Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Sunday, Jul 29, 2001

  

Anarchy Online Patch

The Anarchy Online website has the "long awaited" version 12.3 Anarchy Online client patch (thanks Stomped). This page has a list of what has changed since version 12.2.08 which includes general tweaks and fixes for things like resource and memory leaks, changes to the GUI and controls, AI alterations, and gameplay tweaks, bug-fixes, and changes.

Civilization III Interview

Apolyton Civilization Site Interviews Jeff Morris talking with the associate producer on Civilization III, the next installment in the series that spans from the dawn of civilization to the far-flung future. The conversation gets a handle on the current state of development, inquiring when it will go beta and the possibility of any public testing to follow the game's current alpha status, a discussion of gameplay elements, and a little about the past and the future of the series. Thanks Jonah Falcon, who also points out this GamePen blurb that mentions a Civ III Special Edition is listed on the EB site in addition to the regular version of the game.

On Q3A 1.29G Mouse (& A Demo "Trick")

A post to Promode.Org offers "Quick notes on 1.29g, and a very cool trick with demos" following-up on the recent release of the Quake III Arena version 1.29g patch. Since mouse sensitivity was changed in the new release (they cover the argument over whether this is now fixed or broken), they offer the key info that some unhappy folks seem to be missing in the documentation on how to revert your mouse's behavior back to the way it was under Q3A 1.17, 1.27h, and 1.29f by setting the "in_mouse" cvar to -1, while setting it back to 1 will use the newer (1.27g, 1.29g) mouse code. They also mention work on a " very cool trick with demos" that allows a client record a single demo in a one-on-one match that includes the point of view of each of the players.

Kingdom Under Fire Patch

Hot on the heels of the version 1.10 update (story), a new version 1.101 patch for Kingdom Under Fire is now available for download. The file is about 11 MB, and offers some minor balance changes altering the cost to train a few of the units in this isometric role-playing RTS game.

Incoming Forces Interview

HomeLan's Incoming Forces Interview talks with Martin Kitney, seeing what the product manager for Rage has to say about Incoming Forces, the upcoming follow-up to the original Incoming, known for both the eye-candy of its 3D graphics and the blistering pace of its non-stop action. The conversation covers the newly-added multiplayer capability, the features of the new engine, the settings in which the sequel will be placed, and even the "storyline" (which in the original Incoming, was basically the title).

Operation Flashpoint Interview

There's an Interview with David Solari on Operation-FlashPoint.Dk talking with the senior marketing manager at Codemasters about the upcoming patch that will add "2 new vehicles and a new weapon, 2 single missions and 5 Mplay missions" to Operation Flashpoint in the first of a planned series of updates that will come out every couple of months to add new content to the game. The conversation also covers other plans for the future of the game, including possible improvements to the mission/scripting tutorial, whether the mission editor will be updated, and more.

Etherlords Diary

GameSpy.com's Etherlords Development Diary Volume 5 is now online, once again authored by Nival Interactive's Andrey Emelyanenko, described as "(a) quick rundown Etherlords' system of resources, spells, and economics." Just like last time out, Andrey delivers on a previous commitment, offering the promised explanation of how their new system of resources allows the player to jump right into the game from the very beginning.

Tech Bits

Oh the Horror

GameSpot Presents A Modern History of Horror Games Part II, which, quite naturally, follows-up on part one (story), covering an impressive number of games with an impressive amount of detail.

Consolation

I test drove Halo today on an X-box (thanks Halo.Bungie.Org) is a newsgroup posting by someone who got to check out a recent build of Bungie's upcoming cross-platform shooter on an Xbox while visiting "the X-box game evaluation lab," and unconstrained by any confidentiality agreements, goes on to blab about the experience.

Tac 2 for TRIBES 2

The debut release of Tac 2 for TRIBES 2, described as the "Don't Touch The Ground Or You Die" mod that got its start for Starsiege TRIBES, and now live on in the sequel, TRIBES 2. If you are curious about the mod, it is already reviewed on TribalWar.Com.

Doom Front-end

KING DOOM (and this mirror) are host to version 3.0 of the MyDOOM front-end for Doom, which allows you to control all the various versions of Doom that are now available based on the publicly-available id Software source code, offering support for PrBoom, ZDoom, ZDoomGL, Legacy, JDoom, DoomGL, glDoom, WinDoom, Win32Doom, Doom3D, and EDGE.

Editing Stuff

Edition 1 of the Tiller Techniques is up on Adventure Developer with the first column by LucasArts artist Bill Tiller in a series that this introduction explains will offer a professional critique of artwork submitted by readers interested in his feedback. The Milkshape 3D and Half-Life Model Viewer Interview @ Counter-Strike Merkezi talks with Mete Ciragan, author of these two popular modeling/skinning tools.

The Mod Squads

HomeLan' PainKeep Arena Interview talks with the shy and retiring Robert "Sgt. Hulka" Waring about the PainKeep Arena modification for Quake III Arena. The Specialists Interview on ActionNation.com talks with John_Matrix, the weapons modeler on The Specialists, an upcoming modification for Half-Life. There are some new Strike Force weapon screenshots on Strike Force Center.

Game Reviews

Hardware Reviews

etc.

  • As is their way, the MAF-Soft Update Patches has posted a shrunk version of the new Q3A patch that updates from version 1.29f to 1.29g with a 261 KB patch instead of the official 26 MB version. Of course this is unofficial, untested by us, and is to be used at your own risk...
  • 3DActionPlanet's Latest Action Gaming Test checks your knowledge of The Rainbow Six Series...
  • Looks like Collector's Doom and Quake III Gold Edition are in the works, beans spilled courtesy of EBgames.com. Thanks [AGHLTFC]Ray_M[AsS], who quite correctly points out that these are hopefully not the big QuakeCon announcements that have gotten the big tease (story)...

Out of the Blue

Separated at birth: Levelord and Tom Green. Thanks Pongo.

Those who know me know I did not inherit my mother's love for cooking. I do actually have my moments, I make some really top notch chili, and am competent at about just about every kind of breakfast food (including perfect omelets), but even when it comes to my specialties, I can only occasionally work myself up to turning on the stove. That is until the last few days when on the Vet's advice I have been cooking rice and chicken for Hudson the Wonder Dog to settle an upset stomach she's been suffering with. So there you have it, for myself, Hot Pockets in the microwave qualifies as cooking, but for the dog I become Julia Child. I better work on her typing some more so she can take over my job eventually -- at this rate she'll probably outlive me.

Story of the Day: From toaster to lawsuit, or "The case of the flaming Pop-Tart" (Philadelphia Enquirer). Thanks Snappy2Stroke.
Bonus Story: Head of DWI program arrested for DWI (CNN). Thanks Thrasher.
Weird Science: Scientist Claims Old Data Shows Signs of Life on Mars (Fox). Thanks theAntiELVIS.
Wild Science: An Optically Guided Bus NY Times free registration required. Thanks Jonathan C. Forster.



Blue's News logo