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Archived News:

Monday, Aug 20, 2001

  

No Man's Land, Hauntings Announced

Swedish developer Prelusion Games, creators of the adventure game Gilbert Goodmate, has announced that it has two new games in development. Not to be confused with the identically named game in the works at Related Designs and CDV, No Man's Land is a third-person action game set in World War I featuring "a mission-based story line wich lets the player experience war in the trenches of the Western front." The other game is Hauntings, described as "an adventure/strategy game where you as a ghost have to haunt people away from their homes and other places in order to please the greater spirits and eventually getting over to the other side." Thanks Adventure Gamer, where they add that both games are being developed using Prelusion's in-house 3D engine MGE.

Evening Screenshots

  • Warrior Kings
    Black Cactus has revamped their entire Warrior Kings screenshots gallery, offering two dozen new views into the medieval world being created for their upcoming 3D RTS.
  • Dungeon Siege
    PC Zone UK has posted three new Dungeon Siege screenshots, showing off the 3D role-playing game by Gas Powered Games that was recently delayed until next year (story).
  • Etherlords
    Four more Etherlords character images are online at GameSpot, illustrating the 3D turn-based strategy game in the works at Nival Interactive.
  • Throne of Darkness
    Another Throne of Darkness Elements of the Week is up at RPG Vault, and instead of screenshots this installment features some monster concept art for Click Entertainment's isometric action RPG.
  • IL-2 Sturmovik
    Some 16 new IL-2 Sturmovik screenshots illustrate a hands-on preview of 1C Maddox' Games WWII flight sim on The Wargamer.

Battlefield 1942 Interview & Video

GameSpot's Battlefield 1942 Q&A talks with Lars Gustavsson, the executive producer at Digital Illusions on Battlefield 1942 in a conversation that took place at a recent press event at the offices of Electronic Arts. In the Q&A they discuss progress on this upcoming World War II shooter that the article describes as "a decidedly lighthearted game that focuses on simply being fun rather than being realistic or historically accurate." The discussion covers how the new game relates to their previous alternate-history WWI game Codename: Eagle (including a frank discussion of what of Codename: Eagle's shortcomings they are looking to overcome), what sort of single player experience will accompany the multiplayer component, the fact that you can fight for either side in the virtual war, what level or realism is to be expected, and more. In addition to the interview, they have posted a video interview that includes the first-ever look at some gameplay footage, albeit via the ShakyCam(tm), along with some commentary on what it is we are seeing.

Max Payne Guide

GameSpot's Max Payne Game Guide is now online, offering, as they describe it, "everything you need to survive the perils of the underworld and lead Max on his quest for revenge." Included is a rundown on the game's weapons, a listing of cheat codes and Easter eggs, walkthroughs for Parts 1, II, & III, and even a section on how to best spend your bullet time. As usual, the guide is also available in a downloadable Adobe Acrobat PDF file in addition to the HTML version.

Operation Flashpoint US Gold

Fansite Coldwar: Flashpoint reports that Bohemia Interactive has announced that the US edition of Operation Flashpoint: Cold War Crisis has gone gold, and will arrive in North American stores around August 28. As mentioned before, this edition will include the dedicated server and enhanced multiplayer code as well as all patches and add-ons released online so far, along with new upgrades that will be made available in another patch for the European editions.

Bill Roper Interview

War3.Com's Bill Roper Interview talks with Blizzard Bill about what he's willing to reveal about progress on Warcraft III. Topics include a few questions about the current state of the races in the game, the role legendary heroes will play, spells, AI, whether to trust assumptions that have been made based on the trailers that have been released, what world tools will be included with the game's release, and more.

Ed Del Castillo Radio

Ask Ed: The Interview on XGR is one of their streaming audio dealies to be held tonight with Ed Del Castillo, one of the co-founders of Liquid Entertainment. The conversation will cover more about Battle Realms, Liquid's upcoming RTS game, and the broadcast will also represent part of their "ask the developer" series where Ed will be bombarded with reader-submitted questions. The festivities kick off at 9:00 PM EDT this evening, a SHOUTcast compatible media player is required.

Red Faction Update

Another belated Red Faction Friday on the official site for Volition's first-person shooter of destructible enemies and environments brings a new screenshot of the week, depicting a deathmatch scene, as well as a new soundtrack excerpt in MP3 format, entitled Relayer. They've also kicked off a Bug Fix of the Day feature, aimed to "provide hours of entertainment for the whole family, or at least a couple minutes of entertainment each day."

TRIBES 2 Renegades Beta

The first public beta of Renegades for TRIBES 2 is now available (thanks GameSpyDaily), bringing one of the most action packed madhouse mods created for the original Starsiege TRIBES to TRIBES 2. This is a server side mod, so you can check it out by joining one of the beta servers, but they also offer a Renegades client, which is a "bonus pack" that, while not required to play, is said to enhance the experience with a modified HUD and other Renegades-specific touches.

New Weapons Factory Arena

The Official Weapons Factory Arena Website has a new version 3.0b of the class-based Weapons Factory Arena mod for Quake III Arena (thanks Stomped). If your WFA install is up to date, you can get a (relatively) small 15 MB update, and there is also a larger full version you can download, in addition to the whopping big map pack. The new release offers changes to the way map voting works, as well as some other tweaks and fixes, but the main purpose is to provide compatibility with Q3A version 1.29H.

Afternoon Screenshots

Jake Simpson Leaves Raven

Responding to inquiries about bouncing emails, Jaunty Jake Simpson sent along a note saying he has departed Raven. Nothing much to sink one's teeth into here other than him saying the split was amicable. Here's the note Jake sent along:

Since I've already had some enquires via ICQ and via my home email about stuff bouncing from Raven, I thought I'd just send out a note to confirm that yes, I am no longer at Raven. The time had come to move on, so I'm doing that. It's a totally amicable split, it was just time to move on to new pastures.

I don't have anything set in stone long term beyond finishing a screen saver I was working on, and playing with some GameBoy code, so if you want to get a hold of me, please contact me at jakesimpson100@yahoo.com.

On TRIBES 2 Support

Sierra sends along a statement reaffirming their plans, reported earlier in this story, to continue supporting TRIBES 2 despite the closing of Dynamix. The statement is fairly brief, so here it is in its entirety:

To the TRIBES Community:

After the recent announcement regarding Sierra's strategic reorganization, many are aware that Dynamix has been closed and the development of TRIBES has been relocated to Sierra's Bellevue studio. Long time veteran of the gaming industry, Producer Rod Fung, will be heading up TRIBES development and moving the franchise forward. Rod has been with Sierra for over eleven years, most notably producing the award-winning SWAT titles for the company. Rod will be assembling a TRIBES development team consisting of experienced game developers, including talent from the original TRIBES 2 team.

The transition will be seamless and transparent for our TRIBES fans. Both TRIBES and TRIBES 2 are currently among the top five online action games and fans can expect the same level of dedication that they have received in the past. The Bellevue based development team has long-term visions and plans for the TRIBES games and is dedicated to continuing traditions of the franchise.

More immediately, work continues on an upcoming TRIBES 2 patch and a playable demo. The authentication servers are up, the IRC servers will continue as they are and the forums on TRIBES2.com are strong and thriving.

Please stay tuned for what is to come as Sierra focuses on continuing and growing the TRIBES franchise and its community.

Parkan: Iron Strategy Demo

Russian developer Nikita has released a playable demo of Parkan: Iron Strategy, available for download from Games Domain. The demo allows you try out their recently completed 3D action strategy game (story), provided you able and willing to stomach the staggering 210.6 MB download size (not 21.1 MB, as the page inadvertedly shows). Warning: The ZIP file appears to be corrupt, so you're advised to hold off downloading until a valid copy of the demo is available.

World War III, Zax Go UK Gold

Games Domain also reports that World War III, the 3D real-time strategy game by Reality Pump, and Zax: the Alien Hunter, the isometric action adventure by Reflexive, have gone gold, and publisher JoWood will be putting them in UK stores by October 12 and September 14, respectively. There's no word on release dates for the North America or elsewhere in the world.

Diablo II & Expansion Patch

As promised (story), Blizzard has released a new patch for Diablo II and Lord of Destruction, bringing their isometric RPG and its expansion to version 1.09. The patch is currently available only via the Battle.net auto-update, and the Patch Information page lists the huge number of modifications, major bugs, minor bugs, and skill balance changes that it provides for Lord of Destruction, as well as the few improvements and bug fixes added to the original Diablo II game. There are also details on the new "CD-key muting" function.

AoE2 Interview Part 2

GameSpot UK's Age Of Empires II The Conquerors Interview is the second part of their Q&A with Ensemble Studios Bruce Shelley, chatting about the Conquerors, the Age of Empires 2 expansion pack. Topics include the innovations the add-on brought to the series, and paves the way for yet another portion of the interview, as they promise a part thee to discuss the upcoming Age of Mythology installment in the series.

Computer Games &... Brain Damage?

Computer games linked to brain damage (ZDnet) is a report offering an ominous message (thanks 9bears). Are these researchers on the ball or brain damaged themselves? Only time will tell. Here's a clip:

Scientists working at Tohoku University in Japan have discovered that computer games only stimulate those parts of the brain that are devoted to vision and movement, and do not aid the development of other important areas of the brain. The researchers are particularly concerned that by spending many hours playing games some children will not develop their frontal lobes--which play a crucial role in controlling behaviour, and developing memory, emotion and learning.

In contract (sic), tasks such as arithmetic will stimulate brain activity in the frontal lobe, which is thought to continue developing until adulthood.

Good Cop Bad Cop Q&A

The Good Cop Bad Cop Q&A on PC Pointer.de is the English translation of this German Q&A on the subject of Good Cop Bad Cop, the upcoming third-person action/adventure game that will offer the opportunity to play a policeman who seeks your choice of either justice or revenge in the murder of his father. Not much in the way of details have been provided about the game since its announcement (story), and this Q&A with Tony Warriner of Revolution Software doesn't really do much to change that, as it offers fairly tight-lipped answers to most of the questions. It does, however, reveal that the game will have no multiplayer component, and addresses the suggestion that the game will be a Max Payne clone, saying: "You might think that from the early screen shots I guess, but its really a very different game." The Q&A also makes reference to using the controller rather than a keyboard because "it's a PS2 game," though the announcement story indicates it's heading to the Xbox and PC as well.

G.I. Combat Q&A

Geek Girl's Guide 2 Games interviews Eric Young, the executive producer of Freedom Games (as well as the 2nd baseman for the Chicago Cubs) to discuss G.I. Combat. The conversation touches on Eric's background in combat games that began with the V for Victory series, a bit on Freedom Games, and a bunch of quick Qs and As about G.I. Combat, covering a range of topics like terrain, units, the player's role, multiplayer capabilities, and more.

Red Faction Preview

There's a Red Faction Preview on HomeLan that goes those who have played the console version or either of the two available demos one better, by getting to play around with a recent build of the full PC version of Volition's upcoming first-person shooter, though it does point out that "the single player portion of the PC version is virtually identical to the PS2 version." The preview, which is illustrated by several new screenshots, describes weapons, AI, the 'get your ass to Mars' setting, and also offers a bit on the multiplayer component, which is not shared by Red Faction for the PS2. In addition to analyzing gameplay, the preview discusses the game's graphical shortcomings, which seem to be based on the console system's requirements, as well as the innovations of the GeoMod engine, with its much-discussed ability to destroy portions of the environment.

Spider-Man Preview

If your spidey-sense is tingling to beat the band, it may be because there's a new Spider-Man preview on GameSpy.com with a look at the upcoming port of Neversoft's game centered around the action-packed life of your friendly neighborhood Spider-Man. The preview describes the project to port the game to the PC by LTI Gray Matter as "pretty literal," and that it "looks like it will still be a console game at heart, oriented toward gamepad use, though you can also use the keyboard or a joystick." While expressing concerns about the camera system, dated graphics, and controls (which are "a bit awkward at this stage in the port's development"), they praise the choice of depicting the character as he was in the comics of the 60s and 70s, rather than the more stylized versions that have followed, and the way it does justice to the feel of the original material, saying "it looks like Spider-Man just might do comics the justice they deserve."

Trade Empires Preview

The Adrenaline Vault Previews Trade Empires with a look ahead at the upcoming game that celebrates the joys of commerce ("Coffee is for closers") where players will learn develop trade routes. The hands-on preview describes the historical accuracy in which the scenarios you lay are steeped, gives a feel for how the RTS-style gameplay will unfold, describes the addictive nature of the game, and more, and is illustrated by a bunch of new screenshots.

Mimesis Online Interview

There's a Mimesis Online Interview on Gamers Pulse talking with Piotr Krzywonosiuk from Polish developer Tannhauser Gate about progress on their upcoming MMORPG. The interview features lengthy answers to the questions, including a detailed rundown on the team, a effort to answer the obvious comparisons to Ultima Online, Asheron’s Call and EverQuest, a rundown on gameplay, and more.

Tech Bits

New Doomsday/jDoom

The jDoom website has a new version 1.01a of the Doomsday engine, which mops up some "rather insignificant bugs" that remained in version 1.01, describing the resulting fix as a mini-patch. The just-released (story) jDoom 1.01 archive has been updated with the new executable.

Q3A MYRA

The debut release of the MYRA modification for Quake III Arena. While some mods seem to demonstrate denial about the similarities their projects might have to some that preceded them, MYRA unashamedly actually stands for My Rocket Arena, and freely calls itself a RA3 clone. The twist here is that MYRA allows multiple simultaneous matches in the same arena, to eliminate much of the standing in line that is part of the Rocket Arena experience.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I'm (finally) back in the Blue Tower, we had more delays on our return flight yesterday than on our way out, there was some severe weather in our path that was the cause, and as we passed over it I got to see a lightning storm from above for the first time, which is an extraordinary sight. This lead to a weird coincidence moment. The woman sitting next to us asked me if I knew whether lightning ever shot upward, and I told her I didn't know, and then not too long after, right there in the magazine I was reading (Maxim... you know for the articles), the answer popped up, as they had an explanation of how lighting works, including word that it only travels toward the ground. Chances are someone has a more complete explanation that may indeed contradict that fact from the simplified magazine piece, but I just thought that it was a neat moment of getting the answer to a question out of the not-so-clear not-so-blue sky.

Story of the Day: Oregon Auto Dealer Agrees To Pay Fines after they "sold seven cars in one month to a man with Alzheimer's."
Bonus Story: Military honour for penguin (Ananova). Thanks Andrew Arace.



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