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Sunday, Aug 26, 2001

  

Q3A Point Release Status

A post on Stomped has a reply they received when asking id programmer Robert Duffy about the status of the non-beta version of the point release Quake III Arena patch that says the patch, which contains only "a couple of very small changes" from Q3A 1.29H, should "be in the near future," as it's currently being tested at Activision.

Bridge Commander Q&A

There's a Q&A With David Litwin on The Prime Directive talking with the project leader at Totally Games on Bridge Commander, the upcoming game that boldly goes where no man has gone before, to split an infinitive. The short Q&A covers David's role on the production team, the most positive point about working on the project, what he thinks will make the game a hit, and the possibility of a sequel, and no more (I told you it was short). Thanks A Talent For War.

More Games & Brain Damage Follow-up

Stimulating adventures challenge players to become part of the story on the Edmonton Journal (thanks Logan Foster) is a letter to the editors written by Dr. Ray Muzyka and Dr. Greg Zeschuk, joint CEOs of BioWare, in response to an article the Journal ran based on the same announcement in the ZDnet Computer games linked to learning problems article mentioned here last week (story), bringing the study's generalizations into question. Meanwhile, Heavy Entertainment, an "upcoming computer game publisher" based out of the UK coincidentally sends along word of their own rebuttal to the article, which isn't available in HTML, but rather as an Adobe Acrobat .pdf file, a Word .doc, and a simple text file. While as noted when posting the previous rebuttal to this piece (story), software developers and publishers can't really be considered impartial in this case, the BioWare letter (in which they also stress the value of a balanced lifestyle) carries a bit of added credibility owing to the fact that the BioWare founders are each medical doctors, which allows them to bring the study's methodology into question. Here's an excerpt:

It's hard to comment on this article's validity for a number of reasons. The study does not specify studies or peer reviewed publications that support Prof. Ryuta Kawashima's position.

As you are no doubt aware, the peer review process is one of the key principles in judging the value of medical and scientific research. Assuming that a study is fact until it has been analysed and reviewed by other knowledgeable scientists is not appropriate.

As medical doctors, we don't think it wise to change a treatment protocol until we have all the valid facts in hand, and have analysed them carefully and thoughtfully.

Additionally there are many different types of games, such as the pure-reflex hand-eye co-ordination type, others that force you to strategize, and even games that engage you as a participant to become part of the story and help it unfold through your intelligently directed actions.

Gladius Online Announced

"Industry Vets Create Bedlam" is the headline that greets visitors to the Gladius Online Website which harkens the coming of Gladius Online (or as their I Clavdivs-style Roman placard puts it: Gladivs Online), the first project from RedBedlam Ltd., a newly-formed developer that describes itself as "the UK’s first dedicated virtual world development company" (thanks RPGvault). The game is described as "a massively multiplayer online game based on the Roman Empire, circa 180AD," and the website describes their plans to "shake up the way games are developed and played online. Crucially, the company will establish a new financial model that will allow users to play for free - leaving subscription-based titles to fight amongst themselves for diminishing revenue." There is no concrete description of how this will work, other than to say the game is being designed "purely for entertainment value," and "the revenue model relies on simulating proven real-world mechanics," which the FAQ goes on to describe as a "radical and unique revenue model that doesn’t use subscription, advertising or phone bills to generate the revenue required to maintain the service" (though there is a PayPal donation button on the site). Since the "six industry veterans" that formed the company all seem to be from the business/marketing/journalism end of the gaming scene, maybe they have some unanticipated tricks up their sleeves for making this all work.

TRIBES 2 Map Pack

Dynamix may be no more (story) but that hasn't stopped some of the former members of the TRIBES 2 development team from creating a new pack of six custom TRIBES 2 maps (thanks TribalWar), available for download on Tribes2Maps.com. According to TribalWar's write-up: "These maps include 3 Siege missions, 2 CTF missions, and one combination Hunters, Rabbit, Deathmatch and Team Hunters mission," and the release itself is described as "a parting gift to the Tribes community."

IL-2 Sturmovik Preview

GameSpy.com Previews IL-2 Sturmovik looking ahead at this upcoming eastern-front flight simulator in the works at 1C Maddox Games. They use experience gained after playing with the last several builds of the game to offer impressions of the graphics and gameplay, offer a description of how the view system should appeal to flight sim veterans, and how the game's attention to detail helps promote suspension of disbelief. They also point out that the game does not focus on the single aircraft in the title, saying it could easily have been named "Air Combat on the Eastern Front" (I would have picked 'Aces Over Stalingrad,' but I guess there were trademark issues there). Included with the article are several new screenshots.

Team Factor Screenshot

The Team Factor website has been updated with a single new screenshot, showing off a sniper's-eye view from this upcoming team-based (duh) multiplayer action game in the works at Czech developer 7FX.

Consolation

In SpaceWorld no one can hear you scream, but they can read your web-based reports, so GameSpot and cube.ign.com each have their day three reporting from the show online, describing all the little Marios and Luigis they were able to check out at the big Nintendo exhibition in Tokyo. The IGN report offers, among other things, a new Metroid Prime movie with more than the glimpse of footage provided in the first one.

Competitions

A QuakeCon Story Part III: Meat and Potatoes on Cached.net ("How can you have any pudding if you don't eat yer meat?") offers a "look at the round of 32 winners bracket games, following the Gamers who lose all the way until they are eliminated from the tournament."

Game Development and Modification

Low Polygon Real-Time Modeling with 3D Studio Max on RuneEd is an updated version of an article originally published last summer giving tips on how to get started modeling. They plan future articles on skinning your model and importing it into RUNE.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Interesting reactions to the post yesterday about the player who died after an extremely long Counter-Strike session (story), ranging from folks defensive about another story they feel reflects negatively on gaming, to one or two folks questioning the validity of posting it here, along with the usual dose of levity over the serious topic. I'm surprised that there is so much concern that this would become another example cited by gaming detractors, but I guess this is a touchy topic. Anyway, the description of his gaming session sounds like it was less than 24 hours of play, and I can attest myself to how I have survived similar extended bouts of gaming at LAN parties and such with no worse side effects than headaches (and I'm sure very many of you have as well), and folks have survived longer stretches of far more strenuous activity since the dawn of time, so I would be surprised if this was used as serious anti-gaming ammunition, but I guess stranger things have happened. Update: In an fascinating twist, Drugs 'added to gamers' drinking water' (Ananova) has a report springing out of this story saying: "A Thai newspaper claims amphetamines are being added to drinking water at 24-hour computer game shops to keep people playing for longer." Thanks Rigs.

R.I.P.: Singer Aaliyah killed in plane crash (CNN). The 22 year-old R&B singer who was to appear in one of the sequels to The Matrix. Thanks CrunchTime.

Link of the Day: SilverSmiles Fake Braces. Thanks mortis. Something to straighten out your Billy-Bob teeth, I suppose.
Bonus Link: Nicotine Water. Thanks mortis. I just can't figure out how you're supposed to get the stuff lit.
Story of the Day: Wild child weds Norwegian prince (CNN). Congrats to the prince and Norway's colorful future queen. Thanks Axel Sjøstedt.
Bonus Story: Shocking £2bn electricity bill (BBC). Thanks Grom. So remember to turn the lights off when you leave a room.
Wild Science: IBM Researchers Build World's First Single-Molecule Computer Circuit. Thanks Digital Silence.



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