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Archived News:
- Age of Mythology
Ensemble Studios sent word that another new Age of Mythology screenshot is online at the official site for their 3D RTS game in development.
- Might and Magic IX
The first two Might and Magic IX screenshots are up at GameSpot, showing off the latest installment in the long-running first-person RPG series by 3DO.
- Empire Earth
XGR has captured over two dozen new Empire Earth screenshots from their beta copy of Stainless Steel Studios' 3D real-time strategy game and are giving away another copy to those who sign up for their email newsletter.
- Patrician II
Back on GameSpot there are also 18 new screenshots of Patrician II, illustrating this isometric trading strategy game by Ascaron Software.
The DooM Legacy Home Site offers a new version 1.32 beta 3 of this port of the public DOOM source code. This release includes a new "engine for Transform & Lighting," translucent 3D water and floors, improved Heretic support, an updated launcher, and other enhancements. The DOS and Win32 versions are available now, while the Linux, MacOS and OS/2 releases are expected soon.
GameSpot previews Tom Clancy's Ghost Recon with an updated look at this tactical shooter in the works at Red Storm Entertainment. The article is based on a visit to the their offices and shares new details on recent development advances, plenty of hands-on impressions from the gameplay, an overview of the multiplayer features, and eight new screenshots. Here is an excerpt on the tactical aspects of the game:
As commander, you control your troop's movement and rules of engagement either from a command map or by hotkeys: Simply select a squad and press a key to have that team hold its position, advance cautiously, or advance at all costs. Used in combination with the rules-of-engagement commands--recon (don't fire), standard (return fire and take advantage of target opportunities), and suppression (fire at any area where enemies are suspected to be)--you can perform some nice tactical maneuvers. About the only thing you can't do is determine what position the soldiers will take as they move. Troops can stand, crouch, or go prone, but unless you're controlling the team members, you won't be able to have them crawl as they advance: The AI will make that determination. Setting waypoints is an extremely simple point-and-click affair on the command map, and when the soldiers arrive at their destination, you can assign a firing arc, perfect for suppressing enemy fire from a particular direction as another squad advances.
After a lengthy development cycle, the new version 2.86 of the Infiltration
modification for Unreal Tournament is finally available. The Online Manual
has word on how to properly install, set up, and play this mod that offers
combat featuring real-world weaponry, and word on the new release is that "Both
online and offline play is much more solid than all previous releases of
Infiltration!" Also included with the new release is Map Pack 3, which
features six new maps and three revised older ones, but to use the pack, you must
have previously installed both of the prior map packs.
More ships ahoy, as Codemasters
Ships Cold War Action Game Operation Flashpoint is their press release
announcing that, as promised ( story), the North American version
of Operation Flashpoint, their cold war first-person shooter that's already
available in Europe, is shipping to stores even as you read these words. As is
noted in the release, "This North American version is armed with
full-functioning multiplayer capabilities, including dedicated server
functionality and enhanced network code that were not included in the earlier
European release. The game also includes additional weapons, vehicles and
missions as well as graphical enhancements."
We have another updated release date to report, as The Eidos
Interactive.com Project Eden page has an updated release date of September
24, 2001, another title just barely missing its original intended target of
Summer 2001. In addition to the new date, the page now carries minimum system
specifications for the game.
Well it seems the update about the ASMD & Flak Cannon making their ways into
Unreal II ( story) was not the final word on the subject, as a
post on our forums (thanks ViX) points the way to a post on the Infogrames
Forums by Legend Entertainment's Chris Hargrove that says while "as of
now, these two weapons will *likely* end up going in, in one form or another
(possibly only for multiplayer or something and not for single player, who
knows)... but the fact is the verdict's still out." Here's a bit more from
Chris' post: Without trying to throw a slam at our PR people or anything,
I'll merely say that Mr. Frary should have consulted us before making his
statement.
The ASMD/Flak issues were in discussion between Legend, Epic, and Infogrames
well before the topic was even brought up here on these forums. I'm not saying
that we're ignoring the fanbase here or anything (we're certainly not), but by
the same token, we've been considering these issues for some time now.
That said, the ASMD and Flak cannon *MAY* make it into U2, and the current trend
in our discussions (which may have led Mr. Frary to jump to a conclusion here)
is that they will... but this is not carved in stone.
The point of debate is the fact that even before the idea of reviving these two
weapons came up, we've had new weapons of our own all along which perform
similar functions. Not necessarily *identical* functions (some changes are
aesthetic, others are gameplay related both in terms of originality and
technical issues like network efficiency), but definitely similar.
Doubletime
with the designers of Starships Unlimited and Master of Orion III on Quarter to Three
is an unusual double interview that somewhat simultaneously converses with Alan
Emrich, former Computer Gaming World editor and designer on Master of
Orion III, the upcoming 4X sequel, and Andrew Ewanchyna, developer of Starships
Unlimited, a game only available online that they call "perhaps the best
sci-fi strategy game since SimTex's Master of Orion titles." The Q&A
poses the same questions of both developers and posts both their answers on an
offbeat side-by-side format. Topics covered include the science fiction
influences behind their respective games, a bit about the development process, whether
graphics are important in a 4X game, how to avoid micromanagement in the genre,
and more. Thanks Zdim.
The second Parkan: Iron Strategy interview of the day is online at GamesBrazil.com.br, this time quizzing Nikita PR manager Pavel Yupatov about their imminent 3D action strategy game. Although it connects Brasil with Russia, the interview itself is in English, and Pavel talks about the game's reception in Russia where it was released early this year, the hurdles taken during its four year development, the upcoming US and European release through publisher Monte Cristo, the problems caused by software piracy in Russia, and a few other topics. Eight new screenshots illustrate the proceedings.
The Atriarch Beta Test Headquarters has opened its doors for the public, and now allows signing up for the upcoming beta test of this massively multiplayer online role-playing game by World Fusion, set in the "alien and organic world of Atriana." More information can be found in the Beta Test FAQ which also outlines the four stages of the test. Thanks RPGDot for the tip.
Sierra's Throne of Darkness
page has an updated release date for Throne of Darkness, which had been
originally planned for a Summer 2001 release. The update shows they are just
barely missing that projected date, as they now list September 25th, 2001, as a
release date.
Those who take issue with violence in gaming and its impact on young people have
found a new issue to take up, as Game critics slam violent 'mods'
on ZDNet (originally published in the Wall
Street Journal Online) looks at the fact that some of those making game
modifications are minors, who are not only exposed to violent imagery, but are
involved in creating it (thanks Mirsky). Here is a bit from the article that
offers quotes from both sides of the issue: David Walsh, president of
National Institute on Media and the Family, a nonpartisan organization that
looks at the impact of entertainment on children, contends that underage mod
makers are the moral equivalent of teenage pornographers. He thinks the game
industry should apply the same rating system used on games to the mods
themselves and restrict kids' access to Web sites where mods are posted.
The issue is starting to catch the attention of Congress. "This is a whole
new problem," says Dan Gerstein, communications director for Sen. Joseph
Lieberman, Democrat of Connecticut. Lieberman is the author of a bill that would
authorize the Federal Trade Commission to penalize companies that intentionally
market adult-rated entertainment directly to children. But the legislation is
finely tailored to address deceptive marketing rather than prohibit kids from
making mods for mature-rated games, Gerstein says.
Game companies say they are essentially powerless to regulate mods since they're
usually written by people in their homes and posted on Web sites. (The
companies' games, on the other hand, usually can't be downloaded from the Web
but instead must be purchased from retailers.) Mark Rein, vice president of Epic
Games Inc., the Raleigh, N.C., developer of Unreal Tournament, says people are
getting upset about mods when the problem is that parents let their kids have
the games. "If you don't have the game, the mod is worthless to you,"
he says.
Unreality's
Mike Verdu Interview last week ( story), raised a bit of hue
and cry over the news that Legend Entertainment was omitting the ASMD shock
rifle and the Flak Cannon from Unreal II. This did not go unnoticed, as a
new post on Unreality has word from Matt Frary at Infogrames that due to
this popular demand, both weapons are now planned for inclusion in the upcoming
Unreal sequel, which will bring the total number of weapons in U2 to 17.
If you're participating in the Empire Earth beta test, chances are you already know this, as Sierra Studios has released a first patch for the recently commenced beta program, available for download from their ftp server. This 7.8 MB download brings the beta to version 0.0.1.1 and adds a series of multiplayer improvements, addresses some graphics issues, tweaks the AI and user interface, and brings some gameplay and balance changes, all of which are listed in detail in the included README file.
There's an interview
with Christofer Sundberg on FREELANCER discussing Mutant Chronicles Warzone,
a single-player game that's emerged as a separate project from Warzone Online,
Paradox Entertainment's upcoming multiplayer strategy game based on the Warzone
tabletop miniatures and the Mutant Chronicles universe. The conversation covers
what differentiates the two games, the reasoning behind production on a second
project based on the same property as the first, what sort of resource
management will be included, how economics will be handled, as well as questions
about units, missions, and various other aspects of gameplay. According to the
interview's final answer, they expect to release the game in the Spring of next
year.
Mystics Network
interviews Piotr Krzywonosiuk of Polish developer Tannhauser Gate to catch
up on progress on Mimesis Online, their upcoming online RPG formerly known as
Exodus Online. The interview, which inspires some detailed answers, inquires
about what can be revealed of the game's storyline, character attributes,
skills, training, the role of NPCs, and more. Thanks RPGvault.
There's a
Real War Preview on FREELANCER with a look at this upcoming realism-based
RTS in the works at Rival Interactive based on hands-on play with a beta build.
While saying that they need to wait for a final version of the game to make a
judgment, this preview reads remarkably like a review (and a mostly negative one
at that), as they offer a rating of 2.35 out of 10, with the only portion of the
game receiving complements being the mission briefings. There is also a
preview of Real War on Gone Blind Gaming offering a more traditional preview
of the game saying it "will be a refreshing new addition to a genre that is
already rich in quality."
Funcom sends along this
press release that "introduces" Midgard, though in actuality, the
game's existence became evident several months ago ( story), and
has been the subject of a few interviews, as well as a showing at E3 since then.
What is new is that the official
website for this upcoming MMORPG set in the myths of the ancient Norse is
now online. Far from being a placeholder waiting for content, the site offers
loads of background on the game's story, along with concept art, wallpapers, and
even a couple of music files for download. Word is to expect even more to be
added to the site in the future, though as for when to expect the game,
according to the PR, "a release date has yet to be decided upon."
StrategyPlanet Interviews Oleg Kostin talking with the Nikita vice president and head of development about Parkan: Iron Strategy, their futuristic 3D action strategy game that will be released later this Fall. Oleg discusses the game's premise and gameplay, some of its features, their in-house engine, multiplayer, plans for mod support, and a couple of other topics.
Kenn
Hoekstra updated his .plan with word that Soldier of Fortune Platinum has
shipped to stores, and as promised, they are releasing the added Platinum
content to owners of SoF and SoF Gold for free, the first portions of which are
already available. Here's the portion of the plan update related to the new
releases: Tuesday, August 28th, 2001 - Soldier of Fortune Platinum should
be making its way to retail outlets today. As with Gold, we're releasing
everything that's a part of Platinum free to those who bought a previous version
of Soldier of Fortune. The first part of that can be found here:
- Soldier of Fortune
Platinum Map Pack (3.5MB)
- Official Soldier of
Fortune 1.07 Patch (2MB)
The map pack contains five MP maps...four by Kevin Pochron, now of Raven and one
map that I did back when I was a designer for Soldier. Kevin touched it up for
me and added all of the startspots and weapons, etc. So, for all intents and
purposes, you can heap your praise on Kevin for the new maps. ;) There are
instructions for installing the map pack in the readme.
The 1.07 patch is essentially the same as Rick's 1.07f beta patch, minus all
documentation references to the word "beta." If you have the beta
patch, there's no need to update to this one as functionally they are identical.
If you have 1.06 or earlier, the upgrade is recommended. As I noted in a prior
.plan udate, the 1.06 Gold Patch is needed before applying this one. Confusing,
I know...
Feel free to download and mirror the patch and map pack freely. If you have the
earlier 1.07 patch, which was flawed or the 1.07f beta patch on your servers,
please take them down and replace them with this official version.
I'll keep you posted on the Soldier 2 trailer and the strategy guide and let you
know when they will be available.
A playable demo for the Mac edition of American McGee's Alice is now available for download from MacGameFiles, offering Mac gamers a taste from this third-person action adventure based on the Lewis Carroll novels. The demo weighs in at 81.5 MB and requires MacOS 8.6 or later (including OSX).
Infogrames sends along this
press release with word that Independence War 2: Edge of Chaos is now
shipping to retail outlets throughout the US. Here's a bit of their description
of the sequel to Independence War, which has been available in Europe for a
couple of months now ( story): As in the original
Independence War, this sequel continues to focus on the logistics and physics of
a space simulator while incorporating an action/adventure element with a rich,
emotion-evoking storyline and dynamic characters. New to the series is a
revolutionary graphics engine, allowing for such effects as rust, decay and wear
on ships and stunning fire and flare effects. All ships in the game are modeled
using the same textures and details as the ships in the computer-generated
movies.
Other features made possible by the new technology include superior non-linear
gameplay spanning 16 star systems and the ability to interact with dynamically
created space traffic over hundreds of different locales. An innovative
user-friendly interface allows 90% of the game's functions to be accessed by
joystick.
Independence War 2 allows players to command four playable ships with over 100
weapons and upgrades that can be used in near-infinite combinations. With
Internet and LAN multiplayer support for up to eight people, gamers can play
DeathMatch, Capture the Flag, Bomb Tag or design their own scenarios. Watch the
space opera unfold!
Swedish developer Prelusion
Games (Gilbert Goodmate) sends word of the opening of the websites dedicated
to each of the just-announced ( story) games they currently
have in the works. The No Man's Land The Western Front 1916
website has new screenshots and details about this fast-paced RTS game that
will put you in the heart of the ugly trench warfare that took place on the
Western Front during World War I. Word is: "The game makes use of the newly
in-house-developed 3D engine, MGE, featuring many gorgeous effects like alpha
blending/effects, static/dynamic coloured light and shadows using 16/32-bit
colours in any resolution." Also, the official Hauntings
website is online, dedicated to this also upcoming adventure/strategy game
where you play a ghost who haunts people away from their homes and other places
( "I've seen the Exorcist about 167 times, and it keeps getting funnier
every single time I see it!").
A report on GameSpot Espaņa
has a few more details on Duality, a just announced ( story) game
from Korean publisher Phantagram that will be shown at this year's ECTS. Of
course the site is in Espaņol, so a little Babel Fish
action is required for us gringos, which allows us to learn that the developer
of this game is a newly formed Spanish company called Trilobite, the article
going on to quote Trilobite's Iņigo Hernaez in describing Duality as a
cyberpunk adventure/RPG that is based on a conflict between hackers and
mercenaries. Accompanying the story is the first bit of concept art from the
game.
Those interested in beta testing DuelField
still have a couple more days to sign up, as they tell us they will cut off
applications on August 31, so if you want to sign-up to be a tester, fill out their
application form. Also, there's a
Phase II Beta Status Report on the Project Entropia website with word that
the testing that was to begin this week ( story) has been pushed
off until next week, as they are still waiting on the CDs. One of the beta
testers, Igal Alkon, informs us that a note about this has been sent from
MindArk to all who are part of the program.
- Chaser
German site PCPointer.de has posted three new, high-res Chaser screenshots, offering new scenes in the futuristic first-person shooter being developed at Slovakian company Cauldron.
- Red Faction
There is a Red Faction Gallery on Action Vault that sports two dozen new screenshots captured from a beta build of Volition's imminent first-person shooter.
- Archangel
German site GameCaptain has posted the first two screenshots of Archangel, a third-person action RPG by Metropolis Software and Fishtank that was announced earlier this year (story).
- Europa Universalis II
Another pair of Europa Universalis II screenshots is available for this historic strategy sequel under construction at Paradox Entertainment (thanks Gryphon).
- World War II: Panzer Claws
Back to Germany, as Initial Images and Zuxxez have released four new screenshots of World War II: Panzer Claws, their upcoming tactical 3D RTS (thanks Gamesticker for the tip).
- Mystery of the Druids
Seven new Mystery of the Druids screenshots are online at GameSpyDaily, illustrating this 3D point-n-click adventure by House of Tales and CDV.
- IL-2 Sturmovik
A new preview of IL-2 Sturmovik with a handful of new screenshots of this WWII flight sim by 1C Maddox Games is up at PC Zone UK.
A new version 1.3.5 of The All-Seeing Eye
shareware server browser is now available. Included in the new version is shell
integration, Roger Wilco integration, the ability to import GameSpy server lists,
improved fixed dead server handling, new favorites options, and more.
Gamers Pulse Interviews
Mirek Dymek the project leader on World War III: Black Gold the upcoming RTS
game being developed by Reality Pump Studios set in a war most of us hope will
remain fictional. The reasoning behind the games present-day setting, the
realism for which they are striving, the units that the game will include, and
planned multiplayer capabilities are all among the subjects covered in the
Q&A.
Also on Gamer's Pulse is an
interview with Achim Heidelauf, director of development for ZUXXEZ
Entertainment, talking about Heli Heroes, a just-announced action game that
will use the same enhanced version of the Earth 2150 engine used in the World
War III game mentioned in the story just above this one. Topics include the
story, plans for an Internet-based ladder, plans to port the game to the Xbox,
weapons, missions, and more.
GameSpot has posted a mind-boggling 19 new movies of Commandos 2: Men of Courage, showing off the squad-based tactical combat game that is nearing completion at Pyro Studios. The movies take around 8-14 MB to download in MPEG format, are also available in streaming RealPlayer and Windows Media Player formats, and offer plenty of gameplay footage from a variety of areas in the game as each of the clips runs for around one minute. Update: If nineteen movies seemed a bit over the top, it apparently seemed that way to GameSpot in retrospect as well, since the movies have now been withdrawn from their Commandos 2 movies page.
MGON
interviews American McGee talking with the game designer about a variety of
topics, including his foray into the world of filmmaking (of which he says:
"We'll all just have to wait and see with this one though, Im not going
to let the siren call of Hollywood distract me from what I know and love so
well, video games."), his current professional goals, what he's learned
from his stints at id Software and Electronic Arts, a bit about his new company,
Carbon Entertainment, Carbon's relationship with Collision Entertainment, still
more questions about film development, and the inevitable more.
More news on the fate of Interplay to follow-up on yesterday's reports that
Titus would end up in control of the troubled game publisher ( story)
as a result of a deal they signed with Vivendi Universal ( story).
According to a report on MCV: "The
veteran US publisher has appointed Vivendi Universal Interactive Publishing as
its distributor in North America, although it appears that at present Titus will
continue to handle the firm's line-up in Europe." The report goes on with a
quote from Titus: "Titus' joint founder Eric Caen has confirmed to MCV that
Interplay will retain its development and publishing autonomy within the group."
Meanwhile EuroGamer
reports that CBS and Reuters incorrectly stated the deal mentioned yesterday was
between Titus and Vivendi, when it was actually between Vivendi and Interplay
(the business world can be so exciting), which means Titus will have a contract
to honor, even if it manages to take control of Interplay's board next month
(which is pretty much a given, as they are now the majority shareholder in the
company). The EuroGamer story goes on with some apparently informed speculation
that there is another possible twist in this case that could till give Interplay
a spiteful last laugh: Obviously not content with this spoiling move, our
sources are now reporting that Interplay has filed to say that its shareholders
want the company wound up! This could mean that when Titus gets hold of the
reins in September the company will already be in Chapter 11 receivership.
Somebody at Interplay obviously doesn't like the fox...
HomeLan's One Must Fall Battlegrounds Interview
talks with Saul Bottcher, Diversions Entertainment's sound and music designer on
the project, who puts on his other hat as the game's PR representative to
discuss its progress. Some of the topics addressed in the Q&A are how they
plan to make their fighting game a success where others have failed on the PC,
the difficulties of creating a game engine "from scratch," a bit about
the storyline, the types of robots and arenas that will be included, and more.
A new article called Starship
Captains on the Earth and Beyond website (thanks Earth N Beyond)
makes examples of three adventurers from history, offering the sagas of Sir
Francis Drake, Baron von Richthofen (the Red Baron), and Amelia Earhart as
examples of the type of stories you will be able to write for yourself in Earth
and Beyond, offering examples of races in their upcoming MMORPG that are suited
to each of the three.
Gone Gold has an
eyewitness account of seeing Age of Empires II Gold Edition
( story) in CompUSA, so its available now, in the US, at least.
The NetDevil website has word
that Jumpgate is about ready to go gold, and has pre-order details. In other
pre-order news, AvPNews sends word that Aliens
versus Predator 2 pre-orders are now being accepted by EBgames.com. Also, Loki
Games sends word that Kohan: Immortal Sovereigns for Linux is now available,
while it looks Like Linux RUNE is likewise available. Finally, in a
not-so-subtle reference to some recent MMORPG launch debacles, the folks at
Nexon USA send along word that yesterday's launch of Shattered Galaxy
was a success, claiming that "gamers have been treated to a patch-free
online game play experience with zero server crashes. Never before has a
massively multiplayer online game (MMOG) launched so smoothly -- with complete
playability."
Dimensions of Arcanum has posted
a self-extracting executable that will create an index and table of contents
for the Arcanum: of Steamworks and Magick Obscura manual that can be printed out
and added to your documentation.
There are Exclusive Screens and Impressions of Grand Theft Auto III
on PS2.IGN.Com with a look at the upcoming PS2 car stealing game that will
eventually be headed to the PC as well. Also, more from SpaceWorld (not to be
confused with SpiceWorld),
where GameSpy.com's
SpaceWorld 2001 wrap-up is online, as is GamePen's
SpaceWorld Quick Report.
The 2001 Jeju International Games Festival
will feature Starcraft Masters 2001 and Counter Strike Masters 2001
tournaments, saying the preliminaries will be played in battlenet (Asia) and
"the final contest will be held in beautiful JEJU island, Korea," with
the top 10 foreign competitors to be flown out to the finals. Also, the CPL Latin America
website has details on their upcoming RIO tournament ( "This is your
receipt for your husband ... and this is my receipt for your receipt.").
The Deep
Space 9: Dominion Wars FAQ has been updated with six new questions and their
corresponding answers (the first six that are in red are the new ones). Also, PlanetDiablo's
Diablo II Characters Index now has complete skill statistics for the Amazon,
Assassin,
and the Paladin.
There's an Action
Half-Life Interview on ActionNation.com talking with payback, the programmer
on the mod. Also, JuegosOnline
interviews Brandon Russell, programmer on the Day of Defeat
Half-Life modification, an interview that's also available
in the site's native Spanish.
The Arcanum Product Page
has downloads of the World Ed Developer Documentation, which are the docs Troika
used to make the game. Word is they are "not pretty, but they contain info
you need for creating mods. We are working on a user friendly manual."
Also, there is a
guide to creating an AVI movie from a Quake III Arena demo on PlanetQuake3.net.
A couple of interesting bits in the tech news: Road to Nowhere DSL Growth Running on Empty
talks about the stagnation in growth of the DSL market, not good news for
those of us with no cable modem access who are hoping that their providers stay
in business (my provider, Covad, is
currently in chapter 11 bankruptcy protection, an uneasy situation for me at
best, though there is cause for optimism in the latest report that says Covad Files Plan of Reorganization). Meanwhile, Chorus of Gator critics grows
describes the public criticism of software company Gator "for tampering
with the already troubled online ad market." I just want to ask the folks
from Gator two questions: One, if you put all of our websites out of business
with your product, are you going to produce some content of your own to replace
it? Two, could you please kindly jump off the nearest bridge? Thanks, it would
be appreciated.
Link of the Day: The Condit
Interview. Flash required. Thanks miagate. Contains adult language, and
out and out slander.
Story of the Day: Clever
Dicks Try to End a Spot of Embarrassment (Fox). Thanks theAntiELVIS.
Wild Science: Scientists Track Down Human Longevity Genes
(Reuters). Thanks [MP] Wolverine [MP].
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