Archived News:
German magazine GameStar has posted a short movie of DX2: Invisible War, the first-person action RPG sequel under construction at ION Storm (thanks Tiscali Games). As is their way, this clip is merely a teaser for a full video preview on the magazine's cover CD-ROM, and thus the 3.9 MB download shows a modest 23 seconds of in-game footage in which the player attacks a hunter-seeker robot, complete with some German commentary.
The official Counter-Strike web site
has a list of known issues that have been uncovered in the new version 1.5 patch
for Half-Life Counter-Strike. They offer tips on overcoming a "Server
verification failed" error, a "TrackerUI.dll invalid" problem,
and an F1 and F2 binding problem.
There's a Rainbow
Six: Raven Shield Q&A on ELiTeD discussing the upcoming Rogue Spear
sequel talking with Chadi Lebbos, Mike McCoy, and Eric Begin of the development
team working on the game at Ubi Soft Montreal. Topics include their enhancements
to the Unreal engine, new weapons, AI improvements, returning characters, environments,
the interface, mod support, multiplayer support, and more.
Attempting to answer the musical question "Can legions of British and their
armor stop the intrepid Ivan Deez and his march of death across North Africa?,"
there's a hands-on Battlefield: 1942
Preview on PC.IGN.Com. Starting with a semi-coherent rant about Hollywood
war movies, the article goes on to describe the "Multiplayer-centric"
World War II action in Digital Illusions' starting with an admittedly verbose
description, the variety of vehicles offered, performance on their test system,
game balance, as well as several specific examples of gameplay. Included are a
whopping 23 new screenshots along with three new gameplay movies.
There's a Medieval: Total War
Preview on PC.IGN.Com offering impressions of the upcoming game that brings
the Total War into the middle ages, following up on Shogun: Total War's similar
treatment of feudal Japan. Based on a first-hand demonstration of the game by
Michael de Plater and Ian Roxburgh of Creative Assembly, the article describes
the 12 playable and 13 non-playable included races, each nation's "glorious
victory conditions," the addition of a "slight" role-playing
element, new units, the emphasis on formations, the addition of siege weapons,
the huge scope of the battlefields, and more. Accompanying the article are 10
new screenshots.
There's an Emperor Rise of the Middle Kingdom
Preview on PC.IGN.Com taking a look at the next city-building game from
Impressions, the folks behind previous similar efforts in Caesar, Pharaoh, and
Zeus. They describe the stretch of Chinese history that's the game's focus,
resource management, the included wonders, heroes from Chinese myth and history,
the thin combat model, the addition of multiplayer support, and more. Included
are a dozen new screenshots.
There's a Lionheart
Q&A on Duck And Cover talking with Eric "Cabal" Dallaire of
Reflexive about their role in helping create Lionheart, Interplay/Black Isle
Studios' upcoming RPG. Topics include the gear-shifting required to work on an
RPG, how Reflexive secured this gig, the role of magic in the game, high
expectations for the game since it's using the Fallout engine, adhering to the
game's 16th century themes, thief skills, multiple endings, races, travel, skill
balance, and more.
The Battle.Net
Warcraft III Beta Discussion forum now has word for those participating in the
beta testing of the RTS sequel that even with the game gold, the beta should
continue for another week, there will be at least one more beta patch, and they
are planning a beta tournament to close things out. To prove them good to their
word about the patch stuff, the WarCraft III
Beta Information Center has now been updated with the promised new
patch.
A new Preview Version 3.0 of the GameRanger
server browser for the Macintosh is now available, "totally redesigned and
rewritten from the ground up, featuring full support for Mac OS X in addition to
compatibility with Mac OS 8.6 and 9." In a similar vein, version 1.08 of
the Only Mortal "Cocoa"
server browser is now available, providing user of Mac OS X 10.1.1 support for
Quake II, Quake III Arena, and Return to Castle Wolfenstein. Thanks loonyboi for both of those.
There's a Baldur's
Gate: Dark Alliance Q&A on GameSpy.com talking with producers Darren
Monahan and Kevin Osburn about the upcoming Xbox Baldur's Gate game. Also, Summoner2.com
has been updated with five new screenshots ("including screenshots from the
Sharangir Cave level shown at E3") along with a
new interview with James Hague talking with the lead programmer on Summoner
2 "about new things not in Summoner 1, Celine Dion, and Dukes of Hazzard."
Console Reviews
Celebrating the project's second anniversary, a new version 1.13 of the Vavoom
update of the DOOM source code is now available. New versions of the game as
well as its accompanying source code are available for Windows and DOS.
Enchanter Class Guide on EQ Spoilers
offering extensive tips on how to succeed playing this class in EverQuest. As
noted on the Lineage
II Website the official Lineage
II: the Chaotic Chronicle FAQ has been updated with several new entries.
HomeLan Fed's U4E-Fortress
Q&A chats with MaxSMoke of the Unreal4Ever
modification for Unreal Tournament about the past, present, and future of their
project.
The Dteam 3d Design Guild has
released a course outline for the proposed Fall 2002 "Game Concepts &
Design" IRC class. In a perplexing move, the simple document is not online,
but available for download via FilePlanet, though they have a couple of public
links that do not require registration.
- The BioWare Website has word that
they are auctioning off a couple of copies of Neverwinter Nights before it
hits stores shelves, as well as an air hockey table, all to benefit a
children's charity...
There's a healthy thread
on Slashdot about the story from yesterday about the .jpeg virus with very
few of the responses expressing anything less than a healthy skepticism about
the whole affair. The most common theme (besides how if everyone used Linux,
computer viruses, and possibly human ones, would cease to exist) is that the
virus protection manufacturers intentionally promote such stories to invoke F.U.D.
about viruses, and therefore ensure sales. I'd like to say from what I
know about the corporate mentality that this was impossible, but of course it's
impossible to say that.
Play Time: Manson
versus Tyson on Maxim Online. "If it weren't for the gold tooth, you'd
have trouble telling them apart." Thanks Chris Johnson.
Link of the Day: weebl and bob.
Thanks EvilToast. Trippy or just dopey?
You make the call.
Story of the Day: Todd Bridges makes comeback on 'Y&R'.
Thanks Kevin L. Kitchens.
Weird Science: 'Killer' bees make killer coffee.
Thanks zombie69.
Follow-up: NOAA Ocean Explorer Sound in the Sea.
The audio from yesterday's "deep sea monster." Thanks Gudlyf.
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