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Archived News:

Wednesday, Oct 23, 2002

  

Dragon's Lair 3D Preview, Q&A

Dragon's Lair 3D Preview on PC.IGN.Com with a look at the upcoming adaptation of the arcade laserdisc quarter-muncher. They describe how the 2D characters have been translated into 3D, sounds, the overhauled action platformer gameplay, combat, power-ups, and more. On a related note, there's also a Dragon's Lair 3D Creator Q&A on GDXBOX.Com talking with Rick Dyer about the project, discussing the process of creating the new game, what will be offered, working with Don Bluth, and more.

Evening Q&As

  • Aquanox 2: Revelation
    The Aquanox 2: Revelation Q&A on Gamer's Hell talks with Alexander Jorias of Massive Development about progress on the upcoming sequel to their underwater shooter. They discuss the original game, what the sequel hopes to improve, the story, an example of a mission, graphics, new weapons, ECTS, and more.
  • Morrowind Tribunal
    There's a Morrowind Tribunal Q&A on RPGDot talking with Todd Howard of Bethesda Softworks about Morrowind and the upcoming Tribunal expansion for the RPG. They discuss features that have been omitted, patch plans, creatures, whether the expansion will change any existing behaviors, mobs, factions, plans for the future, and more.

Game Movies

There's a Rainbow Six 3 Raven Shield Movie on FilePlanet (registration required) showing off the upcoming Tom Clancy game for the cost of a 33 MB download (thanks HomeLan Fed). There's a new Napoleon trailer on Gamer's Hell showing off the upcoming Napoleonic RTS game.

Evening Screenshots

Syberia Patch

The Syberia Website now offers the first patch for Microïds' adventure game (thanks Gerry Corcoran). The 780 KB update "corrects a bug that you may encounter in Komkolzgrad, near the Giant."

Death in a Cyber Cafe, Part Three

Second gamer dies after massive binge on vnunet.com (thanks Larry Sayers) reports that a "27 year-old Taiwanese man collapsed after playing computer games for 32 hours non-stop" in a cyber cafe in central Taiwan. In spite of their headline, this is actually the third such incident we've heard of, as it is reminiscent of a story a couple of weeks ago about a death in a South Korean internet cafe (story), but also another similar incident last summer in Thailand (story). According to the story: "A police spokesman stated that doctors believe Wen-cheng died from exhaustion, having remained in the same position for too long. The death highlights the danger of such intensive game-playing."

Sniper Game Fallout

Criticism of sniper games rises (thanks Dan Leadbetter) has the news that Sniper: Path of Vengeance has been pulled from Wal-Mart shelves in the Washington, D.C. area. The move is described as being motivated by sensitivity to how the game's title and subject matter relate to the numerous recent murders by a sniper in the area, rather than any actual belief that the game is somehow at fault for, or otherwise connected to these attacks. The article goes on to discuss criticisms of shooter games, offering opinions both supporting and countering theories about their influence.

Real War: Rogue States Demo

Real War: Rogue States Demo on FilePlanet (registration required) is the playable demo of the recently released follow-up to Rival Interactive's RTS game based on a training tool they developed for the U.S. Joint Chiefs of Staff (who have been known to throw amazing LAN parties). The demo is a 117 MB download.

UT2003 Q&A

There's a UT2003 Q&A on PlanetUnreal (thanks HomeLan Fed) catching up with Cliff "CliffyB" Bleszinski and Tim "TimmyS" Sweeney of Epic Games to discuss the recently released Unreal Tournament sequel. They discuss how the game's design evolved over the course of development, the reason the game ended up delayed, the most difficult aspect of the game's development, valuable feedback based on the demo release, favorite aspects of the finished project, the game engine, modification support, level design, the community, what the future holds for the first-person shooter genre, and more.

Morning Q&As

  • Bandits
    Action Vault's Bandits - Phoenix Rising Q&A #2 is another of their one question/many answer Q&As with much of the team at GRIN at work on the upcoming vehicular combat game, asking: "Which of the vehicles in the game is your personal favorite, and what are the weapons and tactics you prefer to use with it?"
  • Dragon Empires
    RPG Vault's Dragon Empires Q&A #11 talks with Codemasters' Peter Tyson about their upcoming MMORPG, asking about the new sky and weather graphics demonstrated in their recent gameplay trailer, and how these special effects will influence gameplay.
  • Mac WW2 Online
    IMG's World War II Online Q&A corners Chris "Mo" Sherland to discuss the upcoming Mac version of Cornered Rat's World War II MMORPG. They discuss progress on beta testing, frame-rate issues, new features, planned bug fixes, pricing, scenarios, and more.
  • RenderWare
    HomeLan Fed's RenderWare Q&A talks with Criterion's Andy Price about the RenderWare game engine, the projects it has and will be used on, competing with other company's engines, and more.
  • CPL
    HomeLan Fed's CPL Q&A chats with CPL head honcho Angel Munoz, asking about where the league currently stands, what level of fame and respect participants in their tournaments should expect, what games they are focusing on, the status of their project to create their own competitive game, and more.

Morning Previews

  • Platoon
    Gamers Pulse's Platoon Preview offers impressions of the tactical RTS game set during the Vietnam War under construction at Digital Reality. They discuss the setting, the lack of micromanagement, controlling your squad, terrain effects, weapons, multiplayer support, and more.
  • Asheron's Call 2
    The Asheron's Call 2 Preview on The Wargamer discussing their experiences from participating in beta testing of Turbine's upcoming MMORPG sequel. They describe the graphics, the story, new elements being introduced, and more.
  • WW2 Panzer Claws
    There are previews of WWII Panzer Claws on Gaming Horizon and Gamers Depot each offering hands-on impressions of the upcoming WW2 RTS game based on getting to check out a preview build.

Morning Screenshots

Ships Ahoy: Soldiers of Anarchy

Apocalypse Now! Soldiers of Anarchy Ships to Retail is the press release announcing that Simon & Schuster Interactive's post-apocalyptic strategy game is heading into stores, and may be available as early as this Friday. Here is a bit from the release with a description of the game: "It's 2014. 10 years ago, a near apocalypse forced you and a group of military veterans underground. Now, you emerge to free humanity from its new oppressors. Controlling a fully-customizable squad of soldiers, you must capture modern military weapons, including tanks, helicopters and jets and battle the enemy while protecting your limited resources. Play through 13 missions in this non-linear campaign, where your choices affect the game's outcome."

Consolidation

Eidos sends word that Lara Croft Tomb Raider: The Angel of Darkness has been delayed, saying: "The game is in the final stages of development and testing and is scheduled for release in February 2003."

Tech Bits

Competitions

Blizzard has launched their revamped Warcraft III Ladder Website, featuring a new design, and more detailed information about the ladder and listed players.

Game Development & Mods

This Art Institute of California Press Release has details on their new "bachelor’s degree program in Visual & Game Programming designed to prepare the next generation of Technical Artists for the video game and animation industries."

Help Wanted

Blizzard has posted job openings for a 3D Character Animator and a Game Programmer at their Blizzard North studio.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

My buddy hoosier_dadi is sort of renowned in our circle for being able to concoct and adhere to some outrageous theories to cover a variety of circumstances, but just because they are outrageous doesn't mean they are not worth considering. It has been noted already that the sniper who has been shooting people around the Washington, D.C. area seems to be life imitating art, as there are aspects of the story that seem to be straight out of a thriller movie. With the recent revelations that this guy may be demanding a ransom to end his reign of terror, Mr. _dadi has outdone himself in making a pretty logical connection to the movie where this has all happened already. In real life we have an expert sniper, holding a city for ransom, leaving tarot cards as his calling card, all the while taunting the police, while in the movies, we have an effort focused on (summary directly from the IMDB) "catching a skillful sniper who is murdering the innocent while holding a city to ransom." In this case he also taunted the police, and his calling card was from the zodiac, rather than the tarot. Now if we only had Dirty Harry to solve the real-life crime the way he did in the movies.

Link of the Day: BBspot's Top 11 Rejected Movie-Based Video Game Ideas.
Story of the Day: Crushed flier wins obesity payout. Thanks theAntiELVIS. I should have posted this yesterday before it became a "by popular demand" special.
Weird Science: Clinton aide slams Pentagon's UFO secrecy. Thanks Mike Martinez.
Smart Fatigues Hear Enemy Coming. Thanks Mike Martinez.
Wild Science: Radioactive battery provides decades of power. Thanks Shafty.
Universe is 'doomed to collapse'. Thanks Lurch.
Image of the Day: Entertainment Photos - Reuters. Thanks Norman Chan.



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