It's Sunday and it's time for our regular Sunday update.
Since Take2 officially announced "Serious Sam: The Second Encounter", we are getting huge positive response. Regarding that we need to clarify some issues and answer some questions that we got so far.
Those who finished "Serious Sam: The First Encounter" know about "To be continued..." ending. Many fans already assumed that the next episode is our next logical step. So, the second episode called, unexpectedly, "Serious Sam: The Second Encounter" is at your door. (fanfare sound)
SS: SE is priced at 19.95$, same as the first episode, which was welcomed by ALL Serious Sam fans. The release is planned for Christmas, making it very popular and cheap gift ;)
SS:SE will install as standalone game, either in different folder or as part of the first episode. This is important to keep compatibility with all mods and maps that were made by our community.
We have great news for multiplayer junkies out there. "Serious Sam: The Second Encounter" will feature excellent multiplayer support. We are proud to announce that SS community's famous "A Few Screws Loose" guys will take care of the multiplayer part of the project. Their acclaimed "Seriously Warped Deathmatch" MOD (version 3) will be included on "Serious Sam: The Second Encounter" CD. They will surely provide many exciting maps to play, different mods of playing and other cool stuff.
For more information go visit their site at www.3dactionplanet.com/serioussam/warped. Of course, beside it, there will be our unbeaten cooperative play through all single-play levels. Croteam is very proud on this feature, sadly so rarely seen in FPS games.
For more information, next Sunday, same place, stay tuned.
Admir Elezovic
P.S. - We were getting many requests from top developers, which licensed our engine. Most of them apparently have Egyptian theme in their upcoming games, so they are a bit worried. So, decision has been left to the shareholders. In their meeting last week, vote was: 6898 for Egypt levels and 6898 against. Since there weren't enough votes for each side, Miss Take Mee, our cleaning lady was asked to make final decision. She decided the following: "There WON'T be any Egyptian levels in SS:SE". Those against Egypt immediately filled the official complaint, which should be discussed at the next meeting.
P.S. The Second Encounter - Well, we saw many questions about what this "The Second Encounter" is? Serious Sam 2, Mission Pack, Second Coming or 3rd person action adventure based in small, dark urban environment? Now this mystery will be revealed. It's neither of that, it's simply the second episode! Seriously ;)
But I can tell you this much : We are striving for a more open world than the one you will know from the Warcraft-RTS games. There will be several Kingdoms and sub-areas in which players will be able to be.
For the Hardcore-players there will be a classic Quest-system. Whoever counts himself to that group, and is 40 hours per week in the Online RPG, he will be able to join Guilds and can let himself be part of giant quests that will take several weeks of time to complete in part.
For the casual player we are making game modes that make it possible to play half hours during the midday pause and still reach a level of gameplay with depth. In addition there will be tasks and quests that won't take much time to complete.
Our main goal is for the target audience, be it Hardcore or casual player, to create a world that is constantly changing and bringing forth new challenges.
By running the command with around 128 characters it is possible to overflow the buffer and execute arbitrary code. While this problem is on the client side it is still a serious issue, since servers have a function named "g_engfuncs.pfnClientCommand" which allows the server to force clients to execute whatever console command they want. This means that this overflow can be exploited remotely by means of this function. A server administrator could easily easily take advantage of this and exploit clients automatically as they connected to the server.
Link of the Day: Word Perhect. Flash required. Thanks Antony.