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Saturday, May 05, 2001 Cinco de Mayo. Happy Birthday Wolfenstein 3D.

  

Neocron Previews

There's a Neocron preview on Neocron Central with a look ahead at their site's namesake MMORPG, currently under construction at Reakktor Media AG. In addition to the screenshots in the preview, they have also posted a pair of shots that have never been seen before, here, and here. If that's just whetting your whistle, pcgames.de previews Neocron as well, although this one is in their native German (rough translation, as always, available via Babel Fish), and this preview also includes three new screenshots.

EtherLords Site

The official EtherLords website has been launched, dedicated to Nival Interactive's upcoming turn-based strategy/RPG hybrid. The site is available in four flavors: English or Nival's native Russian, with either version available for either Flash 5.0 or HTML.

New Vavoom

The Vavoom website has a new version 1.7 of the Vavoom project, which is "a source port based on sources of Doom, Heretic, Hexen and a little bit from Quake." Available for DOS, Windows and Linux following five beta versions, the new release offers some tweaks to the way graphics are handled, including a new software rendering optimizations.

New Elite Force Linux Server

As noted in the .plan updates by Raven's James Monroe and Kenn Hoekstra, version 1.2 of the Star Trek: Voyager - Elite Force dedicated Linux server is now available for download from 3DDownloads and VoyagerEliteForce.com. The updates also list more mirrors for the just-released retail patch (story) which adds all the hooks and content required for the now-gold Elite Force expansion pack as well as the Jeri Ryan speech pack (including such classic speeches as "I like you as a friend").

Commandos 2 Movie

There is a new video preview of Commandos 2 on Belgian site SpelletjesGarnaal, who have taken a press build of Pyro Studios' squad-based tactical combat game for a spin. The movie is available in the usual downloadable (22.4 MB) and streaming Windows Media Player formats, and offers a whopping 17 minutes of in-game footage that particularly demonstrates the difficulty of the game, all accompanied with their typical Flemish commentary.

Echelon Q&A

Fansite Echelon HQ has posted a brief interview on Echelon, quizzing Madia designer Peter Porai-Koshits about their imminent futuristic action flyer. Peter looks back at how the finished game, which should arrive in stores next week, has turned out, and hints at their plans for the future, which include additional multiplayer features and a mission pack.

Halo Update

Fan page Battleground: Halo has posted this week's Halo development update, which as usual comes by way of Bungie's Matt Soell (thanks Stomped). Here's an excerpt from the update, which mentions the latest engine enhancements and some fun "Halo moments":

- Much work has been done to make the game faster in general. Our framerates have improved considerably, a change in the bitmap storage format allows the hardware to access that data more quickly, and thanks to some Bernie Magic we're now able to dump many more people on-screen.

- Bernie is also working on energy shaders for a plasma effect (already in the game and looking very good, though Bernie says they'll look much better in the end), another pass on the volumetric shader and a brand-new shader for the HUD.

- A Halo Moment: tossing a grenade at a fully-shielded Covenant Elite (whose shields protect them from grenade damage), exchanging fire with it as it flies through the air, then seeing it die from falling damage when it lands.

- Another Halo Moment: grenading the Warthog and watching it cartwheel through the air before landing right-side-up, with driver and passenger dead but gunner miraculously alive.

On a related note, a brief interview with Matt is up at Core Magazine, where he talks about the differences between making games for PCs and consoles.

TORN Diary

The second edition of RPG Vault's TORN developer's diary is online today. This latest installment is by lead designer Dave Maldonado, who talks about the various members of the TORN development team at Black Isle Studios, as well as the current status of the game, which is beyond the initial design phase but still pre-crunch mode. Or as Dave puts it, "all that's left to make are the Poopy Decisions."

Westwood Music Interview

Westwood has updated their official Emperor site with an interview with Frank Klepacki, the composer of music for most of Westwood's games. Frank talks about how he juggles different projects simultaneously, how the Command & Conquer music has evolved over the years, and his work on Emperor: Battle for Dune. Accompanying the interview are two downloadable songs from the Command & Conquer Renegade soundtrack in WAV format and a recording of a radio interview he did in RealPlayer format.

Thunderbirds No Go

In a move that will probably hurt Blue more than anyone else, it looks like SCi Online's upcoming game based on the classic television show Thunderbirds will no longer be made for the PC. References to the planned PC version of the game were recently removed from SCi's web site, and there is also this sentence on their Thunderbirds page that seems to support our theory: "The power of Playstation 2 will ensure this is the ultimate Thunderbirds experience." Just how much technology is needed to ensure "the ultimate Thunderbirds experience" is of course debatable.

Tech Bits

On Anarchy Online Release

When Funcom announced the other day that Anarchy Online would be released on June 27th (story), many of the participants in the current beta test voiced their skepticism that the game would actually be bug-free by that point. Stomped contacted Funcom and they have posted a comment they received from a representative for the company, which says that "the team feels very confident that they can finish a high quality product by this date" and that they are "certain the version shown at E3 will please and surprise all who are able to attend."

Console Half-Life News

As this morning's edition of consolation is a little large already (see below), here are two small stories about the console versions of Half-Life, both of which are currently in development at Gearbox Software. GameSpot has made a news update with details on the Playstation 2 version of the game, which will come with a new two player co-op mode called "Decay" where the two players take the roles of two female hazard trainers. It can also be played with an AI controlled bot. Also, Dreamcast.IGN has posted five new screenshots from the Dreamcast port of Half-Life, along with word that they will be posting much more from the game all next week.

Venom Update

GSC Game World has updated their official Venom site with the news that the game has officially reached the beta phase of its development. Although no publisher has been announced yet, a post to their forums by GSC's Sergey Zabaryansky hints that they have signed with one, which he refers to as "a well-known USA company." Thanks Gameplex for the tip.

Star Wars Galaxies Update

Another week, another update to the official Star Wars Galaxies FAQ. This week's questions cover character creation and attributes, building structures, running and their plans for "character makeovers" that will let you modify your character's appearance after it has been created.

New Black Mesa Security Force

Version 3.0 beta of the Black Mesa Security Force mod for Half-Life has been released (thanks The Daily Telefrag). The mod features a brand new single player mission in which you play a security guard, and as the developers are based in Russia, the mod's official site is completely in Russian. The text on the site is pretty minimal, but if you want to translate it, squish a Babel Fish in your ear.

Motor City Online Preview

PC.IGN wraps up their three days of Motor City Online with a look at the EZ Street Mode. EZ Street is the beginner's area of this massively multiplayer racing game, and there are lots of details here along with four new screenshots. If you missed them, Day One and Day Two are still online as well.

Future of Gaming Interview

Italian gaming site Nextgame.it continues their series of interviews about the future of the gaming industry with today's ten question interview with Serge Hascoet, the editorial manager at uber-publisher Ubi Soft. Serge talks about where he thinks the industry is headed, and he comments on massively multiplayer gaming, the connections (or lack thereof) between violent behavior and video games and more. The interview is available in English or the site's native Italian.

Consolation

FGN Online is reporting that contrary to what some places have been saying, the planned Dreamcast version of Commandos 2 has not been canceled. Bethesda Softworks has announced that they are working on an Xbox version of The Elder Scrolls III: Morrowind. Xbox.IGN has conducted an interview with Oddworld's Lorne Lanning, who also makes an appearance over at Xbox.com, where they have posted a video from GameStock of the man showing off Munch's Oddysee. MSXbox is reporting that Havok has joined the Xbox incubator program, making their physics system available to qualifying developers. Games in production that use Havok's physics include Call of Cthulhu: Dark Corners of the Earth and Team Fortress 2. NOLF fans will be disappointed to hear that according to Well Rounded Entertainment, the sequel to No One Lives Forever will not be shown at E3. Finally, One Giant Diary is the name of the first in a series of developer's diaries at PS2.IGN for the upcoming Playstation 2 port of Giants: Citizen Kabuto.

Competitions

The CPL has announced that the finalists of the Clash of the Titans tournament will be held at their upcoming LAN event. More info on the Clash of the Titans can be found at the official Face/Off site.

Editing Stuff

The Serious Sam editing site Swiftly Tilting Planet has posted a downloadable help file for the Serious Editor. The file features detailed explanations of every button and feature of the editor, and is in Windows Help's HTML format.

The Mod Squads

The Backburner has posted three shots showing off the Sig P228 pistol model from the Mutually Assured Destruction mod for Half-Life. Also, Games Fusion has conducted an interview with Cortex, the lead modeler on The Rock, an upcoming mod for Half-Life.

Game Reviews

Hardware Reviews

etc.

  • For game testers, it's not all about fun is the name of an article at CNN.com (reprinted from The Industry Standard) that takes a look at the often thankless world of QA testing (thanks Jamie Fullerton)...

Fruit of the loon

Yesterday's news about the passing of Gathering of Developers' Doug Myres (story) really came as a shock, and so there were a few things that weren't mentioned at the time that should be now. One thing left out of the story we ran yesterday is the wish of Doug's family for those that would like to pay their respects: rather than sending flowers, they have requested that people make a donation to their favorite charity in his name. Also, GoD's site has been updated with comments from friends and colleagues as well as details on Monday's funeral service. Good-bye Doug...you will be missed.

On a happier note, David Chase sends word that today is the ninth anniversary of the seminal first person shooter Wolfenstein 3D. Here's David's letter, which I think says it all:

"You stand over the guard's body grabbing frantically for his gun... Deep in the belly of a Nazi dungeon, you've only a knife, a gun, and your wits to aid your escape."

With those words the FPS genre was invented on May 5th, 1992 with the release of Wolfenstein 3-D.

Wolfenstein 3-D was based on the 1982 Apple game "Castle Wolfenstein" by Silas Warner. In the 9 years since its release it has been ported to the Super NES, Mac, Atari Jaguar, 3DO, Atari Lynx, and more! The engine was used in Super 3D Noah's Ark, Spear of Destiny, Corridor 7, Operation Body Count, Rise of the Triad (heavily modified), Blake Stone: Aliens of Gold, Blake Stone: Planet Strike, and Shadow Caster (heavily modified). The source code was released Oct 14th, 1996 which prompted countless other ports and modifications.

I could go on for pages but I think the history of the game speaks for itself. Wolfenstein 3-D launched the FPS genre, helped give birth to a new online community, and spawned hundreds of BBSs, newsgroups, game servers, and web sites where gaming fans could congregate. Anyone who reads Blue's News owes a part of the games they enjoy today to a humble little 3D game released 9 years ago today.

Link of the Day: chengwin.
Weird Science: Genetically altered babies born (BBC News). Thanks Chris Johnson. Let the debate begin...



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