalancing, the advancement system, new maps, radio communications, and more.
There's a One Must Fall Battlegrounds Preview
on GameSpot with a look at Diversions Entertainment's upcoming follow-up to
the robotic combat of One Must Fall: 2097. They discuss the game's two-tier
character system of the robot and its pilot, characteristics, the types of
levels that will accommodate the planned 16-player multiplayer support, hazards,
game modes, the "laser ball," controls, the engine, single-player
support, modification support, and more. Included is a huge batch of new
screenshots.
Freelancer: Inside the Sirius System
on PC.IGN.Com helps flesh out the back story of Freelancer, giving an
account of the exploration and development of various planetary systems in the
Sirius system in the upcoming science fiction game in the works at Digital
Anvil. The article is pretty context-free, just jumping in with a description of
the story, and at this time the links to the second and third pages of the
article seem to be broken.
The Söldner
Development Diary Volume 1 on Computer and Video Games licks off a series
describing the development of Wings Simulations upcoming
online military shooter. The journal is written by Teut Weidemann, who describes
their goals for the game, and goes on to discuss environments, including
generating landscapes, vegetation, villages, roads, and more. Also, there
is a new screenshot on the Official SÖLDNER - Secret Wars Gamesite
(thanks Loadedinc.com).
- Kreed
The Kreed
Q&A on Computer and Video Games catches up with Burut's Aleksey
"GinunGagap" Leshev to discuss their upcoming FPS. Topics include
the team's background, Kreed's story, solo play, environments, NPC AI,
weapons and equipment, and more.
- Shrouded Isles
The Dark Age of Camelot: Shrouded Isles Q&A on Gamersclick
talks with someone at Mythic about their upcoming MMORPG expansion. Topics
include the new islands, new races and classes, housing, monsters, RvR
combat, and more.
- Asheron's Call 2
RPG Vault's Asheron's Call 2 Q&A #4
catches up with the development team at Turbine to ask the following
question about their upcoming MMORPG sequel: "What is the biggest
surprise you have encountered during the development of Asheron's Call 2
Fallen Kings?"
- Buka
Action Vault's
Buka Q&A talks with Maxim Mikhalev from the Russian publisher about their
company's history, gaming in Russia, being an international distributor,
their plans to find a partner in the west, and more.
- Big Huge Games
The Big
Huge Games Q&A on Ogre's Network talks with Doug Kaufman, designer
at Big Huge Games about Rise of Nations. They discuss how the upcoming RTS
game will offer "World history in under an hour," his history in
gaming, and more.
There's a log on EveGate
taken from yesterday's IRC chat with CCP and S&SI to discuss EVE-Online,
their upcoming outer space MMORPG. The chat featured extensive discussion of
gameplay and progress on beta testing, and the log has been organized into an
orderly Q&A format.
Microsoft: Xbox Live is living large
(thanks Mike Martinez) reports: "Microsoft announced Friday that it has
nearly sold out of its initial shipment of 150,000 starter kits for Xbox Live,
the new online service for its video game console."
- HyperSnap-DX version
5.01.01 is now available, offering bug fixes and a smaller installer for
this screen capture utility.
- A new CPUCooL
version 7.1.6 is now available. Thanks File Flash.
- A new version 2.2.9 of CPUFSB
is now available. Thanks File Flash.
The Black Isle Studios
Employment Page has been updated with details of their hunt for talented
console programmers. Applicants are expected to have "3 years game
programming experience and/or have shipped at least one console product."
HomeLan Fed's Orange Smoothie
Q&A talks with Jason "Rhea" Keimig of Orange Smoothie Productions
about their modification team and their various projects. Topics include the
team's longevity, the popularity of the OSP mods, RtCW support, plans for the
future, the competitive gaming scene, and more.
The VERC Collective
has posted some new game development tutorials, as well as some more material
posted over from Valve ERC, their previous
effort.
Had a bit of frustration yesterday, as I brought my laptop and its nifty new
wireless adapter to my buddy hoosier_dadi's house to try to connect to his
wireless network, which runs off of one of those Apple Airports. After trying
and failing to get it running with the Airport's WEP encryption enabled, we
managed to get it connected with WEP shut off, and subsequently got it to
inexplicably work with WEP turned back on. If that wasn't enough to set off the
F.M. meter, it then ceased to work again for whatever reason. Some poking around
on some support forums show that getting PCs to connect to Airport networks is a
trick that plenty of other folks have problems with, so this shouldn't be too
surprising... I guess I'm surprised that over the years cross-platform
operations have progressed to the point where we had any expectation that this
could work in the first place.
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