As commander, you control your troop's movement and rules of engagement either from a command map or by hotkeys: Simply select a squad and press a key to have that team hold its position, advance cautiously, or advance at all costs. Used in combination with the rules-of-engagement commands--recon (don't fire), standard (return fire and take advantage of target opportunities), and suppression (fire at any area where enemies are suspected to be)--you can perform some nice tactical maneuvers. About the only thing you can't do is determine what position the soldiers will take as they move. Troops can stand, crouch, or go prone, but unless you're controlling the team members, you won't be able to have them crawl as they advance: The AI will make that determination. Setting waypoints is an extremely simple point-and-click affair on the command map, and when the soldiers arrive at their destination, you can assign a firing arc, perfect for suppressing enemy fire from a particular direction as another squad advances.
Without trying to throw a slam at our PR people or anything, I'll merely say that Mr. Frary should have consulted us before making his statement.
The ASMD/Flak issues were in discussion between Legend, Epic, and Infogrames well before the topic was even brought up here on these forums. I'm not saying that we're ignoring the fanbase here or anything (we're certainly not), but by the same token, we've been considering these issues for some time now.
That said, the ASMD and Flak cannon *MAY* make it into U2, and the current trend in our discussions (which may have led Mr. Frary to jump to a conclusion here) is that they will... but this is not carved in stone.
The point of debate is the fact that even before the idea of reviving these two weapons came up, we've had new weapons of our own all along which perform similar functions. Not necessarily *identical* functions (some changes are aesthetic, others are gameplay related both in terms of originality and technical issues like network efficiency), but definitely similar.
David Walsh, president of National Institute on Media and the Family, a nonpartisan organization that looks at the impact of entertainment on children, contends that underage mod makers are the moral equivalent of teenage pornographers. He thinks the game industry should apply the same rating system used on games to the mods themselves and restrict kids' access to Web sites where mods are posted.
The issue is starting to catch the attention of Congress. "This is a whole new problem," says Dan Gerstein, communications director for Sen. Joseph Lieberman, Democrat of Connecticut. Lieberman is the author of a bill that would authorize the Federal Trade Commission to penalize companies that intentionally market adult-rated entertainment directly to children. But the legislation is finely tailored to address deceptive marketing rather than prohibit kids from making mods for mature-rated games, Gerstein says.
Game companies say they are essentially powerless to regulate mods since they're usually written by people in their homes and posted on Web sites. (The companies' games, on the other hand, usually can't be downloaded from the Web but instead must be purchased from retailers.) Mark Rein, vice president of Epic Games Inc., the Raleigh, N.C., developer of Unreal Tournament, says people are getting upset about mods when the problem is that parents let their kids have the games. "If you don't have the game, the mod is worthless to you," he says.
Tuesday, August 28th, 2001 - Soldier of Fortune Platinum should be making its way to retail outlets today. As with Gold, we're releasing everything that's a part of Platinum free to those who bought a previous version of Soldier of Fortune. The first part of that can be found here:
- Soldier of Fortune Platinum Map Pack (3.5MB)
- Official Soldier of Fortune 1.07 Patch (2MB)
The map pack contains five MP maps...four by Kevin Pochron, now of Raven and one map that I did back when I was a designer for Soldier. Kevin touched it up for me and added all of the startspots and weapons, etc. So, for all intents and purposes, you can heap your praise on Kevin for the new maps. ;) There are instructions for installing the map pack in the readme.
The 1.07 patch is essentially the same as Rick's 1.07f beta patch, minus all documentation references to the word "beta." If you have the beta patch, there's no need to update to this one as functionally they are identical. If you have 1.06 or earlier, the upgrade is recommended. As I noted in a prior .plan udate, the 1.06 Gold Patch is needed before applying this one. Confusing, I know...
Feel free to download and mirror the patch and map pack freely. If you have the earlier 1.07 patch, which was flawed or the 1.07f beta patch on your servers, please take them down and replace them with this official version.
I'll keep you posted on the Soldier 2 trailer and the strategy guide and let you know when they will be available.
As in the original Independence War, this sequel continues to focus on the logistics and physics of a space simulator while incorporating an action/adventure element with a rich, emotion-evoking storyline and dynamic characters. New to the series is a revolutionary graphics engine, allowing for such effects as rust, decay and wear on ships and stunning fire and flare effects. All ships in the game are modeled using the same textures and details as the ships in the computer-generated movies.
Other features made possible by the new technology include superior non-linear gameplay spanning 16 star systems and the ability to interact with dynamically created space traffic over hundreds of different locales. An innovative user-friendly interface allows 90% of the game's functions to be accessed by joystick.
Independence War 2 allows players to command four playable ships with over 100 weapons and upgrades that can be used in near-infinite combinations. With Internet and LAN multiplayer support for up to eight people, gamers can play DeathMatch, Capture the Flag, Bomb Tag or design their own scenarios. Watch the space opera unfold!
Obviously not content with this spoiling move, our sources are now reporting that Interplay has filed to say that its shareholders want the company wound up! This could mean that when Titus gets hold of the reins in September the company will already be in Chapter 11 receivership. Somebody at Interplay obviously doesn't like the fox...
Link of the Day: The Condit
Interview. Flash required. Thanks miagate. Contains adult language, and
out and out slander.
Story of the Day: Clever
Dicks Try to End a Spot of Embarrassment (Fox). Thanks theAntiELVIS.
Wild Science: Scientists Track Down Human Longevity Genes
(Reuters). Thanks [MP] Wolverine [MP].