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Monday, Oct 21, 2002

  

Updated The Gladiators Demo

This downloads page on the framed The Gladiators Website has news of the promised second demo for this upcoming game of futuristic gladiatorial combat in the works at Eugen Systems. While the information on the downloads page is correct, as of now the link they supply to download the demo is broken, and the proper link to get the file from their server is this (direct link). The 104 MB file is mirrored on 3D Gamers.

C&C Generals Testers Drafted

As noted on the Command & Conquer Generals Official Beta Site, the acceptance letters have gone out to those who have been selected for the multiplayer beta test of Westwood's upcoming RTS sequel. There is no indication yet about when the testing will begin, except that testers will receive a notification "A few days before Operation: Multiplayer Test goes live."

Evening Screenshots

Imperium Galactica III Delayed

The projected release dates on the Imperium Galactica III: Genesis Website have been changed to "1st half 2003" for Germany, the UK, the US, and France after previously being listed as "2nd half 2002." This is not otherwise noted on the website, so it is not known how much the departure of several members of Philos Entertainment to form Mithis Games this summer (story) influenced the delay of the upcoming space strategy sequel.

Platoon Preview

The Wargamer's Platoon Preview offers impressions of the upcoming Vietnam War game in the works at Hungarian developer Digital Reality. Topics include the background of the movie from which the game draws its name, the squad-based real-time tactical combat offered, the game's timeframe, the impressive graphics, attention to detail, mission objectives, and more. The article is illustrated by a bunch of screenshots.

O.R.B. Preview

GameSpot's O.R.B. Preview offers a look at a recent build of Strategy First's upcoming space RTS game, describing the project as having taken "huge strides" since they last checked it out. They discuss the newly-added biblical aspects of the storyline, the reworked graphics, the cinematic cutscenes, ship design, gameplay options, the interface, races, resources, espionage, and more.

On Counter-Strike

Game Development à la Mod on Business 2.0 is on the topic of "Counter-Strike, The Accidental Blockbuster" (thanks Tm.Prometheus). The article describes the game's rags-to-riches story from humble beginnings as a Half-Life mod, its development on a sub-shoestring budget, offers quotes from Valve Software managing director Gabe Newell on what Counter-Strike has meant to the ongoing success of Half-Life, discusses other mod success stories, and caps off describing Counter-Strike's Minh Le as "working hard on a Counter-Strike sequel in the basement of his parents' home."

Earth & Beyond Update Plans

Westwood Studios to Release First of Monthly Updates for Earth & Beyond is a press release announcing plans for the first update of new content for Westwood's Science Fiction MMORPG. In addition to the new content listed in the patch, which is to go live on October 30, they also make mention of patches to be released on special occasions, with one planned for Halloween, just the day after this patch is released. Of course, before you mark November 30 for the patch after this one, remember at one point EA also promised "monthly" updates for Motor City Online, too, but those patches have ended up keeping much more to a "when it's done" sort of schedule.

Iron Storm Ships, Mac JK2 Gold

DreamCatcher Interactive Ships Iron Storm for the PC is the press release with news that this alternate history shooter set in a World War I that still rages on 50 years after starting, is shipping to stores in North America. Here is a bit of the description of the game found in the release: "The game takes the most chilling elements of WWI, such as the filthy trenches, blood-stained barbed wire fences, hidden mines and devastating poisonous gases, and blends them with the kind of stealthy automatic weapons, lasers and powerful surveillance devices that would have been developed over 50 years of war." In other shipping-related news, IMG News Jedi Knight II Goes GM, Shipping Soon is the report that Westlake Interactive's Mac port of Jedi Knight II: Jedi Outcast has gone gold, and may ship as early as the end of October. They also report of plans publisher Aspyr has for releasing a Mac demo, but no time frame for that has been specified.

Ships Ahoy: EQ The Planes of Power

Sony Online Entertainment Ships EverQuest: The Planes of Power is the press release announcing that The Planes of Power, the new expansion for EverQuest, has shipped to stores. According to the release the add-on will be on shelves as soon as tomorrow, and this is the description of gameplay offered: "The Planes of Power introduces high-level EverQuest gamers to an arching storyline and takes players on an adventure of epic proportions with hundreds of powerful new weapons, spells and creatures, 20 action-packed zones and an increased level cap maximum to 65 allowing players to become more powerful than ever before."

Morning Previews

  • WWII Panzer Claws
    ELiTeD's WWII Panzer Claws Preview offers a look at the upcoming WW2 RTS game in the works at Zuxxez. They describe the resource-free style of gameplay, units, the control scheme, vehicles, graphics, sound, and more.
  • Myst Online
    The Myst Online Preview on Ferrago.co.uk looks at the upcoming MMO version of Cyan's gazillion-selling Myst series. They describe the hugely competitive environment this game is entering, the plan on keeping the game infused with fresh content, the inclusion of the concept of local "neighborhoods," and more. This is a hands-off preview, but includes several comments about plans for the game from its developers.

Morning Q&As

  • Black Hawk Down
    There's a Delta Force: Black Hawk Down Q&A on EuroGamer (thanks HomeLan Fed) talking with NovaLogic's Wes Eckhart about the next installment in their combat shooter series. Topics include how this game does not relate to the book and movie of the same name, the included campaigns, research, the greater emphasis on action than previous DF games, use of the Commanche 4 engine, weapons, multiplayer play, and more.
  • Gorge Tour
    HomeLan Fed's Gorge Tour Q&A talks with Kitaitseva Anna of Russian developer New Media Generation about plans for Gorge Tour, their upcoming science fiction FPS. They discuss the idea and story behind the game, locations, weapons, enemies, UGEs, multiplayer support, the engine, status of development, and more.
  • SPECIAL
    There's a SPECIAL Q&A on Duck And Cover with the second part of their series talking with Eric Dallaire to discuss the SPECIAL system that underlies the RPG gameplay for Fallout and Lionheart. Today's topics include hit point calculations, what the system can contribute to a fantasy RPG setting, how perks are handled, random bonuses, the resistance system, translating the way drugs are handled in Fallout to Lionheart, and more.
  • David Grossman
    There's a David Grossman Interview on Do It Yourself Games talking with the former military officer who has been a long-time advocate of the thinking that shooter games are "murder simulators," which contribute to violent crimes. They discuss his theories, how he feels certain specific games relate to them, rating systems, feedback he's received from game developers, and more.

Asheron's Call 2 Preview

There's an extensive Asheron's Call 2 Preview on VGM Fusion with six pages of impressions from playing with the beta version of Turbine Entertainment's upcoming MMORPG sequel. They describe the story, character selection, weapons and items, skills, combat, other fun pastimes, questions, portals, kingdoms and allegiances, graphics, sound, and more. The whole shebang is illustrated by a big batch of new screenshots.

C&C Generals Preview

There's a Command & Conquer Generals preview on Computer and Video Games with a look at Westwood's upcoming C&C game based on a visit to L.A. to check it out at a press event. They describe the familiar three-way war theme this game resumes, the "simply stunning" graphics, enhancing the AI to prevent predictable scripted behavior, units, the game's namesake generals, the omission of the FMV cutscene convention, and more.

Consolidation

HomeLan Fed's StarCraft Ghost Q&A chats with Blizzard's Bill Roper about plans for StarCraft Ghost, discussing the reasons for enlisting Nihilistic as the outside developer on this project, the storyline, the capabilities of the main character, locations, enemies, weapons and items, OGEs, multiplayer support, and more.

Tech Bits

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Had a bit of an oversleeping disaster this morning... I laid down to fight off a headache that did not diminish in intensity at all while I slept. Being buffeted about by a variety of forces, my schedule has been all over the board lately... I'll get that under control today. Shame of it is, it's not like there was much of anything happening to cause a delay. We even have the typical Monday morning problem of no good link of the day candidates:

Image of the Day: APOD 2002 October 21 - M31 The Andromeda Galaxy. Thanks Zdim.



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