Archived News:
There's a Jumpgate: The Reconstruction Initiative preview on
PC.IGN.com with a look at progress on this upcoming space combat MMORPG from
NetDevil after getting a demonstration of a recent build by 3DO, the game's
publisher. The article gives a bit of the game's back-story, and proceeds to
offer some first-hand impressions of gameplay. Here's an excerpt:
Gameplay is basically an amalgamation of Wing Commander style
simplicity in action and Independence War or Tachyon style physics
(more I-War than Tachyon). The universe is broken up into a galactic map that's
woven together by beacons that signify to whom what territory belongs. For
instance, large color-coded sections relay to the player which areas are
controlled by which faction, (note that all of this can, and of course will,
change as the game moves along and areas are won and lost). From any number of
space stations that act as hubs for would-be adventurers, you can pick from
about 8 mission styles. Missions range from combat, to mining, to cargo haul, to
a cooperative task with your faction that may or may not involve conquering
beacons or crippling another faction's development progress.
UK developers Pivotal Games have updated their Conflict: Desert Storm website (which hijacks your browser window dimensions) with three new screenshots at the end of this gallery, showing new scenes in their tactical squad-based action game based on the Gulf War of 1991. Also on tap today, though curiously misdated May 21, is a brief new diary on the Level Design Process in which designer Marc Curtis talks about his work on the game and the research he performed.
- Star Wars Galaxies
The official Star Wars Galaxies site has been updated with a new 3D screenshot, this time depicting a male Mon Calamari from Verant's 3D MMORPG in that funky 360° QuickTime format.
- 3D WWII
Beta Bites has posted fifteen new 3D WWII screenshots showing off the budget-priced first-person shooter that is nearing completion at LippieSoft.
- ExcaliBug
Dinamic Germany has released a bunch of new ExcaliBug screenshots offering more scenes in the 3D role-playing strategy game by Spanish developers Enigma Software. Thanks PC Pointer, who have posted eight more high-res shots themselves as well.
- IL-2 Sturmovik
A brief but hands-on preview of IL-2 Sturmovik on GameSpot is illustrated by ten new screenshots of the WWII flight sim under construction at 1C Maddox Games.
A story on Shacknews
offers more on the questions raised on that site a while back about the future
of ION Storm Dallas ( story) that has included speculation that if
the Dallas office were to close, it would entail a split from the portion of ION
Storm working out of Austin, TX. According to the story, the August issue of PC
Gamer includes news that ION Storm Austin is indeed splitting from ION Storm
Dallas, and will possibly be changing their name to Manifesto (a theory
supported by the Shack's Network Solutions
search that reveals the domain manifestogames.com is owned by ION). The story
also provides a quote from ION Austin's Warren Spector about the plan: "It
became apparent that it was time to move on" "We had a way of
thinking, and we had a type of game we wanted. The Ion Storm-Dallas office was
pretty heavily focused on that 'Dallas shooter community.' It just started
feeling not like a family".
This Thursday seems to be turning into patch-day, as NovaLogic has released a new patch for Delta Force: Land Warrior, available for download from their ftp server (6.1 MB) as well as the in-game updater. As usual their website has not yet been updated with the details on the file or its version number, but this information should eventually appear on their Developer's Notes page.
WomenGamers.Com
interviews Patric Sundstrom, the marketing manager at MindArk
AB, the Swedish company currently at work developing Project Entropia, to
find out more about this upcoming futuristic MMORPG. The conversation covers the
game's unique approach to economics, where you'll be able to "exchange real
life money for PED (Project Entropia Dollars) and back again"; plans to add
expanded content after the game's release; questions about marketing; specifics
about gameplay; and more.
A few beta testing updates: First, Maximum Charisma Studios sends along the
following press release announcing the beginning of the second stage of beta
testing for Fighting Legends, their upcoming massively multiplayer
role-playing/strategy game. Word is they are still on track for a November
release, heartened by the "fact that Phase One gamers, worldwide, played
off our local server and that we ran 21 consecutive days without a complete
system failure..." Meanwhile, Liquefied.org
has reproduced a post from the
Battle Reams forums announcing a delay in beta
testing this upcoming RTS game until at least early August. According to the
post, "the designers are working to further refine gameplay and balance to
compensate for the month of your input that we're losing" (which seems to
bring the entire concept behind beta testing into question). Finally, we
received another reminder about sign-ups for the upcoming beta test of Etherlords
that we mentioned last week ( story) so presumably there are still
spots available.
Jamie System Development has released a patch for Axis, bringing their robotic multiplayer shooter to version 1.03. The patch clocks in at 2.0 MB and apparently supports both the English and Korean editions of the game (although the former hasn't been released yet), but the changes are listed here only in Korean for which you can ask Babel Fish to give it its best shot.
As promised ( story), the official Emperor: Battle for Dune site now mentions that the version 1.07 patch for Westwood's 3D RTS is available via the auto-updater in the game (thanks VoodooExtreme). The patch addresses a handful of gameplay and multiplayer issues, and downloadable patches have also just been released on Westwood's ftp server in the usual array of English, German, French, Korean and Chinese editions, all clocking in around 545 KB. An install fix (288 KB) for people with certain types of CD/DVD/CDR drives is also available.
In addition to repeating their intention of releasing a Win2K Anachronox patch
tomorrow, Jake
Hughes' .plan has word that ION Storm is also shooting to get the demo
released tomorrow, as well: Anachronox is on the shelves. The trailer is
up. There are now some mirrors so the download isn't so darn slow.
www.anachronox.com
Programmers are solving the win2k probs with the patch that should be out friday
hopefully. While the rest of us are putting together the demo. Which we are
trying to have ready by tomorrow as well. We'll see Mr. Frodo... We'll see.
Update: As noted in Brian Eiserloh's .plan update, the Win2K bug has been tracked down and squashed, and since it affects other operating systems as well, "users of ALL OSes should download the 1.01 patch when it becomes available (probably no sooner than friday night)."
Here's some more news today from GameSpot España, where
they are reporting that three former members of the Blade of Darkness development
team at Rebel Act Studios have left the company to form Digital Legends Entertainment.
The newborn company has begun work on a 3D engine, and an announcement of some
sort is expected in September (possibly at ECTS, judging by the timing). Like
the earlier story, the text here is in Spanish, so be sure to squish a Babel Fish
in your ear to translate.
Appeals Court Overturns Microsoft Breakup Order
is the story detailing a decision by a U.S. Appeals court to overturn last
year's ruling by lower court judge Thomas Penfield Jackson that Microsoft had
tried to monopolize the market for Internet browsers and should be broken into
two separate companies ( story), though the "seven-judge
appeals panel agreed that Microsoft holds a monopoly in personal computer
operating systems and some of its competitive practices amounted to illegal use
of that monopoly." Here is a bit from the story on the ruling, and some of
the reaction to it: The appeals panel also rebuked Jackson for giving the
"appearance of partiality" through his media interviews during the
trial.
"Although we find no evidence of actual bias, we hold that the actions of
the trial judge seriously tainted the proceedings before the District Court and
called into question the integrity of the judicial process," the court said
in its ruling.
"We are therefore constrained to vacate the (breakup order) on remedies,
remand the case for reconsideration of the remedial order, and require that the
case be assigned to a different trial judge on remand."
The U.S. Justice Department welcomed the appeals court finding that Microsoft
engaged in illegal conduct to maintain its monopoly over personal computer
operating systems. Attorney General John Ashcroft is scheduled to hold a news
conference at 3 P.M. EDT (1900 GMT).
"We are reviewing the court's opinion and considering our options,'' the
department said.
Microsoft spokesman Mark Murray said the company was reviewing the ruling and
would comment later.
The White House said it was too early to conclude that President Bush's
administration would pursue the Microsoft case less vigorously than the Clinton
administration.
Asked if it was safe to say the Justice Department would not pursue the case
with the same zeal that it did under former President Bill Clinton, White House
spokesman Ari Fleischer replied: "No. I think it's too soon to make any
conclusions."
The inevitable PlanetDungeonSiege has gone live this afternoon, and naturally
there are some Dungeon Siege related goodies to be found there. Of particular
note is their interview
with Neal Hallford of Gas Powered Games, who talks about how Dungeon Siege
evolved from its initial concept, and he also talks about his work on Elysium,
an RPG that was in the works at Cavedog before the company went under. In addition
to the interview, Planet DS has also posted a
new in-game screenshot.
The official Counter-Strike site
has been updated with a brief roadmap on the upcoming versions of the mod and
retail game. Here's the update, which says that the retail version 1.0.0.2 patch
will be available next week: Here's the projected release schedule for
the next few weeks. Sometime next week CS 1.0.0.2 (Retail) will be released,
which features Valve's Deathmatch Classic. If you have DMC already, you won't
have to download the full package -- only about 1MB or so.
Then in mid July CS 1.3 will go out with Valve's integrated Voice Communication
Tech as well as their new Proxy Spectator Tech. It will be called 1.3 as not
to confuse it with the CS Retail version number.
Simon & Schuster sends along new patches for Star Trek: Deep Space Nine - Dominion Wars, updating the space-based strategy game that was recently completed by Gizmo Games to version 1.03. We have local copies with mirrors of the patch to upgrade the original version 1.01 (854 KB) and the patch to upgrade the previous version 1.02 (617 KB), and this version brings more multiplayer improvements and gameplay changes as listed on the download pages.
There is another ShakyCam video on SpelletjesGarnaal, focussing (as much as possible, anyway) on Neverwinter Nights, the 3D role-playing game being crafted at BioWare. The movie runs for a whopping 27 minutes in streaming Windows Media Player format (also available as a 42.3 MB download), and suffers more than usual from video interlacing and an off-center camera angle, but nonetheless features BioWare's Don Moar demonstrating their toolset to create a dungeon in the first half of the movie, and the resulting gameplay in the second half.
The second
half of GameSpot UK's interview with Demis Hassabis of Elixir Studios is
online today. This portion focuses largely on the actual gameplay in Republic:
The Revolution, and Demis explains how the "actions" system works,
the steps Elixir has taken to make the populace unique, and the biggest challenge
they have faced thus far in the game's development.
Fan page Duck and Cover has an
interview with Black Isle Studios' Feargus Urquhart online, talking about
Fallout 3. The game hasn't actually been formally announced yet, but it has
been repeatedly confirmed, and while Feargus doesn't provide too much in the
way of new information, he does explain what the delay has been in getting full-scale
production the project off the ground, as noted in this excerpt: We did
start Fallout 3 in early 1999, but things were not moving forward that quickly.
Plus, we needed to get another project out relatively soon because of Interplay's
financial situation. So, the Fallout 3 team became the Icewind Dale team. We
had then hoped to start Fallout 3 after Icewind Dale was completed, however
at that time both Chris Parker and I had to jump in and spend pretty much every
waking moment on Baldur's Gate 2 until it shipped in late September of 2000.
Since we were going to be very busy and not able to help a Fallout 3 get started,
I decided to have the team work on the Heart of Winter expansion. Since the
team completed that in February of this year, they have been working on the
miscellaneous projects - but have started thinking about Fallout 3. Plus, a
lot of people have been transferred over to work on TORN to help that get done
as quickly as possible.
In case you're having difficulty obtaining the three new Black & White multiplayer maps within the game ( story), then you can now download them from French site Joystick as a straightforward ZIP file (thanks PlanetBlackAndWhite). And in related news there's a quick Q&A with Lionhead's Mark Webley at FGNOnline on the topic of B&W's planned add-ons.
GameSpot España
is reporting that Arxel Tribe, the developer that's currently working on
Hitchcock: The Final Cut is also developing a game based on Hannibal. According
to their news update, the game will be a 3D action/adventure game, and will
be published in Europe in 2002. The news story is in Spanish,
so be sure to consult Babel Fish
for a translation. Update: FGN Online has posted new
information on the game, which will apparently put you in the shoes of FBI
agent Clarice Starling, and "will be action orientated with investigation
elements." Thanks Voodoo Extreme
by way of Shacknews.
There's a list of Linux Quake III Arena Known issues
on the id Software site letting you know if any problems you and your
penguin-powered PC are encountering are common, or unique to you (or at least
not previously noted). The update offers applicable tips and workarounds, along
with where to send feedback about bugs you are encountering that are not
mentioned. Thanks Jacek Fedorynski (who actually sent this news along a couple
of days ago).
Voodoo Extreme has conducted an
interview with Derek Smart, the always-outspoken creator of Battlecruiser
3000 AD and its sequel, Battlecruiser Millennium. Derek talks about how the
sequel improves on the original Battlecruiser concept, why he decided to sign
an exclusive distribution deal with EB Games, how his distributed development
team communicates and more.
PC Zone
interviews Jon Zuk talking with the project leader on Soldier of Fortune II: Double Helix
about Raven's upcoming sequel that will again put you in the shoes of John
Mullins, the game's shoot first and never ask questions namesake Soldier of
Fortune. Topics include the gaming industry in general and some of Raven's
history, as well as specifics about SoF2, and a brief mention of Jedi Outcast
(albeit not by name) in talking of the technology crossovers they can make by
working on two Quake III-engine games at once. Also on tap are some screenshots
and a photo of Jon, all repeated within the article to create a nice atmosphere
of deja vu.
Blizzard has released the first patch for Diablo II: Lord of Destruction, updating their new isometric action RPG expansion to version 1.08. The patch is available as a 1.2 MB download for Windows and through the in-game updater, and includes a sizable list of balance changes and an even longer list of improvements and bug fixes. Update: A 4.3 MB downloadable Mac patch is now also available.
GameSpy.com Previews EverQuest Shadows of Luclin
is online, as the folks from GSI recently took a trip to the offices of
Sony/Verant for a look-see at progress on the upcoming EverQuest add-on. A
primary focus of the article is the impact of the improved engine upon which the
add-on is built, including speed improvements resulting from only rendering
visible objects (duh) and newer high-polygon count models. Also discussed are
Gameplay changes like the inclusion of a new race and architectural
improvements, along with a look at the business end of things, as EQ players
will need to purchase the add-on to enjoy these changes.
There's a
new Z: Steel Soldiers Interview on MGON talking with Mike Montgomery, who
they describe as the creative force behind Z: Steel Soldiers, the upcoming RTS
sequel that returns to the "Z universe." Topics include the plotline,
new features, multiplayer innovations, the roles of some characters familiar
from the original, the change to full 3D, and more.
A thread called "As
Promised on the DropShipCommand messageboards (thanks mantis) offers news
that MechCommander2, the follow-up to the RTS game based in the BattleTech
universe, is now gold. The update also includes a release date of 7/19/01,
though there's no indication as to whether or not this is region-specific. In further
business developments, 3DO gets JumpGate
on GameSpot confirms a report on Adrenaline Vault last month (that we missed in the E3 scuffle) that 3DO is jumping on the JumpGate bandwagon, and has
signed a deal to publish NetDevil's upcoming space-based MMORPG, which is
currently undergoing beta testing. Also, Interplay announces that Starfleet Command: Orion Pirates is now shipping. Finally, Gone Gold reports that Conquest: Frontier Wars is on track for an August 16 release as long as this space-based RTS by Fever Pitch Studios manages to gold on July 21 as intended.
There's a
transcript of last night's Earth & Beyond Chat on GameRush recapping the
festivities in a fairly orderly edited log. The topic of the chat was
"skills." Also, there's a Baldur's Gate II Throne of Bhaal Edited Chat Log
on RPG Vault summing up this chat session, which also took place last night.
Finally, here's a reminder of today's chat extravaganza, since, as mentioned
Monday ( story), RPG Vault
Chat page (IRC clients can connect to the channel #ignvault on the server
host17.webmaster.com) is hosting a chat with Black Isle Studios to discuss
progress on TORN, the session begins at 9:00 PM EDT.
ION Storm's Brian "Squirrel" Eiserloh updated
his .plan with word that they've re-created the Win2K/Anachronox crash
( story) in their laboratories and that he's got a "theoretical
fix" in the works, and "If everything goes well the fix should be in
the v1.01 patch, which will be available friday-ish..."
A report on Xbox.IGN.com
attempt to (at least sort of) debunk yesterday's report that an Xbox port of
Sacrifice is in the works ( story), saying: "One unfortunate
glitch, however, is the fact that Interplay is listed as releasing Sacrifice on
the system. According to officials at Interplay, that just isn't true. Is
Microsoft confirming what Dave Perry mentioned in passing at last year's E 3,
or is this just some sort of mix-up? So far it looks like the latter."
Also, word on PSX.IGN.com is
that Final Fantasy Chronicles will be released today, the classic game package
includes Chrono Trigger, which Tom Hall has perpetually cited as a primary
influence behind ION's just-released Anachronox.
PlanetAnachronox's
Anachronox Walkthrough is online, in case you have given up on trying to
complete the game (which was in production for over three years), after playing
it for a whole day.
Before You Start Fragging II
on CG Online is the second part of this two part feature that offers
introductory advice on creating and editing your own levels. This installment is
written by Alan Willard of Epic Games, and provides the same type of tips for
getting started with Unreal editing that Kenn
Hoekstra's essay on Q3A editing offered in part one. Also, Game Design Theory and Practice: The Elements of Gameplay
on Gamasutra is online, penned by Richard Rouse III, a computer game
designer, programmer, and writer at Surreal
Software offering his perspective on the qualities that contribute to a
great game.
Though not strictly game-related, structurestudios.com
jobs page has word of openings for a texture artist and a modeler/animator
to work on three-dimensional renderings of proposed structures using the Unreal
engine. Also, the Totally Games Jobs
page has word of several Xbox related job openings they are looking to fill.
A couple of small ones: The mention of Alan Willard in the editing article
mentioned yesterday ( story) indeed turned out to be referring to part
two of the two-parter (mentioned separately above, as well), rather than
part one. Also, it seems yesterday's 'rocket guy' story (itself a
follow-up--Alanis Morrisette to aisle three for an irony check) was about a
different guy (Steve Bennett) than the subject of our previous such amateur
astronaut references (Brian Walker), and therefore is not a follow-up (can't
tell the rocket guys without a scorecard around here). Thanks Brandon, Derek,
and Chris Rhoton. Can't get enough of Rocket Guys? Check out this Slashdot
post by John Carmack (thanks Jacek Fedorynski) that indicates he may be an
R.G. by the end of the year, or at least launch one.
Running both a little late, and a little ragged this morning, the result of good
old-fashioned poor planning. I ambitiously signed up for a three-day adult
education class, and between the distance to the college where it's being given,
which is a couple-hour drive away, and the scheduling, which had the first class
end last night a bit after 10:00 PM and the second begin this morning at 7:30
AM, this would have left barely enough time to do this update in between, much
less return to class, so basically I'm cutting today (don't send the truant
officer after me, I have a BFG). I think this was a wise choice, since this is a
motorcycle safety course I'm describing here, and I don't think there would have been much safety involved in operating a motorcycle in the fuzzy state this would
have left me in.
Link of the Day: Blues News.
Thanks Axel. You think all these sites are mad at me?
Bonus Link: Robocar,
a real-life transformer(!). Thanks 3Y3.
Story of the Day: Zoning
Board Axes Chicken Statue (Fox). Thanks theAntiELVIS. A statue statute. You
know if you outlaw chicken statues then only outlaws will have them.
Weird Science: American company invents windows that clean themselves
(Ananova). Thanks Andrew Arace.
Auction of the Day: Rockstar Celebrity Urinal!.
From a recording studio, which means its intended use is probably the least
unsavory activity in which it had a part. Thanks again Andrew Arace.
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