Archived News:
This
3DO Support Page now features a new version 2.2 patch for Heroes of Might
& Magic IV as well as a separate patch for those who've installed The
Gathering Storm, the HOMM4 expansion. Also, the Prince
of Qin Website now offers a new version 1.13 patch for Object Software's
RPG, adding more missions and scenes to the network version, adjusting the
number of enemies in the network game, and more.
Here's some more game cinema, as Dredd vs. Death - Justice On The Web
(thanks AvPNews.com) now offers downloads
of a new trailer from Judge Dredd: Dredd vs. Death, Rebellion's upcoming Judge
Dredd game. The movie is 21 MB and offers cinematic sequences, but no gameplay.
The official S.T.A.L.K.E.R. Oblivion Lost
Website has opened for business (thanks ToTheGame),
dedicated to this "Survival Action/RPG" in the works at GSC Game
World. "The site features plenty of information about the game, its story
line, features, engine and more. Forum and Support sections will help to the
most effective communication with the community and developers of the
title."
There's a Judge
Dredd: Dredd vs. Death Q&A on Computer and Video Games (thanks HomeLan Fed)
talking with Jason Kingsley of Rebellion about their upcoming game based on the
exploits of the 2000AD Comics hero. They discuss introducing Judge Dredd and
Mega-City One to those unfamiliar with the source materials, how they will be
depicted in the game, whether there will be a stealthy element to the action,
how they are paring down Mega-City One to fit the parameters of a game, the
storyline, NPCs, cut-scenes, the reasons for omitting the Lawmaster motorcycle,
multiplayer support, and more.
FileShack.com (registration required) has
posted a new movie showing off gameplay from IGI 2: Covert Strike, focusing on some of the stealth required to succeed when playing Innerloop's upcoming FPS
sequel. The mpeg-format movie is an 11 MB download. Also, there's a new game
trailer on Worthplaying
showing off combat and special effects from Horizons, Artifact Entertainment's upcoming
MMORPG. The movie is available in three different qualities, ranging in size
from 2.5 MB to 9 MB. Finally, there's a new
Impossible Creatures trailer on PC.IGN.Com in three different sizes, ranging
from 5 MB to 23 MB.
There's a Project Nomads
Preview on PC.IGN.Com with thoughts on Radon Labs' upcoming high-altitude
action/RPG. They describe the game's setting on a planet composed of thousands
of floating islands, the story that lead to this unusual landscape (or lack
thereof), the choice of player characters, customizing your home island into a
floating fortress, structures and weapons, the types of missions the campaign
will include, other activities besides island combat, and more.
GameSpy.com's
Combat Mission: Barbarossa to Berlin Preview offers a look at Battlefront's
sequel to Combat Mission, their World War II combat game. They describe the
game's setting on the fearsome Russian front, the focus on small unit combat,
the inclusion of both real-time and turn-based elements, weather and terrain
effects, the fatigue system, attention to detail, formations and tactics, and
more. The article is illustrated by some new screenshots.
- New World Order
HomeLan Fed's
New World Order Q&A is another conversation they've conducted to
discuss progress on Termite Games' upcoming first-person shooter, this time
tracking down Erik Schreuder, PR manager for publisher Project Three. Topics
include the stealth mode development seems to have entered, the story behind
the DirectPlay patch required to play their demo, new gameplay features that
have been added recently, modification support, what Termite will be working
on next, and more.
- Bloodline
HomeLan Fed's Bloodline
Q&A talks with Jan Budín of Czech developer Zima Software to
discuss Bloodline, their upcoming horror game. They discuss the game's idea
and story, levels, weapons, enemies, puzzles, UGEs, the game engine, and
more.
- NOLF2
Action Vault's
No One Lives Forever 2 Q&A #2 tracks down three of the developers of
Fox and Monolith's spy sequel, spreading the load of their miniscule three
question Q&A evenly among the three of them.
- Mythic
RPG Vault's Mythic Entertainment
Q&A chats with Mythic CEO Mark Jacobs about his company's inclusion
in the Technology Fast 50 and Fast 500, honoring their rapid rate of growth.
GameBoy vs. Red Jade. The battle that never
was on CNN Money is an article that discusses the fate of Red Jade, the handheld
gaming device that suffered an untimely demise before it was able to come to
market. The article features an interview with Red Jade's CEO and thoughts on
the future of the handheld gaming marketplace. Ballmer Mod chips threaten Xbox
(thanks Mike Martinez) features the MS CEO ("developers!") sounding
off against a legal decision down under that legitimizes "mod chips"
for console systems. Also, GameSpy.com's
James Tsai Q&A chats with Volition associate producer James Tsai "about
the color pink, educational math games, and Red Faction II."
The HexenWorld Forge now
offers a new version of HexenWorld, the Hexen source code modification that
utilizes the network coding magic from QuakeWorld. The new version offers bug
fixes and some "new goodies."
Polycount has more UT2003
source art for download courtesy of Digital Extremes. As they put it: "These
are the raw MAX files, grouped per species for the animations of the character
models. Also it comes with a readme that details exactly what you are looking at
and gives some advanced details on the animations themselves."
- Inflation threatens EverQuest economy.
Thanks Mike Martinez. Shades of the Weimar Republic!...
- 2000AD
Online announces "The third annual Dreddcon, a celebration of
everything 2000 AD and Judge Dredd," scheduled for December 14 in
London. Thanks Charles E Hardwidge...
I asked furn to look at what seemed to be a problem with the 'Previous 2 days'
link offered at the bottom of this and other news pages here that facilitate
scrolling back through older news posts, since it became apparent over time that
these links suffered from some sort of problem that caused them to operate quite
slowly at times. It turns out there was indeed a way of addressing this, and now
that furn has tweaked it, in addition to those links no longer requiring a
coffee break between being clicked and displaying the resulting page, the
overall CPU load here has dropped to the point where other scripted elements
that were not noticeably laggy to start with are now that much zippier, as
things like archive searches whip along much more quickly now. Viva blammo!
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