Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Thursday, Apr 25, 2002 Anzac Day

  

Voodoo Islands Announced

KOCH Media has announced Voodoo Islands, a 3D action strategy game by German developer SPIRIT Projekt that places you into the boots of a pirate captain. The press release offers more details on the gameplay and features they are aiming for, and the announcement is accompanied by six screenshots, while more information can also be found at the official site.

Neverend Announced

Yesterday, Slovakian developer Mayhem Studios sent along the first details and six screenshots of Neverend, their Final Fantasy style 3D role-playing game in development. The details cover the game's plot, character development, game locations, combat system, their new Doubleform Technology, and more, while the images offer an idea of what the game looks like.

Wednesday & Thursday Screenshots

Morrowind Roundup

Here's another harvest of recent Elder Scrolls III: Morrowind coverage around the web, based on the ubiquitous press build of Bethesda Softworks now-gold 3D role-playing game (story). UGO.com's preview goes into fair detail about the game's beginning, choosing your character, interaction with NPCs, combat and magic, the impressive graphics, and more. epiGamer's preview covers much of the same ground in much of the same depth. RPGDot split their preview into four parts of which part one covers general impression and technical aspects, and part two the gameworld and immersiveness. Finally, previews are also online at Game Industry and Computer and Video Games.

Evening Q&As

  • Zachary Quarles
    As noted in his .plan, sound designer Zachary Quarles has left Raven Software, with his departure and future plans the subject of a Q&A on Planet Soldier of Fortune.
  • Warcraft III
    There's a Bill Roper Interview on Computer and Video Games recapping a conversation they had with the Blizzard producer in London as he toured about helping to show off Warcraft III. Topics include the perspective they settled upon, races, campaigns, editing, tutorials, and more.
  • UFO: Aftermath
    There's a UFO: Aftermath Q&A on The Wargamer talking with Altar Interactive's Jiri Rydl to discuss this upcoming strategy game set literally in the aftermath of a UFO invasion, and symbolically in the aftermath of the X-COM series.
  • Morrowind
    RPG Vault's Morrowind Developer Q&A #23 asks the design team at Bethesda Softworks the following question about their upcoming Elder Scrolls RPG: "Which is your favorite Birthsign and why? What skills do you like to combine with it and why is this combination particularly effective, useful or fun?"

The Sum Of All Fears Announced

After a false start last week (story), Ubi Soft has now officially announced The Sum Of All Fears, a new 3D action game by Red Storm Entertainment based on the upcoming motion picture starring Ben Affleck, which is in turn based on the Tom Clancy novel. The PC version is slated for a May release with console versions to follow, and it uses the Ghost Recon engine. Ubi Soft also sends along the first two, high-res screenshots and a box shot of the game, and here is an excerpt of the press release:

The Sum Of All Fears games will be based on events from both Tom Clancy’s novel and Paramount Pictures’ movie, immersing players in the middle of a high-stakes adventure as members of an FBI elite hostage rescue team reassigned to track down the conspirators of a major plot against the United States. Players can choose to play as part of a three-player team or up to 36 players can join the multiplayer action on the ubi.com gaming portal as well as the internet. The game takes place in a number of modern day locations, including West Virginia, the Middle East, and South Africa, and allows players to follow the story of The Sum Of All Fears via rendered cinematics depicting vital plot points from the novel and movie.

Trials of Ascension Q&A

There's a Trials of Ascension Q&A on RPGDot talking with Don Danielson, CEO and cofounder of Shadowpool Studios about Trials of Ascension, their upcoming MMORPG. Topics include their support of the first-person perspective, the GUI, face models, trade-offs in character development, player created player-designed housing item degradation, repetition, guilds, secret doors, the business of MMOGs, and more.

SuperPower Patch

Following on the earlier beta patch (story), DreamCatcher has now released a final version 1.10 patch for SuperPower, the strategy game of global domination by GolemLabs. Details on the changes in the 34.6 MB download along with mirror can be found on GolemLabs' download page. Thanks Worthplaying.

Divinity Q&A

There's a Divine Divinity Preview on Computer and Video Games that combines their hands-on impressions of this RPG in the works at Larian Studios with their conversation with Swen Vincke, project leader/lead programmer on the game. The preview is brief, offering a description of your behavior's impact on NPCs and an impressive degree of interactivity with items, while the Q&A covers topics like the storyline, the size of the game world, lack of plans for multiplayer support, the possibilities of an add-on, their projected release date, and more. Included are over a dozen new screenshots.

Legion Preview

There's a Legion Preview on Games Domain with a look at this upcoming strategy game in the works at Slitherine Strategies that will prove that Rome was not built in a day. Topics include the role real history has in the story, the epic feel of gameplay, the spit focus between empire-building and combat, city management, unit types, shortcomings of the beta version they played with, and more. Included are seven new screenshots.

Neverwinter Nights Interview & Preview

There's a Neverwinter Nights Interview on PC.IGN.Com catching up with BioWare's Greg Zeschuk, Ray Muzyka, and Trent Oster to discuss progress on Neverwinter Nights. Conducted during a recent foray to BioWare's offices in Canada to check out the game, the conversation covers topics like D&D rules they've tweaked, the use of pre-generated characters versus user created characters, the game's goals, their feelings about users being able to view the structure of missions, and more. There is also a Neverwinter Nights Preview on GameSpy.com that offers some background on the game "For those of you who have been living under a rock the past few years" (huh?), some hands-on impressions from checking it out, as well as some quotes of their own from the trio of victims of the IGN interview.

Atriarch Diary

GameSpy.com's Atriarch Developer Diary #8 is online, written by designer Serafina Pechan who discusses the impact player-designed content will have in Atriarch, their upcoming MMOG. She describes how this content will include player-designed buildings, how their construction system will work, and how they will keep all this from creating an overload of graphics and textures. She also reflects on how having the designers retain complete control over such items is "not necessarily a bad thing" either.

Tactical Ops Patch & Mod

Another news story left over from last night due to our technical problems is TO:AoT 315 Mod and Patch Released! on the official Tactical Ops site, as Kamehan Studios now offers a patch for the retail edition of their team-based shooter, along with the multiplayer compatible free mod version for Unreal Tournament. The 5.6 MB retail patch brings the game to version 315 with a handful of bug fixes and other changes, while the free mod download weighs in at a whopping 200.7 MB but offers "slightly less content" than the retail game.

IGI 2: Covert Strike Preview

There's an IGI 2: Covert Strike Preview on PC.IGN.Com offering impressions of the upcoming first-person shooter sequel in the works at Innerloop based on getting to play with an 80% complete beta version. The article goes into the shortcomings of the original game that the follow-up is looking to redress, describes the levels they got to check out and how they differ from those in Project IGI, the upgraded AI, the balance between stealth and all-out action, improvements to the graphics, and more. Nearly two dozen new screenshots are included.

Jumpgate: Episode 2 Planned

A press release on UnknownPlayer.com that will apparently be distributed today has word that NetDevil has plans in the works for Jumpgate: Episode 2, Attack of the Conflux, an upcoming follow-up to JumpGate, their massively multiplayer space game. The release describes the update, expected for release this Summer, as being free to current subscribers, with additions including player-owned space stations, and an expanded Jumpgate universe "far beyond the current 126 explored sectors of the galaxy."

Morning Q&As

  • City of Heroes
    The City of Heroes Forums Q&A #11 is online, offering answers to questions found in the forums about this upcoming superhero MMORPG in the works at Cryptic Entertainment. This batch of Qs and As is a bit more substantial than those that have preceded it in this series.
  • Remedy
    There's an Interview With Remedy Entertainment on GameZone21 talking with Mika Reiniand and Petri Jarvilehto of Remedy Entertainment about their history, the development of Max Payne, and what the future holds, in a conversation spread thinly over several pages.
  • Asheron's Call 2
    There's a Matthew Ford Q&A on the World of Dereth talking with Microsoft's project manager about Asheron's Call 2, the MMORPG sequel in the works at Turbine Entertainment. Topics include what sort of testing AC2 will undergo, the scale of the dungeons compared to the original AC, how easily AC veterans will adapt to the new game, system requirements, the return of elements from the original game in the sequel, and more.
  • Bridge Commander
    There's a Q&A with David Litwin on Ground Bridge Commander talking with the project leader on Bridge Commander about his role on the project, what the future holds for the BC series, how their flight sim experience helped in making a Star Trek game.

Infogrames Gets Shiny

Infogrames to Acquire Shiny Entertainment and Exclusive License to "The Matrix" Interactive Games is the press release announcing that Infogrames has agreed to pick up the development company, which previous owner Interplay had already revealed was on the block (story). According to the announcement, the transaction involves approximately $47 million in cash and a promissory note, should be completed within about a week, and will leave Dave Perry as the president of Shiny.

Raven Shield Preview

There's a new Rainbow Six: Raven Shield preview on Computer and Video Games looking ahead at the squad-based tactical shooter in the works at Ubi Soft Montreal and Red Storm. The article introduces the Rainbow Six series, covers their realistic setting in the near future, the choice for the Unreal engine, team AI, comparisons to Ghost Recon and more. Included are plenty of quotes from producer Mathieu Ferland and a batch of high-resolution screenshots (most of which are new).

Consolidation

Blackley leaves Xbox to make games on CNN is the latest installment in the daily series of Q&As with one of the main players behind the Xbox on the occasion of his departure from Microsoft.

Console Reviews

Game Development & Mods

As noted in a post on Volition Watch, the source code for FreeSpace 2 has been released, and is now available for download from 3DDownloads. As is noted with the release, "This code can be used to modify all sorts of attributes of FreeSpace 2 and allow for new effects, events, and all sorts of changes and upgrades to the FreeSpace 2 engine. This is uncompiled code so it can be modified by anyone." In a related note, this forum has been set up to discuss the source code. Also, a new version 1.1 of the Bridge Commander SDK is now available, though no specifics about what is new or changed in this release are available.

Game Reviews

Other Previews

Hardware Reviews

etc.

Out of the Blue

Well the bumpy ride around here is by no stretch over. A couple of hundred emails seem to have been excised from my inbox, but my mail is still impacted. Meanwhile, the Half-Life/Counter-Strike release yesterday brought a good chunk of the Internet to its virtual knees, including this site, FilePlanet, the Shack, 3D Gamers, Joe's Gaming Page... the whole nine yards. Then to top it off Frans' computer seems to have adopted the IP of a flower shop in Brussels or something like that, and among the unfortunate side effects is an inability to reach our own server, which prevented proper updates last night. We've got the shovels and the hip waders out to fix things up, and it's sure to start getting better soon, but it's quite the circus around here right at the moment.

Story of the Day: 'Sopranos' son pleads guilty to petty larceny. Thanks Levelord. Woke up this morning...
Weird Science: Chicks From Outer Space!. Thanks EvilToast.
Wild Science: Cancer Risk Found in French Fries, Bread. Thanks EvilToast.
Follow-up: High-tech scooter to debut on Atlanta streets. Thanks dbodine. The first city to segue to the Segway.
Photo of the Day: Yahoo! News Photo. Thanks again EvilToast. On a note related to the above.
Movie of the Day: The LEGO Chainsaw Massacre. Thanks Dan Leadbetter.



Blue's News logo