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Archived News:

Thursday, Aug 16, 2001

  

Aliens Vs. Predator 2 Preview

There is a new preview of Aliens Vs. Predator 2 on PC.IGN.com, based on checking out Monolith's upcoming three-way FPS at a recent Sierra press event. Kicking off with more details on the game's backstory, the article offers an overview of the three playable races and their unique special capabilities, as well as their impressions of the graphics engine and the multiplayer game. Over two dozen new screenshots accompany the preview, mixing new and familiar scenes in roughly equal measure.

Evening Screenshots

  • Sudden Strike 2?
    An update on FREELANCER offers what are presented as the first five, early alpha screenshots of Sudden Strike 2, along with scant details on this as yet unannounced sequel to the isometric RTS by Fireglow Studios.
  • Arx Fatalis
    The second Arx Fatalis Element of the Week on RPGDot introduces some of the human citizens in the first-person RPG being crafted at Arkane Studios, complete with four new screenshots.
  • Etherlords
    The official Etherlords site has been updated with half a dozen new screenshots of this 3D turn-based strategy game under construction at Nival Interactive.
  • Neocron
    Another three new Neocron screenshots from the ongoing beta test of the futuristic MMOROG by Reakktor Media are online at Neocron/Online.

Divided Ground Patch

TalonSoft has issed the first patch for Divided Ground: Middle East Conflict 1948-1973, updating the US and UK editions of their recently released isometric wargame to version 1.02. This 3.8 MB download adds two new scenarios called Fortress and On Two Fronts, some new units, new and improved sound effects, bug fixes, and more.

Starmageddon Interview

GameSpot has conducted an interview on Starmageddon, talking to Lemon Interactive project director Adrian Chmielarz about the space-based RTS that started out as Starmageddön at this Polish company that started out as CODA Development. Adrian discusses the project's origins, the challenges for the game's design, its backstory, three playable races, graphics engine and, of course, more. Four new screenshots are also included.

SoF Platinum Gold!

You have to love the chance for a headline like that: Raven's Kenn Hoekstra updated his .plan with word that the Platinum edition of Soldier of Fortune has gone gold. Here's the update, which explains what the package will include, along with details on how folks who already own either SoF or SoF Gold will not have to purchase anything, as they will be able to update their copies with a downloadable patch:

Thursday, August 16th, 2001 - Soldier of Fortune Platinum Edition has Gone Gold! Or...um...Platinum, as the case may be. Soldier of Fortune Platinum is:

- Soldier of Fortune Full Retail Game
- Gold Edition Maps/Mods/Enhancements
- 1.07f Patch Adding GameSpy Support To Multiplayer
- 5 New Multiplayer Maps
- Brady Games Strategy Guide (penned by me) In .pdf Format
- Preview Trailer of Soldier of Fortune II: Double Helix

This edition of the game is meant for those who haven't purchased Soldier of Fortune in any form to date. As with the Gold Edition, the Platinum Edition updates and features will be freely available for download soon to those of you who own Soldier of Fortune or Soldier of Fortune Gold.

As soon as the Platinum Pack is available for download, I'll send out an announcement and make an update here.

If you want to order Soldier of Fortune Platinum, you can do so through the Activision Store here for a mere $29.99.

Black Skies Still on Crazy Train to PCs

Sometime after we posted word that the PC version of Ozzie's Black Skies had been removed from the list of platforms for which the upcoming game based on the adventures of the famed Black Sabbath front-man is being developed (story), the iROCKOzzy's Black Skies website was quickly updated to re-add the PC to that list (thanks Gameplex). This would seem to indicate that the removal of the PC reference (about the only time you will see Ozzy and PC used in the same sentence) was actually an error, rather than an intentional change. The current listing of targets for the game reads as follows: "PlayStation® 2 console system and PC, Xbox. Other platforms are under consideration."

It Came From GenCon Part 6

Coincidentally at about the same moment the Dungeon Siege delay reported in the story that follows came to light, Dungeon Siege Vault posted a pair of ShakyCam Dungeon Siege videos shot at GenCon. One clip "shows the creation of the farmgirl at the start of the game along with the introduction, and some cool fight scenes," while the other "shows some dungeon action along with a fairy creature and the ability to pause the game and rotate the view." Both of the clips are in Windows Media Player format, shot in black and white, in fairly high resolution 704x480 format. Word is there are a pair of color DS videos that will be posted soon. Also, Neverwinter Vault's Teresa Stevenson Interview is a Q&A with the communications coordinator at BioWare that was conducted "between demos" at this year's GenCon. Topics include her role the information flow for Neverwinter Nights, other aspects of her job, as well as stuff like her own experience playing CRPGs, and some general questions about BioWare.

Dungeon Siege Delay

Microsoft just sent over a press release announcing that Dungeon Siege, their and Gas Powered Games' highly anticipated RPG, is being delayed until an unspecified time next year. The release is short, so here's the whole deal:

MICROSOFT ANNOUNCES SHIP DELAY FOR DUNGEON SIEGE

August 16, 2001 – Redmond, WA -- Microsoft and Gas Powered Games have made the careful decision not to release Dungeon Siege in the fall of 2001. Both companies remain extremely excited about the game and are committed to completing the title and bringing the highly anticipated game to store shelves in 2002.

“Our decision to delay the release of Dungeon Siege is one of the toughest we’ve had to make, but we firmly believe that this is the right choice given that one of the most critical steps in creating an RPG is the tuning and balancing stage,” said Chris Taylor, Lead Designer, Gas Powered Games. “We’ve made a promise to build a game that delivers an over-the-top experience, and we’ll do whatever it takes to deliver on that promise.”

This new development schedule will deliver the high-quality RPG game that fans demand and expect from Microsoft and Gas Powered Games. Additional updates will be posted on Dungeon Siege’s official website at http://www.microsoft.com/games/dungeonsiege/.

Jedi Outcast Update

Raven's Jake Simpson updated his .plan mentioning regrets about the fate of Dynamix and the state of Loki, and that he's been enjoying playing StarTopia, along with the more newsworthy stuff, which is an update relating to progress on both Jedi Outcast: Jedi Knight II, and, to a lesser extent, Soldier of Fortune II: Double Helix. Here's the relevant portion of the update:

JKII Multiplayer is coming along - I got Ghoul2 in there and working, so we can use all the single player assets, which is cool. Makes building an MP game a ton faster when all the assets just translate over. Going through the Quake III code again inserting my stuff makes me appreciate once again how clever and elegant the multiplayer design for that engine really is. Everytime I find what I think is a hole, I find that although the hole in question is never specifically addressed by code, that hole never crops up because of the smart design behind the system in the first place.
I could write an entire article just on that in fact.

SOF II and JKII single player are coming along great guns from what I have seen. There is some interesting stuff going on in those games that I've not seen done before. John Scott's terrain system in particular looks very striking. For those that saw it (and JKII) at QuakeCon I think I can speak for most here when I say a huge thank you for all the kind words that have been directed at us. This makes a difference to us here in many many ways. I think every developer gets revitalised when they know that people are looking forward to what we are building.

Age of Empires II Expansion Patch

The Ensemble Studios Patches and Updates page offers a new patch for Age of Empires II: The Conquerors, bringing their acclaimed isometric RTS expansion to version 1.0C. This 3.86 MB download is a cheat prevention update, fixing "mini map trainer issues" for online players. Thanks Patches Scrolls for the tip.

KillMe Now

Touching A Nerve on HomeLan is a an article based on a conversation with Brandon "KillMe" James, the former id Software and Rogue Entertainment designer who is now president of his own company, Nerve Software. Nerve, of course, was recently revealed to be the company who will be behind the multiplayer component of Return to Castle Wolfenstein, the upcoming remake of Wolfenstein 3-D being constructed by Gray Matter Studios under the watchful eye of id Software. Topics include the events that lead to the demise of Rogue, the lessons he took from that to prevent the same fate from befalling Nerve, some details on their work on the Castle Wolfenstein project, and even a few scant references to their planned follow-up project, "the untitled multiplayer cooperative project for id." The article goes on to speculate what, if any, of that follow-up project will turn out to be similar to what has been discussed of id's one-time intention to realize their "Quest" project, which would be some form of virtual world.

Interview With A Vampire Maker

Interview With A Vampire Maker: Part One on PC Zone talks with Hubert Chardot, the man behind the Alone In The Dark series of horror games, about From Dusk Till Dawn, Gamesquad's upcoming game based on the Tarantino/Rodriguez vampire/road flick. Today's part one deals with this movie spin-off, "why he got behind the deal and what we can expect to see," while tomorrow's part two will focus more on his background and history in gaming. The interview with the French designer (which is in English, BTW) talks about being able to let off some steam by creating a game that is in essence a "straight shooter" (a new experience for him and his team), how the game's storyline was constructed so as not to be just a copy of the film, how they are dealing with the fact that main character Seth Gecko is at best an anti-hero, and more. A couple of screenshots and a photo of Hubert round out the article.

Anarchy Online Updates

A new Anarchy Online update is online that thanks folks "for all the positive response and abundance of good suggestions you provided us with in our first thread in our new forum. We will talk about a possible reason for some disconnects, and more about exploits." Thanks KILLJOY'S. Also, the previous AO update updates us on "the patch that we are currently testing on the test server, some news on the progress of our community manager, and a word on the e-mail problems we had this morning."

More Dynamix & TRIBES 2

A post on TribalWar.Com offers thoughts from an anonymous ex-Dynamix employee that cast some more light about the current situation at Dynamix, as well as the circumstances that lead to it. Included is an explanation of what the revised TRIBES 2 team will consist of, which includes members of the SWAT 3 team (including producer Rod Fung), and possibly some of the former members of the original T2 team. The update also includes word that TRIBES 2 producer Dave Georgeson "was one of the members not allowed to return to the building after it was locked closed," as well as a rundown on that the new patch is part of a "Tribes 2 evolution," going on to say "this next patch is nothing less than the original vision of the game finally beginning to be realized."

Battle Realms Preview

There's a Battle Realms preview on GameSpy.com offering a look at the soon-to-be-completed RTS game from Liquid Entertainment. The author put on his wetsuit and immersed himself in Liquid's offices to get hands on impressions of the game, and offers quotes from the development team as well as photos from their visit to round out the story.

Tech Bits

Ships Ahoy

Ubi Soft Entertainment sends word that, as promised, Conquest: Frontier Wars, the futuristic RTS game from Fever Pitch Studios, is now shipping to retail outlets in North America.

Titus & Interplay

Further news in the saga of Interplay (story), as a report on EuroGamer has word that "Titus Interactive announced that it had taken control of troubled American publisher Interplay," as the French firm has reportedly increased its stake in Interplay to 51%. The report quotes a Titus rep as saying: "this purchase raises Titus Interactive's voting rights and will enable, during the Annual General Meeting in September, a re-election of the board and a takeover of Interplay by Titus Interactive."

New at Reflexive

The news page on the revamped Reflexive Entertainment website has news on a pair of new projects, Ricochet, described as "a re-engineered video game classic" and Demolition League, "an action packed Multi-player only madhouse." More details on both games are promised soon. There is also a progress report on Zax: the Alien Hunter, for which the German translations have been completed, while they have also posted a batch of new Zax screenshots in their screenshots section.

More Disciples II Units

Part three of the ongoing daily look ahead at the units in Disciples II continues on GameSpy.com, where the new edition looks at the Healers & Ranged Attackers that will be included in Strategy First's upcoming turn-based strategy game.

Surround Light?

Surround Light Coming to Your PC on PC.IGN.Com describes a new technology from Color Kinetics that will allow gamers and home theater owners to experience "surround light," which will add all manner of lighting to one's surroundings to enhance the gameplay experience. The article quotes Dr. Ian Davis, CEO of Mad Doc Software, describing how easy the new feature was to implement in Star Trek: Armada II, and speaks enthusiastically about the impact of the effect. The article also describes how the system, which is composed of various LED-based lights scattered around the room, can be used in a home theater environment, and says that they're "seeing significant price decreases," on the cost of the system, which can range anywhere from $99 to $1,300, "depending on how much equipment you want to buy."

Consolation

Infogrames tells us Alone in the Dark: The New Nightmare for Dreamcast has gone gold. Also, Rockstar Games sends word that they've launched the official Grand Theft Auto 3 website (Flash required) offering media and details about the upcoming 3D installment in this game that celebrates the joy of car theft due in October for the PS2, to eventually follow for the PC. Also, there are 25 new Soldier of Fortune PS2 screenshots on FGN. Finally, Liongames.com has posted two new Project EGO screenshots (thanks Computer and Video Games).

New Coliseum 2

The GreenHouseEFX Website (formerly the Coliseum2 website) has a new version 2.4 of the Coliseum2 modification for Quake III Arena. The update is available as a full version, or a patch for version 2.3, while they also have word that the site's name change is to prepare for other upcoming modifications they have in the works.

Half-Life Rho-Bot

Version 1.1 of the Rho-Bot for Half-Life is up on its new SourceForge home. Among the changes noted on the project's separate news page are "modifications to allow the user to adjust the bot speed, and have improved bot loading. Now, Rho-Bot will (always) leave a slot open for another person to join the game."

Game Development and Modification

(The sub-section formerly articulately known as "Editing Stuff"): Guidelines for Developing Successful Games on Gamasutra is written by Ensemble Studios' Bruce Shelley, no stranger to developing successful games, as he assisted on the development of Railroad Tycoon and Civilization, and contributed to the design of both Age of Empires and Age of Empires II: The Age of Kings.

Game Guidance

A new Command & Conquer: Renegade FAQ is online, with executive producer Dan Cermak answering questions about the upcoming action installment in the C&C series. Thanks PCGC. Also, 3DSpotlight's Giants: Citizen Kabuto tweak guide has been updated.

The Mod Squads

PCShooter.com's Desert Crisis Interview talks with the folks behind the upcoming futuristic Desert Crisis modification for Half-Life.

Game Reviews

Hardware Reviews

etc.

  • There's a Mystery of the Druids trailer on GameSpot and FilePlanet, the 16 MB download shows off this upcoming 3D point 'n click adventure in .mpg format...
  • There's a Neal Hallford Interview Part 2 on RPG Vault with more of their conversation about his new book on CRPGs, Swords & Circuitry...
  • The Etherlords Forum has an update relating progress on beta one, and word on who will be included when they begin beta two. Thanks KILLJOY'S...
  • There's word of plans for a 24 Hour game-athon on drunkgamers.com (thanks Geoff Fink), though, if they think that's some sort of record, they haven't been to any of the LAN Parties I've attended...

Out of the Blue

Still letting the dust settle after yesterday's announcement. In a related development, we see a little advertising progress here, as I placed one of those nifty skyscraper ads (as if you hadn't noticed), it seems to fit the page format well enough, and I trust you will enjoy all the life-changing products it will offer over the time. In a further related note, there is a continued cry to create some function to allow concerned parties to make donations to the site, and while I have mixed feelings about such a measure (to say the least), it is starting to get hard to ignore those that are starting to get downright irate that we aren't doing this, so this is at least getting some serious consideration.

Play Time: 3D first-person Pong on LiquidMedia (Shockwave required). Thanks Jamie Wood. This is completely awesome.
Link of the Day: Makegames.com Royalty Calculator. Thanks Frostnick. Want to make a game? Want to make money? Apparently the two don't always go together.
Bonus Link: Monkeyphonecall.com. Thanks Noah. This is the type of thing that could spur another Internet boom.
Weird Science: US firm offers stars DNA copyright (BBC). Thanks Chris.
Wild Science: More Moons Around Earth? (Space.Com). Thanks zombie69.
Media of the Day: On a note related to the above, SwRI, UCSC researchers identify the Moon-forming impact. Thanks EvilToast and [MP] Wolverine [MP]. Demonstrates how the moon was formed with an animation, in case you were curious, or were planning on making your own moon someday.



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