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Archived News:

Monday, May 14, 2001

  

Sigma Interview

An interview with Relic's Alex Garden is up at PC.IGN this evening, talking with him about their rather unique strategy game Sigma. Alex talks about how they are trying to make the game accessible for mass audiences (while still appealing to hardcore fans), the challenges involved in creating an open-ended game, the different structures players will be able to create, Sigma's resource management system and more.

Shadowbane Preview

Also new on PC.IGN tonight is a preview of Shadowbane, the upcoming massively multiplayer RPG from Wolfpack Studios. The preview appears to be hands-off and doesn't feature any new screenshots, but it does provide a general look at the overall gameplay and major selling points of the game.

Evening Screenshots

  • PlanetSide
    The official PlanetSide site has been updated with the first of a series E3 screenshots on the occasion of this week's trade show, today's shot offering another indoor scene in Verant's massively multiplayer FPS (thanks PlanetSide Networks).
  • Republic
    eUniverseGames has posted a new Republic: the Revolution screenshot, showing off the 3D strategy game under construction at Elixir Studios.
  • Sierra's Triple Dose
    Like every Monday, today brings new screenshots of the week for Sierra's upcoming games Arcanum, Empire Earth, and Throne of Darkness.
  • Operation Flashpoint
    Some three dozen new Operation Flashpoint screenshots captured from a press demo of Bohemia's upcoming 3D tactical action game are online at French site Simactu.
  • Mafia
    At the Gathering of Developers E3 site a new Mafia: The City of Lost Heaven page is online for Illusion Softworks' upcoming third-person action game, although as usual devoid of any new screenshots.

Renegade Q&A

Fan page Havocide.com has conducted an interview with Dan Cermak, the executive producer at Westwood on their upcoming FPS Command & Conquer Renegade. Dan talks about what will separate Renegade from the other FPS titles coming out this year, its ideal hardware configuration, the different hit zones enemies can be shot in and more, and he also says that the game is currently in alpha testing, and he expects it to move to beta in June.

BioWare Visit

After a false start yesterday, there is now a new BioWare feature on GameSpot Live offering their video coverage of a visit to the BioWare offices, with interviews, an office tour, a look at past games, upcoming games, and more, all available for your choice of Windows Media Player or RealPlayer, or via their preferred web interface, should you meet its particular system requirements. Included are interviews on Neverwinter Nights and BioWare's Star Wars RPG, as well as some new footage from Neverwinter Nights.

Age of Mythology Preview

GameSpot has updated this evening with a preview of Age of Mythology, Ensemble Studios' follow-up to the Age of Empires titles. The author was able to see the game in motion at Ensemble Studios, and the preview contains a detailed look at the game's 3D engine, the powerful spells you can summon (yes, spells), how it differs from the Age of Empires games and lots more. Illustrating the preview are six new in-game screenshots and three concept art images. Here's an excerpt that describes how the 3D engine is used for subtle effects:

Because of the 3D graphics, the gameworld is incredibly detailed. When standing in the snow, units expel frosty breath. When standing idle, they rub their arms and shiver in the cold. Units in the hot desert wipe their brows. As farmers walk through cornfields, they push past the corn stalks, which wave back and forth as they walk through. When buildings are destroyed, their columns topple inward, and roofs collapse. When storms cause lightning to hit buildings or land, fires will spring up exactly where the lightning bolt hit. The detail even extends to representing each unit's upgrades onscreen. When you research upgraded iron shields, your units actually sport shining iron shields. When they get better swords, you see them wielding the same swords you just researched. Because the programmers can attach objects in real time to units, you'll see each upgrade appear on the units. Visually, you'll always be able to tell just how advanced your opponent's troops are--and vice versa.

Counter-Strike: Condition Zero Revealed

Apparently the canceled Counter-Strike product Rogue Software was working on (story) hasn't been canceled, but rather taken on internally at Valve Software, because next month's issue of Computer Gaming World features a look at Counter-Strike: Condition Zero, a standalone follow-up to Half-Life: Counter-Strike. Here's the description we were sent along with the cover image:

July issue of Computer Gaming World to feature exclusive first look at Counter-Strike: Condition Zero -- a full, stand-alone Counter-Strike game from the creators of Half-Life. Counter-Strike, the tactical-sim lite that's popped a cap in the gaming world's ass, is getting ready for its next big stand-alone update. We're talking new weapons, a new player class, new skins and sixteen new maps for you and your terrorist (or counter-terrorist) pals to enjoy round after round of fast-paced run-and-gun action. Formerly in development by Rogue Entertainment, development has been taken in house (not, we repeat, NOT canceled) by the masters themselves, Valve Software. All we have to say is: go, go, go!

Tropico Patch & Editor

PopTop and TalonSoft have released a new patch for Tropico, bringing their dictatorial management strategy game to version 1.02. According to the included changes history, this 729 KB patch adds programmable hot keys, fixes some crash bugs, and applies a few gameplay changes, as well as adding support for the map editor, which is available as a small separate download.

Conquest Q&A

GameSpot follows up on today's news that Conquest: Frontier Wars will be published by Ubi Soft (story) with a quick Q&A with Eric Peterson, CEO at Fever Pitch Studios where this space-based RTS, originally created at Digital Anvil, will be completed. Eric provides an overview of recent changes and improvements to the game, and reiterates their plans for the future, which include a playable demo and the Vyrium expansion pack.

Star Wars Galaxies Update

An update on the official Star Wars Galaxies site brings a new Team Comments entry by lead systems designer Anthony Castoro. Lengthier than most of these updates, Anthony talks about his work on Verant's upcoming massively multiplayer role-playing game, the challenges in giving it a Star Wars feel, the design input from LucasArts, and their interaction with the fan community.

Rogue in Jeopardy (Again)?

It was believed that Rogue Software had rebounded from their recent troubles when they began work on an unannounced project (story), but Voodoo Extreme is reporting that they are in trouble again, this time because a single player Counter-Strike product they were working on has been canceled. According to their news update, the game was canceled by Valve Software when Rogue cofounder Jim Molinets left to take a position at Sony. Valve has yet to comment officially on any of this.

Mongol Invasion Preview

ActionTrip has a new preview of Shogun: Total War - Warlord Edition online, looking at the Mongol Invasion add-on it comes with (and will be available separately overseas and online via EA.com). The preview contains details on what's new in this expansion as well as a dozen new screenshots.

Team Arena Map Pack 2 Released

Although it's not online via the BlueTracker yet, Paul Jaquays updated his .plan announcing that id Software has released the second map pack for Quake III: Team Arena. Here's a local copy (with mirrors), and here's the info on the pack straight from Paul's .plan:

Three months to the day after releasing Team Arena Map Pack 1, we're proud to announce the release of a second map pack for the Quake III Arena game expansion, Quake III: Team Arena. As before, this id-approved map pack contains the work of four mappers from the on-line gaming community. This time, three are conversions of previously released Quake III Arena Capture the Flag maps (Dynatron by Ned Man, Courtyard Conundrum by Casey of Threewave, and Smear Campaign by riscchip). The fourth map (PYRmageddon by Yuri Davidoff )is an original map, created specifically for Quake III: Team Arena. These maps have been updated to work with the four Team Arena game types: Capture the Flag, One Flag CTF, Overload, and Harvester.

These maps are an exciting addition to the growing number of maps available for Quake III: Team Arena and will make a great addition to the map rotation on any server.

Red Faction Q&A

There is a brief Red Faction interview at Computer and Video Games, talking to Volition programmer Jeff Farris about their Geo-Mod powered first-person shooter that is headed to PC and Playstation 2. This latter version has been completed and will be released on May 22, and Jeff talks about the game's features and technology, the multiplayer options, and a few other topics.

Duke Goes 'Cube, GBA

Although no concrete details are available, Take Two has announced today that they are developing Duke Nukem games for Nintendo's GameBoy Advance and Gamecube systems (thanks Shacknews). Duke Nukem has been a console mainstay for some time now, with multiple titles appearing on Playstation and Nintendo 64, although recently these games have all been third person. The new titles will be published through Take Two's Rockstar Games label.

Good Cop Bad Cop Revealed

AVault has posted the first details and screenshots from Good Cop Bad Cop, an upcoming 3D action game from Revolution Software. As its name would suggest, the game gives you the choice of being either a good or bad cop, and there are five screenshots here showing off Revolution's internally-developed 3D engine.

Civilization III Preview

A new preview of Civilization III is up at GameSpot UK today. The preview contains a pretty detailed look at the game, with quotes provided by Firaxis president Jeff Briggs, and there is also a new wireframe image of one of the game's 3D models. In addition to the preview, GameSpot UK has also posted a brief interview with Jeff Briggs.

GarageGames Q&A

The Junkyard has conducted a Q&A with Jeff Tunnell, the president of GarageGames. Jeff talks about how the company was founded and their plans for the future, and he says that they are currently working on releasing the V12 engine (once they have removed certain TRIBES 2 features) after which they will focus on their e-commerce system and their internally developed game. Thanks Voodoo Extreme (by way of Shacknews) for the tip.

Tex Atomic's Big Bot Battles Demo

Real.com has launched their new RealArcade service today, and among the available games is Tex Atomic Big Bot Battles, the robotic arena shooter by Monolith. There is a playable demo that takes only 15.7 MB to download (and includes the RealArcade software) that gives you a taste of the full game. Demos of Primal Prey, a dinosaur hunting game, and several others are also available, while the full games can be downloaded at a price.

Digital Anvil Games Resurface

Fragland.net has posted a press release from Ubi Soft that contains the news that they have acquired the rights to Conquest: Frontier Wars and Loose Cannon, two games from Digital Anvil that were left in limbo when Microsoft acquired the developer. Conquest: Frontier Wars has been complete for some time, and the PR says that it will be released in the third quarter of this year, and it also says that Sinister Games (whose near-finished title Soldier has not been published as yet) will be completing Loose Cannon, which will be pushed back until 2002, and also developed for next-generation console systems. Also on the same page is a press release from Ubi Soft announcing an add-on for The Settlers IV.

Halo Diary

Subtitled "Game development is an exercise in adaptation and change," PlanetXboxSpy's Halo Developer Diary is online, written by Bungie level designer Jaime Griesemer and promised as the first installment in a series of such articles. The debut diary discusses the changes in game plan for constructing this upcoming shooter spurred by Bungie's acquisition by Microsoft, and the interrelated decision to make Halo an Xbox title, which, as the following quote illustrates, caused a refocus on the Halo single-player experience:

The decision to move to Microsoft and work on the Xbox lead to one more decision, to focus more on the solo-player campaign than we had previously planned. This change, however, is simply a pragmatic one. As much as we want to help shape the newly forming Xbox community, we have to recognize that it is a console community. Online multi-player may be the future of console gaming, but it is not the present, so we knew we would have to have an incredible solo-player campaign to reach the audience on the same level that Marathon did. We're not abandoning multi-player by any means, we are pushing it farther than anyone expects us to, but Halo lends itself to epic and dramatic storytelling, so that is what we intend to provide.

Tech Bits

Freeze Tag Source Code

The Freeze Tag page is offering the release of the source code for the Quake III Arena (and Team Arena) version of this teamplay modification where you hit your opponents with the big chill (though it probably won't inspire them to sing Motown tunes).

Game Guidance

The UpsetChaps Tribes2 Guide has been updated with a new Health & Shield Damage Analysis offering tables of info on the subject, sorted by category. There is also an Unreal Tournament Basic Server Setup article on GameAdmins.com. Finally, There's a StarCraft Strategy Guide by NewbieGod on Brass Knuckles.

Editing Stuff

There's a tutorial on the use of Hint Brushes on F.P.S. showing how to make use of this aspect of creating and editing levels for Quake III Arena.

Competitions

Internet Gaming League beta 1 is underway, offering clan rankings, though for the beta only one game (Counter-Strike) is supported, as is only one league, which is based on the US west coast.

Game Reviews

Hardware Reviews

etc.

  • Don't Bet Your Cybersavings on Video-Game Spinoffs (New York Times-free subscription required) looks at the prospects for success for the upcoming Tomb Raider movie and other game spin-offs, pointing out that only one game-related movie in history (Mortal Kombat) has made a profit. Thanks Jonathan C. Forster...

Out of the Blue

Wow, I kind of forgot to note it was Mother's Day yesterday until pretty late in the day (hopefully you weren't counting on a reminder from me to call mom). In case you are thinking this is a bad indicator of what kind of son I am, I was actually in sort of a time warp myself, since my mom was planning on being out of town yesterday, we went to GrandmaBlue's last Sunday and had a big old celebration.

Link of the Day: Pixxxel Chix. Winner of some under 5K website award, offering pixilated pr0n. Thanks jfp51.



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