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Sunday, Sep 02, 2001

  

It Came From ECTS Part 3

  • Hitchhiker's Guide
    The first day of GameSpot UK's ECTS coverage is online, and among previously mentioned previews (story and story), they have a brief report on Hitchhiker's Guide to the Galaxy which reveals that this third-person action adventure by H2G2 and PAN Interactive based on the works by the late Douglas Adams is now taking a more action-oriented approach. The first six screenshots from the game accompany the article.
  • Duality
    Also on GameSpot UK is a brief look at Duality, the just-announced action RPG (story) by Spanish developers Trilobyte Graphics, and they have included the first screenshots and concept images to show what it looks like.
  • Intergalactic Bounty Hunter
    Finally on GameSpot UK today is a brief report on Intergalactic Bounty Hunter, checking out this third-person action adventure likewise by PAN Interactive, and sharing nine new screenshots as well.
  • World of Warcraft
    PC.IGN.com is also attending the London trade show, and offers up their own World of Warcraft preview with detailed impressions on what they learned about Blizzard's MMORPG, highlighted with quotes from producer Mark Kern.
  • WarCraft III
    And the final Blizzard link for today goes to... <envelope please> the Warcraft III Update on GameSpot, where they share some concise impressions of the latest build of this 3D role-playing strategy game that is being demoed at the show.
  • Wrap-Ups
    ECTS coverage also rolls on at EuroGamer with a brief diary of the EA Play event they attended, and at Pixel Kill with a detailed account of everything they saw at the first day of the show.

Conflict Zone Preview

There is a hands-on preview of Conflict Zone on The Wargamer, looking ahead to this 3D real-time strategy game by MASA Group that is already out in Europe. The article takes a press build of the game for a tour of duty, and offers a brief overview of its premise, impressions of the gameplay, and a handful of new screenshots.

Sunday Screenshots

  • Imperium Galactica III
    CDV has released a new pair of Imperium Galactica III: Genesis screenshots (the top row), revealing more from the recently announced space strategy game by Philos Laboratories (story).
  • Black Thorn
    Worthplaying has posted five new Rogue Spear: Black Thorn screenshots, offering more scenes in the upcoming expansion pack in Red Storm's tactical shooter series.
  • Worms Blast
    Also on Worthplaying are the first ever screenshots of Worms Blast as well as more concept images, showing off the recently announced 3D annelid-infested strategy game by Team17 (story).
  • Battle Realms
    Freelancer has posted half a dozen new Battle Realms screenshots and more concept art of the 3D real-time strategy game nearing completion at Liquid Entertainment.
  • Darkfall
    There are three new screenshots of Darkfall on To The Game, depicting some new scenes in this 3D online role-playing game by Norwegian developers Raxorwax.
  • Europa Universalis II
    To The Game also offers up a few new Europa Universalis II screenshots along with a handful of previously released images from the historical strategy sequel under construction at Paradox Entertainment.
  • Battlecruiser Millenium
    3000AD has issued a whopping 62 new screenshots of Battlecruiser Millennium, their space and planetary simulation that's still shooting for a Summer release.

Mobile Forces Announced

Mobile Forces Announced on HomeLan has word that Rage Software has announced they are working on an Unreal engine game called Mobile Forces, which they say is "described as a military style shooter with a wide range of vehicles" The update describes some features that will be incorporated, which include a "diverse choice of vehicles either to drive or jump into the back seats and blast away," and "superb vehicle physics, impressively modelled gears, brakes, suspension and more." They also have the first 4 shots of Mobile Forces.

W.A.T.E.R. Says Dive, Dive, Dive!

Robert Holm's W.A.T.E.R. Blood Runs Deep page declares a resumption of their media blackout, saying NO MORE HYPE. NO MORE INFORMATION. THE WAIT NOW BEGINS. 2004. The blackout continues with some information regarding this earlier story: "Clarification: It was prematurely stated that we have begun development of the game W.A.T.E.R.® with Epic Games' next generation Unreal Engine. The engine is our current technology of choice and Arithmetic Studios is set to begin our evaluation period utilizing the tech."

Warcraft III Shots

War3.com has posted a few pieces of concept art and a couple of screenshots and cinematic stills from Warcraft III that were released amid the World of Warcraft hullabaloo today. One of the shots shows off the Goblin Zeppelin which has not been shown in any shots before this. They also point out an additional 10 Warcraft III shots have been released by Blizzard. Finally, they have also posted another local mirror of those hard-to-come-by War III and WoW trailers.

WoW & Warcraft Trailers in DivX

BonusWeb has DivX video versions of the Warcraft III ECTS trailer and the World of Warcraft ECTS trailer that were released earlier today. This makes for a slightly smaller download, as well as providing another much-needed location from which to get the movies. There are also DivX versions of each (apparently a different conversion) on Tiscali Games, here are the World of Warcraft videos, and here's the Warcraft III video.

New Serious Sam Game Announced

An update on the Croteam website (thanks xxzen) announces their plans for a Serious Sam follow-up. Here is the first word on plans for a sequel to their fast and furious shooter that will use an enhanced version of the Serious engine, and will offer an escape from the Egyptian environments of the original:

After small but needed vaccations we are back with our regular Sunday development diary.

We can announce work on new game from Serious Sam universe. Right after finishing work on Serious Sam: The First Encounter, we started work on new game and upgrades to our Serious Engine. What we can promise in new game is: no more Egypt, new monsters, new weapons, cool effects, Serious playability tweaked to fit more players and still attract our established fan base. Along game we are working on upgrading our Engine and Tools with some new features, bug fixes and more elegant solutions for developers and modders.
On Tools note, one of big thing we are working on is Skeletal animation system for models (SKA). While allowing same numbers of monsters on screen without high impact on performance it will allow more versatile and smoother animations (with even higher polygon count) in game. Our model format will be changed (from expirience we got from our users and mod comunity) to more flexibile and easier to create format. When SKA is ready we will post full feature list with examples, help and tutorials.

Stay tuned for next instalement, when we will show more info and some images from new game.

Have a good weekend,

Admir Elezovic

P.S. there wont be Egypt levels in this game.

World of Warcraft Impressions

World Of Warcraft First Impressions on GameSpot UK has their impressions of Blizzards just-announced (story, story) Warcraft-themed MMORPG. One of the things mentioned addresses questions that have been raised by fans already about how the servers will be handled, saying that WoW servers will run parallel to those on Battle.Net, "but using a different type of server administration. It will also have a dedicated support and development team that will monitor, moderate and where desirable, modify the game world - possibly to the extent of updating quests on a regular basis." Here's a bit more on their impressions, as well as Blizzard's Bill Roper's quite accurate comment about a potential release date:

First impressions of the game are good - it remains faithful to the WarCraft ethos, with storybook-style graphics rather than hyper-realistic 3D and the variety of locations in the demo we saw was good with, wheatfields, deserts, forests and a mock Tudor-style village in evidence. However there is a long way to go yet - the game has been in development for a year but no release date has been set yet. Again, words of wisdom from Bill Roper: "We have found with vast experience over the years that if we give you a release date you won't believe us. And you'd probably be right." Honesty is the best policy - remember Diablo II's development delays, not to mention WarCraft III. Nevertheless Blizzard hopes to start beta testing the game sooner rather than later and there will be no shortage of takers, we suspect.

Fatherdale Interview

To The Game's Fatherdale Interview talks with Gleb Vlasenko from Russian Developer Snowball Interactive about Fatherdale, their upcoming RPG. Topics covered along the way are the way the game will be broken down into eight episodes that will each in turn be separated into chapters, the impact of the player's actions on the state of the world around him, how factions influence gameplay, the combat system, historical accuracy, the lack of magic in the game, and more. Thanks [Ki]Seizer^.

New Q3A Coliseum2

The GreenHouseEFX website now has a new version 2.5 of the Coliseum2 modification for Quake III Arena. Word on the new release is that it requires at least Quake III Arena version 1.29h, and as it is based on the new 1.29h source code, it is no longer compatible with Coliseum2 versions 2.3 or older.

New Quake 3 Menu

Game Menu Headquarters has a new version 1.13 of their Quake 3 Menu front-end for Quake III Arena. The new release adds a few new commands, and a new section with "OSP SPECIALS commands."

Cossacks Expansion First Look

There's a Cossacks: The Age of Enlightenment First Look on GameSpot UK, fresh from checking it out on the ECTS floor, albeit briefly, as they say "we barely had time to adjust our epaulettes, let alone conquer Europe." The brief preview mentions the addition of seven "new resource-devouring ships," two new units, two new nations, five new campaigns that will send gamers tromping through Prussia, Austria, Saxony, Algeria and Poland, as well as mentions of new AI options, "beefed-up" multiplayer capabilities, and "immense maps that are up to four times the size of those featured in the original game."

New DOOM QC Movie

In addition to the DOOM game screenshot from the German print magazine GameStar (story), the DOOM Center Downloads section also now has the DOOM QuakeCon 2001 video presentation, compressed down to a 4 MB download after discovering a less compressed 200 MB version on the GameStar cover mount CD. Update: Concerned about the wrath of the powers-that-be over permissions and copyrights and stuff, they have decided to pull the downloads of this movie until they can be sure it's kosher.

World of Warcraft Site & Media

Continuing the big story of the day, the World of Warcraft website is now also live. It contains another link to the press release, the movies section has their local copy of the Cinematic trailer (mentioned below) as well as a gameplay movie (mirrored on FilePlanet), ten new screenshots in their screenshots section, a new desktop image in their wallpapers section, and the World of Warcraft FAQ is now online covering what the game is, the undetermined release date, the also undetermined system requirements, that it will initially only be available for PCs, that it will require a 3D accelerator, that there will indeed be a monthly fee to pay, and the reasons they will be charging that fee.

World of Warcraft Press Release

I wonder just how many stories related to Blizzard's newly-announced MMORPG World of Warcraft we can pile in a row here? An update to the Blizzard Entertainment Website (thanks Russell Bailey) now has a new splash screen saying "Blizzard Entertainment proudly welcomes you to... The World of Warcraft. Within we find they have posted the WoW press release, which says, in part:

During a press conference today at the European Computer Trade Show, Blizzard Entertainment® unveiled World of Warcraft™, a massively multiplayer, online role-playing game set in the rich fiction of Blizzard's Warcraft universe. Featuring bold 3D graphics and deep, immersive gameplay, World of Warcraft will allow thousands of players to adventure together in this epic world and will provide them with a new, in-depth perspective on familiar lands, former battlefields, and heroes from the legendary universe. In addition, World of Warcraft will introduce new, uncharted territories and foes never before seen by followers of the series.

World of Warcraft takes place four years following the aftermath of Warcraft III: Reign of Chaos™, where a great tension has settled over the ravaged world of Azeroth. As the various races begin to rebuild their shattered kingdoms, new threats, both ancient and terrifying, have arisen to plague the world once again. Players must explore the lands of Azeroth, forge fellowships with other players, and build their strength in order to prevail.

"World of Warcraft is our largest undertaking to date," stated Mike Morhaime, Blizzard Entertainment president and co-founder. "We are extremely focused on increasing the scope of the Warcraft universe, giving gamers an incredibly dynamic online gaming experience complete with endless possibilities."

An action-packed combat system delivers fast, furious combat against multiple opponents, while minimizing delays between battles to keep players on the move. A rich, evolving story and questing system will keep players engrossed as the world is regularly updated with new content.

Fully customizable character classes, innovative races, and thousands of weapons allow for a truly diverse gameplay experience that will appeal to both hard-core and novice gamers alike. A simple, intuitive user interface will allow players of various skill levels to easily join the adventure. World of Warcraft also features support for advanced graphics hardware, giving the player superlative graphical enhancements, as well as a sophisticated, massively multiplayer network architecture capable of supporting thousands of players in a world simultaneously.

World of Warcraft Preview

Either they are really fast typists, or they had a little advance notice, but either way, GameSpot's World of Warcraft Preview is already online (thanks Mangar), offering a seven page look ahead at Blizzard's upcoming MMORPG. The preview reveals the project is already over a year old, though no release date is set, and offers thoughts on the game's history, its graphics, and lots about how gameplay will be handled. Here is a bit on what it will be based upon:

World of Warcraft will let you create a persistent character who will live, learn, and fight in the land of Azeroth. You'll have plenty of options even at the outset--namely, Blizzard has already announced three playable races (of an indeterminate total number) that will be featured in the game. These include both male and female versions of the stalwart humans; the fierce orcs; and the massive taurens, a bull-like race that will first be seen in the forthcoming Warcraft III. These characters look extremely impressive already, as does the rest of the game, if only from a visual standpoint, thanks to the game's striking visual design. Read on to learn about how appearances will be important to World of Warcraft.

World of Warcraft Trailer Take 2

Okay, after a false start (the Warcraft III trailer below was first described as a WoW trailer), this page on FilePlanet has the cinematic World of Warcraft cinematic trailer showing off Blizzard's just-announced MMORPG, yours for a 44 MB download (and, of course, registration).

Warcraft III Trailer

This page on FilePlanet has a 70 MB Warcraft III trailer for download as part of Blizzard's ECTS information blizzard.

World of Warcraft Officially Announced

EuroGamer is first out of the box with the promised announcement from Blizzard that's been the focus of so much speculation, confirming it is an MMORPG called World of Warcraft. Their preliminary report is based on the tried and true journalist's trick of peeking through a door. Here's the scoop:

Peeking through the glass door of the conference room (there are two press conferences today and we're booked in for the second one, which is just about to start), it appears that Blizzard has actually announced a new massively multiplayer game called World of Warcraft. Just a few months ago at a press event in London, Blizzard's Bill Roper described massively multiplayer as "the holy grail of game designers", adding that "if Blizzard ever goes into something like that I think it would obviously be a very different idea and model than we've done with anything else".

Meanwhile, WarCraftIII.Net has posted the first 16 WoW screenshots, as well as a dozen pieces of concept art.

New DOOM Game Screenshot

The "Doom 3" Qcon shots on Doom Center offers a scan of one of the four screenshots printed in German gaming magazine GameStar taken from the video presentation id Software made at this year's QuakeCon showing off their upcoming Doom game (which has no official name yet to our knowledge). They say they hope to get the other three shots online soon.

Dark Age of Camelot Preview

GameSpy.com Previews Dark Age of Camelot in an article that's subtitled "We take a closer look at Mythic Entertainment's wonderful MMORPG and tell you why it doesn't suck!" The article indeed goes on to explain why the author (our old pal Prophet) thinks this post-Arthurian online RPG is wonderful (though not quite going into why he thought it might suck in the first place), delving into the various legendry realms the game will offer, the plans for its player versus player combat (which was not implemented when the playing this article is based upon took place), the classes each realm will offer, and gameplay. Included in the discussion of gameplay is a look at combat versus monsters, interaction with NPCs, and an explanation of just how long it takes to walk from one city to another that only makes one hope that something like horses are on the boards, and just haven't been implemented yet.

Yuri's Revenge Release Info?

A report on Red Alert 2 eXtreme says that the upcoming Red Alert 2 expansion pack has unofficially gone gold, and is expected in stores around September 25. They do not cite a source for this information, so we've tried to confirm this with our friends at Gone Gold, the gold standard when it comes to certifying news like this, but haven't been able to track Rich down for an answer. Look for an inevitable follow-up on this story when we can get further confirmation or a denial of its factuality.

Necrocide Delay

A report on The Adrenaline Vault says "NovaLogic today announced that the release of its first-person shooter Necrocide: The Dead Must Die will be pushed to March 2002 due to an extended production schedule." This seems to be almost the same information reported a couple of months ago on Computer and Video Games (story), only that earlier report put the game's ETA as February 2002, so the added delay is only a month. Necrocide was originally planned for a Spring 2001 release.

Tech Bits

It Came From ECTS Part 2

GameSpot at ECTS rolls on with "live" coverage of the European Computer Trade show, which has a couple of console articles up already, and plans of keeping us abreast of all the happenings from the show floor. Also, E3 Command's ECTS coverage is underway.

Duke 3D Mod

The debut release of Duke Nukem Army is now available. This is a modification for Duke Nukem 3D (version 1.3D). The mod offers army style combat, the author citing influences like Saving Private Ryan, Stalingrad, and Rambo.

Game Development and Modification

Office Romance, Middleware, and Our Love Affair With Polygons on GameSpy.Com is an editorial that offers a "chat with Mike King of Criteron Studios" that "details how middleware can cut development time and problems, enabling developers to spend more of their energy on making games fun."

Game Reviews

Cue Cricket noises.

Hardware Review

More crickets!

etc.

  • Bill Brown's homepage has word on the two projects the composer is currently creating music for, which are Gray Matter's Return to Castle Wolfenstein, and Red Storm's Ghost Recon...

Out of the Blue

Here's a little this day in history for those that have been hanging around this scene for a while: it was on this day five years ago that the controversy over the Quakeworld.com domain name first surfaced. A fan site run by Jason Springer called Quakeworld (now a dead-end link) that preceded the program of the same name became quite perturbed at the news that a German site had registered the Quakeworld.com domain. In these headstrong days there turned out to be a lot of well-meaning support for the "cause" of turning this domain over to Jason to honor his first use of the name, but in the long run id Software stepped in and asked for it themselves. The owners said they would comply, but it turned out they never transferred the domain, though they ceased to use it, which seemed to satisfy this issue. I have always found the eventual outcome of this amusing though... when the domain registration lapsed, it was picked up by Critical Mass (GameSpy), and to this very day, typing that URL ends up redirecting you to PlanetQuake.

Also, it was two years ago today that Xbox rumors started surfacing (story), and today is also Tom Hall's 37th birthday.

Link of the Day: The jet powered beer cooler. Thanks Mr. Big and Zdim.



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