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Tuesday, Aug 06, 2002

  

Stalingrad Movie

French developer 4X Studio has recently launched a website with product pages for Iron Storm and Stalingrad, its upcoming first-person shooters, and the latter offers a movie trailer to show the game in action. The 20.4 MB movie features no fewer than four and a half minutes of gameplay footage in QuickTime format, albeit at the expense of a sound-track and a lower than average image resolution. There are 15 new Iron Storm screenshots as well.

Tuesday Screenshots

Dungeon Siege Patch

After an extensive beta testing period, Gas Powered Games has now released the official version 1.1 patch for Dungeon Siege, their 3D action role-playing game. The patch is available through the auto-updater or as manual 8.1 and 29.1 MB patches (depending on your previous version) from Microsoft's official site, and the aforementioned download page details the improvements, bug fixes and other changes in this release.

American Conquest Rolling Demo Redux

Hot on the heels of yesterday's German version (story), the English rolling demo of American Conquest is available for download from Computer and Video Games. As before, the 49.3 MB download offers around four minutes of gameplay action, along with an overview of the features of this isometric RTS in the works at GSC Game World. The download server is very slow, but a US-based mirror is online at 3D Gamers.

Unreal II Preview

GameSpot Unreal II updated impressions are online, based on their chance to put on the ritz at the Ritz Carlton recently to attend an Infogrames press soiree to see the upcoming shooter sequel in action. They describe the overall story of the game, the setting of the levels that they saw demonstrated, graphic effects, commanding soldiers, a new enemy cyborg race, and more. Included are eight new screenshots and word that the game is just a couple of weeks from the alpha stage.

Evening Q&As

  • No Name War
    Gamitopia's No Name War Q&A talks with AMC Creation's Marcel Neamtu about their upcoming RTS game that will also incorporate some RPG elements. They discuss the breakdown of the single-player campaign, multiplayer support, AI, the game engine, plans for testing, and more.
  • Priest
    There's a Priest Q&A on massivemultiplayer.org where JC Entertainment's Jason Kim plays the role of Jason Priestly to discuss Priest, their upcoming comic book-inspired MMORPG set in the old west. They talk about the unusual property on which this game is based, adapting it to an MMO game rather than a straight RPG, progress since the game was announced, maintaining interest in the game's horror elements, and more.
  • Prince of Qin
    RPG Vault's Prince of Qin Q&A #2 talks with Object Software designer Liu Yu Bin about how combat is handled in their upcoming action/RPG. They discuss the high-level goals of combat, features of their combat system, the number of characters players will control, the role of weapons and armor, defending against magic, how death is handled, and more.

Evening Previews

  • Project Nomads
    A brief Project Nomads preview on Computer and Video Games looks ahead to this high-flying 3D action strategy game by Radon Labs. They introduce the game's setting and features, and offer a few quotes by producer Friis Tappert.
  • Icewind Dale II
    There's an Icewind Dale II Preview on GameAxis offering impressions of the now-gold RPG sequel. They describe the setting in relation to the original, the familiar style of Infinity engine gameplay, spells, new races, new beasties, new items, character creation, the amount of gameplay that will be offered, and more.
  • Hegemonia
    GameGenie.com's Hegemonia Preview looks at Digital Reality's upcoming outer space strategy game. They describe the Mars versus Earth storyline, the way the solar system is modeled, sound effects, graphics, gameplay, and more.

World War II RTS Preview

There's a World War II RTS Preview on Il-2 Planes Database based on a chance to visit the Moscow offices of 1C Maddox Games where the upcoming project with the quite self-explanatory title was one of the games they got to check out. The article recaps a demonstration of the game that included some armor action, describes how the missions break down into sub-missions, crew management, taking command, graphics and animation, and more. Included is a staggeringly large collection of screenshots.

Afternoon Q&As

  • id Software
    The Robert Duffy Q&A on Cached.net talks with the id Software programmer about some of the details of how Even Balance's PunkBuster support will be implemented in the next Q3A point release. They discuss a bit of how the support will work, and why it is desirable to approach cheat-prevention in this modular fashion.
  • City of Heroes
    The City of Heroes Q&A on ActionTrip talks with Cryptic Studios' Rick Dakan about their upcoming supheroic MMORPG. Topics include the story, character customization, skill advancement, villain AI, handling player death, and more.
  • Earth & Beyond
    There's a Claudia Christian Q&A on GameSpyDaily talking with the former Babylon 5 co-star about her work on Earth & Beyond, Westwood's upcoming MMORPG where she will play the voice of Lady Isabelle DeWinter. She discusses what goes into voice work for computer games, other games she's worked on, other current projects, and more.
  • Star Peace
    The Star Peace Q&A on GameSpyDaily talks with Oceanus Software's Miguel Cepero, Iroel Perez, and Marco Cultrera about Star Peace, their "online persistent world strategy building game for the PC." They introduce the game, discuss the location of their servers and response times to various points around the world, details about gameplay, plans for a US release, and more.

Wolfenstein Enters Enemy Territory Alone

There's a Wolfenstein: Enemy Territory Q&A on Computer and Video Games talking with id Software CEO Todd Hollenshead and Activision producer Jonathan Moses about Return to Castle Wolfenstein: Enemy Territory. It turns out the decision has been made to release Enemy Territory as a stand-alone game, something the article deals with as common knowledge, though this is the first we can recall of this revelation. They discuss the reasoning behind changing Enemy Territory from an add-on, how it will not include the original RtCW, bot AI, the squad-based single-player campaign, the storyline, modification support, their price point, and more.

XIII Movie

German site GIGA Games serves up a new movie trailer of XIII, showing the cel-shaded first-person shooter by Ubi Soft Montreal in motion. The movie requires a 9.8 MB download and sports half a minute of action-packed gameplay footage in AVI format.

BioWare's "Secret" PC RPG

BioWare Corp. to Develop Two New Original Games is the press release with word on a pair of game projects in the works at the Canadian developer. One is the Xbox title already mentioned this morning (story), while the other is briefly mentioned in this release: "The second game, a BioWare Corp. PC roleplaying property, is under development but has not yet been presented to any publisher." In case the significance of this was lost, the release later offers a quote from BioWare co-CEO Dr. Greg Zeschuk highlighting its mysteriousness: "Our PC developers are already hard at work on our other new 'secret' PC roleplaying game...Creating our own universe is a great opportunity for us to deliver a game that is uniquely BioWare, and we look forward to creating an immersive BioWare RPG experience in the tradition of games like Baldur's Gate(TM) and Neverwinter Nights(TM)."

Against Rome Unveiled

Against Rome Announced on ToTheGame has word of a new RTS game in the works at Independent Arts (creators of WarCommander) set in Rome during the pre-Roman empire days. They offer the first screenshots of the game, and a description of gameplay, which includes this bit: "Players take control of one of these tribes, all of which were characterized by a lack of cultural knowledge, but all the more lust for battle. Wars against other tribes, plundering raids, pillages, and destruction were the order of the day for these Barbarians, and thus serve as the setting for this game."

SWAT Urban Justice Preview

There's a SWAT Urban Justice Preview on HomeLan Fed offering the first-hand impressions they were able to form during a visit to Sierra's offices to check out the latest installment in the series of police games. They offer a quick tour of the genres explored by Urban Justice's predecessors and how they are sticking with the tactical shooter gameplay of SWAT 3: Close Quarters Battle, the level of realism they are striving for, the quick start features, characters, weapons, the near-futuristic setting, and more.

New World Order MP Beta

Project 3 Interactive has released a new multiplayer beta of New World Order, bringing this team-based tactical shooter by Termite Games to version 2.0. This 118.1 MB download still features the "Sweden" map playable with up to 32 players on LAN and Internet, but it requires DirectPlay 8.2 beta, which you must download from Microsoft's BetaPlace (case-sensitive Beta ID: DXBeta, password: DirectX9) after completing their short "Game Enthusiast Survey."

Morning Q&As

  • S.T.A.L.K.E.R.: Oblivion Lost
    The S.T.A.L.K.E.R.: Oblivion Lost Q&A on Gameguru Mania features a conversation with GSC Game World's Alexei Sytyanov discussing their upcoming sci-fi FPS. Topics include an introduction to the game's story, the environments the game will feature, the non-linear plot, important gameplay elements, weapons, the engine, multiplayer support, and more.
  • Neverwinter Nights
    HomeLan Fed's Neverwinter Nights Q&A talks with Ray Muzyka and Greg Zeschuk the doctor duo that shares the throne of CEO of BioWare Corp. about Neverwinter Nights, their recently released D&D RPG. They discuss the reaction the game has met with, their response to criticisms of multiplayer play, plans to refine the Aurora toolset, patch plans, the licensing issues involved with selling third-party NWN modules, and more.
  • StarShift
    There's a StarShift Q&A on Loadedinc.com talking with Stéphane Vaillancourt project director and lead programmer at Canadian developer CODECO about StarShift: The Zaran Legacy, their upcoming online strategy game. Topics include the story, how long development has been underway, the reasons for a turn-based design, races, the interface, the length of games, and more.
  • Eschaton Online
    The Eschaton Q&A on Khabal Gaming talks with Travis Cannell of Gnostic Labs about their upcoming massively multiplayer space combat game. They discuss the idea behind the game, the flexibility of the roles available to the player, how players will impact the game universe, and more.
  • Themis Group
    The Daniel "Savant" Manachi Q&A on Aikida talks with this long-time member of the online gaming community about the Themis Group, which provides a variety of assistance to companies creating or publishing online games.

IGI2 Beta Plans

There's an IGI2: Covert Strike Progress Report on WORTHPLAYING with news from Codemasters about plans to beta test the upcoming sequel to Project IGI, Innerloop's stealthy thinker/shooter. The update describes what is still being working on, saying they should be prepared to roll out phase 1 of their beta for a couple of weeks before launching beta 2, which will include all of the testers they have signed-up.

PC Two Towers Cancelled?

Two Towers Cancelled? on PC.IGN.Com (thanks HomeLan Fed) reports a rumor that the PC version of the game tie-in with the second Lord of the Rings movie has been cancelled. According to the report, which says that Electronic Arts could not be reached for comment on this, the PC version (long rumored to be in the works at Ritual Entertainment) has been shelved because it would not be completed for a timely release in conjunction with the movie. In contrast, they offer the opinion that the console versions of The Two Towers demonstrated at the recent CampEA editor's day "are coming together quite nicely, and should be ready for release by the end of the year."

UT2003 Log & Preview

There's a new chat log on the Unreal Tournament 2003 recapping a session attended by Infogrames' (Atari's) Kyle "Pezman" Peschel and Richard "Headup" Iggo and Epic's ever-chattier Mark Rein to discuss progress on the upcoming Unreal Tournament sequel. They discuss differences between UT2003 and Unreal Championship, port plans, OpenGL support, vehicles, tools, and more. There's also a new UT2003 preview on GameSpy.com offering hands-on impressions of a preview build of the game, accompanied by quotes from James Schmalz, Digital Extremes' creative director on the project.

Consolidation

BioWare to Develop Xbox Game for Microsoft announces that "Microsoft and BioWare Form New First-Party Publishing Relationship." The release offers more sales figures than details about the game, which is described as "a brand-new intellectual property owned by BioWare." There's a new Splinter Cell Preview on Computer and Video Games with a look at the upcoming Xbox port of the Tom Clancy game, along with a bunch of new screenshots and concept art. There's a Conflict: Desert Storm Preview on Gamers Europe with a look at Pivotal's upcoming GameCube game. There's a Red Faction 2 Preview on Computer and Video Games with hands-on impressions of Volition's upcoming PS2 shooter sequel. Finally, a report on HomeLan Fed has word from The Collective that the Buffy The Vampire Slayer game has gone gold.

Console Reviews

Tech Bits

Game Guidance

There's a Runemaster Class Guide on DAoC Spoilers offering tips on how to properly cultivate a Runemaster character, which they call "the nuking class of the Midgard realm."

The Mod Squads

Valve Software sends word on plans for the next release of the popular Day of Defeat mod for Half-Life:

An update for Day of Defeat (DoD), the World War II based Half-Life MOD, is set for release this Wednesday, August 7. This update adds Valve's Anti-Cheating Technology to DoD, as well as various fixes and tweaks. The Linux server files will be released Tuesday evening for download. The DoD 3.1 client update will be available via traditional download as well as through Steam. Those running the Steam beta will be updated automatically on Wednesday morning. For more information on Steam, visit www.steampowered.com.

Game Development & Mods

The MDS Exporter Project Website now has the Official MDS Tool Pack from Gray Matter, updating the previously-released MDS tools for Return to Castle Wolfenstein to include all sorts of documentation on their proper use. The first in a planned series of SoF2 map editing tutorials has been posted on Inside Soldier of Fortune.

Help Wanted

The Structure Studios Jobs Page has a listing for another new level design position they are looking to fill with this company that creates 3D interactive renderings of proposed architectural problems using the Unreal engine.

Game Reviews

Hardware Reviews

etc.

  • Westlake Interactive has news that Star Wars Jedi Knight II: Jedi Outcast for the Macintosh has hit the beta stage, including word that the Mac release will feature higher-resolution version of the cut-scenes they were able to score from LucasArts...
  • A report on GameFaction has word that Rage has plans to release Gun Metal, their Xbox giant robot combat game, on the PC in "early 2003"...
  • The latest Earth and Beyond Glimpse Inside introduces the community team on this upcoming MMORPG, describing their role in the way the game will play out, including the use of live in-game "events"....
  • Shrapnel Games announces that Space HoRSE, their M.U.L.E. homage, is now shipping...
  • There's an article in The Miami Herald about BAWLS Guarana, the official soft drink of Blue's News, quoting some Johnny-come-lately BAWLS fans like the CPL...

Out of the Blue

The MAME box on AwareMag.com has got to be one of the coolest home techie projects I've seen in some time. The heyday of video arcades was probably all of 10 years, but for an old-timer of the proper vintage the tangible nostalgia this kind of stuff brings on can be intoxicating (so be careful not to drive after reading this article), and I found this beyond intriguing. I have often contemplated the joys of picking up an old arcade machine from eBay or some such place, but long ago decided the danger of ending up with a basement full of decrepit old boxes a bit daunting. This, on the other hand, is the way to get them all together, though obviously, some assembly is required. Other than that, the only thing that stands in the way of the ultimate arcade machine (and MP3 jukebox) are licensing issues.

Wild Science: Proof of Life on Mars, according to NASA. Thanks Firewallfortress.
'Clean' human stem cells grown. Thanks [MP] Wolverine [MP].
Giant galaxy means model success. Thanks again [MP] Wolverine [MP].
Follow-up: Monitor turret raised from ocean. Thanks Mike Martinez.



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