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Archived News:

Thursday, Aug 08, 2002

  

Thursday Screenshots

  • NOLF2
    The Monolith Productions website has recently been updated with a new screenshot of No One Lives Forever 2: A Spy in H.A.R.M.'s Way, their upcoming FPS sequel (thanks NOLF Girl).
  • TRON 2.0
    Also in the works at Monolith is TRON 2.0, and GameSpot has posted ten new screenshots of this upcoming virtual reality 3D action game.
  • Battlefield 1942
    There are 20 new Battlefield 1942 screenshots on Computer and Video Games, captured from their press beta of the 3D vehicular action game that is nearing completion at Digital Illusions.
  • Archangel
    A brief look at Archangel on ActionTrip is accompanied by 14 new screenshots of this third-person action RPG by Metropolis Software.
  • Nina's Chronicles
    Gamer's Hell serves up 18 new screenshots of Nina's Chronicles, revealing more from the first-person action adventure in the works at Lemon Interactive.
  • Star Wars Galaxies
    Three new Star Wars Galaxies screenshots are online at the official site for the sci-fi MMORPG being developed at Sony Online Entertainment.
  • G.I. Combat
    The Wargamer has posted five new G.I. Combat screenshots along with an offer to sign up for the beta test of this upcoming 3D war game by Freedom Games.
  • Battlecruiser Generations
    Another 18 new Battlecruiser Millennium screenshots have been added to the GameScreenshots gallery for this space and planetary simulation by 3000AD.

Ghost Master Preview

GameSpot's Ghost Master Preview is their séance to offer a glimpse at the future of this game they describe as a cross between The Sims, and the movie The Frighteners. They describe the gameplay that involves deciding how to haunt the local inhabitants, the powers of your ghosts, the behavior of the simulated people, the ectoplasm that serves as the game's resource, the diversity of the 20 missions, the balance between humor and horror, and more. Included are nine new screenshots and some renderings of some models.

Evening Q&As

  • Earth & Beyond
    RPGForums.Net's Earth & Beyond Q&A talks with Westwood's Eric Wang about their upcoming MMORPG. They talk about how they are gearing up for the game's release, how their testing has turned out, how the support team is shaping up, amusing test anecdotes, and more.
  • Galleon
    The Galleon Q&A on Gamesradar.com talks with Toby Gard of Confounding Factor about their upcoming seafaring action game. They discuss the reasons the game is so delayed, how his work on Tomb Raider prepared him for this project, whether Galleon is "Tomb Raider with pirates," the reasons for this setting, structure, level sizes, and more.
  • Soldiers of Anarchy
    There's a German-language Soldiers of Anarchy Q&A on gamigo.de, as always roughly-translatable via the services of Babel Fish, talking with Carsten Strehse, lead designer on Silver Style's upcoming RTS game. They discuss the story, new features, the influence of terrain, reasons for their ambitious design, plans for a demo, and more.
  • ShadowFlare
    GameSpyDaily's ShadowFlare Q&A talking with "Emurasoft's Keiko Nakajima and members of the Japanese-based development team, Denyusha Co., Ltd about a planned ShadowFlare US invasion later this year:" The Q&A introduces this action/RPG, the setting, characters, the mission-based system, classes, magic, multiplayer support, system requirements, their four chapter release schedule, and more.

Blizzard Q&A

GameSpot's Blizzard Q&A catches up with the ever-accessible Bill Roper to discuss the launch of Warcraft III, the latest installment in their RTS series. They discuss what about Warcraft III development they felt went particularly right, which design decisions didn't work out well, what they did to beef up Battle.Net for the launch, his favorite mission, which of Blizzard's games makes him proudest, his favorite race, plans for the first balance patch, the possibilities of an expansion, and more.

XIII Movies

GIGA Games Germany serves up three new XIII movies, showing the cel-shaded Unreal-powered first-person shooter by Ubi Soft Montreal in motion. The movies range from 11.9 to 17.3 MB to download and sport between three and four and a half minutes of gameplay footage in DivX format.

Farscape Nears

FARSCAPE' PC Game Arrives At Retail This Weekend is the press release with the news that Farscape: The Game, based on the Science Fiction Channel series. will be hitting U.S. store shelves as early as this weekend. The release outlines the actors from the series whose voices are featured in the game, and an outline of the plot that features a planet-bound adventure for Crichton and "the sexy alien" Chiana (I've been corrected that it is Aeryn Sun that's jumped in front of the commander on the box art rather than that sexy alien).

Soldiers of Anarchy Preview

There's a Soldiers of Anarchy first look on The Wargamer with impressions of Silver Style's upcoming game of organized anarchy in a post-apocalyptic environment. Based on getting to see a demonstration of the game by publisher Simon & Schuster, the preview describes the scenario that leads to the bleak future in which the game is set, the way gameplay rewards logical support of your units, unit experience, equipping your troops, AI, the bundled map editor, system requirements, and more. Included are six screenshots.

Hitman 2 Movie

There is a Hitman 2: Silent Assassin movie on FilePlanet (registration required), showing more from the murderous third-person action game in the works at IO Interactive. The movie requires a 40.2 MB download and offers a minute and a half of high-res (640x480) but overly dark MPEG footage, mixing both cutscene and lead-infested gameplay sequences.

NOLF2 Q&A

The No One Lives Forever 2 Q&A on PC Gamer talks with Monolith lead designer Craig Hubbard, lead level designer John Mulkey, and AI programmer Jeff Orkin about progress on their upcoming spy shooter sequel, focusing mostly on artificial intelligence. Topics include the game's enhanced AI, the role of NPCs in creating atmosphere, AI scripting, AI limiting factors, the goals of the AI, ensuring that realistic behavior will be noticeable, the importance of movement in a spy game, the kind of enhancements expected in AI further down the road, and more.

Morning Previews

  • Icewind Dale II
    There's an Icewind Dale II Preview on Invisible Dream admittedly rushing to get their impressions of the press build online now that Black Isle's RPG sequel is gold. They describe the game's setting, classes and races, the three environments found in their build, the graphics, the Infinity engine, and more.
  • Another War
    The Another War Preview on EuroGamer looks at Mirage's upcoming World War II RPG. They describe the game's wide range of influences, the way it doesn't take itself too seriously, the various locations where the action will take place, the three characters players will chose among, a bit on gameplay, and more.
  • Conflict: Desert Storm
    There's a Conflict: Desert Storm Preview on UGO.com (thanks HomeLan Fed) that while placed in their Xbox channel, seems to be a platform-independent look at the upcoming Gulf War game. They describe the semi-realistic approach to damage, controlling a squad, RPG elements, AI, attempting to appeal to action gamers and military buffs, and more (including an ill-advised Big Lebowski quote).

Farscape Site

Just in time before the game's release, the official Farscape the Game site is now online to support this squad-based top-down 3D action game by Red Lemon Studios and Simon & Schuster. The site provides an overview of the game's story, features, system requirements, and characters, along with gameplay tips, a batch of screenshots, the previously available demo, and more.

Starfleet Command III Q&A

There's a Star Trek Starfleet Command III Q&A on GameSpy.com talking with Activision associate producer Daniel "Grizzly Adams" Hagerty about the next installment in Taldren's Starfleet Command series. They discuss the fast forward the series has taken to the Next Generation version of the Star Trek universe, the sort of capital ship combat featured, the newly-streamlined interface, ship upgrades, goals of campaigns and missions, environments, graphics, AI, modification support, and more.

Master of Orion III Preview

There's a Master of Orion III Preview on PC.IGN.Com with a look at the next installment in the long running 4X space series. The article offers a discussion of the game's 16 playable races, 32 alien races, the turn-based strategy interface, planetary management, how the sum of the game's parts are coming together, and more. Elsewhere, GameSpot serves up 18 new Master of Orion III screenshots (thanks Apolyton.net).

Morning Q&As

  • Age of Mythology
    HomeLan Fed's Age Of Mythology Q&A talks with Ensemble Studios' Rob Fermier about progress on their upcoming "Age of..." RTS game. Topics include the success of the franchise, the reason for not just creating AoE3, research, races, units, missions, and more.
  • Raven Software
    There's a Kenn Hoekstra Q&A on Doupe.cz talking with the Raven project administrator about his and the company's background, the nothing he is able to discuss about their current project, how they feel about being "the queen of 1st person shooters development teams" (holy moly!), and more.
  • Cryptids & Butterfly.Net
    There's a Q&A with David Levine on massivemultiplayer.org talking about Butterfly.Net and their MMOG technology and with Barry Whitebook, lead developer for Cryptids.
  • PoW
    The Prisoner Of War Q&A on PC Arena talks with Carl Jones about their upcoming stealth game, describing the plot, influences, creating excitement without violence, level design, and more.
  • Hitman 2
    Jesper Kyd Q&A on GameSpyDaily talks about his work on the soundtrack of Hitman 2, its release as a separate product, other game work he's done, and more. Also, GameSpy.com's Hitman 2 Preview says it's about the PS2 version (pay no attention to that little "Platform: Windows" note) of the Hitman sequel, but seems hands-off anyway, offering a description of the work being done on the follow-up.
  • Space HoRSE
    There's a Space HoRSE Q&A on Gamer's Hell talking with Todd Gillissie about Shrapnel Games' just-released tribute to the classic M.U.L.E.
  • Devastation
    HomeLan Fed's Devastation Q&A is their latest Q&A discussing Digitalo's upcoming Unreal-engine FPS with Barry "Staying Alive" Gibbs, the company's CFO, asking about things like artistic influences, surely a first for a numbers-cruncher.

Halo 2 (Xbox) Announced

Hail to the Master Chief! 'Halo 2' is Coming to an Xbox Near You is the press release with the official announcement of plans for a sequel to Bungie's Xbox shooter. The announcement, which springs forth from "the X02 North America event," says the game should be on shelves for the 2003 holiday season. While progress on the PC and Mac ports of the original Xbox is now underway, the release mentions no plans for any ports of the sequel. Halo Truth and Reconciliation has posted the first screenshots from the game and an update from Bungie's Matt Soell on the announcement. Here's how the project is described in the press release:

"Halo 2," a sci-fi action/first-person shooter game, is a full sequel to the best-selling original and will continue the story of the Master Chief, a genetically enhanced supersoldier who is the only man that has successfully defied the Covenant, a coalition of alien races on a murderous march toward Earth. "Halo 2" surpasses its predecessor both in graphical beauty and combat intensity. The Master Chief and his marine allies return to battle the full complement of Covenant forces, as well as new enemies who have not yet revealed themselves. "Halo 2" also expands the Master Chief's already substantial arsenal with powerful new weapons, many pried from the twitching claws of defeated enemies, as well as more than twice as many drivable vehicles for exploring vast landscapes or speeding into battle. In addition to its epic single-player campaign, "Halo 2" will be playable online through Xbox Live.

NWO Beta Revisited

Yesterday's New World Order multiplayer beta required players to obtain a copy of DirectPlay 8.2 beta from a rather unresponsive site (story). This problem has now been remedied, as this post in the official NWO forums provides a direct download link to the tiny 894 KB patch, along with further details.

Consolidation

There's a Turok Evolution Preview on GameSpot with a look at the upcoming Xbox sequel where Turok will continue the hunt for REALLY big game. There's a Robocop Q&A talking with Titus' Jean-Benoit Silvestre about the upcoming PS2 first-person shooter based on the exploits of the famed cyborg OCP officer. There are 10 Movies of The Thing on PS2.IGN.Com showing off gameplay from another PS2 movie tie-in. Finally, the Metal Gear Solid 2 Substance website (thanks MGS Central and Team Xbox) has an Easter egg that strongly hints that MGS3, the inevitable Metal Gear Solid sequel, is in the works. The hint comes in the form of the last bar code that flashes across the screen.

Tech Bits

Game Guidance

The Ultimate Renegade Strategy Guide on CNCSERIES.COM tries to live up to its ambitious name by providing "a massive piece of work (totaling) over twelve and a half thousand words of strategical goodness," in the C&C Renegade version of the original Ultimate Strategy Guide for Red Alert 2.

Game Development & Mods

Dteam's Fall 2002 Game Development Courses is an attempt to re-launch their efforts at offering college-level development classes, hoping their new reduced pricing structure will inspire enough sign-ups that they will not have to cancel them this time out. Also, Modforce.com now offers downloads of a new "Soldier Ant" mesh for those creating custom characters for Freedom Force, Irrational Games' superhero game. Finally, the Dungeon Siege Website continues to show its class, having posted more tutorials: Siege University - 203A- Triggers I, Siege University - 205- Fades, and Siege University - 206- Elevators.

Help Wanted

The Blizzard Entertainment Employment Opportunities Page has details on their hunt for qualified game masters to help run World of Warcraft when their upcoming MMORPG is launched.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I'm once again on a furious campaign to get the morning updates online earlier... the biggest problem with this is that the more time I permit for an update, the longer it takes... Murphy's Law? Human Nature? Nature abhorring a vacuum? I dunno, but I need to find a way to thwart this... maybe I'll adjust all my clocks forward...

Play Time: unCONTROL (Flash required). Thanks Chris Johnson.
Link of the Day: Hot Skating Grandma. Thanks Joe Osburn.
One Hundred Albums You Should Remove from Your Collection Immediately. Thanks Bronco.
Stories of the Day: Mixed Up Travelers: 'Oh My Gosh, We're in Canada'. Thanks theAntiELVIS.
Caffeine High: Texan on Road to Visit Every Starbucks. Thanks again theAntiELVIS. How many new ones will open over the course of the adventure?
Families Stunned By Body Swap. Thanks Frottage.
People Dumped Into Shark Tank After Platform at Aquarium Falls. One more for theAntiELVIS. And people joke that AquaMan's powers would make him useless.
Weird Science: Charmed by Six Feet of Circuitry (NY Times free registration required). Thanks Jonathan C. Forster.
Wild Science: 9-11 study: Air traffic affects climate. Thanks JessR.
Ultimate memory demoed. Thanks [MP] Wolverine [MP].
Speed-of-light debate flashes again. Thanks Don Pierce.
Asteroid fly-by visible from Earth. Thanks [MP] Wolverine [MP].
Follow-up: Rambo's ride rolls out. Thanks Chris Johnson. A weird science alum (story) goes live.



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