Archived News:
As noted in this post on the official forums, new patches for Star Trek: Deep Space Nine - Dominion Wars are available for download from this support page, bringing the space-based strategy game by Gizmo Games to version 1.04. You can grab either the patch for v1.03 (966 KB) or the one for v1.01 (1.74 MB), and changes in this release include enhancements to single-player missions, a gamma correction option, a variety of multiplayer improvements and fixes, and more.
Thanks Patches Scrolls for the tip.
- Ghost Recon
Upping the pace a bit, the official Ghost Recon site now sports four new screenshots of the tactical shooter in development at Red Storm Entertainment.
- Dungeon Siege
Another lonely new Dungeon Siege screenshot has been unearthed at PlanetDungeonSiege, showing a new scene in the 3D role-playing game by Gas Powered Games.
- Pool of Radiance
EuroGamer has posted eight new Pool of Radiance: Ruins of Myth Drannor screenshots, and elsewhere GameBanshee offers up a complete spell listing for the imminent isometric RPG by Stormfront Studios.
- Morrowind
The official Elder Scrolls III: Morrowind site has been updated with another three new screenshots of the Xbox version of Bethesda's 3D RPG, as well as a new wallpaper.
- Europa Universalis II
As usual, the official Europa Universalis II page sports a new pair of screenshots for this upcoming historical strategy game by Paradox Entertainment.
- Mimesis Online
Ten new screenshots of Mimesis Online, the 3D massively multiplayer online RPG by Polish developers Tannhauser Gate, are online at likewise Polish site Strefa.
- Renegade
There is a single new Command & Conquer Renegade concept image on the official site for Westwood's upcoming 3D action game, today showing off the Nod C-130 cargo plane (thanks LoadedInc).
- Galactic Battlegrounds
Likewise, LucasArts has released a lonely new concept image of Star Wars: Galactic Battlegrounds, illustrating a building in their upcoming isometric RTS.
- Eidos Mania
Italian site Nextgame.it attended an Eidos press conference and returned with a backpack full of new and familiar screenshots from all of their upcoming PC and console games.
The Red Faction week on PC Game Central rounds off with a brief look at the multiplayer side in Volition's mars-based shooter, as well their first impressions from playing a gold copy of the game. The latter includes both single- and multi-player comments, as well as ten new screenshots.
PC.IGN.com has posted a preview of Duality, the cyberpunk 3D action RPG by Trilobite Graphics and Phantagram that was first shown at ECTS. As the game is still early in development, the article doesn't feature hands-on impressions or new images, but it offers one of the first overviews of the game's setting, the main characters, and the kind of gameplay you can expect.
Team Factor Interview on Miss Match is a chat with lead programmer Marek Trefny about this team-based multiplayer shooter being developed at Czech company 7FX. Marek talks about the game's premise, their aim for realism, the plan to include bots to play the game offline, the scheduled release period of October-November and their intention to release a playable demo at that time, and the proverbial more.
There is a new Battle Realms movie trailer on PC.IGN.com, showing more from the 3D real-time strategy game in the works at Liquid Entertainment. The movie is available in three different formats and corresponding download sizes, and runs for nearly two minutes with character animations and plenty of in-game footage.
Gamesmania has posted a hands-on preview of Magic and Mayhem: the Art of Magic, looking ahead to the 3D role-playing strategy game that is nearing completion at Climax Entertainment. The article introduces the game's backstory, offers gameplay impressions from a recent beta build including the single-player campaign, 3D engine, combat system and more, and is illustrated with a modest four new screenshots.
Volition has released the final playable demo of Red Faction, available for download from Gigex. This Worldwide demo clocks in at 80.7 MB and includes both single- and multi-player functionality, combining the two previous demos. Update: The demo includes new single-player levels from a later part of the game than the previous international demo ( story), as well as the same multiplayer levels from the earlier test demos. Here is our local copy with mirrors.
GameSpot Previews
the Return to Castle Wolfenstein multiplayer test demonstrating their
inability to resist sneaking a peak at the test version of the game that will be
released tomorrow. The preview confirms the speculation that the game's sole
level will be the beach invasion level shown at this year's QuakeCon, and offers
more tidbits about what to expect, including some aspects of how gameplay will
be conducted, a rundown on the player classes the test will include, and their
impressions of the graphics. Here's a bit where they run-down the weapons that
will be included: The build of the game we were given access to seems to
have all of the weapons that you'll find in the final build of Return to Castle
Wolfenstein's multiplayer component. In all, there are 13 weapons that you'll
find in the Beach Invasion level, including a combat knife, a Colt Model 1911
pistol, a Luger 9mm pistol, two types of grenades, an MP40 submachine gun, a
Thompson submachine gun, a Sten silenced submachine gun, a Mauser sniper rifle,
a Panzerfaust rocket launcher, a venom minigun, and a flamethrower. Generally
speaking, however, you'll be able to carry only a knife, one pistol, and one
two-handed weapon at any given time, and some of the more devastating weapons
like the rocket launcher and minigun will significantly hinder your walking and
running speed as a means of balancing their power. Additionally, the class of
character that you choose to play as will dictate which of these weapons you'll
be able to have access to.
There is a
Massive Interview on The State, not because it's so lengthy, but rather
because it is with some unnamed member or members of Massive Development
discussing progress on AquaNox. The Q&A covers things like the connection
between the undersea action in AquaNox and its predecessor, Archimedean Dynasty,
the game's inspirations, online play, possibilities of console versions, games
as art, and more.
Raven Software's Kenn Hoekstra updated
his .plan with word that Game Rankings
will be conducting online auctions for the victims of Tuesday's terrorist
attacks. Here's the word: Gamers and Game Companies Unite! GameRankings
is sponsoring a fundraiser to help the victims of Tuesday's tragic events,
whereby they are taking games and related materials donated by game companies
and auctioning them off on Half.com and Ebay. All proceeds to go to the relief
fund in the name of gamers everywhere.
Check out GameRankings.com for
details. I hope everyone can pitch in and try to offer some help in this time of
crisis and need...
After an earlier teaser site, the full-fledged Star Trek: Armada II site has now opened its virtual doors, showcasing this upcoming Trekkie strategy game by Mad Doc Software. The site offers plenty of information on the game's premise and features, along with new screenshots, wallpapers, sound and music excerpts, and more.
A new Microsoft Games Halo
website is online, dedicated to the upcoming science fiction-themed shooter
in the works at Bungie. The site includes a nifty Flash component, along with
a new gameplay movie that can be found by visiting the "Cortana
Transmission" section of the site. In what may be a cause for concern for
PC owners looking forward to the game (and what may inspire an "I told you
so" from others), however, the site lists the Xbox as Halo's system
requirement, and Halo is not listed among the upcoming PC games on the site. In
fact, the game's description on the site concludes by saying: "Coming soon,
only on the Xbox video game system." Update: The site has been pulled, and now reverts back to the general Halo product page, as Microsoft has decided to launch it at a later date due to this week's events.
Horizons Vault
Interviews Matthew Burroughs talks with the new community manager at
Artifact Entertainment about progress on HORIZONS, their upcoming MMORPG. This
follows what may be a new trend of continuing to communicate after a
self-imposed blackout, as this seems to run contrary to their just-announced
"quiet period" ( story), even addressing this, saying:
"We are very pleased that Horizons Vault has kept their message boards
available to the community during our quiet period." The Q&A discusses
the crunch period they are entering with development, how close they are
sticking to their original design document, how they will compete in the crowded
MMORPG market, distribution plans, and more.
Warcraftiii.Net visits Westwood - Yuri's Revenge Event
is yet another preview based on that recent press reception at Westwood Studios'
Las Vegas offices. The article offers a journal from the trip, including their
hands-on impressions of Yuri's Revenge, some brief impressions of Command &
Conquer Renegade, and some photos they snapped along the way.
Graeme
Devine updated his .plan with good news for Macintosh owners who may have
feared they were being left out of tomorrow's planned Return to Castle
Wolfenstein multiplayer test release: Mac stuff.
I've been playing the WolfMP test natively under Mac OS X. I've also got the OS
X installer for WolfMP all wrapped up and standing by.
Morrowind Summit's
Todd Howard Interview features the project leader on The Elder Scrolls III:
Morrowind answering a bunch of questions submitted by readers of their forums
about Bethesda Softworks' upcoming first- and third-person 3D RPG.
Here is a press release from Activision with some details on tomorrow's planned
release of the Wolfenstein demo. Rest assured we are already on track to be one
of those faceless "multiple mirror sites across the country." Here's
the release: RETURN TO CASTLE WOLFENSTEIN MULTIPLAYER TEST AVAILABLE ON
SEPT. 15
Compatibility Test Gives Gamers Opportunity to Provide Feedback on
Hotly-Anticipated Action Title
MESQUITE, Texas - September 14, 2001 - Get ready to start those downloads. The
Return to Castle Wolfenstein multiplayer compatibility test will be available
starting Saturday, Sept. 15, from id SoftwareTM and Activision, Inc. (NASADQ:
ATVI). The test, which will be available via download at www.castlewolfenstein.com,
www.gamespot.com, www.gamespy.com
and on multiple mirror sites across the country, gives gamers a chance to
compete in a special multiplayer map from id Software's Return to Castle
Wolfenstein. Players are encouraged to provide feedback to the team on gameplay
and compatibility via email at wolfbugs@idsoftware.com.
The multiplayer test is not the official demo for Return to Castle Wolfenstein
and does not contain the single player portion of the game.
Return to Castle Wolfenstein multiplayer pits players in a team-based Axis
versus Allies contest for front-line domination, where multiple player classes
must mobilize and work together to accomplish mission objectives. The
multiplayer element of Return to Castle Wolfenstein is currently in development
by Nerve Software with assistance from id Software and Gray Matter Interactive.
Slated for release later this year, Return to Castle Wolfenstein is a
supernatural World War II-themed action title for the PC, where players assume
the role of B.J. Blazkowicz, a U.S. super-soldier charged with single-handedly
stopping the darkest plans of the Third Reich. Return to Castle Wolfenstein is
being developed by Gray Matter Interactive with assistance from id
Software.
First off, The Call Is Out for IT Experts
on Wired (thanks st3v3) puts out the call for technology equipment and
services in the NYC area. Meanwhile, HomeLan
is reporting that "Electronic Arts is offering to give retailers a new
box cover image for Westwood's RTS game Command and Conquer: Red Alert 2 to
replace the current image which contains among other things New York's World
Trade Center towers burning." Also, Flight simulators could be a problem
on MSNBC (thanks tamayo) again raises the question of whether a flight sim
could help in the planning of the suicide attacks, similar to the SkyNews story
on the subject ( story). Meanwhile, Video Game Makers Stay Course, Aim Not to Offend
(thanks Gudlyf) is a Reuters story discussing the possibility that the recent
attacks in New York and Washington D.C. will inspire changes in some video
games. The article makes mention of the changes in EA's Majestic, and, in the
portion quoted below, the possibility that this will impact the adventures of
Duke Nukem and Solid Snake: Publisher Arush Entertainment is also
evaluating a game in development that features legendary video game character
Duke Nukem blasting his way through New York. The game is being reviewed for
possible offensive scenes, such as depictions of the now-toppled World Trade
Center, the company said.
The game's logo and a clip of highlights were removed from Arush's site because
they contained images of the World Trade Center, Chief Executive Jim Perkins
told Reuters.
The fate of "Metal Gear Solid X" for Microsoft Corp.'s forthcoming
XBox game console was unclear. The game's protagonist, Snake, reportedly wreaks
havoc in New York.
Microsoft declined to comment on its plans for the console or its games in light
of the week's events, but Nintendo said it was pushing ahead with its own
long-awaited release.
"We have spent time talking about whether we need to make any
reassessments," said Perrin Kaplan, vice president for corporate
communications at Nintendo of America, the U.S. arm of Japan's Nintendo Co.
Ltd..
Molly Smith, director of corporate communications for Sony Computer
Entertainment of America, said it was important "to be respectful and
cautious" and Sony was considering whether adjustments were needed but that
no delays were planned yet.
There is a Matias Myllyrinne interview on Tolstiy's Place talking about Remedy Entertainment's recently released third-person action game. Matias discusses the game's development, modelling Max after one of their designers, the game's setting and the background of its protagonist, and a few related topics.
A brief Gothic preview is online at Just Adventure, looking ahead to this third-person role-playing adventure by German developers Piranha Bytes. The article examines a recent beta build of the game, and serves up an overview of its premise, impressions from the gameplay, graphics, and dialog, as well as a handful of new screenshots.
EuroGamer has conducted an interview on Etherlords, talking to Nival Interactive's Alex Dmitrevsky about their upcoming 3D turn-based strategy game. Part one of two installments, the article-style interview covers topics like the game's combat and spell systems that are influenced by collectible card games, the visual style which is powered by an updated version of their Evil Islands engine, the differences from other turn-based games, and more.
We just received word from Activision's Caryn Law that some of the information
in the PC Zone story mentioned earlier ( story) on the upcoming
Wolfenstein Test is inaccurate. Here's what she had to say: Just wanted
to let you know that the PC Zone report on Wolfenstein multiplayer has incorrect
information -- they say that it'll be "straight deathmatch", which is
incorrect. More information about the test will be out this afternoon. Not sure
where they got their info, but it isn't right, so I thought I'd let you know
that in case you want to pass that on to your readers.
Daily Telefrag has posted a technology trailer of Kreed, the futuristic first-person shooter in development at Russian studio Burut that was initially known as Creed: The World Beyond ( story). The movie requires a 29.8 MB download in self-running Bink format, and offers nearly three minutes of footage showing off the features of the engine and some of the weapons in the game.
As is their way, Belgian site SpelletjesGarnaal has posted a new movie of Empire Earth, taking their beta copy of the 3D real-time strategy game by Stainless Steel Studios for a visual spin. The video preview offers more than eight minutes of in-game footage accompanied by their usual outspoken Flemish commentary, and is available in streaming Windows Media Player format or a 11.0 MB download.
Virgin Interactive has released a playable demo of Magic & Mayhem: the Art of Magic, allowing you to try out this fantasy 3D role-playing strategy game by Charybdis and Climax Entertainment. The demo weighs in at 80.7 MB and contains two levels from the first Realm of the full game, as well as single- and multi-player skirmish ("battle") modes. Thanks The Art of Magic Battle Fansite for the tip. Update: Mirrors are online at 3D Gamers and FilePlanet (registration required).
The official 10Six site offers a new downloadable client for the massively multiplayer RTS by Sega.com clocking in at 37.6 MB, while the auto-updater brings existing players to the latest version. Coinciding with this release, the game world has been reset, and the changes include 20 new Jitter units, new Jitter statistics, new levels, a new particle F/X system, bug fixes and more.
Wolfenstein
Multiplayer Compatibility Test Contents Revealed on PC Zone has some details
on what to expect from the Return to Castle Wolfenstein that's planned for
release tomorrow ( story). First off, they cast the Saturday
release as an estimate, saying Activision told them to "estimate the
weekend," and go on to say the test will be a 60 MB download, the single deathmatch
level will be a "large, outdoor beach level," and say that players
will be able to play as either a "Lieutenant, Sergeant, Engineer or Medic
character from both the Axis and the Allies." Update: We have subsequently received word from Activision that some
of the information in this report is not accurate ( story).
HomeLan's Star Wars: Starfighter Interview
is online, talking with Reeve Thompson of LucasArts about the upcoming PC and
Xbox version of this Star Wars game that's already available for the PlayStation
2. Topics include a brief description of gameplay, the success of the PS2
version, difficulties encountered in designing and porting the game,
possibilities of a sequel, and more. Included with the Q&A are four screenshots from the Xbox version.
GameSpy.com's
Kohan: Ahriman's Gift Designer Diary #1 has a look at TimeGate's upcoming
expansion for Kohan: Immortal Sovereigns. The article, penned by Steve Hemmesh,
clarifies the unusual nature of the project, in that it is a prequel to Immortal Sovereigns,
rather than a sequel, and that unlike most expansions, this is actually a
stand-alone product. Going into the reasoning behind the prequel, Steve
continues by explaining some of the new strategies available in Ahriman's Gift,
and offering details about a couple of its units, promising more details on the
gameplay and development in future installments.
GameSpy.com Previews Yuri's Revenge
with their own account of being part of the huge group that recently went to
Vegas to check out the Red Alert 2 expansion pack first-hand. The preview offers
another set of impressions of gameplay, along with quotes from some of the folks
at Westwood about the add-on. Also, GameSpot's Yuri's Revenge
Media Page has a video preview of the game where "Media
editor Craig Beers gives a quick overview of the game and talks about some of
the new units," all for the cost of a 70-some odd MB download (or several streaming options).
- NVmax
A new NVmax
3.00.50 Beta is now available. Thanks DJ. Tseki.
Following up on a story from yesterday, Resident Evil Exclusively Cubed
on FGN has word that "Capcom Japan has announced remakes of its Resident
Evil franchise exclusively for GameCube." They've got details on the
various versions in the works and screenshots. Meanwhile, Biohazard Cometh!
on Cube.IGN.Com has more details on this situation (thanks Schnapple), as
does CTW and Cube.IGN.com,
while Shocker! Resident Evil Series Leaves PlayStation 2
on PS2.IGN.Com says "Capcom's agreement with Nintendo doesn't include
every single Resident Evil game until the end of time. 'It is not an indefinite
announcement,' continued the Capcom representative. 'It doesn't mean that this
is a permanent fixture. The agreement, to my knowledge, is for six Resident Evil
games on GameCube. It's not forever. We're going to see how this goes as we move
into the future.'"
GameSpot Coverage of the GameCube's Japanese Launch
is online. GameSpot's Xbox
Halo Preview and GameSpot Previews Munch's Oddysee
each offers hands-on impressions. GameSpot's PlayStation2
Half-Life Media Index has a video preview of the PS2 port. Finally, RUST's
Interview with Bastiaan Frank concludes their ongoing conversation with the
level designers at Digital Extremes, currently at work on Unreal Championship
for the Xbox.
Beta 1 of version 2.0 of the Rho-Bot
for Half-Life is now available. "This new version contains many new items,
including Bot Chat based on the ALICE bot.
Other changes include a spectator mode, a new bot format... improvement to the
navigation..., and more realistic aiming and shooting by the bots."
Nihilistic Software's Steve "magicman" Thoms updated
his .plan with word of an opening there for a level designer, saying:
"Nihilistic Software is continuing work on our next project, an
action/adventure next generation console title. We'd like to fill out our level
design team with one more motivated individual. We're a small company that
focuses on one solid title at a time. We believe in hiring creative,
hard-working, dedicated, talented people and letting them do their job. The
position is a full-time on-site spot in the San Francisco Bay Area. We offer
competitive salaries, full benefits, and profit sharing." More details on
the job's requirements and where to send your information are in
the full .plan update.
Today has been declared a national day of remembrance here in the US. A few
different suggestions are rolling around on how to commemorate this today, including wearing red,
white, and blue to driving with your headlights on, and "In a proclamation,
Bush asked Americans and places of worship to mark the day with noon memorial
services, complete with the ringing of bells at that hour, and to hold evening
candlelight remembrance vigils." The most widespread plan I've heard of
seems to be to have a moment of silence tonight at 7:00 PM EDT where folks are
asked to step outside their homes and light candles. There are apparently things
like this happening internationally, as well, for instance Frans tells me that
in his homeland of the Netherlands and the entirety of Europe observed a three minute moment of silence at noon
(Dutch time) today, which was 6:00 AM EDT.
Turns out my talk of my DSL connection being better yesterday was a tad
premature. It seems that the power to my ISP point of presence in Manhattan was
being supplied by an emergency generator that overheated yesterday (I imagine
dust and debris clogged its cooling vents) and it is offline until further
notice. I just wish my modem could stay connected for more than two minutes
straight, but even more so, I wish that this was the biggest problem that anyone
was having with this situation, rather than one of the most trivial.
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