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Saturday, Jun 30, 2001

  

Anachronox Demo Monday?

Tom Hall's crezzy .plan has been updated with the latest word on when to expect the Anachronox demo, which, like the version 1.1 patch, didn't make it out last night as was originally intended (story):

We're in da middle of finishing demo stuff...

Likely Monday before Eidos can test and approve it... so it's a-comin'...

Once that's out, we'll take a well-earned vacation... then get back at it!

BTW, thanks for all the nice comments on the forums. Hope we've been helpful with our answers! We love the Anachronox universe, so we want to help folks anyway we can. :)

Update: In related news, a .plan update by ION Storm's Joey Liaw offers more troubleshooting tips for the game, pending the release of the first patch.

Galactic Battlegrounds Website, Diary

LucasArts has opened the virtual doors on the official Star Wars: Galactic Battlegrounds Website, dedicated to their upcoming real-time strategy game that will put players in command of their own forces taking part in a Galactic Civil War. In addition to an overview of the game and some familiar screenshots and artwork, they have also posted Designer Diary #1, a brief journal by Garry M. Gaber who describes the passage of a couple of milestones in the project, along with a description of some game balancing elements for those who feel the Gungans will be an outmatched race.

New Half-Life Day of Defeat

The Day of Defeat website has a new beta 1.3 of this Half-Life modification offering a load of new sounds, new models, and what they describes as a "tighter, crisper feeling." Along with a growing list of mirrors, there is also a note on the site in a story from last night describing a small problem they discovered that impacts map rotation on Linux servers, so if you plan on running a penguin-powered server, be sure to check that out. Thanks Vinttech for the tip.

Etherlords Diary

GameSpy.com has posted the second Etherlords diary in which Nival Interactive's Andrey Emelyanenko talks more about the design of their 3D turn-based strategy game. Andrey explains how they translated some of the ideas of collectible-card games to Etherlords, the design of the combat interface that meant giving up "compound spell-books," and more.

Bloodline Interview

There's a Bloodline interview on Voodoo Extreme talking to several developers at Czech company Zima Software, who are currently working on this first-person horror action/adventure. Topics include the game's story and setting, how the game differs from other survival horror games, their in-house Death Tracer engine, and more. Most, if not all, of the included images have already appeared elsewhere before though.

Republic Q&A

German fansite ElixirStuff has conducted a brief interview on Republic: the Revolution, the 3D strategy game under construction at Elixir Studios. Head of R&D Tim Clarke is at hand to talk about how he got involved with Elixir, work currently being done on their in-house Totality Engine, how far along they are in the game's development, and a few related topics. The Q&A is available in your choice of English and the site's native German. Here is a quote on the engine's capabilities:

ES: Let's talk about the graphics and of course the 'Totality Engine'. Can you give us a small insight how the engine works? Not in detail, just a few basics.

Tim Clarke: Well, detail is the key :) It allows a full city to be drawn in real-time. Other level-of-detail techniques have restrictions on the number of objects that can be drawn at once, or what these objects can be. Totality removes these restrictions. Coming up soon are all the new materials effects, lighting and shadowing to make every polygon we drawn add even more to the visual quality.

TORN Diary

Black Isle Studios: TORN Designer Diary, Chapter 7 is online at RPG Vault with the latest on the development of this 3D role-playing game. This time lead designer David Maldonado openly admits what seems to plague most of these diaries at one time or another, being "at a total loss for anything that could be construed as even mildly amusing to write." As a fall-back this installment therefore presents a detailed overview of the creation and maintenance of the Area Design Document, complete with all the acronyms that it entails.

Dungeon Siege Interview

As promised, part two of the Dungeon Siege interview with Neal Hallford, the writer for Gas Powered Games' 3D role-playing game, is now online at PlanetDungeonSiege. Neal talks about creating the game's backstory, the influences on and challenges in writing it, and other aspects of storytelling and his life as a freelance writer.

Conquest Preview

PC.IGN managed to get their hands on a full build of Conquest: Frontier Wars, and so naturally they have posted a preview of the game. The preview contains the author's impressions, along with plenty of gameplay details and screenshots.

Freedom Force Characters

Also new on PC.IGN today is the first in a series of looks at the characters in Freedom Force, the upcoming action/adventure title from Irrational Games. For each of the characters in this week's installment there is a fact sheet and concept image, and they have also posted the "origin movie" from the ManBot character (in QuickTime format), which shows his back story in a comic book style animation.

Anachronox Update

ION Storm has updated the official Anachronox site with the news that while they had hoped to release the version 1.1 patch for Anachronox last night, it was held up by Eidos Interactive's QA department. There's no word as to when it will actually be released, but chances are that it will be out within the next few days.

Tech Bits

Mudpie Article

MSNBC has an article up that attempts to shed some light on Mudpie, the mysterious (no pun intended) game in the works at Cyan (thanks Darren). Very little is known about the game beyond that it's a broadband-only, massively multiplayer game that utilizes voice-over-IP technology, and unfortunately there isn't much more than that in this article. What is in here that's interesting are the quotes from Cyan cofounder Rand Miller, who says among other things, that there is still a great deal of work to be done on the game (despite its already enormous development time) and that Mudpie will be "the most expensive game ever" and he hopes it will bring broadband to the masses the same way that the original Myst popularized CD-ROM drives.

Mac Alice, Tomb Raider Trilogy Gold

Macgamer.com is reporting that the Mac OS ports of American McGee's Alice and Tomb Raider Chronicles are gold (thanks Stomped). There's no specific date listed, but expect to see these arriving on store shelves in the near future.

FAQs & Guides

The official Gangsters 2 site has posted the first portion of their strategy guide for the game. Also, the official Star Wars Galaxies FAQ has been updated with four new questions, and the official Codename Eagle site has updated their FAQ for the patch that was released yesterday (story).

Consolation

GameSpot has conducted a Q&A with SquareSoft's Hironobu Sakaguchi, who confirms that their upcoming massively multiplayer title Final Fantasy XI will be released initially for the Playstation 2 and PC, but will later be released for other consoles as well. He doesn't name any specifically, but it's almost certain that he's referring to the Gamecube and Xbox (thanks Sur3aL). Speaking of the Gamecube, Cube.IGN has interviewed Perrin Kaplan of Nintendo of America, talking with her about their newfangled console system, competing systems, and more. A rumors column on Xbox.IGN is reporting that Microsoft's two Xbox games based on A.I. will be called "A.I. Chaser" and "A.I. Gladiator."

Competitions

eSports-America will be posting their coverage of The CPL's 4th Year Anniversary Event this weekend. In contest news, When It's Done is a new contest from Old Man Murray where you can win a copy of Duke Nukem Forever...when it's done.

Editing Stuff

A new article titled 2D Programming in a 3D World is online at Gamasutra, which explains the process of creating a 2D engine with DirectX 8. For those of you that really want to get started early, the Scripting Database at Neverwinter Vault has been updated with all the functions shown during E3 demonstrations of Neverwinter Nights.

Game Reviews

Hardware Reviews

etc.

Fruit of the loon

After a few delays, I received my GameBoy Advance last weekend. I haven't had too much spare time to devote to it, but boy do I love this thing. Sure the screen's dark, but if you can find just the right lighting it works great. I've been playing the heck out of Tony Hawk's Pro Skater 2, as well as Castlevania, Mario Advance, and Chu-Chu Rocket. I'm a big GameBoy Color fan, and the GBA takes the whole thing to a new level. No fan of 16-bit games should be without one, and I can't wait to see what DOOM looks like on here (even if it is going to be near-impossible to control).

R.I.P.: Actor Jack Lemmon, at 76 (thanks to everyone that sent this in).
R.I.P.: Jim Ellis, creator of Usenet (thanks GamePen).

Link of the Day: International Game Registry.
Bonus Link:
Survivor: Monster Island. "They say he's got to go, go, go Godzilla!"
Story of the Day: Judge won't buy beer-need defense (HeraldNet).



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