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Saturday, Sep 01, 2001

  

Jumpgate Trial Client

GamePen reports that 3DO has released a free trial client of Jumpgate, available for download from Gigex. Jumpgate is the massively multiplayer space combat game by Netdevil, and to participate in the ongoing North American stress test (story) you'll need to sign up for the Jumpgate Universe. There are no details on the trial client other than that it requires a 84.2 MB download.

Medal of Honor Delay Confirmed

While the succinct headline provided an early and inadvertent teaser of the news (see below), GameSpot has now posted its report on the delay of Medal of Honor: Allied Assault. Word is that the game is officially postponed until February 2002, and they have included five new screenshots as a form of consolation. Here is a bit more on Electronic Arts' motivation for the game's delay:

While the extra wait might seem disheartening, fans of the series should take comfort in the fact that the decision to extend Allied Assault's development time by an extra four months was ultimately made for the benefit of the game itself. "Originally, we had planned to ship in November [2001]," explains Electronic Arts' Steve Groll. "But the extra time will allow us to exceed the incredible standard that was set by the Medal of Honor Allied Assault presentation at E3."

Medal of Honor Delayed?

A headline on the GameSpot PC News page states that Medal of Honor: Allied Assault, the first-person shooter being developed at 2015, has been delayed. The actual news story seems to be missing in action, but its synopsis reads: "Electronic Arts announces a four month delay on its World War II-based shooter."

New World Order Interview

New World Order Interview with Termite Games on Ferrago.co.uk is a lengthy conversation on this first-person shooter in the works at the Swedish developers. An unnamed representative is at hand to discuss their history (as they previously worked on Decay under the name Insomnia Software), the single-player side of the game (which was originally announced as a multiplayer-only title), their in-house graphics engine, the game's realistic environments, and lots more. Ten new, low-res screenshots are also available for visual inspection. Here is a bit more on the single-player side:

From what I can extract from the information available on the game to date, it would appear that New World Order focuses on a multiplayer-style of gameplay; however singleplayer ‘missions’ are also mentioned. Please explain the nature of gameplay you are aspiring to, and how the single and multiplayer parts of the game differ.

NWO feature both strong single and multiplayer gameplay. The multiplayer game was focused on first, to make sure that everything worked fine and that the game was really fun and intense to play. The multiplayer gaming-style is a natural foundation for great single-player gameplay. The single-player game is played differently though; it's much more tactical in its style and the player get to experience the story of the conflict between The Global Assault team and The Syndicate. We have some very strong elements in the single-player game, but I can't talk about them just yet. We're creating gameplay that is more intense, more emotional than what you've seen so far; putting the player in situations that can actually invoke fear or even panic. We want to take it to the next level!

Morning Screenshots

  • Project Nomads
    CDV has released a dozen new Project Nomads screenshots, offering new scenes in this high-flying 3D action role-playing hybrid in the works at Radon Labs.
  • Commandos 2
    There are five new Commandos 2: Men of Courage screenshots on GameSpot, showing off the squad-based tactical combat game nearing completion at Pyro Studios.
  • Galactic Battlegrounds
    The official Star Wars: Galactic Battlegrounds site has been updated with a single new screenshot of the isometric RTS under construction at LucasArts using the Age of Empires engine by Ensemble Studios.

World War II Online Update

There is an update on the official World War II Online site that has some details on the forthcoming version 1.2.5 patch for Cornered Rat's massively multiplayer air, ground and sea combat game. Most of the changes pertain to gameplay enhancements, including a new tracer technique, gun sight improvements, anti-aircraft AI, possibly a new scenario server, and more.

Arcanum Patch

Hot on the heels of the initial patch (story), Troika Games has released another Arcanum: Of Steamworks and Magick Obscura patch to address a small mishap. This brings their isometric RPG to version 1.0.7.0 and you can get a patch to update the original v1.0.6.4 or the previous v1.0.6.9 from FilePlanet (registration required). Update: Both files are also available at Terra Arcanum.

Aliens Vs. Predator 2 Interview

Action Vault has conducted a new interview on Aliens Vs. Predator 2, the three-class first-person shooter sequel being hatched at Monolith. Lead designer William Westwater is cross-examined about the game's setting in the two popular sci-fi franchises, the particular attributes of the three species, the single-player missions and multi-player game modes, what makes the game stand out from other first-person shooters, and more. Here is an excerpt:

Action Vault: Which aspects of development would you consider the most challenging up to this point?

William Westwater: The whole project has been extremely challenging. The Aliens can walk on the walls. We have three species to balance, and each has at least two vision modes - the Predator has four. Because we're using lightmaps instead of Gouraud shading, like the original game, implementing these vision modes required a lot of experimentation. On top of all this, we've included over two dozen weapons. From an engineering standpoint, we had to code three games and squeeze them into one box. From a level design standpoint, we had to design three styles of play, three sets of AI, three intertwined stories, three interfaces … you get the idea.

Action Vault: What's the current status of the project, and what remains to be done?

William Westwater: We're optimizing and polishing the game. The last couple of months are always the most crucial to a project like this. It's usually when a game goes from good to great.

Multiplayer BattleTech: 3025 Diary

The first Multiplayer BattleTech: 3025 Developer Diary is online at MechWarrior Center this morning, discussing progress on the massively multiplayer mech action/strategy game currently in closed beta testing at EA.com. Senior producers Dave Marsh and Tony Van discuss the game's history (its development was started at Kesmai), the ongoing beta test, the gameplay balancing they're performing as a result of that, enhancements of the user interface, and the proverbial more.

World of Warcraft Confirmed?

It seems Blizzard Entertainment had a glitch where a miss-timed version of their Blizzard Insider newsletter went live for a bit last night, and has apparently spilled the beans about Blizzard's next game, which looks like it is indeed World of Warcraft (story), spoiling their plan to unveil their surprise tomorrow at ECTS (story). Here's a link to a copy someone saved of the Blizzard Entertainment Blizzard Insider (thanks Tim Hoffman) that says:

During a press conference today at the European Computer Trade Show, Blizzard Entertainment unveiled World of Warcraft, a massively multiplayer, online role-playing game set in the rich fiction of Blizzard's Warcraft universe. Featuring bold 3D graphics and deep, immersive gameplay, World of Warcraft will allow thousands of players to adventure together in this epic setting and will provide them with a new, in-depth perspective on familiar lands, former battlefields, and heroes from the legendary universe. In addition, World of Warcraft will introduce new, uncharted territories and foes never before seen by followers of the series.

Also, steadfastly continuing to tease, the Blizzard Entertainment website has been updated with a third teaser image saying: "Ancient worlds and timeless dangers are rediscovered..." (thanks Russell Bailey).

(This story was originally posted earlier this morning, but was moved here after the next update so it no longer sat below Out of the Blue).

Neocron Chat Log

There's an edited chat log on Neocron Online with a recap of the sessions last night/this morning's chat session with the game's developers. Included with the log "are 10 new screenshots from the Neocron Beta. The shots are from a previous build with a different HUD... Included in the shots are the buildings of 3 of the 14 factions vying for power in the game-world."

More Half-Life & Counter-Strike Impressions

There's a Half-Life 1.1.0.8 Test Drive on PC.IGN.Com saying "The upcoming update adds two cool new features for even more multiplayer goodness," offering another set of impressions of the new features in the upcoming Half-Life and Counter-Strike patches.

It Came from ECTS Part 1

The ECTS coverage on Eurogamer is already underway, describing the reduced scale of the show in spite of it being much spiffier at its new location, and offering detailed impressions of what they've seen so far, including thoughts about the European GDC that is preceding the show. Also, the GameSpot at ECTS page has a couple of scant updates, basically the Ubi Soft line-up on the PC side, with some console game previews, as well.

Tech Bits

AvP 2 Demo Cheat Enabler

This post on PlanetAvP features downloads of a new utility called The AvP II Cheat Enabler that will open access in the Aliens versus Predator 2 Demo to "the entire Colonial Marine weapons and equipment arsenal... including the Flamethrower and the Railgun sniper rifle." They do point out that some of these are unfinished, since they were not intended for use, but all are functional. Also, a story from yesterday called Playing the Alien in the AvP II Demo on PlanetAvP says that someone has managed to hack a way to play as the alien as well as the marine in the demo, but offers no way to do so yourself.

Terra Arcanum Save Game Editor

In addition to the new patch (mentioned above) the Terra Arcanum Downloads page also has a save game editor for all you cheating types, that will allow you "to mess with your character's stats, skills, etc. It also allows you to edit a number of followers."

Consolation

There's an Unreal Championship Trailer on FilePlanet with a 9.8 MB movie with 40 seconds of gameplay and a bunch of UC screenshots on Voodoo Extreme showing off the upcoming Xbox Unreal game. There are some new screenshots and other updates on the New Legends for the Microsoft XBOX website (thanks GameSpot). Also, there's some new media on the Baldur's Gate Dark Alliance website. There's a Soul Reaver 2 preview on ps2.ign.com with "Tons of new media" for Soul Reaver 2, which includes 25 new screens and "one incredible movie," a QuickTime version of a Gigex movie that's been released for which we can't seem to locate an uncorrupted version. Finally, Sierra to Publish New SWAT Games Using Argonaut's Action Shooter Title, Kleaners, saying Sierra has "announced an agreement with UK-based Argonaut Software Ltd. to develop upcoming console games for Sierra. This relationship will allow Sierra to publish entirely new products based on their award-winning SWAT(tm) series, using Argonaut's action shooter game, internally known as Kleaners."

Competitions

CPL Berlin 2001's Live Video Feed is online. "The stream is planned to continue throughout the weekend or until completely overloaded."

Game Guidance

The Library on Terra Arcanum has all manner of info and tips for Arcanum: of Steamworks and Magick Obscura, neatly separated into spoiler and non-spoiler sections. Also, the Dark Age of Camelot FAQ on the newly-redesigned Dark Age of Camelot website has been updated with system specifications and more pre-order links. Finally, a small update to the Star Wars Galaxies FAQ has news on an apprentice system.

Game Development and Modification

Prefab Central has relaunched with "a collection of prefabs (prebuilt level parts) that will work in any Unreal engine game from Deus Ex to RUNE. Also, Dr. Emmett Brown rejoice, as lesson four of the NeverWinter Haven Neverwinter Nights Modeling Course is online for this upcoming game (to use this now you'll have to buy this item from eBay-thanks RC).

The Mod Squads

Jolt.co.uk's Reaction Quake 3 interview talks with the Reaction Quake 3 team, currently toiling away on a Quake III Arena mod in the vein of the very-popular Action Quake 2 and Action Half-Life.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I had a wacky very late night last night helping migrate data from an old hard disk to a new one for a friend's new PC. It actually went quite smoothly, but these things always take longer than expected, and this case was no exception.

I want to thank Matthew Greenhalgh, who inspired himself to spend a recent lunch hour creating an updated version of the tiny IE favorites icon for the site (that shows up on favorites lists and next to the URL in Explorer). Of course these images seem to be the most persistently cached items you can find on any website, so it may be weeks before it shows up for any of us, but I feel better knowing it's up there... thanks again Mathew.

Link of the Day: TechnoSphere 4.01. Thanks Zdim. A"3D model world inhabited by artificial lifeforms created by WWW users."
Bonus Link: Violence Proven As #1 Cause of Video Games. Thanks Chris Johnson.
Story of the Day: Fuel station 'may turn to topless tank fillers'. Thanks Frottage. "Just top me off please."
Bonus Story: Man receives polka punishment. Thanks Ant. Hangin's to good for 'em!
Auction of the Day: Gearworks 50lb Butter PDA Sculpture (eBay). Thanks etumor.



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