Archived News:
There's a Scott
Miller Q&A on InGaming.com talking with the 3D Realms exec about a
variety of topics. These include his background, whether he still programs
games, what a typical day for him consists of, his take on the future of
shareware, the business model of competitor Garage Games, electronic
distribution, realism, open source game development, consoles, his definition of
a successful game, and more.
Rise Up:
Reynolds on RoN on Apolyton Civilization Site is part one of an interview
with Brian Reynolds of Big Huge Games to discuss Rise of Nations, their upcoming
epic RTS game. The source of the conversation is also available as a RealPlayer audio recording, broken into sections on the various topics they covered, including a game introduction, a discussion of influences, general gameplay,
city capture, warfare, and units.
On Doom III And More id
Stuff on HomeLan Fed is a Q&A with some of the folks from id to talk a
bit about DOOM III and their other projects, engine licensing, movie plans, and
more. GameSpy.com's
QuakeCon 2002 Coverage rolls along, adding John
Carmack Q&A Excerpts, a Day
Three Wrap-up, and a Tourney
Wrap-up. Also, the Quakecon
2002 Day Three Coverage on Amdmb.com is online with more on the hardware and
technology happenings at the event. Finally, there is continued coverage on Swankygames
with impressions of the RtCW expansion, the Doom III conference, and the
PunkBuster conference.
- Back to War
The Cossacks: Back to War Preview on GameSpy.com looks at GSC Game World's upcoming standalone Cossacks expansion. They
describe how all the content of the original game will be included,
newly-added units, the new ability to issue orders in the RTS while paused, new
nations, new buildings, the huge number of solo missions included, online
support, and more. Included are 10 new screenshots.
- The Art of Conquest
There's an Empire
Earth: The Art of Conquest Preview on MrFixitOnline.com with a look at
Sierra's upcoming Empire Earth add-on. They describe how Art of Conquest
looks to address shortcomings of the original E.E., discussing improved
multiplayer match-making with additions like an auto-join function and buddy
lists, the new space epoch including space travel and the new
"planet" maps, new powers each civilization will receive, along
with hopes that other game issues will be addressed before Art of Conquest
is released.
- Gothic 2
There's a Gothic
2 Preview on epiGamer with hands-off thoughts on Piranha Bytes' upcoming
RPG sequel. They offer some background on the original Gothic (calling it
"criminally ignored"), describe the follow-up's larger geography,
the avoidance of tedious statistical tinkering, the emphasis on action, and
more.
On Machinima And UT 2003
on HomeLan Fed describes attending the first annual Machinima Film Festival,
dedicated to honoring achievements in creating movies with game engines. They
also offer a passing description of a surprise showing of UT2003 and the latest
version of the Unreal editor by Epic's Mark Rein.
Shafted Lan's Big Day In has been
announced, a planned 1000+ player LAN party to be held in Melbourne, Australia
in January 2003, claimed as the largest such event that will ever be held in the
southern hemisphere.
There's a new version 1.2 of the
Serious Editor Mathematics Toolkit on Seriously. The new version fixes some
parser bugs in the previous versions, and adds a bezier function to allow
importing curved surfaces.
For years now I've been extolling the virtues of BAWLS Guarana as a favorite
soft drink, as it offers a unique flavor with a substantial caffeine kick. My
only complaint about the product (other than its spotty availability) is those weenie
little airline-sized bottles. The photo at the top of this
QuakeCon article on Tom's Hardware Guide (thanks Dexter) offers what I would
think is a great solution to this problem, though of course it does create a
corresponding problem of fridge space (not to mention the agony of being stuck
behind someone towing his huge BAWLS on a winding single-lane highway).
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