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Archived News:
The official Medal of Honor: Allied Assault site by publisher Electronic Arts is now online, sporting game details, background information and some two dozen new and familiar screenshots of the WWII first-person shooter in the works at 2015. Thanks SpecForce.
After more than four months of testing ( story), the version 1.08 patches for Starcraft and its Brood War expansion pack have now been released by Blizzard (thanks Noven and [ROQ] runt for the heads-up). As usual they can also be applied through Battle.net, and this release adds new features like game recording and gateway selection, anti-cheating measures, minor gameplay changes and bug fixes.
GodGames E3 2001 Coverage is
underway, offering three updates live from the show, complete with usual
Gathering-style debauchery. Also, GameSpy.com
looks at Activision's E3 PC Line-Up with impressions of Star Trek: Bridge
Commander, Star Trek: Borg Assimilator, Star Trek Armada II, Soldier of Fortune
II, and Return to Castle Wolfenstein. Also, PC.IGN.com
has posted a huge update with what they've seen at E3 so far, which includes Freedom Force,
Aliens vs. Predator 2, a Command & Conquer- Renegade Interview,
Stronghold, Unreal II,
Age of Wonders 2- The Wizard's Throne,
Mafia- La Cosa Nostra, Call of Cthulhu- Dark Corners of the Earth,
EverQuest- Shadows of Luclin,
and believe it or not, still more. Likewise, E3 2001 Live From LA on GameSpot UK
is up and running (between sessions of trying not to get killed driving the
wrong way on the LA freeways) with impressions of Commandos 2,
Republic,
Sims Online,
and Majestic.
GameSpot's
Return to Castle Wolfenstein E3 preview is online after getting a look at
Gray Matter Studios' upcoming shooter at the Activision booth at E3. The preview
gives a pretty detailed run-through on gameplay in the single level of the game
they were demonstrating at the show along with their first-hand impressions of
things like the graphics and the AI.
GameSpot PC News E3 2001 Richard Garriott unveils Destination Games
has word that "The creator of the Ultima and Ultima Online games announces
his new game development studio, a part of Korea-based NCsoft." According
to the report, Richard Garriott, his brother Robert, and Ultima Online co-creator
Starr Long will team up with Lineage creator Jake Song to launch new online
games in both North America and Asia. NCsoft operates Lineage: The Blood Pledge,
which claims more subscribers than the top three US subscription-based games
combined.
The Weapons Factory
for Unreal Tournament page has a new version 106a of Unreal Tournament
Weapons Factory that in addition to various tweaks and bug fixes adds a new
weapon, a new mode, and a bunch of other new features to this class-based UT
mod.
The ThreeWave website now has the
eagerly-awaited release of ThreeWave compilation pack #1 for Quake III Arena.
Thanks Shacknews.
There is a note on the page about certain aspects of gameplay that appear to be
bugs in the maps, that will clear up once the point release is issued.
Blizzard has released a new patch for Diablo II, updating their isometric action RPG to version 1.06b (thanks Ape{DC} for the heads-up). The patch fixes a couple of minor bugs and a CD-ROM issue, and the Windows patch takes 2.5 MB to download but both Windows and Mac patches are also available via the auto-update through Battle.net.
Today's movie madness continues with a new Star Wars: Galactic Battleground movie on GameSpot, showing off this isometric RTS by LucasArts that is powered by Ensemble's technology. The movie features an even two minutes of in-game footage from various areas in the game, all for the price of a 21 MB MPEG download (or the usual streaming formats). And in related news, there's a hands-on preview of the game on PC.IGN.com.
Illusion Softworks has released the E3 movie trailers for Hidden & Dangerous 2 as well as Mafia: the City of Lost Heaven for download from co-publisher TalonSoft's ftp server. The H&D2 trailer weighs in at 40.8 MB and offers an impressive two and a half minutes of in-game footage from their squad-based tactical action game (that includes the one minute mini-trailer released early this month), while the Mafia trailer clocks in at 28.1 MB and sports over a minute and a half of action-packed game footage from their third-person action game of criminal behavior. And in related news, there are eight new Mafia screenshots on AVault.
Apparently incited by the comments Gabe Newell made in his messageboard posting
mentioned yesterday ( story), Rogue Entertainment's Bobby "Xcalibur"
Pavlock sent along a message that, while confirming that the company is once
again in jeopardy following the decision that they would not be the ones making
Counter-Strike Condition Zero ( story), refutes some of the
statement's in Gabe's post. Dunno if anyone really cares, but I thought
I'd atleast let you guys know what really happened with the whole Rogue/Valve
CS:CZ deal...
And now for the REAL story... (nice spin though Gabe!)
We busted our asses developing Alice in 10 months for EA, amidst a slew of EA
f**k-ups which constantly had us falling behind schedule. Throughout the entire
development cycle, EA was whispering sweet nothings into our ears, calling us
their "Golden Child" and constantly reiterating how they wanted to
"develop a long-term relationship" with Rogue (sound familiar to any
other developers?). So we endure 5 months of 7 days a week crunch time to make
sure Alice hit shelves by X-mas, which it did. Contrary to what some people may
think. Alice has sold in the neighborhood of 400k units worldwide. Not amazing
numbers, but certainly respectable, and well more than enough to make EA a cool
few million dollars.
After Alice, we start designing the PS2 port of Alice, for which the contract
had been signed back in May 2000 (7 months before PC Alice even shipped). 3 days
before January payroll, we receive a call from EA informing us that the Alice
PS2 port has been cancelled and effective immediately Rogue would receive no
more funding. Rogue tried to explain to them that the employees were expecting
paychecks in 3 days, to which EA responded "Sorry, not our problem."
Apparently EA lost their ass by sinking all their eggs in the PS2 basket, and
when the PS2 debacle went down, EA scrambled to make up lost money to appease
their stockholdlers. This was done by slashing projects across the board, and
what easier target than a PS2 title that had just started development.
Needless to say, this unexpected turn of events put Rogue in a bad spot. After a
couple months of talking with several publishers about prospective projects,
VALVE CALLED US, wanting us to do a Single Player version of CS. We were all
excited about this project as we are all big CS fans. The contract was signed,
and we started busting our humps to try to have a playable demo version ready
for E3. About a month after we started on the project, Jim Molinets informed us
that he had decided to leave the company to take a Senior Producer role at Sony
HQ in San Diego. It was an offer noone in their right minds would refuse. So we
thought, no big deal really. Jim was the Producer on the title, but we knew full
well the team could develop this title just fine without Jim being there. When
we inform Valve of Jim's unexpected decision to leave, they panic. We try to
assure them that Jim's leaving would not really affect the project at all, as
most of his duties (sheduling milestones, design doc., etc) were already done
prior to his leaving. But, Valve felt that we had "betrayed" them.
They thought we knew the whole time that Jim was planning on leaving, which we
didn't, and that we purposely didn't tell them until the contract was secured.
So they yanked the project from us, once again leaving Rogue in an unexpected
financial hole. Rogue has not officially closed down yet, although throughout
this entire ordeal, several employees did decide to leave for greener pastures,
and are in fact in negotiations for another deal right now. Whether or not it
will pan out, only time will tell.
So there you have the REAL story. Dunno if anybody cares, but I sure as hell
wasn't gonna let Valve sit back and put a spin on the truth to make them seem
like the 'good guys'.
Peace...
-Xcalibur
P.S. - you can post any/all of this message if you feel like it. I don't really
care.
Microsoft's E3 site is now online ( Flash required), and among the many PC and Xbox games on display, a number are of note. Direct links are not available, but the site offers three new Sigma screenshots, three new MechCommander 2 screenshots (on which topic there are also 20 new screenshots on Gamer's Pulse), and three new Freelancer screenshots, among familiar screenshots for titles like Age of Mythology, Dungeon Siege and others. Of special note is the Freelancer section which includes an impressive new movie trailer that takes 11.3 MB to download ( direct link) and sports over two and half minutes of in-game footage from Digital Anvil's epic space combat game.
- Max Payne
Voodoo Extreme has posted eight new screenshots of Max Payne, the gritty third-person shooter nearing completion at Remedy Entertainment.
- PlanetSide
As promised, ten new PlanetSide screenshots have now been added to the official site for Verant's online shooter, along with a new pair of those swanky QuickTime 3D screenshots (thanks PlanetSide Networks).
- Soldier of Fortune 2
Well Rounded Entertainment has posted seven new Soldier of Fortune 2 screenshots showing off Raven's mercenary shooter sequel.
- H&D2
On Adrenaline Vault, there are ten new Hidden & Dangerous 2 screenshots from the squad-based tactical action game in the works at Illusion Softworks.
- Armada II
Back on WRE, there are also seven new Star Trek: Armada II screenshots illustrating the space based strategy sequel by Mad Doc Software.
- Bridge Commander
Same universe, different game, as Star Trek: Bridge Commander is illustrated with half a dozen new screenshots on Well Rounded as well.
- Necrocide
The official Necrocide site has been updated with details on contributing artist Chichoni as well as a new screenshot, and there's another pair on EuroGamer.
- Age of Wonders II
Once more over on AVault, they also have a set of Age of Wonders II: The Wizard's Throne screenshots online, depicting new scenes in the turn-based strategy game by Triumph Studios.
GameSpot Jedi Outcast Jedi Knight II
E3 preview is online after swinging by the LucasArts booth to check out the
one level demonstration being offered for the just-announced installment in the
Star Wars shooter series. Here's a portion of the piece that offers news on how
the game will add a "buddy system," that also talks about what Raven
is doing to provide visual impact: Another new feature in Jedi Knight II
is the game's buddy system. Through the course of the single-player campaign,
you'll run into several NPCs, some of whom you'll be able to partner with.
During the demonstration, LucasArts spawned in one such "buddy" while
Katarn was facing a lightsaber-wielding boss character, and the ensuing fight
looked remarkably like the spectacular fight between Qui Gon, Obi Wan, and Darth
Maul in Episode I. Raven, no stranger to visual splendor, is
incorporating a lot of eye candy into the game as well. Lightsabers leave
red-hot scorch marks in any surface they touch, including floors, walls, and
pillars. Additionally, the developers have implemented the GHOUL 2 animation
system from Soldier of Fortune II into Jedi Knight II, and they've doubled the
polygon capacity of the Quake III engine.
There's a batch of
new Star Wars Galaxies screenshots on Station.com and three more shots on
the Star Wars Galaxies
page, which are the first-ever
shots released from the upcoming MMORPG set in the Star Wars universe. Shown in
the shots are a C3PO-style robot (if not the big ninny himself), an R2 unit, and
a few other familiar characters as well as a couple of shots of a sand speeder.
Another update on GameSpot this afternoon brings three new Aliens Versus Predator 2 screenshots of the three-class first-person shooter being developed at Monolith, as well as a gameplay movie. While this is the same 45 seconds of footage that appeared in streaming format elsewhere yesterday ( story), you can now get it in decent quality MPEG format for the price of a 8.8 MB download.
There are eleven
new Myth III: The Wolf Age screenshots on The Adrenaline Vault that are actually the
first-ever released from Mumbo Jumbo and Gathering of Developers upcoming third
installment in this RTS series. The shots show off the game's "3D
characters, procedural foliage (and), deformable terrain."
GameSpot has posted the first four screenshots of Die Hard: Nakatomi Plaza, the recently announced first-person shooter in the works at Piranha Games that is based on the 1988 Bruce Willis action movie. There is also a 8.6 MB gameplay movie that shows the game in action in its current state, running for nearly a minute in MPEG format (or several streaming videos).
The official Return to Castle Wolfenstein website
is live, offering a home base for this upcoming World War II first-person
shooter from Gray Matter Studios. The site is a bit deeper than it may seem at
first glance, with a bunch of sub-pages with details on the plot and gameplay,
and the first entry in their surveillance section, which has some screenshots in
honor of E3 day one. On the same subject, there are five
Return to Castle Wolfenstein screenshots on Well Rounded Entertainment.
FilePlanet has posted a movie trailer of PlanetSide, showing off the massively multiplayer first-person shooter in the works at Verant. The trailer is in QuickTime format, takes 17.4 MB to download, and sports half a minute of in-game footage of the player characters and a few of the vehicles they get to operate in the game. Update: There are mirrors on PlanetSide Networks and PlanetSide Center.
LucasArts Announces Space-based Expansion for Star Wars Galaxies Online Game Series
is the press release with word that while Star Wars Galaxies, the upcoming
MMORPG, is not expected to be available until the second half of 2002, there are
already plans underway to create an add-on pack that will follow six months
after the game is released that will add the space flight and combat component
that is such a necessary element to recreate the flavor of the Star Wars
universe. Here is the release: SAN RAFAEL, Calif.--(BUSINESS WIRE)--May
17, 2001--LucasArts Entertainment Company LLC and Sony Online Entertainment
today announced the development of the first expansion product for Star Wars®
Galaxies(TM) (www.starwarsgalaxies.com),
their massively multiplayer online role-playing game series. The add-on,
expected to be available six months after the initial product release, will
enable players to own and fly starships, allowing interplanetary travel and
space combat.
The Star Wars Galaxies online game series is designed to immerse players in the
rich Star Wars universe. The first product, expected to release in second half
2002, will feature dynamic role-playing ground-based adventures across multiple
planets in the classic Star Wars timeframe. Game play will offer a unique
combination of combat, exploration, social interaction, specialized missions,
and daring quests. Players will explore multiple Star Wars environments on foot
or in land vehicles. Traveling between planets will be accomplished through the
use of public shuttles, which ferry characters from world to world.
The anticipated space component of the Star Wars Galaxies online game will add
personal starships and starfighters to the game, which can be used for travel or
space combat. The expansion also promises additional worlds, playable species,
non-player characters, creatures, and a variety of other elements.
"We view Star Wars Galaxies as a collection of massively multiplayer
experiences that combine to form a multi-faceted perpetual universe," says
Simon Jeffery, president of LucasArts. "Hundreds of thousands of gamers
around the world will be able to choose whether to base their Star Wars
alter-egos on ground, or whether to take them up into space -- for exploration,
combat, or even to attempt the legendary Kessel Run. We know from our community
boards that fans want to play Star Wars Galaxies in space as well as on planet
-- we're happy to say they'll be able to do so."
The space component of Star Wars Galaxies is being developed as an expansion
product in order to ensure that both aspects of the experience meet the high
expectations of fans and game players. Ultimately, both the planet and
space-based elements will provide players with greater game play flexibility and
a wealth of content.
"The staggered release schedule of the space component of the Star Wars
Galaxies series will benefit players because they will have time to establish
their characters and explore different elements of the core game before we add
the space layer," says Rich Vogel, director of development at Sony Online
Entertainment's Austin studio. "Once the space component becomes available,
players who have been with us since the beginning will be ready to buy their own
starships and launch into this new arena."
I wonder if anyone will
be able to make the Kessel run in under 12 parsecs?...
The Mac-happy folks at Westlake Interactive
have made a batch of updates concerning the various Macintosh game ports and
other projects they have underway. Included in their update is word
of a final Alice candidate, a Tomb
Raider Chronicles update that says the Mac Chronicles release is just
awaiting completion of the editor, a RUNE
update with word that the Halls of Valhalla expansion pack for the Mac has
begun beta testing, an Unreal Tournament
update announcing that a special version of Unreal Tournament 436 that fully
supports SoundBlaster Live! cards through OpenAL is in beta testing and
"should be released within the next few weeks," word that the
Deus Ex Multiplayer patch that brings the Mac port in sync with the latest
Windows version is nearly complete and is beginning to be tested, and that
"As part of this patch effort, we are also working on a separate update for
users of SoundBlaster Live! cards which adds EAX support to multiplayer,"
and in a departure from all this Macintosh stuff (could we say like apples and
oranges?), they have also posted a bit on the fact that they are the ones doing
the Deus Ex PS2 port
that was just announced
this morning.
The LucasArts E3 2001 page has
the official announcement of a bit of news that was leaked yesterday ( story)
that work has begun on Star Wars: Jedi Outcast-Jedi Knight II, obviously enough
the sequel to Jedi Knight (which itself was also Dark Forces II, for those
keeping track of the nesting sequels involved). As the earlier report stated, the
game is being created by Raven Software with an assist from LucasArts, and will
be powered by id Software's Quake III Arena engine. Here is a good portion of
the press release:
Inspired by the phenomenal success of its multi-award winning Jedi Knight
action game series, LucasArts Entertainment Company LLC announces the long
awaited sequel, Star Wars Jedi Outcast: Jedi Knight II for Windows
PC. The return to one of interactive entertainment's most successful game series
will feature a partnership between LucasArts and Activision, Inc., through its
developer Raven Software, which will result in the incorporation of the
acclaimed QUAKE III Arena engine in the development of Jedi Outcast.
Raven Software has created many critically celebrated action titles.
Star Wars Jedi Outcast: Jedi Knight II is a dynamic single and
multiplayer action experience that continues the saga of the once powerful Jedi
Knight, Kyle Katarn, as he struggles with the power – and dangers – of the
Force. Through a multitude of complex and richly detailed Star Wars
environments players face a variety of powerful enemies and once again fight for
the Rebel cause. Armed with the power of the Force, and an arsenal of weapons,
including a Jedi Knight's signature lightsaber, players hold the fate of the Star
Wars galaxy and the destiny of Kyle Katarn in their hands.
<snip>
Star Wars Jedi Outcast: Jedi Knight II picks up several years
after Katarn successfully avenged his father and defended the Valley of the Jedi
from powerful Jerec and his group of Dark Jedi. Katarn has since abandoned his
allegiance to the Force for fear that he might fall prey to the temptations of
the Dark side. However, as fate would have it Katarn learns of a powerful new
Dark Jedi who must be prevented from creating a technology to harness the power
of the Force. Katarn's destiny and the future of the Star Wars galaxy
once again hang in the balance as he confronts his dark past to face another
seemingly insurmountable evil.
Players of Star Wars Jedi Outcast: Jedi Knight II will find an
expanded and enhanced use of the Force, including Heal, Jump, Speed, Force Push,
Lightning, and Jedi Mind Tricks. Depending on the situation, whether in combat
or stealth, players also have a variety of weapons – old and new – at their
disposal, including the lightsaber, Bryar blaster pistol, blaster rifle, stun
baton, Wookiee bowcaster, thermal detonators.
Star Wars Jedi Outcast: Jedi Knight II features breathtaking
locales, such as Cloud City, the Jedi Knight Academy on Yavin 4, Nar Shaddaa,
the smugglers' moon, and many-never-before seen locations.
The game will use a modified version of the lauded QUAKE III Arena engine,
allowing for a multitude of enhancements such as more highly detailed graphics
and a greater sense of overall scale. LucasArts will assist in the game's
development with Raven, with expertise contributed by members of Jedi
Knight: Dark Forces II team. <snip>
The second-ever batch of Maelstrom
screenshots are up on PC GamePlay showing off this "space-combat-come-first-person-shooter"
from Virgin Interactive that will debut on the PlayStation 2 and Xbox before
making its way to the PC. Also, there are the first-ever Force Of One
screenshots on PC Gameplay showing off what they describe as a
"Matrix-styled cyberpunk game," likewise from Virgin.
While most of the Duke Nukem Forever movie trailer appeared earlier than expected in streaming format yesterday ( story), 3D Realms informs us that they wanted the clip to debut today, and certainly didn't intend it to appear in a lower quality, shortened version first. Therefore the complete, high-quality E3 trailers for 3D Realms' first-person shooter as well as Remedy's gritty third-person action game Max Payne have now been released for download. For Duke, this is the first media appearance since the screenshots of late 1999 ( story), and the trailer offers nearly two and a half minutes of impressive footage. Also, while the last Max Payne movie we saw was still primarily composed of familiar footage from previous movies, this clip contains all-new footage running for more than two and a half minutes, and shows off even more of the Matrix-style influence that was made evident in the new portions of the previous trailer. Here are our local copies with mirrors (we'll add more links as we receive them) so choose your poison:
GameSpy.com's Chat with CliffyB
is online, talking with the lead designer at Epic Games about a wide range of
topics, including the ever-popular consoles versus PCs stuff, the Xbox's chances
for success, violence in gaming, Cliff puts on his executive producer hat to
talk about the progress Legend Entertainment is making on Unreal II, Epic's next
engine technology, hardware, and more more than you can shake a stick at
(provided stick shaking is your thing).
There's an
interview with David Stalker on AVPNews of Fox Interactive discussing plans
for Aliens versus Predator 2, including ways the sequel will attempt to improve
upon the original, the reason Monolith was enlisted to help create the game, and
more. In a related note, there's a
batch of new Aliens vs. Predator 2 Screenshots on AVault, and another pair
of new AvP 2 shots are up on GameSpy.
Mindless Games interviews Ben
Haas of Click Entertainment, talking about progress on Throne of Darkness an
upcoming action-oriented role-playing game set in feudal Japan where players
will lead parties of specialized samurai warriors "in an epic quest against
the forces of evil." The short conversation covers a lot of what to expect
from Throne of Darkness, and is illustrated by a load of exclusive screenshots.
Likewise there are also some Throne of Darkness Screenshots and Details
on AVault fresh from the E3 floor.
PlayersHQ
interviews Scott Brown talking with the president of NetDevil about the
status of Jumpgate, their imminent massively multiplayer space flight game.
Topics in the interview include Capitol Ships, third party utilities (JGTracker),
planet-side code, and more.
The show hasn't even actually started yet, but the flood has begun... grab your high-waters
and get to reading:
Of course we also have some batches of screenshots from the show too--sort of
the silent movie previews:
The Shadowbane News page
continues their week-long series of revelations about Shadowbane, Wolfpack
Studios' upcoming MMORPG by adding a page on City Building
under their World Info
section. The new section contains renderings and information pertaining to the
various Guild Halls, which has also prompted an update to the Guilds
section to reflect the individual Guild Halls.
The eighth installment in the Master of Orion 3 Developer
Diaries on GameSpy.Com is now online. This edition, again penned by designer
Alan Emrich of Quicksilver Software, is titled "before combat," where
he chooses to "to take you just to the point of real-time combat in Master
of Orion 3 and then abandon you," in discussing the preparation that will be
essential to success at the turn-based combat in their upcoming 4X game. The
article also offers some thoughts on the hierarchy of strategy, pointing out
that "Whereas Grand Strategy narrows to Strategy, so too does Strategy
narrow in focus to Operational Planning."
Here are a pair of music-related interviews: Volition Watch
interviews Dan Wentz talking with the man behind the music in Red Faction,
Volition's upcoming Geo-Mod powered first-person shooter. The conversation
covers Dan's other contributions to previous games, and also offers a Red
Faction tune for download in .mp3 format. Also, RPGDot
interviews Ben Houge talking with Sierra’s in-house composer about his
work on the soundtrack
for Arcanum: Of Steamworks & Magick Obscura, the upcoming RPG from
Troika Games and Sierra Studios.
Eidos Interactive sends along this press release announcing that Deus Ex, their
acclaimed first-person action/RPG, is making its way to the PlayStation2. The
release says that the PS2 version will feature a "streamlined user
interface {that} will allow the player to concentrate more on actual game-play
and less on auxiliary actions such as menu navigation and inventory management,"
and can be expected in Winter 2001. Also, there are nine
new Unreal Championship screenshots on PlanetXbox showing off this
just-announced Unreal game for the Xbox. Finally, The Adrenaline Vault
is reporting that a PS2 version of TREAD Marks, the award winning tank racing
game, is being demonstrated at this year's E3.
The GreenHouseEFX website
is the newly-relocated home of the Coliseum II mod for Quake III Arena, and is
now offering a new version 2.3 of the mod, which significantly reduces the
bandwidth used by the modification's runes.
The debut release of NPRQuake
is now available, which has nothing to do with National Public Radio, but is
rather "Non-PhotoRealistically-Rendered GLQuake." This is one of those
"I didn't know you could do that" projects which adds a sketchy
wireframe view to Quake reminiscent of Take on Me, the A-HA music video.
Thanks liB.
The VoyagerEliteForce.com Expansion Pack Walkthrough
is online to offer help if you're stuck trying to make your way through the
recently released Elite Force expansion. Also, Jureel
Krix's Guide to Character Creation on Vault13.net offers expert tips on
creating your character for Fallout: Tactics - Brotherhood of Steel. Finally,
the official
HORIZONS FAQ has been updated.
There's an interview with Stevie
"KillCreek" Case and Johnathan "fatal1ty" Wendel on GameZ
(where the content is normally Dutch, but in this case is in the interviewees'
native English) during their attendance at the recent CPL-Holland event. This is
part one with a part two planned to follow. Also, registration for the
SavageUK Q3ctf Super Sunday Cup ends Saturday.
Well today marks the official opening of this year's E3, which marks the first
show I'll miss since before my first one, which was in 1997. This is a bit
upsetting, because I am one of the few folks I know that actually enjoys the
atmosphere of the show, which is like being inside a giant pinball machine, but
as you can probably tell already, this is going to be by far our best-ever
effort at keeping up with the flood of news from the show, something that's
really impossible while attending, so it's all for the best.
Link of the Day: eToast Corporation.
Thanks Ant.
Bonus Link: Amazon.com buying info: The Story About Ping.
Read the first reader review. Thanks Baz.
Weird Science: Mystery force tugs distant probes
(BBC). Thanks [MP] Wolverine [MP].
Story of the Day: Doctors turn up noses at dung pay. Thanks jfp51.
Follow-up: Indian police release pictures of Monkey man killer
(Ananova). Thanks EvilToast.
Follow-up Follow-up: Police suspect 'monkey man' is alien or remote-controlled robot (Ananova). Thanks again EvilToast.
Media of the Day: Caltrans State Highway Photolog.
Thanks Ant.
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