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Archived News:

Wednesday, Aug 22, 2001

  

Arx Fatalis Preview

PC.IGN.com has posted a new preview of Arx Fatalis, the first-person role-playing game being crafted at Arkane Studios. Based on checking out a recent build at the offices of publisher Fishtank Interactive, the article offers a fairly detailed description of the game's premise and features, hands-on impressions, and a dozen screenshots, about eight of which are new.

Asheron's Call: Dark Majesty Preview

Also on PC.IGN this evening is a new preview of Asheron's Call: Dark Majesty, looking ahead to the fantasy MMORPG expansion in the works at Turbine Games. The preview describes how this expansion differs from similar offerings by including the original game, runs down plenty of impressions from the demonstration by lead designer / producer Nik Davidson they witnessed, and rounds off with ten new screenshots.

Evening Screenshots

  • MW4: Black Knight
    MicroSoft has opened a product page for MechWarrior 4: Black Knight, including two new screenshots (and a familiar one) of the 3D mech combat expansion being developed at Cyberlore.
  • Ghost Recon
    GamePro has posted nine new, small Ghost Recon screenshots, featuring new scenes in the tactical shooter in development at Red Storm Entertainment (thanks GhostRecon.net).
  • Project Eden
    Half a dozen new Project Eden screenshots are up at Gaming Age, showing off the squad-based action game nearing completion at Core Design.
  • Neocron
    Another three new Neocron screenshots have surfaced at RPG Vault today, again illustrating Reakktor Media's upcoming futuristic MMORPG.
  • Trade Empires
    GameSpot has posted nine new screenshots of Trade Empires, the isometric trading strategy game by Frog City that went gold today (story).

Firaxis Interview

Firaxis Interview on PC Gamer is a conversation with Sid Meier and Jeff Briggs, talking about their upcoming turn-based strategy sequel, Civilization III. Topics in this civilized discussion include the new ideas going into this installment, updating the game design and requirements for today's market, their influences, the pressure of creating a follow-up to the acclaimed Civilization II, and lots more. Update: In related news, the official site has been updated with a new installment of Ask the Team.

Frank Herbert's Dune Demo

The DreamCatcher Games Downloads page offers a playable demo of Frank Herbert's Dune for download, clocking in at 81.7 MB. The demo is intended give you a taste of this third-person action adventure in the works at WideScreen Games. Note however that Blue and I were not able to get the demo to run, so while that may be problem with our machines, your mileage may vary more than usual. Update: 3DFiles has a mirror online, and reports no issues running the demo.

The Age of International Patches

Ensemble Studios has released international version 1.0c patches for Age of Empires: The Conquerors, bringing the German, French, Italian and Spanish editions of their RTS expansion in sync with the English one of last week (story). Also, Akella has released a German patch for Age of Sail II, updating their sea-faring RTS to version 1.55 like the English one preceding it (story).

Local Red Faction MP Patch & Demo

A manual update patch for the Red Faction multiplayer test demo (see below) is now available, and we have a local copy with mirrors of the 8.0 MB file, if you prefer that over the auto-updater with the game. Update: An updated version of the complete multiplayer test itself has also been released, and we again have a local copy with mirrors online.

Trade Empires Gold

Eidos public relations sends word that Trade Empires, Frog City Software's RTS-style commerce simulator, has gone gold, and will be winding its way across the various trade routes to find its way onto store shelves "the week of September 17."

Afternoon Screenshots

  • Neocron
    We have three new screenshots of Neocron available for visual inspection (courtesy of Neocron Central), showing off the futuristic MMORPG being beta tested at Reakktor Media.
  • Far Gate
    Similarly, Microids sent along four new Far Gate screenshots, offering more galactic scenes in the space-based RTS by Super X Studios that will arrive in US stores early next month.
  • Earth Force Command
    3000 AD has released eleven new screenshots of Earth Force Command, their recently announced tactical action shooter (story).
  • World War III
    FGN Online has posted four new World War III screenshots (and a familiar one), illustrating the upcoming 3D real-time strategy game by Reality Pump.
  • Freedom Force
    There is a single new Freedom Force screenshot on Freedom Force Center, showing off Irrational's 3D tactical RPG of superheroes on the loose in New York City.
  • Medal of Honor
    The official Medal of Honor: Allied Assault site sports three new wallpapers illustrating the WWII first-person shooter in the works at 2015.
  • Pool of Radiance
    Four new, dark Pool of Radiance: Ruins of Myth Drannor screenshots are online at LoadedInc, depicting more scenes in the isometric RPG nearing completion at Stormfront Studios.

IL-2 Sturmovik Demo

The German website of publisher Ubi Soft offers a playable demo of IL-2 Sturmovik for download, giving you a chance to try this World War II flight sim nearing completion at 1C Maddox Games. The site is Flash-only but you can find the demo in downloads section, or use this direct ftp link to get the whopping 102.0 MB file, and it includes three flyable planes (the IL-2M2, Bf-109G-2 and P-39N-1), a number of AI planes and ground units, one single-player area centered around Smolensk (as well as a quick mission builder), and a multiplayer map for LAN and Internet play with up to four pilots. A US-based mirror is online at 3D Gamers.

Red Faction Multiplayer Patch

Volition has released a patch for the multiplayer test demo of Red Faction, currently available only via the game's auto-updater. The 8.0 MB patch brings their first-person shooter to version 1.10, and adds a new CTF level, a couple of new features and configuration options, and a handful of bug fixes, all listed in detail on the page.

Game Brain Damage Rebuttal

Game industry shoots down brain claims (CNET) is an article that describes the reaction of the European Leisure Software Publishers Association (not to be confused with an impartial party in this case) to the recent study linking computer games to brain damage (story). Saying the study, performed by Japan's Tohoku University, is of "very limited focus," the group continues in refuting the study in the following excerpt (which also includes some of the article):

"The result of this study is actually not that computer games damage the brain, but that half an hour of playing this one particular title was less effective at developing the brain than doing half an hour of repetitive arithmetic," the group said.

"There are many games that involve a variety of skills, reasoning and coordination, while others can be purely educational."

The association is also attempting to dispel the traditional image of the lonely, anti-social game player. It claims that recent British research has discovered that computer games can actually assist physical, mental and social development.

Academics at the University of Central Lancashire and at Manchester University recently found that gamers experience the same high levels of concentration and involvement as athletes do.

PC Diablo II 1.09 Patch

As promised when the Lord of Destruction and Macintosh Diablo II version 1.09 patches were released yesterday (story), Blizzard has also now released the downloadable version of the corresponding version 1.09 patch for the PC version of Diablo II on their Diablo II Patch page.

Battle.net Status Update

A Battle.net Status report has word that while the Asia2, Asia3, Europe, and USEast realms are back online, Asia1 and USWest remain offline while they investigate what has been causing some characters to revert to level 1 (story). Here's the word:

Asia1 and USWest realms are still down while we investigate what is causing characters to revert to level 1 status, losing all items, experience, skills, and stat points. (Note that this is unrelated to the issue where Barbarians that were always Level 1 fail to load correctly).

We will update again tomorrow when we have more information regarding Asia1 and USWest.

-The Battle.net Team

Max Payne Demo Status

A post called Max Payne Demo ETA on The 3D Realms Forums (thanks Shacknews) by Remedy Entertainment's Petri Järvilehto with an update on the status of the demo version of Max Payne. Here's the scoop:

FYI: Getting the demo out has taken a lot longer than we expected. This is mostly due to the fact that we all took a break and vent on a brief vacation to recharge batteries.

Now we're back and working hard, but I'd estimate that it's still going to take two weeks or so, as there's loads of other high priority stuff that we need work on as well.

EVE Q&A

GameSpyDaily's EVE: The Second Genesis Interview is a quick Q&A with Hrafnkell "Clover" Oskarsson of Crowd Control Productions about progress on EVE: The Second Genesis, their upcoming massively multiplayer, space-themed, strategy/RPG. Along the way we learn that this is Hrafnkell's first job designing a computer game after cutting his teeth designing strategy board games, how testing the game will evolve, and how it doesn't really have distinct goals, as his description puts it, EVE is "more player vs. player (PvP) oriented than player vs. environment (PvE), as most current MMOG are."

Hubert Chardot Q&A

GameSpot UK's Hubert Chardot Q&A chats with the man behind Alone in the Dark about From Dusk Till Dawn, the upcoming third-person action game from him and his team at GameSquad. Topics include his contributions to the early days of the horror game genre, his role in the creation of Alone in the Dark: The New Nightmare, the reasons French games are so distinctive, his feelings about the Robert Rodriquez film upon which From Dusk Till Dawn is based, and more.

Arcanum unDAT Utility

Terra Arcanum has posted a utility called unDAT that can allow you to delve into the data files for the just-released Arcanum: Of Steamworks and Magick Obscura and see what resources they contain.

Project Eden Preview

There's a Project Eden Preview on MGON taking a look at Core Design's upcoming science fiction squad-based shooter as it nears completion. The preview is hands-on, based on a visit to Core's UK-based offices, and is illustrated by a batch of previously-published screenshots.

TRIBES 2 Renegades Update

The PlanetRenegades has word of another update for the Renegades 2 for TRIBES 2 beta testing that is now underway (story). Like the first beta, the updated Renegades 2 can be played without their optional client-pack, as it is a server-side modification. Changes in the updated server include balance tweaks in addition to bug fixes, and along with news of the update, they promise that more servers are coming online soon.

Fatherdale Movie

Russian developer Snowball Interactive has released another Fatherdale: The Guardians of Asgard movie, showing off their upcoming isometric RPG. Subtly titled "Wham! 2," the clip features some 40 seconds of gameplay footage in soundless, self-running Bink format, while the site's frontpage features a brief development update on the combat tests they are engaged in.

Ghost Recon Interview

There's Darren Chukitus interview on PC Gameplay UK talking with the producer on Tom Clancy's Ghost Recon, as part two of their Ghost Recon Week rolls along. Topics covered include what involvement the military had in the project, character classes, the reward system, graphic updates over its predecessors, multiplayer play, and more. Here's a bit that covers the updated graphics:

PCG: What else have you updated in terms of graphics?
DC: We were shooting for some really unique character sets in this game. We'd take all sorts of attire from the people we'd seen fighting in different regions, and mix and match it in as many ways as possible. We've probably got 100 new faces as well. The idea is that each mission is going to have a different set of enemies and NPCs, so every mission will seem extremely new.

We have lots of new special effects in the game too. This is something new for Red Storm. In the past we didn't really have the time or the memory to allocate for those things. With this game we have water effects - you're going to see ripples coming off your character. If you toss a grenade in the water, you're going to see a big splash. One of my favourites is the napalm. We use projected lighting too - we have a POW camp that has spotlights all around it, and as you move through the camp, if the spotlight catches you it will try to track you. There are also shock waves. If a tank is shot near you, you're going to feel it.

Soldier of Fortune II Interview

There's a Kenn Hoekstra interview on PCShooter.com discussing progress on Soldier of Fortune II: Double Helix, Raven's upcoming SoF follow-up. Subjects covered include the game's storyline, the contribution of real-life mercenary John Mullins to the sequel, AI, technology, system requirements, the fact that whether to include multiplayer support is still undecided (or unannounced at least), and more.

The Thing Interview

There's a The Thing Interview on HomeLan that talks with Peter Wanat of Computer Artworks about The Thing, their upcoming horror game based on the movie of the same name. Along the way Peter describes how they landed the assignment to create the game for publisher Universal Interactive, the game's storyline, setting, gameplay, AI, the work that's going into the shape-shifting alien, and more.

MOO3 Diary

GameSpy.com's Master of Orion III Developer Diary volume 10 is the second diary installment in the series dedicated to the Master of Orion III user-interface, describing the issues encountered when creating 100+ UI screens, discussing things like design theory, color choices, textures, and how it all comes together. Included are a few ShakyCam(tm) videos and screenshots to illustrate what is being discussed, though an account is required to download the videos.

Takeda Interview

The Wargamer's Takeda Interview talks with Ming-Sheng Lee about Takeda, an upcoming real-time war game set in Feudal Japan. The conversation covers the obvious comparisons to Shogun: Total War, terrain and element modifiers, Takeda's dyamic storyline, and more. Included are several new screenshots.

Tech Bits

On the AnachroFuture

Joey Liaw updated his .plan while packing up his cubicle in the one-time ION Storm tower with a bit on what future support Anachronox users, saying Eidos, where Patch 2 is currently being tested, is getting the source code, there are members of the AnachroTeam still active on the PlanetAnachronox forums, and that he's posted an Anachronox Tech Support FAQ on GeoCities.

Ships Ahoy

The award-winning “Shattered Galaxy” is ready to rock the online world is the press release from Nexon announcing the launch of their massively-multiplayer RTS game. Included in the release is a description of the game as well as details on subscription pricing, and more stuff like that.

Terminal Reality Still a Reality

Terminal Update is Reality on FGN is an article describing the reorganization at TRI in the wake of the demise of their partners at Gathering of Developers. Mentioned is a personnel move, their ongoing work on 4x4 Evo 2 for the Xbox, and an upcoming announcement about a new PS2 engine, but no indication that they will be making any more PC titles, as it says they now consider themselves a "multi-publisher aligned developer seeking to produce high-end console titles"

Consolation

Microsoft Pushes Xbox Bundles on FGN quotes the LA Times saying MS is encouraging retailers to pre-sell $499 Xbox bundles. There's a Baldur's Gate Dark Alliance preview on PS2.IGN.com that features "New movies, new screens, new love, and gelatinous cubes!" Yes, even with new movies on display, they are obviously most excited about the gelatinous cubes." Meanwhile, The Space World 2001 software line-up on GameSpot has an updated list of GameCube software that Nintendo plans on showing at Space World 2001 (not to be confused with SpiceWorld). Finally, Deus Ex: The Conspiracy Logo Revealed on Gaming Age shows off the logo for the PS2 Deus Ex port, which also reveals the game's sub-title.

Game Guidance

There's a support section on the Max Payne website with troubleshooting tips and a FAQ. On a semi-related note, 3DSpotlight's Max Payne tweak guide is now online. Finally, as mentioned already in this morning's update, there's a new Anachronox Technical FAQ online.

Competitions

HomeLAN CONTESTERIFFIC announces the opportunity to win prizes by playing on their game servers in celebration of their first anniversary. Also, a start date has been posted for the Nations DeathMatch League, which will get underway on September 2. Thanks Savage Universe. Also, a EuroCup 3 wrap-up is now up on ClanBase. Finally, the CPL has announced that Intel is one of the sponsors for their upcoming World Championship.

Game Development and Modification

There's an updated version of the Freedom Force Character Tool News which will allow you to design your own character for Freedom Force before the superhero game is even on shelves, with no radioactive spiders, cosmic rays, or any similar catastrophe required. Also, the Dungeon Siege website announces: "Microsoft and Discreet Sign Second Multi-Title Agreement to Build gmax game packs: Dungeon Siege Next in Line," the implications of which are discussed in more detail on PlanetDungeonSiege.

The Mod Squads

The Hostile Intent website has a video trailer for their upcoming realism-based combat modification for Half-Life. The video is in DivX format, and is available in higher and lower quality versions.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

With all this talk of the decline of web advertising these days, several readers have asked us via email and posts to our messageboards whether clicking on the ads on this site directly helps us. There is a more complex answer to be had, but the simpler one will just about suffice in its place, and that answer is yes. This is because in addition to the fact that there are CPC (cost per click) ads in the mix, which only actually pay of if they are clicked upon, even for the much broader CPM (cost per thousand) advertisements, click-through rate is often used to define whether such campaigns are a success, and should be continued. So there, clicking the ads certainly can't hurt, and who knows, maybe some day someone will actually shock that damn monkey.

Link of the Day: Win RG {Flash required}. Windows "really good edition." Thanks Frag.Machine. Sheer genius.
Play Time: WingNut666's Doom Quiz-O-Rama! A little too easy because of repeating questions, and there's sometimes only one answer that makes sense, but fun nonetheless. Thanks Daxxus.
Story of the Day: 'Tron 2.0' Plot Details Downloaded (Zap2it.com). Thanks Jonah Falcon.
Weird Science: Dark blue light 'may end jetlag' (Ananova). Thanks Andrew Arace.
Wild Science: 'Spin' Could Be Quantum Boost for Computers NY Times free registration required. Thanks Jonathan C. Forster.
Media of the Day: This teakettle auction (thanks Modo). I'm a little teapot, short and stout, here is my handle here is my spout!



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