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Wednesday, Oct 16, 2002

  

Elite Force II Preview

GameSpot's Star Trek Elite Force II Updated Preview is online, in which loonyboi catches us up on the latest on the upcoming Quake III engine Star Trek: The Next Generation shooter. The article describes how the game can use the same characters as its Voyager predecessor, the role of other Star Trek characters, the story, some details from some missions, weapons, enemies, new races, multiplayer support, and more.

Evening Q&As

  • One Must Fall: Battlegrounds
    The One Must Fall: Battlegrounds Q&A on GameSpyDaily talks with Judy and Rob Elam of Diversions Entertainment about their upcoming online robot fighting game sequel. They introduce the game and its features, the game engine, the size of the team, system requirements, the response to beta testing, controllers, and more.
  • Soldiers of Anarchy
    The Soldiers of Anarchy Q&A on GameSpyDaily chats with Carsten Strehse of Silver Style Entertainment about their imminent RTS game. Topics include the new camera controls, problems encountered during testing, system requirements, plans for future installments, the story, missions, memorable moments during development, and more.

Evening Screenshots

Spearhead Movies

The Medal of Honor Allied Assault Website now offers downloads of a four part movie showing off gameplay from the Medal of Honor Allied Assault Spearhead, the upcoming MoH expansion pack. The movies are in QuickTime format, and once again show off the Battle of the Bulge level from the add-on.

Far West Gold

There's more gold in them thar hills: The Far West Website has the word that the game is complete, saying: "So the business simulation in the Wild Wild West will hit the stores beginning of November."

NWN Server & Non-English Betas

The promised version 1.26 Neverwinter Nights Stand-Alone Dedicated Server has now been released as either a 140 MB download for Windows and Linux or a 1.4 MB download for Linux. As can be surmised from those file sizes, the large dedicated server download does not require the full version of BioWare's RPG to run, but the small Linux version does. Also, this NWN Beta Patches Page (thanks YiYas) has a beta 1 of the German or the French version 1.26 patches for download, as well as a beta of the Linux dedicated server. There is also an uninstaller available for each beta patch.

G.I. Combat & Strike Fighters Gold

G.I. Combat Gold is a press release from publisher Strategy First with word that G.I. Combat, Freedom Games' World War II RTS game has gone gold. Here is a bit of their description of the game, which is expected in stores on November 5: "From the designers behind the highly successful Close Combat series, which sold over a million units, G.I. Combat brings the wartime energy of Omaha beach to the PC with stunning 3D details, a plethora of legendary weapons, tanks and artillery, and a historical accuracy you’ve never seen before." To celebrate, they sent over a batch of a dozen new screenshots. Meanwhile, Strike Fighters Project 1 Gold is another press release from Strategy First announcing that Third Wire's combat flight simulator set in the 1960s during the early days of jet combat is now complete. Word on the game, which already had an abortive release which was subsequently recalled, is that it is expected to land on North American store shelves around October 29. In a related note, NASCAR Thunder 2003 for the PC is shipping to stores. On the console front, Red Faction 2 for the PS2 is shipping, and HomeLan Fed is reporting that The Fellowship of the Ring for the PS2 is also shipping, while in still more console releases, Atari sends word they've shipped Godzilla: Destroy All Monsters Melee for the Nintendo GameCube while TDK sends news that they've shipped both Robotech: Battlecry for the GameCube and Robotech: The Macross Saga for the Game Boy Advance.

Earth 2150: Lost Souls Demo

The demo version of Earth 2150: Lost Souls is now available on Games Domain following the 129 MB file's debut on the cover mount CD for PC Gamer UK. The file is mirrored on 3D Gamers where they offer a smidgen of information about what is contained: "This demo includes two missions playable on the Lunar Corporation side, as well as the Skirmish mode."

MechWarrior 4 Mercenaries Preview

The Adrenaline Vault's MechWarrior 4 Mercenaries Preview is online, offering hands-on impressions of the next installment in Fasa's mech combat series. They describe the return of the mercenaries theme from the MW2 expansion, the choice of factions, finances, weapons, combat, the game engine, and more.

Starfleet Command III Preview

HomeLan Fed's Star Trek Starfleet Command III Preview describes their experience with the next iteration in this Star Trek space combat sim. They briefly discuss the shift to the Next Generation setting, the improved graphics, the four playable races, multiplayer modes, and more.

Morning Q&As

  • Bandits - Phoenix Rising
    Action Vault's Bandits - Phoenix Rising Q&A #1 asks the team at GRIN the following question about their upcoming vehicular combat game: "What do you consider the biggest surprise you have encountereds with respect to either Bandits - Phoenix Rising itself or the process of developing it?"
  • MOO3
    Apolyton Civilization Site's Constantine Hantzopoulos Q&A chats with Infogrames' producer on Master of Orion III, discussing his role in the project, features that have been axed, delays to the game's release, reaction to community feedback, graphics, and more.
  • Priest
    RPG Vault's Priest Q&A, Part 2 concludes their conversation with Ji-hak and Jae-seok of Korean developer JC Entertainment about their upcoming wild west MMORPG. They discuss combat, quests, NPCs, character death, grouping, the game engine, load times, sound and music, and more.
  • Post Mortem
    There is a Post Mortem Q&A on GameSpyDaily chatting with Stéphane Brochu of Microids about Post Mortem, their upcoming film noir-style detective thriller. Topics include comparisons with Syberia, characters, encounters with the police, the setting in 1920s Paris, atmosphere, voice recording, the interface, and more.
  • Outlaw Studios
    HomeLan Fed's Outlaw Studios Q&A chats with John Root and John Mueller about what little they can discuss about Outlaw Studios, their newly-formed game development company based out of Austin, TX.
  • Peter Molyneux
    There's a Peter Molyneux Q&A on Worthplaying discussing the quote from him about game prices so prominently featured in the FairPlay campaign.

Game Movies

Morning Screenshots

Consolidation

Grand Theft Auto: Vice City has Gone Gold is the press release with word that the next installment in the GTA series is due in stores in North America on October 29 and in Europe on November 8. The official SERIOUS SAM Xbox Website is now live. Perspective: An online gamer's dilemma (thanks Mike Martinez) is an article on the joys of online console gaming. Word from Majesco is that they've shipped the console versions of BloodRayne, with the PC version expected in early 2003. There's a Judge Dredd vs. Judge Death Q&A on Computer and Video Games talking with Rebellion CEO and creative director Jason Kingsley about the just-announced PS2 version of the upcoming comic book tie-in game. This forum thread (thanks 3d Retreat) has a post from Mathieu Ferland, Splinter Cell producer, with word that a playable demo of the Xbox version should be on the DVD included with the December issue of the Official Xbox Magazine in North America, and Mathieu is also the author of a new Splinter Cell Developer Diary 3 on Xbox.IGN.Com. The GameCube version of TimeSplitters 2 is now shipping to retail.

Tech Bits

Competitions

The Cyberathlete Professional League @ Gamefixx.com Page offers locations of eight qualifier sessions for the CPL's upcoming Unreal Tournament 2003 championship.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Ever since I had the accident hitting a dog this past summer I can't even estimate the number of times the unfortunate incident has almost repeated itself, with the list of animals attempting (but thankfully failing) suicide by jumping out in front of my car including wild turkeys (who seem to be as dumb as the legends about them indicate), wild geese, cats, skunks, opossums, and of course, the inevitable deer. Part of this could be attributed to driving in nearby Harriman State Park, filled as it is with natural beauty and its accompanying wildlife, but I was also beginning to think some other factor must also be involved, considering how often it has been happening... perhaps that the dog's scent had camouflaged my car's scent, or something similar was at root for the sudden newfound popularity of the spot in front of where I was driving. My most recent such moment of truth defies even that far-fetch reasoning though, as it was a human (presumably, though you couldn't tell from his driving) who chose to make his left turn across my lane of the highway directly in front of me, rather than the more traditional (and prudent) method of waiting until after I passed, resulting in my latest heart-pounding, tire-smoking stop. So now I consider writing about this incident as a test of my latest theory on the subject... if this starts happening still more often now, I will be forced to conclude that these have all been desperate attempts to become the subject of an Out of the Blue update.

Link of the Day: The Traffic Cone Preservation Society. Thanks Dan Leadbetter.
Stories of the Day: A Unique Roscoe, IL Car Fire. Thanks Chris Johnson.
Dude, you're getting a pink slip! Thanks The Flying Penguin!
Wild Science: A Word for Brainy People: Plastic. Thanks Mike Martinez.
Weird Science: Study says duct tape removes warts. Thanks Mike Martinez.
Media of the Day: TUNAK TUNAK TAN! RealPlayer required. Thanks FloodAnxiety.
Images of the Day: APOD 2002 October 15 - Aurora's Ring. Thanks brother19.
World Photos - Reuters. Thanks Frottage. The tragic final moments of a daring cyclist.
Auction of the Day: QuakeCon 2003 VIP Package w- Travel. As noted in the etc. section above.



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