* The playable characters will be the Alien Drone, the Predator, Harrison or Dunya
* The weapons for the Marine will be the knife, pistol, shotgun, pulse rifle and smartgun
* The weapons & tools for the Predator will be wristblades, spear, plasmacaster, netgun, charger, medicomp and mask.
* The map will be "A Lesser Fate"
* The modes will be Deathmatch and Team Deathmatch
* There will be Internet/LAN support for up to 16 players
* The total file size is 65MB
For a detailed listing description of the Aliens vs. Predator 2 multiplayer demo, go to www.avpnews.com.
THE COUNTDOWN BEGINS!
Sierra and Fox Interactive Announce Aliens vs. Predator™ 2 Goes Gold
Los Angeles, CA - October 18, 2001 - The around-the-clock shifts have ended and the countdown begins as Sierra(tm) and Fox Interactive(tm) announced today that Aliens vs. Predator 2 has indeed gone gold. It's only a matter of time until players can immerse themselves in a game that combines elements, creatures, and settings from the hit movies Aliens™ and Predator™ in three unique, interlocking stories. Aliens, predators, and humans share one powerful trait-the enduring will to survive. The only question left to ask is "Will you be up to the challenge?"
"It's been a long journey on the Aliens vs. Predator 2 project and I'm proud to see this one set sail! The team over at Monolith has created a great product that I'm quite sure the AvP fans will enjoy," said David Stalker, producer for Fox Interactive. "My thanks go out to all the Monolith team members, as well as the folks from Fox, Sierra and Vivendi Universal who gave their very best for this game...now everybody go get some sleep!"
Aliens vs. Predator 2 will be available at retail late October for a suggested retail price of $49.95. For more information, go to AvP2.sierra.com or order by phone at 800-757-7707.
1) Working with our friends at VU, an additional 75K copies of the game have been shipped. This should help take care of some of the demand for DAoC. More copies will be manufactured after that so the shortage of DAoC on the shelves will soon end. We have already arranged for enough servers and bandwidth to handle the additional demand.
2) We will make major changes to the various interfaces that are part of DAoC. In the most general of terms, we will be adding improvements to chat, appeal, quest journal and advice. We will also be adding an auction channel and a compass to the game.
3) We will be adding at least two more sever types. While I won’t go into details in this letter, these are types that the player community has been asking us for and I think will bring a smile to many faces.
4) We will be taking care of some issues such as grouping across zones, lag in the big cities and some networking issues such as when you go link-dead in the game. We are also further reducing the amount of bandwidth the game consumes.
5) We will be adding a fuller implementation of horses and transportation modes in the game.
6) We will be adding a housing system (in stages) to the game.
7) We will make improvements to things such as the water, lava and snow events in the game.
8) We will add commands such as tracking, climbing, etc.
9) We will be adding shapeshifting to the game.
10) We will be adding more intricacies to the PvP system within the game. Look for things such as slopes and fatigue, falling damage, alliances and more.
11) We will be adding ladders to the game.
12) We will be adding a lot of new content to the game including new spells and spell lines, quests and fighting areas.
Link of the Day: Pam's
Pumpkin Patch. On a related note. Home of celebrity pumpkin portraits and
more.
Story of the Day: Thong
Panties Mailed by Secret Admirer End Up in Biohazard Barrel. Thanks
theAntiELVIS.
Weird Science: The eyes have it Contacts for NFL fans.
Thanks Frottage.
Wild Science: Non-metallic
magnet could be dream computer memory. Thanks [MP] Wolverine [MP].