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Friday, Jun 21, 2002

  

EE: The Art of Conquest Preview

The Empire Earth The Art of Conquest Preview on PC.IGN.Com is their first look at The Art of Conquest, Mad Doc Software's upcoming expansion for Empire Earth, Stainless Steel Software's RTS game. They go into how the new Japanese campaign is both different from and similar to the other EE campaigns, the use of scripted events, new units, new civilization powers, and more. Included are a half dozen new screenshots.

Rise of Nations Preview

There's a Rise of Nations preview on PC.IGN.Com that continues today's mini-flurry of such looks at Big Huge Games' upcoming RTS title (this was actually posted yesterday, but in their registered-only section). They offer an extensive description of gameplay, including first-hand impressions of the massive armies, a brief description of combat, multiplayer play, and more. Included are 10 new building images and some quotes from Brian Reynolds, the game's lead designer.

Evening Q&As

Team Factor Movie

7FX has released a new movie of Team Factor, their team-based tactical shooter that is already available in parts of Europe. This 35.1 MB clip is an alternative, unused intro movie for the game, and it sports a minute and a half of cinematic and in-game footage in MPEG format.

Friday Screenshots

Battlefield 1942 Preview

GameSpot's Battlefield 1942 Preview is online, offering first-hand impressions of Digital Illusion's upcoming World War II action game based on getting to participate in its ongoing beta testing. They offer background on the game, describe the limitations of the beta test, and offer impressions of the pair of missions being tested, contrasting the differences between the European and Pacific campaigns, offering impressions of the vehicles, the roles players can assume, and more.

HomePlanet Diary

Action Vault's HomePlanet Development Report #1 is written by Alexey Medvedev project leader on Revolt Games' upcoming space combat game. In this debut installment Alexey describes how the idea for the game was conceived, like so many of our generation, "spontaneously in the heat and sultriness of a closed office during summer." He describes how the idea for the game blossomed, going into the balancing act between too much and too little they faced when it came to writing the game's script.

SoF2 Patch Update, Map Shots

Activision sends along word that Raven Software is working on a patch for Soldier of Fortune II: Double Helix, their recent mercenary first-person shooter. The patch will not only address various issues in the game, but also add four new maps titled Kamchatka Factory, Airport Warehouse, Hong Kong Streets, and Barn. Here are two high-res screenshots from each of the four levels.

Gore Final Demo

Now that the retail game has been released, DreamCatcher Games sends along the final playable demo of Gore, the first-person shooter developed by 4D Rulers. The hefty 101.0 MB download offers the starting section of the single-player campaign as well as two multiplayer maps (UMC Cube and Vertigo) playable in Deathmatch, Team Deathmatch, Tactical and Capture the Flag modes.

Gothic II Q&A, Preview

German site Krawall Gaming Network has conducted an interview on Gothic II, talking to producer Michael Hoge about the third-person role-playing adventure in the works at Piranha Bytes. The article is only available in the site's and company's native German, so here is an approximate Babel Fish translation, and topics covered in the conversation include a look back at the original Gothic, improvements in the sequel, incorporating player feedback in its development, their relation to publisher JoWood, comparisons to other 3D role-playing games, and more. Also online is a hands-on Gothic II preview based on exercising a recent press build (stick another Babel Fish in your ear), and everything is illustrated with a few new screenshots.

Commandos 3 Q&A

There's a Commandos 3 Q&A on Computer and Video Games with a timely conversation with Pyro Studios CEO Ignacio Perez about Commandos 3, their World War II strategy sequel that was just officially announced this morning (story). The conversation covers his role in the game's production, how he feels Commandos 2 turned out, changes planned for Commandos 3, the story, updates to their engine, locations, new classes to be added, multiplayer support, and more.

Arx Fatalis German Demo

Following on the game's completion (story), the (musical) German official Arx Fatalis site now offers the final playable demo of this first-person role-playing game by Arkane Studios and new publisher JoWood Productions. The demo weighs in at a massive 156.4 MB and as in the original demo it features a small portion from the beginning of the full game, but it is entirely in German so be prepared for some guesswork wenn Sie nicht sprechen. Thanks Tels for the tip.

Commandos 3 Announced

Eidos Enlists New Commandos is the press release officially announcing Commandos 3, "the latest instalment (sic) in the multi-million selling Commandos franchise," though this is really just for the record, as there have already been indications that this project is in the works, not the least of which being the release of Commandos 3 screenshots (story). Here's the word on the game, which is planned for a Summer 2003 release:

Commandos 3 is a tactical action strategy game set against the backdrop of World War II where you must take control of an elite group of Commandos as they venture deep into enemy territory. Commandos 3 aims to take the stunningly detailed graphics and absorbing gameplay of the series to a whole new level. The game features an improved graphics engine, more realistic AI (artificial intelligence), and a greater variety of enemies and equipment. The structure of the game has been completely revamped; it is no longer mission based and instead features a strong narrative that drives the player through the game. Commandos 3 also promises to be more accessible and easier to play than previous games in the series.

Rise of Nations Previews

Gamers.com's Rise of Nations Preview (thanks HomeLan Fed) offers a look at Big Huge Games' upcoming RTS game based on a demonstration at Computer Gaming World's offices. They offer brief separate impressions from a few editors, an intern, and the guy who fills the vending machines. There is an additional preview of the game on Frictionless Insight offering an overview and impressions of the game based on checking it out at E3.

Age of Mythology Alpha Sign-ups

As promised, the official Age of Mythology site has now opened sign-ups for the multiplayer alpha test of this 3D real-time strategy game by Ensemble Studios (thanks Tiscali Games). The alpha test will include two civilizations playable on two multiplayer maps, it is to commence early July, and a whopping 10,000 testers will be randomly selected from those who sign up until Sunday, June 30 (11:59 PM PST).

NOLF2 Q&As

The Armchair Empire's NOLF2: A Spy in HARM's Way Q&A is a group conversation with several of the folks at Monolith working on the upcoming sequel to No One Lives Forever, their espionage-laden first-person shooter. Topics include music, system requirements, the LithTech Jupiter engine, modification support, characters, the script, cutscenes, inspirations, whether having played the original will add to enjoyment of the sequel and more. On a related note, there's also a Lithtech Technology Q&A on Gamersclick chatting with LithTech CEO Jeffrey "The" Hutt about the Lithtech engine(s).

AvP2: Primal Hunt Movie

There is a movie trailer of Aliens Vs. Predator 2: Primal Hunt on GameSurf.de, showing the upcoming tri-species FPS expansion by Third Law Interactive in motion (thanks Tiscali Games). The movie sports a bit under a minute of cinematic and gameplay footage in AVI format and requires a 9.2 MB download.

Soldiers of Anarchy Q&A

HomeLan Fed's Soldiers Of Anarchy Q&A chats with Carsten Strehse, lead designer on Soldiers of Anarchy, Silver Style's upcoming paradoxically-titled RTS game. Topics include how the idea for the game originated, some background on the development team, the storyline, standing out from competing RTS games, maps and missions, favorite units, unique gameplay elements, mod support, where development stands, and more. Included are some new screenshots.

Mac Jedi Outcast Alpha

Star Wars® Jedi Knight II®: Jedi Outcast™ Is Alpha on Westlake Interactive is word that the Mac version of Jedi Knight II has reached the Alpha stage, "advances in both networking and the MP code have already been made," and they expect things to continue to move smoothly.

Consolidation

There's an Evil Dead: A Fistful of Boomstick Preview on GameSpy.com where they look at the upcoming installment in Ash's battle versus the baddies from the Necromonicon ex Mortis that will occur on both the Xbox and the PS2.

Console Reviews

Tech Bits

  • New HyperSnap-DX
    A new Version 4.51.01 of the HyperSnap-DX screen capture utility is now available.

Competitions

Sign-ups are underway for Clan Network's Sum of All Fears Tournament, sponsored by Ubi Soft and Red Storm Entertainment offering posters, t-shirts, and strategy guides for the winners.

Help Wanted

The Blizzard Entertainment Employment Opportunities Page now features openings they are looking to fill for a trio of artists and a pair of animators. Also, the Stainless Steel Studios Jobs Page has details about openings for QA game testers, positions that will last "approximately 3 to 4 months or upon completion of the testing project."

Game Reviews

Other Previews

Hardware Reviews

etc.

Out of the Blue

A change of the hamster's water bottle was all that was required to the little rodent running again, which kicked the mail server back to life. Also, thanks to the anonymous poster on our forums who identified the problem that was causing only half the news page here to load for me. Turns out it was not my browser, but rather an error in our source code that for some reason, only just recently evidenced itself. There is more than a little irony in the problem, as it was the malformed comment "<!-- worst source code ever>" that was causing my browser to suddenly choke, which should be written "<!-- worst source code ever -->" to be a proper HTML (SGML) comment, though of course that diminishes the delightful paradox of the original.

Link of the Day: Intuitor Insultingly Stupid Movie Physics. Thanks Zdim.
Story of the Day: Daredevil, 77, says driving days are over. Thanks Buzzrick.
Image of the Day: APOD 2002 June 20 - Bright Galaxy M81. Thanks again Zdim.
Wild Science: Robot on the run. Thanks Chad Van Walsum.



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