Archived News:
There is a new Command & Conquer Renegade interview on MGON, querying producer Dan Cermak about Westwood's imminent 3D action game. Topics include the narrative of the single-player game, their decision not to add a bullet time feature, the use of vehicles, designing the largely outdoor environments, interaction with NPC scientists, multiplayer features, and the customary more.
Hungarian site HARDWiReD has posted an English hands-on preview of Imperium Galactica III, based on checking out the upcoming playable demo of this space strategy game by likewise Hungarian developers Philos Entertainment. The article offers impressions of the graphics engine, the mission they got to play, the user interface, gameplay features and more, there's also a fictionalized account of playing the mission in more detail, and everything is illustrated with two dozen new screenshots.
Fansite The Massassi Temple serves up seven new Star Wars Jedi Knight II: Jedi Outcast screenshots which they received from PC Gamer UK, where the images accompanied a review of Raven's upcoming 3D action title (which hasn't gone gold yet, to our knowledge) in their current, March 2002 issue.
Italian site TGMOnline serves up a video of Warrior Kings, the 3D real-time strategy game being developed at Black Cactus. The 14.3 MB DivX movie offers three and a half minutes of reasonable quality ShakyCam footage filmed off a computer screen, showing in-game footage and part of a developer demonstration.
HomeLan Fed's Dragon Empires
Q&A chats with Jim Purbrick and Ted Carron about Dragon Empires,
Codemasters' upcoming MMORPG. The discussion covers the idea behind the game,
competing in the massive MMOG market, how long the game has been in development,
the reason to only offer one playable race (humans), character generation,
classes and abilities, encouraging teamwork, weapons and spells, servers and
connections, plans for beta testing, their projected release date, and more.
There's a
Q&A with Jerry "Powzer" Keehan on PlanetMedalOfHonor talking
with the Ritual level designer about his work in the game industry, focusing in
particular on his time at 2015 and his contribution to Medal of Honor: Allied
Assault, their Quake III-engine first-person shooter. Topics include the jump
(heh) he made from the Air Force into gaming, how he got started in level
design, how he feels about the final game, what he'd change about his
levels, difficulties in creating such a detailed game world, his experience so
far at Ritual, and more.
An update of the official Ages of Athiria site brings the second newsletter on this massively multiplayer online world in the works at Elysian Productions (thanks RPG Vault). This installment offers more insight into their concept of player run cities and how players can become citizens of them, there are two new concept images, the first race (The High Elves) is introduced, and there's a Q&A with artist Michael Sigler. Additionally, the official FAQ has been expanded with a lot of new and updated information on the game.
The Laser Squad Nemesis Official Home Page
has a new version 1.02 patch for this play-by-email game of tactics from the
creators of X-COM. The update is described as a minor bug-fix which will not
affect any games in progress.
The first public beta of the Great
Tribal War mod for TRIBES 2 is now available. Here's a description from
their site that describes this project: "The Great Tribal war is a Real
Time strategy type game with Tribes 2 combat. It's similar to risk or Axis and
Allies board games combined with games like starcraft and age of empires with T2
multiplayer control over the actual battles."
Version 1.0.0.1 of a mod called Bridge Commander Selector
on BridgeCommanderFiles.com offers the ability to access a couple of bridges
and even more ships in the demo version of Star Trek Bridge Commander that are
included, but not available to players without this tweak.
I have not experienced this myself, but it seems it's possible we've entered
that fringe area of the twilight zone where unauthorized pop-up ads are running
here. We are not currently supposed to be doing so, and will certainly not
change that policy without at least offering some explanations and excuses in
advance. So if you happen to receive one of these you think is from our site,
I'd appreciate you dropping a line to let us know, or at least try to be patient
with us getting this straightened out, because tomorrow's a holiday here in the
US, and it's not likely that there will be anyone available to address this
until Tuesday.
Wild Science: A Very Candid Camera.
Thanks Frottage.
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