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Archived News:
Gaming Age has conducted a new interview on AquaNox, the underwater 3D action game under construction at Massive Development. Project manager Wolfgang Walk is in the hotseat to talk about his involvement in the game, how it follows up on the prequel Archimedean Dynasty, how to convey that submersed feel through the ships inertia, underwater currents, and more, their in-house KRASS engine, as well as a variety of related topics.
Both The Zen Garden and Battle Realms Network have posted a report of no fewer than three visits to Liquid Entertainment's offices, where the author Adam Gordon got to check out Battle Realms, their upcoming 3D real-time strategy game. The article describes a tour of the offices, impressions galore from hands-on time with the game, and some new details on the game's units and its World Editor.
Titus
Signs U.S. Deal with Vivendi on The Adrenaline Vault has the announcement of
a deal between French developer Titus and "media giant Vivendi
Universal," while even more detail can be found in an article titled Vivendi
to distribute Interplay titles on EuroGamer,
which has the latest word on how this impacts the future of troubled publisher
Interplay (story), saying: "This means the end of Interplay
as a publisher, with their entire marketing and distribution staff set to join
the dozens of other employees who were laid off earlier in the summer as
Interplay plunged ever deeper into debt."
GameSpot Previews Freedom Force Designer Diary #8
penned by Anthony "Abbadon" Clare, a 3D artist in the Canberra,
Australia, offices of Irrational Games. The diary discusses his job as "the
effects monkey" and his role of helping to "develop and maintain an
art aesthetic" for Freedom Force, their upcoming superhero game. He
describes today's update as intended "to give you a little insight into how
we have approached the effects creation tasks on Freedom Force." Here's a
bit from the diary that talks about what they are putting together for the
game:
The Internet Explorer Homepage
has the new version 6.0 of Microsoft's web browser for download, fresh out of
beta. Thanks File Flash.
Hot on the heels of the announcement that Gearbox was taking over development of
Counter-Strike: Condition Zero (story) PC.IGN.Com's Counter-Strike Condition Zero Interview
is online, talking with Gearbox Software's Randy Pitchford about the project.
The article also quotes Valve's Doug Lombardi, and makes reference to the
game's original developer Rogue. Questions posed to Randy include several to
clarify possible confusion about the multiplayer content in this game that is
focused on the single-player experience, what sort of mission types they plan on
including, what sort of control players will have over their AI teammates, what
sort of new units are planned, weapon balance, and more.
Fatherdale Developer
Diary volume 6 on RPGDot has the latest on Fatherdale: The Guardians of
Asgard from lead designer Sergei Klimov of Snowball Interactive. Today's topic
is their efforts not to sink to the lowest common denominator as they receive
pressure from publishers to increase their appeal to the mass market by adding
more violence to the game, which does not rely on death as the final outcome of
most encounters. This is an interesting, and thought provoking read (a
description we don't throw around lightly). Also included is a pair of new
screenshots.
Austrian site Player.at has posted a report on Fishtank Interactive, based on visiting the offices of this German publisher earlier this month. The article is only available in German, so you can angle an appropriate Babel Fish out of the tank for a rough English translation, and it shares their impressions from checking out the first-person shooter Chaser, the light-hearted 3D real-time strategy game S.W.I.N.E., the futuristic city racer Beam Breakers, the submersed action game AquaNox, the first-person role-playing game Arx Fatalis, the 3D turn-based strategy game Etherlords, and more. Rounding the report is an interview with games director Frank Heukemes (catch another Babel Fish).
A report on GamePen
has news of another delay, as they have received an "official"
response from New World Computing saying that Heroes of Might & Magic IV
will be delayed from its planned November release date. No updated release date
has been provided.
There's a Q&A
with NCsoft on GameSpot chatting with Taekjin Kim, the CEO of this Korean
publisher about Lineage: The Bloodpledge, the insanely popular MMORPG,
discussing "NCsoft's entry into the US market, offline violence, and
Richard Garriott." The article makes mention of the record 200,000
simultaneous users Lineage has boasted, and the following question and response
give a feel for why he feels the game is so successful:
There was no consolation post with this morning's update, so: Microsoft
Delays Xbox Sale in Japan on Fox (thanks theAntiELVIS) quotes the managing
director of Microsoft's Japan unit saying "the decision to delay sales
until Feb. 22 was to concentrate efforts in the United States first, where the
machine is set to hit stores Nov. 8 at $299." The report goes on to say the
European release of the system is also delayed until 2002, a change
from Microsoft's original plan to launch the console system worldwide
simultaneously. Also, a new Digital Extremes Developer's Update
is online with the latest on what's going on in development on Unreal
Championship, their upcoming Xbox Unreal game.
Fansite Wolfenstein Xtreme has posted some new media of Return to Castle Wolfenstein which they captured from the first-person shooter being developed at Gray Matter Interactive during QuakeCon (thanks Stomped). Collected into one 3.1 MB ZIP-file, there are six FuzzyCam screenshots and three short ShakyCam movies sporting a total of 40 seconds of gameplay footage.
Although not yet noted on their news page, New Media Generation has made a new patch for Hired Team: Trial Gold available for download from this ftp server (7.0 MB). This brings their first-person shooter to version 2.101, and unlike the previous version 2.0 patch (story) which featured a Russian installer, this one runs in English so it now likely applies to European editions of the game as well. Thanks Patches Scrolls for the tip. Also, BioWare has released a Japanese patch for Baldur's Gate II: Shadows of Amn, updating that edition of their acclaimed isometric RPG to version 23037 like the English and European editions before it. Update: Finally, Ensemble Studios has also released a Japanese patch for Age of Empires II: the Conquerors, bringing their isometric RTS expansion in sync with the other version 1.0c editions out there.
We received a press release that adds a few scant details to the sketchy report
from a couple of months ago on GameSpot España
(story) that three of the folks on the Severance/Blade of
Darkness team had departed Rebel Act Studios to form their own company called Digital Legends.
Here is the release with a little more on their first project, an unnamed
first-person RPG:
An update on the Red Storm Entertainment
website has word of an updated release date for Ghost Recon, the latest tactical
shooter inspired by the works of thriller author Tom Clancy. The site now lists
November 20, 2001 as the release date, a minor change from the originally
reported date of December 1. Thanks War-Fighter.com.
A post on RPGDot has word that
publisher Fishtank Interactive has
informed them that Arx Fatalis, the RPG in the works at Arkane Studios, will not
be released until first quarter 2002. The game was originally scheduled to ship
October of this year. No reason for the delay was given.
Valve Software sends along a note that adds another layer of clarification to
the story of exactly who is producing Condition Zero, the upcoming single-player
Counter-Strike game. Word is that Gearbox Software, responsible for many of the
follow-ups to Half-Life, will be taking on the production in their Dallas-based
offices. This is the latest in what has turned into a complex story about the
game's production, as Rogue Entertainment was originally slated to do the
project, but then it was announced that Valve was taking it in-house (story).
Here's the updated news:
An article on Multiplayer.it,
written in the site's native Italian, provides the first screenshots and details
about War & Peace (or as they put it, Guerra e Pace), an upcoming 3D RTS
from Microids, that may or may not be based on the lengthy novel ("you mean
there's a movie?!?"), as Leo Tolstoy's classic book is not mentioned, but
the game seems to be it is set during the same period ("from the War of
Independence to the Napoleonic Wars"). Non-paisans will need to run this
through Babel Fish to make
sense of it, and according to the translation, the game is a mix of strategy,
economic management and diplomacy featuring the efforts of "six great
nations," France, England, Prussia, the Ottoman Empire, Russia and Austria.
In addition to the first details about the game, they have also posted the first 14
screenshots.
Not to be confused with the first installment of World War II Online, German publisher CDV has announced Blitzkrieg, an isometric real-time strategy game in the vein of Sudden Strike. The game is being developed by Russia-based Nival Interactive (creators of Evil Islands and Etherlords), and the announcement includes a few game details, while the Blitzkrieg preview page is online with a features list and the first four screenshots.
Also from CDV comes the announcement of Cossacks - The Art of War, the add-on for GSC Game World's RTS that was previously announced for the Russian market as Cossacks: The Age of Enlightenment (story). Again there are scant details on the expansion's features, as well as the first screenshot.
HomeLan's Dark Age Of Camelot Interview
talks with Matt Firor about Dark Age of Camelot, Mythic Entertainment's upcoming
medieval MMORPG. Topics include how Mythic's prior experience in online
gaming helped in this project, the inspiration and research behind DAoC, how
player-versus-player play will work, comparisons to other MMORPGs, and more.
Also, there's a new Camelot Vault Screenshot Gallery
on Camelot Vault that offers 15 screenshots from the fourth stage of beta
testing on the game. The shots are contributed by four different testers, and
therefore provide a bit of variety in their subject matters, and all focus on
new sights and features that have been recently added.
MumboJumbo
Trip on Myth Wolf Age.com offers first-hand impressions of progress on Myth
III: The Wolf Age after they recently visited the offices on Mumbo Jumbo Games
to check it out. The article features a big string of bullet points with stuff
they saw and were told about the upcoming 3D RTS, and represents the first
of what's planned as a three-part series stemming from their visit.
GameSpy.com's Operation Flashpoint
Developer Diary Volume 2, subtitled "meet the cast," goes a little
further in the ongoing effort to stretch the definition of a diary (or a cast
for that matter), as it actually is an introduction to four members of the team
behind Operation Flashpoint: Cold War Crisis, the cold war shooter that's been
available in Europe for some time now and should be arriving on North American
store shelves tomorrow (story). Two of the profiles have
accompanying photos (the other two have screenshots), and each offers a bulleted
list outlining each person's résumé and interests, as well as a quote about
the game.
There's
a chat log on PlanetDungeonSiege offering what they describe as a
"heavily modified transcript" of their recent "informal
chat" with the folks at Gas Powered Games about Dungeon Siege, their
upcoming RPG. Attendees include James Loe, Chad Queen, Eric Tams, Scott Bilas,
and Mike Biddlecombe, and covers a very wide range of topics related to
gameplay, editing-related stuff, strategies they are working out through play testing,
and much more.
The Larian Studios
Divinity website has five new Divine Divinity screenshots showing off
gameplay from this upcoming RPG. If you're one of those that feels an RPG
doesn't cut it unless it offers dragons, there are a pair of dragon shots, one
showing a little mosh pit-style stomping being dealt to a party, and the other
showing someone getting the business end of some classic reptilian halitosis.
There is also another
new Divine Divinity screenshot on DivineDivinity.Com taken from the cinematic intro, showing a big old orc
being all orcy and whatnot.
UpsetChaps Tribes2 Guide
has updated their section on Game
Overview, Tips & Analysis for each of the maps in TRIBES 2 to include
the just released TRIBES 2 map pack (story).
PlanetAnachronox has
posted an Anachronox editing utility called lw2md2, which is the program used to
convert Lightwave models into the .md2 format so they can be imported into
Anachronox. Also, there's a
third lesson on 3D modeling on NeverWinter Haven that focuses on importing
your model into Neverwinter Nights, so if you have already created your model,
all you have to do is read this article, wait for the game to be released, and
you're all set.
Today's no-brainer... what new CPU offering just had its NDA expire?
There's a Diana Ross tune from the dawn of disco days called Love Hangover where
in the chorus she repeats that she has "the sweetest hangover" and now
I think I have discovered a variation on that theme. I had a late night snack of
a couple of Pop Tarts (yes, I know, my dog eats better than I do), and woke up
with a splitting headache that feels like alcohol-style dehydration that really
seems to be a direct result of the sugar. I'm trying the hair of the dog trick
by trying to wash it away with some Bawls (the innuendo of curing one's sweet
hangover with Bawls almost being too much to stand), but I'm not sure that was
the right call, so I've also resorted to pain relievers. I guess it could be
worse, however, as some
people's encounters with Pop Tarts cannot be so easily solved with a pair of
Advil.
R.I.P.: Fred Hoyle Dies at 86; Opposed 'Big Bang' but Named It NY Times free registration required. Thanks Jonathan C. Forster. Link of the Day: THQ
Announces Red Faction on Fragtopia, one of the funnier satire press releases
I can recall seeing in a while. |
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