Nexagon: The Pit Diary Volume 11 on
GameSpy.com is written Jay Podilchuk as the Strategy First production
assistant describes some of the speed bumps hit by their tactical action game on
the road to showing it off at E3, covering some of the latest developments in
development, including the revamped user-interface and AI improvements, and
capping things off with a reaction to the game's E3 showing. Also, a new
SCIFI.COM Farscape Game Developers' Diary
is online, or at least newly-posted, as the date on the byline is April 10. This
edition concerns itself with a press tour they made to show off the game, going
on to describe a bit about where they stood a couple of days into beta testing.
Accompanying the diary is a (partially) new movie in streaming
RealPlayer format
that is a minute longer (2.5 min. total) than the E3 movie that was recently
distributed (
story). Finally,
HomeLan Fed's
Enigma: Rising Tide Developer's Journal is volume one in a series they will
be publishing relating tales from the development of Enigma: Rising Tide,
Tesseraction Games' upcoming naval combat MMOG. The pre-E3 journal, penned by
Blake Hutchins, describes the roller coaster ride of their company's formation
after Dynamix was shut down, going on to the genesis of the idea behind their
alternate history WW2 game.
The
Mech4 Co-op Website now offers
version one of a modification that adds cooperative multiplayer support for Mechwarrior
4, provided you have the Black Knight add-on installed (and
likewise, you can access the site, provided you have the
Flash plug-in
installed).
GameSpot's Grand Theft Auto III Game Guide is online, offering: "Strategies for effective vehicle and weapon use as
well as general survival tips for the mean streets of Liberty City, a detailed
rundown of every story-related mission with suggested approaches and solutions,
how to locate and complete rampages, Toyz, and off-road missions,"
and more.
I just saw my poor step-dad off. The reason I'm feeling sorry for him is that he
and my mom came for dinner last night, and somewhere between the driveway and
the house, their car keys managed to go missing. Now this PapaBlue is not nearly
as disorganized as I am, so losing his car keys is quite atypical, but that
didn't seem to influence the process of finding them, so they ended up taking
the train home which prompted the train trip back up here with the spare key to
take the car home. Having a 3000 lb car in your driveway completely
non-functioning because of less than an ounce of missing key seems to be a
classic example of one of those "for want of a screw" scenarios, and
certainly makes me more wary of a similar situation myself. It was never before
that I realized the obvious connection between key as a noun, and key as an
adjective (duh).
Play Time: Junkbot.
Shockwave required. Thanks Indiv.
Story of the Day: Parody fails sniff test but Chinese read it and weep anyway.
Thanks Tick-SC.