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Tuesday, Oct 15, 2002

  

Operation Flashpoint Gold Patch

This Codemasters downloads page has a new RedHammer 1.85 compatibility patch "to fix problems when playing the Red Hammer campaign (specifically mission 06) for users who have installed the Resistance add-on (and 1.85 patch)." The 61 KB patch is for users of either the Gold Edition, or the Gold upgrade.

Söldner Website

The Official Söldner - Secret Wars Gamesite has opened for virtual business, dedicated to Wings Simulations' upcoming "military tactical online shooter." The site offers a game overview, a features list, some screenshots, and updates are promised "on a monthly, sometimes weekly basis."

Game Development & Mods

PlanetSoldierOfFortune now offers downloads of an updated SDK for Raven Software's Soldier of Fortune II: Double Helix. The SDK now contains AnimatEd and SklView, and is available on a non-registration portion of FilePlanet.

Gone Gold: NFS Hot Pursuit 2

EA sends word that Need for Speed Hot Pursuit 2 has gone gold. Here's the news: "Attention racing fans! Need for Speed Hot Pursuit 2 PCCD has officially GONE GOLD and will be in stores on Monday, October 21. Need For Speed™ (NFS) is back and better than ever in Need For Speed Hot Pursuit 2! Engage in the thrill of arcade racing with over 22 exclusive and exotic cars from the world's most coveted licensors including Ferrari, Porsche and Lamborghini… to name a few. 12 tracks (48 variations) and two career event trees, for a grand total of 66 events, provide the widest variety of driving challenges. The PC version will support up to eight-player LAN/Internet racing."

Neverwinter Nights Patch

The Neverwinter Nights Patches Page now offers a new version 1.26 patch for BioWare's RPG (thanks Major Havoc), also available via the (recommended) in-game update tool. The new version fixes the AC application bug, a crash using Direct Connect on LAN server page, a GameSpy chat crash, and more. A complete list of changes and fixes can be found here, and it is noted that modules created or saved using the latest version 1.26 toolset require NWN 1.25 or later to operate, so a patch to revert to version 1.25 or 1.24 is also available.

Iron Storm Gold

Iron Storm goes gold on GameSpot is the report that 4X Studios' alternate history World War I game is being duplicated for retail distribution. According to the story, the game is due in North American stores on October 21.

Op Flashpoint Resistance Server & Docs

In addition to yesterday's version 1.85 patch, the Operation Flashpoint Downloads page also now features downloads of the version 1.85 Operation Flashpoint Resistance dedicated server. Additionally, their Editing Section now offers a list of Resistance scripting commands updated through the latest version.

Horizons Diaries X3

You could make stuff like this up, but it wouldn't be nearly as fun. There are no fewer than three new development diaries online detailing development of Horizons, Artifact Entertainment's upcoming MMORPG. The diary on The Adrenaline Vault News offers thoughts from Jane Bradley, art director, and the rest of the Horizons art crew, the second installment in a planned monthly series of such articles. Also, Horizons Developer's Diary Part 3: Milestones on RPGDot has thoughts from designer Paul Peterson on what they are working on as they strive towards achieving their next development milestone. Finally, the RPG Vault Horizons Journal #4 features Artifact creative director David Bowman discussing community building for a project like this.

Game Movies

There are 10 new Gladiators Movies on PC.IGN.Com showing off Eugen Systems' upcoming game of science fiction gladiatorial combat. There's an EVE Online preview on Voodoo Extreme that offers a new gameplay movie in two different resolutions. Finally, there's a Silent Hill 2 Trailer on Gamer's Hell showing off the upcoming PC version of Konami's horror game.

Morning Q&As

  • Xenus
    There's a Xenus Q&A on Player Of Games asking talking with Alexander Khrutsky, script writer at Deep Shadows, about their upcoming FPS. They discuss the company, the game, balancing action and role-playing, the game world, factions, vehicles, weapons, economics, player attributes, the game engine, and more.
  • EQ Planes of Power
    HomeLan Fed's EverQuest Planes Of Power Q&A chats with modest Rod Humble about the upcoming EQ expansion. They discuss soldiering on without the now-departed Brad McQuaid and Jeff Butler, how the expansion connects with the EverQuest, new locations, NGEs, graphic improvements, where development currently stands, and more.
  • EVE Online
    Stratics Central's Pann Q&A talks with the EVE Online community manager. They discuss her role, her popularity with the community, the game's delay, her favorite aspects of EVE, and more.
  • Blizzard
    There's a Bill Roper Q&A on GameSpyDaily discussing their plans for re-releasing The Lost Vikings, Blackthorne, and Rock 'N Roll Racing for the GBA under the Blizzard Classic Arcade brand.
  • NCsoft
    "What passes for an interview with Richard Garriott and Starr Long" on massivemultiplayer.org discussing the MMO gaming industry and NCsoft's plans in an article that takes a somewhat lighthearted approach.
  • S.TA.L.K.E.R.
    The GameWatchers Network's S.TA.L.K.E.R. Q&A talks with Oleg Javorsky of GSC Game World in their "long-lost" Q&A about their upcoming shooter. Topics include environments, multiplayer support, locational damage, the story, weapons, RPG elements, and more. Accompanying the article are some screenshots.
  • Rekonstruction
    HomeLan Fed's Rekonstruction Q&A talks with Chris J. DiBona of Damage Studios about Rekonstruction, their upcoming MMORPG. Topics include their start-up company, reasons for tackling an MMOG as their first project, the idea behind the game, and some vague answers about general plans for gameplay.
  • Rogue States
    There's a Real War: Rogue States Q&A on Worthplaying talking with Jim Omer, lead designer on the original Real War as well as the just-released Rogue States standalone expansion. They discuss the story, multiplayer support, units, plans for a demo, constraints they felt designing the original for the Joint Chiefs of Staff, AI, camera angles, and more.
  • BloodRayne
    The Adrenaline Vault's BloodRayne Q&A talks with TRI's Jeff Mills about the upcoming PC version of their third-person action game. They discuss reasons for delaying the PC release until after the console versions, the game engine, plans for a demo, a couple of questions about Nocturne, and more.
  • Laser Squad Nemesis
    The Last Outpost's Laser Squad Nemesis Q&A talks with someone at CoDo Games about Laser Squad Nemesis, the play-by-email game which offers the Gollops' return to the UFO fighting gameplay they created with the original X-COM.

Platoon Preview

There's a preview of Platoon on GameSpot with another look at Digital Reality's upcoming tactical RTS game set in the jungles of the Vietnam War. They offer comparisons to Close Combat, the setting, the main character, how missions are acquired and the game interface, character advancement, graphics, environmental effects, and more. Included are a boatload of new screenshots.

Morning Screenshots

Competitions

In an unusual move, the Cyberathlete Professional League Registration Page began accepting sign-ups for their Unreal Tournament 2003 Winter Championship before the announced time, "but an unexpected(ly) large number of people quickly registered," and so they have closed registration again until the planned time of 10:00 AM today. The preliminary rules for the tournament have also been released.

Q3A Ruin Hunters

The debut release of the Ruin Hunters modification for Quake III Arena is now available. Described as "a fast paced, cartoonish game that puts a twist on standard deathmatch by have no damage, instead you have to knock opponents into kill zones with bombs and other weapons," the mod is now available for download, and instructions have been posted with a quick workaround for binding an alternate fire mouse button.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

The relative quietness of yesterday turned out to be quite welcome, as it allowed me to wallow a bit in not feeling well. Headache? New noisy dog toy? Just coincidence, don't you think?

Play Time: legato. Shockwave required. Thanks Nicolas Clauss.
Link of the Day: Escher's Balcony in LEGO. Thanks Garmachi.
Story of the Day: Microsoft regrets Mac-to-PC ad. Thanks Mike Martinez.
Wild Science: Life on Venus may be microbe clouds. Thanks Warren A. Ransom.
Media of the Day: The scale Ferrari. RealPlayer required. Thanks Seal.
Auctions of the Day: ENRON Code of Ethics Book. Thanks Warren A. Ransom.
Antique WW2 Condom-Contraceptive, c.1942. Thanks Ligur.



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