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Archived News:
Dragon's Lair 3D Preview
on PC.IGN.Com with a look at the upcoming adaptation of the arcade laserdisc
quarter-muncher. They describe how the 2D characters have been translated into
3D, sounds, the overhauled action platformer gameplay, combat, power-ups, and
more. On a related note, there's also a Dragon's Lair 3D Creator
Q&A on GDXBOX.Com talking with Rick Dyer about the project, discussing
the process of creating the new game, what will be offered, working with Don
Bluth, and more.
- Aquanox 2: Revelation
The Aquanox
2: Revelation Q&A on Gamer's Hell talks with Alexander Jorias of
Massive Development about progress on the upcoming sequel to their
underwater shooter. They discuss the original game, what the sequel hopes to
improve, the story, an example of a mission, graphics, new weapons, ECTS,
and more.
- Morrowind Tribunal
There's a Morrowind
Tribunal Q&A on RPGDot talking with Todd Howard of Bethesda
Softworks about Morrowind and the upcoming Tribunal expansion for the RPG.
They discuss features that have been omitted, patch plans, creatures,
whether the expansion will change any existing behaviors, mobs, factions,
plans for the future, and more.
There's a Rainbow Six 3 Raven Shield Movie
on FilePlanet (registration required) showing off the upcoming Tom Clancy game for the cost of
a 33 MB download (thanks HomeLan Fed).
There's a new Napoleon trailer
on Gamer's Hell showing off the upcoming Napoleonic RTS game.
The Syberia Website now offers the first
patch for Microïds' adventure game (thanks Gerry Corcoran). The 780 KB update
"corrects a bug that you may encounter in Komkolzgrad, near the Giant."
Second gamer dies after massive binge
on vnunet.com (thanks Larry Sayers) reports that a "27 year-old
Taiwanese man collapsed after playing computer games for 32 hours non-stop"
in a cyber cafe in central Taiwan. In spite of their headline, this is actually
the third such incident we've heard of, as it is reminiscent of a story a couple
of weeks ago about a death in a South Korean internet cafe ( story),
but also another similar incident last summer in Thailand ( story).
According to the story: "A police spokesman stated that doctors believe
Wen-cheng died from exhaustion, having remained in the same position for too
long. The death highlights the danger of such intensive game-playing."
Criticism of sniper games rises
(thanks Dan Leadbetter) has the news that Sniper: Path of Vengeance has been
pulled from Wal-Mart shelves in the Washington, D.C. area. The move is described
as being motivated by sensitivity to how the game's title and subject matter
relate to the numerous recent murders by a sniper in the area, rather than any
actual belief that the game is somehow at fault for, or otherwise connected to
these attacks. The article goes on to discuss criticisms of shooter games,
offering opinions both supporting and countering theories about their influence.
Real War: Rogue States Demo
on FilePlanet (registration required) is the playable demo of the recently released follow-up
to Rival Interactive's RTS game based on a training tool they developed for the
U.S. Joint Chiefs of Staff (who have been known to throw amazing LAN parties).
The demo is a 117 MB download.
There's a UT2003
Q&A on PlanetUnreal (thanks HomeLan Fed)
catching up with Cliff "CliffyB" Bleszinski and Tim "TimmyS"
Sweeney of Epic Games to discuss the recently released Unreal Tournament sequel.
They discuss how the game's design evolved over the course of development, the
reason the game ended up delayed, the most difficult aspect of the game's
development, valuable feedback based on the demo release, favorite aspects of
the finished project, the game engine, modification support, level design, the
community, what the future holds for the first-person shooter genre, and more.
- Bandits
Action Vault's
Bandits - Phoenix Rising Q&A #2 is another of their one
question/many answer Q&As with much of the team at GRIN at work on the
upcoming vehicular combat game, asking: "Which of the vehicles in the
game is your personal favorite, and what are the weapons and tactics you
prefer to use with it?"
- Dragon Empires
RPG Vault's Dragon Empires Q&A #11
talks with Codemasters' Peter Tyson about their upcoming MMORPG, asking
about the new sky and weather graphics demonstrated in their recent gameplay
trailer, and how these special effects will influence gameplay.
- Mac WW2 Online
IMG's
World War II Online Q&A corners Chris "Mo" Sherland to
discuss the upcoming Mac version of Cornered Rat's World War II MMORPG. They
discuss progress on beta testing, frame-rate issues, new features, planned
bug fixes, pricing, scenarios, and more.
- RenderWare
HomeLan Fed's RenderWare
Q&A talks with Criterion's Andy Price about the RenderWare game
engine, the projects it has and will be used on, competing with other
company's engines, and more.
- CPL
HomeLan Fed's CPL
Q&A chats with CPL head honcho Angel Munoz, asking about where the
league currently stands, what level of fame and respect participants in
their tournaments should expect, what games they are focusing on, the status
of their project to create their own competitive game, and more.
- Platoon
Gamers Pulse's
Platoon Preview offers impressions of the tactical RTS game set during
the Vietnam War under construction at Digital Reality. They discuss the
setting, the lack of micromanagement, controlling your squad, terrain
effects, weapons, multiplayer support, and more.
- Asheron's Call 2
The Asheron's
Call 2 Preview on The Wargamer discussing their experiences from
participating in beta testing of Turbine's upcoming MMORPG sequel. They
describe the graphics, the story, new elements being introduced, and more.
- WW2 Panzer Claws
There are previews of WWII Panzer Claws on Gaming Horizon
and Gamers
Depot each offering hands-on impressions of the upcoming WW2 RTS game
based on getting to check out a preview build.
Apocalypse Now!
Soldiers of Anarchy Ships to Retail is the press release announcing that
Simon & Schuster Interactive's post-apocalyptic strategy game is heading
into stores, and may be available as early as this Friday. Here is a bit from
the release with a description of the game: "It's 2014. 10 years ago, a
near apocalypse forced you and a group of military veterans underground. Now,
you emerge to free humanity from its new oppressors. Controlling a
fully-customizable squad of soldiers, you must capture modern military weapons,
including tanks, helicopters and jets and battle the enemy while protecting your
limited resources. Play through 13 missions in this non-linear campaign, where
your choices affect the game's outcome."
Eidos sends word that Lara Croft Tomb Raider: The Angel of Darkness has been
delayed, saying: "The game is in the final stages of development and
testing and is scheduled for release in February 2003."
Blizzard has launched their revamped Warcraft III Ladder
Website, featuring a new design, and more detailed information about the
ladder and listed players.
This Art Institute of California
Press Release has details on their new "bachelor’s degree program in
Visual & Game Programming designed to prepare the next generation of
Technical Artists for the video game and animation industries."
Blizzard has posted job openings for a
3D Character Animator and a Game
Programmer at their Blizzard North studio.
My buddy hoosier_dadi is sort of renowned in our circle for being able to
concoct and adhere to some outrageous theories to cover a variety of
circumstances, but just because they are outrageous doesn't mean they are not
worth considering. It has been noted already that the sniper who has been
shooting people around the Washington, D.C. area seems to be life imitating art,
as there are aspects of the story that seem to be straight out of a thriller
movie. With the recent revelations that this guy may be demanding a ransom to
end his reign of terror, Mr. _dadi has outdone himself in making a pretty
logical connection to the movie where this has all happened already. In real
life we have an expert sniper, holding a city for ransom, leaving tarot cards as
his calling card, all the while taunting the police, while in the movies, we
have an effort focused on (summary directly from the IMDB)
"catching a skillful sniper who is murdering the innocent while holding a
city to ransom." In this case he also taunted the police, and his calling
card was from the zodiac, rather than the tarot. Now if we only had Dirty Harry
to solve the real-life crime the way he did in the movies.
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