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Sunday, Jul 15, 2001

  

Medal of Honor: Allied Assault Interview

There's an interview with Stephen Townsend on EA GAMES (thanks AlliedAssault.Com) talking with the associate producer on Medal of Honor: Allied Assault, the upcoming action game from EA they are hoping will provide "the definitive World War II experience." Topics include the reasoning behind the decision to have 2015 do the PC version of Allied Assault (the console versions continue to be developed internally), the extensive research that has gone into the game, the continuing role of their military advisor in the MoH series, the inclusion of multiplayer modes, the plan to release a demo shortly before the game, and more. The following excerpt gives the reasons they selected the Quake III engine to power this project:

The Quake III engine is extremely versatile and allows the development team to create vast levels that are exponentially larger than anything we've been able to do before -- both inside and out. The biggest thing, from a technology standpoint, is that it finally lets us realize the dream of building an Omaha Beach level that lives up to expectations that people have coming from a game in the Medal of Honor series. It was impossible to pull off before, but combine the talented team at 2015 with the Quake III technology and D-Day suddenly becomes a reality.

In addition to the Invasion levels, the environments vary from the baked desert of North Africa to the frozen tundra of Norway, to the bombed-out villages of France, where whole sides of buildings have been blown apart by artillery -- you can see individual rooms, complete with their own wallpaper, furniture, and personal effects. It's really a wonderful amount of detail. Adding to that you have trees and bushes that sway gently in the breeze, and real-life weather like rain, thunder, and lighting, and even snow flurries that make you feel like in you're fighting it out in the real world.

English Gothic Preview

There are English Gothic First Impressions & Screenshots on RPGDot giving impressions of the upcoming English version of Gothic, the RPG that is already available in Germany. The impressions offered are fairly brief, since they focus on the language shift, since that represents a majority of what is different than all the impressions of the German version already available. Likewise, their selection of 18 new screenshots all offer views of inventory descriptions, statistics, and books, since the graphics on the English version remain unchanged.

New QRec

Bowlay.com is now offering a new version 4.00 of the QRec demo recording utility for Quake, II, Kingpin, and Quake III Arena. The new version represents a ground-up re-write of QRec, and offers compatibility with Q3A version 1.29f, the removal of advertising, and the re-introduction of the user interface.

Max Payne Gold

Both the Remedy Entertainment website (thanks HQH) and a .plan update by 3D Realms' Scott Miller give word that Max Payne has gone gold. As per the countdown that commenced earlier (story), the hard-boiled third-person action game is expected on store shelves towards the end of the month.

Blue Shift Interview

There's an interview with Randy Pitchford on gameplex talking with the president of Gearbox Software about Blue Shift, their recently released installment in the Half-Life series that puts you in the role of a security guard during the apocalyptic events at the Black Mesa complex. Topics included in the conversation are some of the nitty-gritty details about the game, the oft-discussed topic of its length (or lack thereof), and what Gearbox is currently at work on, which includes Half-Life for the Playstation 2, as well as stuff they could reveal, but they'd have to kill us after. The interview is also available in the site's native German.

Republic Preview

There's now a new Republic Preview on MGON offering a look ahead at this upcoming political simulator based on a look back at their experience checking out the game at this year's E3 (in other words, this could have been 'it came from E3 part 34'). In spite of the time lapse, these are first-hand impressions of the game, offering a glimpse at gameplay that involves influencing the three classes (lower, middle, and upper) of citizenry in your quest to go from being a lone voice of political dissent to joining the ruling class.

Civilization 3 Preview

MGON's Civilization 3 preview is also online, likewise based on their impressions from E3 of the upcoming installment in the strategic Civilization series. The article comments on various aspects of gameplay, including the inclusion of new ways to reign supreme other than flat-out winning the space race, which include the diplomatic route or the use of economic warfare, and even a cultural win victory condition. They seem quite excited at the prospects for the game, saying it is near the top of their 'to die for' list.

Yuri's Toys

A couple of new additions regarding Yuri's Revenge, the upcoming add-on for Command & Conquer: Red Alert 2 are up on the Yuri's Structures page on the Red Alert2 website, where there's a glimpse at the Grinder and the Bio Reactor. There is also now a new unit, the Magnetron, on the Yuri's Units page. Thanks Red Alert2 Den.

Tech Bits

New H-L Front Line Force

As promised (story), the new version 1.3a of Front Line Force modification for Half-Life is now available, updating this mod that offers goal-based teamplay with attackers and defenders, but none of the realistic weapon damage or sitting out the round after dying aspects of so many other current mods. Notes included with the new release mention that some of the maps have now been broken off into a map-pack release (which server operators should keep in mind), and that so many new features and console commands have been implemented that all players are advised to check out the included user's manual.

New UT Night's Edge

A new beta 3 of the Night's Edge: Wet Works modification for Unreal Tournament is now available. Described as a "tactical simulator" rather than "just a weapons mod," Night's Edge is: "Set in a post-apocalyptic future one-hundred and sixty years from now, it focuses on incorporating a balance of realism and gameplay." The new release addresses a couple more bugs as they move forward towards a full version 1 release.

The Mod Squads

There's an Urban Warfare Interview on The Backburner discussing the upcoming mod for Half-Life described as a sister mod of Hostile Intent. The conversation gives a feel for the mod, giving the case for why it is not just a Counter-Strike clone, and justifying the claim that they offer more realism than other 'realism-based' mods. Also, there's an interview with Ben Hawes on drunkgamers.com talking about The Opera mod for Half-Life, which just saw the release of a new version (story).

Game Reviews

Hardware Reviews

Out of the Blue

Don't ask me how I noticed this, but the coincidence of the day is probably this report that includes word that pitcher J.C. (Juan) Romero has been sent down to the minor leagues by the Minnesota Twins. The coincidence? It was one year ago today that loony posted a Story of the Day headlined John Romero signed by Philadelphia Eagles (story). As James Bond pithily put it in Diamonds Are Forever, "schmall world."

Link of the Day: ˇMusica, Sí!. Streaming Mariachi music. Pass the mezcal! Thanks Keith Passmore
Story of the Day: Retired Couple Sells Funeral Home, Buys Brothel (Fox). Thanks theAntiELVIS.
Wild Science: Pentagon: Missile Test a Success (AP). Thanks Jonathan Ruff.



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