Archived News:
Westwood sends word that a new patch for Earth & Beyond has been issued for the ongoing beta test of this massively multiplayer space RPG, adding new grouping features, an upgraded skill system, and an improved chat interface. Full details are presumably available in the Beta test section of the official site (which is restricted to testers only), and phase 7 of the beta test is slated to commence tomorrow. Also, there's a minor upgrade of World War II Online available via the auto-updater or a manual 977 KB download, and this version 1.66 patch addresses issues with tracer effects and a few other problems. Finally, the official Mimesis Online site announces patch version 1.23 for this sci-fi MMORPG by Tannhauser Gate, implementing psionic skills among other changes.
XGR has posted a three-headed Battlefield 1942 preview, offering separate
impressions written by Fett,
by North, and by Gear,
in a trio of articles based on getting to play with a beta build of
Digital Illusions' upcoming World War II action game. Each article offers
impressions of the pair of maps included in the beta, the weapons, vehicles, and
a bit of gameplay, each article illustrated by a separate series of new
screenshots.
RPG Vault's Black Moon Chronicles Developer Diary #16
is online, further (Black Moon) chronicling development of Vircom's upcoming
MMORPG. In this installment lead scriptwriter Daniel Bisson "gives us the
story of how the interface evolved for its colorful persistent state world,"
demonstrating this with illustrated examples showing their original interface, a
"technical interface" to introduce new features, and the cleaned up
version of the interface that will be present in the game.
GameSpot's
Emperor: Rise of the Middle Kingdom Preview offers a look at BreakAway Games'
upcoming empire-building game. They describe the history of the series starting
with Impressions Games saying the new game will make "any fan of the series
feel right at home" based on their play with an early build. They describe
the 3,00 year span of Chinese history the game covers, the choices in structure
building that comprise the essence of such games, the emphasis on feng shui,
activities for your population, the multiplayer support (a first for this
series), and more. Included are 22 new screenshots, and another three screenshots are up at GameSpyDaily.
Activision sends along the public Linux source code for Return to Castle Wolfenstein, allowing mod authors to bring their creations up to version 1.33. This 7.1 MB download contains the game code for both the single- and multi-player sides to the first-person shooter by Gray Matter and Nerve Software.
Sunstorm, ARUSH and 3D Realms have released a playable demo of Duke Nukem: Manhattan Project, their recent 3D platform action game, for download from the official site and 3D Realms. The 50.3 MB download contains the entire first episode called Rooftop Rebellion, complete with "3 sections, 4 powerful weapons, enemies such as PigCops, FemMechs and HoverMechs, 30 hidden nukes, 3 hot babes waiting to be rescued and one enormous boss fight high over the streets of New York City." Also, a 1.5 MB patch for the editor is available from 3D Realms to fix a problem introduced with the retail v1.01 patch last month.
GameSpot's
Imperator Q&A talks with Mark Jacobs of Mythic Entertainment to discuss
plans for Imperator, their upcoming science fiction MMORPG. The conversation
covers things like his role in the game's design, the reasons for placing the game in a futuristic Roman empire, some background on this unusual setting, playable
races, the role of classical Roman culture, elements from DAoC that will be
making an appearance, lessons learned from DAoC, the current stat of MMO gaming,
and more.
U.S.
Army Launches "America's Army" PC Game on the Internet is the
press release with further details on the plan to release "a special 'Recon'
version of 'America's Army,' an innovative, realistic computer game providing
civilians with an inside perspective and a virtual role in today's premier land
force: the U.S. Army." This is a 10 level version of the
"Operations" action-oriented portion of the game that will be a massive
220 MB download. Here is more on this release: In the July 4
"Recon" version the virtual soldier experience begins with basic
training missions that include the rifle range, obstacle course and McKenna
Urban Training Site at Fort Benning, Ga. After completing basic training,
players progress to online multiplayer missions ranging from defense of the
Alaskan Pipeline against terrorism as a member of the 172nd Infantry Brigade
(Separate) from Fort Wainwright, Alaska, to homeland defense as a member of the
10th Mountain Division (Light Infantry) from Fort Drum, N.Y. Throughout the
summer the Army will make additional missions available for download,
culminating with CD release of the full game at the end of the summer. The game
was developed using the latest version of Epic Games' "Unreal Engine."
and is optimized for NVIDIA GeForce2(TM) graphics processors.
While it had been known to be in development since last year and even was the subject of a recent preview ( story), Ubi Soft has now formally announced Battle Realms: Winter of the Wolf, the upcoming expansion pack to the 3D real-time strategy game by Liquid Entertainment. Winter of the Wolf is slated for a Fall 2002 release, the press release also mentions a rebate offer for owners of the original game, and offers this description of the game's premise:
Battle Realms is a fantasy, real-time strategy game inspired by Japanese mythology and traditional kung-fu cinema. The depth of the Battle Realms mythology intertwines stories from several clans, each with its own unique origin and culture. Winter of the Wolf takes place seven years prior to the events in the original Battle Realms and accounts the proud Wolf people's rise from oppression and slavery under the Lotus Clan. The Wolf Clan's rise to power occurs over the course of twelve all-new scenarios. As heroic Wolf leader Grayback, players must journey through dark mines and snowbound forests to free the clan from the tyranny of the Lotus Mages, and save the land from a fierce, magical winter.
Additionally, the press release is accompanied by three high-res screenshots, although two of them were already included with the aforementioned preview in a lower resolution.
There's a Ghost
Master Q&A on Computer and Video Games talking with Sick Puppy's Gregg
Barnett about Ghost Master, the unusual upcoming strategy game that puts players
in the role of a ghost trying to scare humans in the best traditions of
Beetlejuice and Casper. Topics include the game's premise, how it combines a
elements of sims; RTS; adventure; and god games, some of the included scenarios,
ghostly powers, the role of "plasm," the lack of multiplayer support,
and more. Included are half a dozen new screenshots.
There's a Rise of Nations Preview
on Games Domain looking at the upcoming RTS game in the works at Big Huge
Games. Starting off by describing company founder Brian Reynolds' history at
Firaxis prior to this project and a bit on the formation of Big Huge Games, the
article goes on to offer impressions of the project, discussing the long-term
scale of the game, how gameplay unfolds, territorial expansion, combat, and
more, all based on seeing the game demonstrated by Brian Reynolds.
The Inhuman Games Beta Center
is taking applications from folks interested in beta testing Trash, their
upcoming RTS game (thanks Adrenaline Vault).
While they are accepting sign-ups, testing isn't actually quite underway yet, as
the page says: "Let us know and we will let you know when the beta is ready
to begin." Here is the description they provide of the game, where garbage
will be the gasoline to this game's Mad Max: " Trash is a 3D
RTS based in a post-apocalyptic future. The surviving humans, mutants, and intelligent
machines are the three races battling for control of the primary
resource: Trash"
HomeLan Fed's Enigma: Rising Tide Developer's Journal
Part 2 offers further thoughts from Blake Hutchins of Tesseraction Games
about progress on Engima: Rising Tide,
their upcoming massively multiplayer game of naval warfare. Today's installment
discusses some of the pre-production design decisions behind the project,
including the reasons for settling on their seafaring World War II setting,
their "cinematic" approach that "falls somewhere between 'hardcore
simulation' and 'arcade,'" the pluses and minuses of pay-to-play, the
alternate history they're creating, and more.
The Dragon Empires
Website has news of a pair of developer chats today on moonshade.com to
discuss progress on Codemasters' upcoming MMORPG. The first chat is scheduled at
2:00 PM EDT today and the other at 2:00 AM EDT tomorrow morning (neither
particularly suited to the U.S. east coast, these times seem aimed at the West
Coast and Europe). To join either session, use the Java client on www.moonshade.com
or using an IRC client join #moonshade on irc.stratics.com.
There's a Lonelycatgames
Q&A on Hidden & Dangerous 2 hideout talking with the folks behind
the Hidden & Dangerous Deluxe, which adds all manner of deluxeness to
Illusion Softworks' stealthy World War II shooter. Topics include how they came
to work on this project, its goals, the possibility for changes to the game when
it's released in the U.S., and more.
A new version 2.8 of the neur0soft Deathmatch Tournament Generator
is now available, updating this Windows utility that allows you to construct and
manage a tree for a gaming tournament or league. The program offers an HTML
remote interface as well as HTML output.
A new version of MultiEx
Commander is now available, updating this utility that allows the extraction
of data files from various games. This new version 3.5 is described as the final
release of the program, but is offered in the "Pro" configuration,
which "includes the tools necessary to create additional support for new
game archives." Also, a new edge and vertex tool tutorial
has been added to the Radiant section
of the JK2Editing.cjb.net website. Also, a
new version1.1.1 of the Aztec
modeling utility for Win32 is now available, accompanied by the latest source
code. Finally, the folks behind Crystal Space
send word their contest to design a game using their free 3D engine ends in a
month.
Happy Canada Day! I'm feeling much better today, as the segue from prescription
pain relievers to the over-the-counter variety has done my stomach a world of
good. I'm guessing this was probably the way to go to start with... I want to
take the pain-killer bottle and write "easy for you to say" right
under where it says "take with food" and send it back to the
pharmacist, but I'll probably just satisfy myself with contemplating it.
R.I.P.: Arthur
'Spud' Melin, Toy Executive Who Gave World Frisbee, Hula Hoop, Dies. Thanks
theAntiELVIS.
Play Time: Earth Day Footprint Quiz.
Ouch. Thanks Mister Johnson.
Story of the Day: The Science Behind Bad Words.
Thanks zombie69.
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