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Sunday, Jun 24, 2001

  

ION Closing Revisited

The lack of follow-up in the over three weeks since the original report on Shacknews that ION Storm (Dallas) is closing down (story), which spurred a quick follow-up (story), as well as some denials (story) seemed to support the nature of those denials, but now a new report on MCV (thanks Matt Durant) adds fuel to the 'ION is closing' fire. The story offers the headline "Eidos to axe Romero HQ," though the use of the phrase "looks set" in the sub-headline "Ion Storm in Dallas looks set to be closed by Eidos, but the sister studio in Austin will expand," is decidedly less definitive. The quote that caps off the story is not concrete either, though at least, it certainly indicates that Eidos has been giving some thought to its relationship with ION Storm Dallas:

CEO Mike McGarvey told MCV: "We've made no public statement about Dallas yet, but the truth is a lot of money went in and not much came out. I'm sure those guys will be making games in the future, but whether or not it's with us remains to be seen."

Unreal II Interview

There's a Mike Verdu interview on gameplex talking with the designer and producer for Unreal II, the upcoming Unreal sequel in the works at Legend Entertainment. The conversation (also available in the site's original German) covers a lot of general background for the game, the following clip provides Mike's answer to the question about how directly the follow-up will follow on the storyline of the original:

Unreal II is a sequel to the original Unreal and takes place in the same universe - but you take the role of a new player character and travel to many new worlds. You are a Colonial Authority Frontier Marshal charged with the safety of scientists, colonists, terraformers, and miners in a sector of space that is just being colonized. A war breaks out in your patrol area and you must protect the civilians while you work to discover the source of the conflict and attempt to stop the fighting.

Art of Magic Diary

A new The Art of Magic developer's diary is online on The Art of Magic Battle Fansite, offering the 11th installment in this series detailing "the 'real' story" of Magic & Mayhem: The Art of Magic. The new diary catches us up with the aftermath of the closing of Charybdis, the UK-based developer who had been creating this episode in the Magic & Mayhem series for Virgin Interactive (story), saying: "But with a core team of 7 of the original development team members, we've been able to give the project the completion it deserved, backed this time by Climax Entertainment, Nottingham." The update includes details on how the project is rounding into shape as the team's attention turns to issues like optimization and localization, since all of the game's content is in and scenarios have been created. Finally, word is that the demo of Art of Mayhem is nearing completion, and will hopefully be on the way soon.

Emperor Patch Plans

The Emperor: Battle for Dune News page has word that another patch for the just-released RTS game is on the way, planned to bring the game up to version 1.07. The page offers a list of 10 fixes that will be provided by the patch that cover issues ranging from gameplay to the functionality of the chat lobby interface. According to the update, the patch should be expected sometime around the end of this week.

Romero's "Lost" Quake Map

An update to Planet Romero in honor of Quake's fifth birthday the other day offers "Lost Entrance of the Dismal Oubliette," a map that at one point was intended for inclusion in Quake that was cut for exceeding their file size for .bsps. Here's a bit from the accompanying update that fills us in on the history of this map:

Yes, there used to be a much more interesting beginning to that area of Quake, but I had to amputate the guy and cauterize the wound into its current state, the starting point of e2m6. I remember spending many hours trying to get it just right, to create the feeling of an awful, cavernous pit for the player to get out of and into the real horror of the Oubliette. It added a nice bit of gameplay time and I'm sorry that it had to go, but we set the .BSP file size at 1.4Mb and had to be strict about it.

But today, on Quake's 5th Birthday, I will give you a personal piece of Quake's creation that I treasure. Be careful with it, it's fragile and one of a kind and was created back in the mists of time around QTest's release. I've named the map E2M10.BSP and am including the E2M10.MAP that chronicles its creation. Looking closely at the .map file will reveal some long-lost entities that we had in Quake and I'm not sure if I even remember what they did...

Tech Bits

Q3A JailBreak: PoW

After what is described as "months of work" and "a month of unremitting, exhaustive testing," the debut release of JailBreak: Prisoners of War is now available from Black Knight Productions and Team Reaction, bringing the Great Escape-style gameplay of JailBreak to Quake III Arena. Word on this version is that it is "Q3 1.27 compliant. There may be a few quirks with 1.29 beta version of Q3, but nothing that reconnecting to the server wont fix. All issues will be worked out with the upcoming mod patch. Sorry for any inconvenience." Here is a full Features-Map List for the mod, which includes features like radio commands, a clan competition mode, an all new HUD and scoreboard, turrets, security cameras, and more.

Consolation

GameSpot Previews Morrowind: The Elder Scrolls looking at the Xbox version of this upcoming RPG. Also, GameSpot Presents The History of Metroid with a look back at this classic futuristic space shooter that also casts an eye towards the future of the franchise. Pong, anyone? Atari comes to cell phones (ZDNet). There's a RUNE Viking Warlords preview on PS2.IGN.com. The bleem! website has word on how you can help get Bleemcast released. Core Magazine's Inside PS2-Linux reflects on the PS2-Linux kits that have begun appearing in Japan. Finally, PlayStation 2 Goes ISDN on Core Magazine confirms plans for an ISDN adapter to go on sale in Japan next month.

Game Guidance

There's a new Z: Steel Soliders FAQ/Walkthrough on GameFAQs to help you make your way through the Bitmap Brothers' 3D RTS game. Also, one of the GameFAQs Desperados: Wanted Dead or Alive FAQ/Walkthroughs has been updated.

Game Reviews

Hardware Reviews

Out of the Blue

As noted in Kenn Hoekstra's .plan, today is the 11th anniversary of Raven Software, a group that should feel justifiable pride for the success that they've found in a difficult business after their humble origins. Here's a bit from the update on the subject:

All this talk of Quake's five-year anniversary reminded me that this Sunday is Raven Software's eleven-year anniversary! In 1990, five men and one computer in a basement started Raven Software with a vision: to create an RPG for the Amiga. That game was Black Crypt. Eleven years and fourteen titles later, Raven Software has expanded to more than 50 employees and is working on not one, but three game titles.
Pretty cool stuff...

Congrats to Brian and Steve Raffel and all of the "old timers" who've been here longer than I have. I'm looking forward to the next eleven years.

On a related note, there's a Kenn Hoekstra Interview on JediKNight II.Net discussing Raven's history as part of their extensive Raven Day celebration.

Weird Science: Rental driver finds Big Brother over shoulder (CNN). Thanks Keith Passmore. Believe me, I made sure this wasn't going to happen to me the time I rented the Corvette.
Media of the Day: The Weird Circles Trick. Thanks Ant.



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