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Thursday, Mar 15, 2001 Beware the Ides of March

  

Halo Q&A

Halo.bungie.org has cornered Bungie's Matt Soell for a quick interview to address various issues raised after this week's GameStock presentation of the Xbox version of Halo. Matt comments on how that version represented the current game in development, the multiplayer aspects that are still up in the air, and on various features depicted in the screenshots and movie trailers that were released.

Evening Screenshots

  • Dominion Wars
    Italian site Nipogames has posted nearly 20 Star Trek: Deep Space Nine - Dominion Wars screenshots, offering mostly new galactic scenes in the space strategy title by Gizmo Games.
  • Battle Realms
    There are three new Battle Realms screenshots on GameSpot and PC.IGN.com each, showing more areas from the 3D real-time strategy game by Liquid Entertainment.
  • Throne of Bhaal
    Russian site GameOver Online offers nine new screenshots of Baldur's Gate II: Throne of Bhaal (along with seven that already appeared elsewhere), showing off the isometric RPG expansion pack being crafted at BioWare.
  • TRIBES 2
    Just to keep up the posting rate of TRIBES 2 imagery, PC.IGN.com has, indeed, posted 16 new screenshots from Dynamix' imminent team-based shooter.
  • Fighting Legends
    Three new Fighting Legends screenshots are up at GA-Source, depicting more scenes from the massively multiplayer strategy game in development at Maximum Charisma.
  • Diablo II Expansion
    Another new Diablo II: Lord of Destruction screenshot trickles out of the Blizzard headquarters, sporting a new scene in their upcoming isometric RPG expansion.
  • WW2 Online
    GameSpyDaily has posted seven new World War II Online screenshots, showing off the massively multiplayer war action/sim by Cornered Rat.
  • Skittles
    There are four new Skittles: Darkened Sky screenshots on GameSpot and six on PC.IGN.com, together introducing this third-person action RPG by Simon & Schuster based on the Mars-produced candy, surely on par in weirdness with ChexQuest, the Doom-engine cereal game. =]

Peter Molyneux Q&A

PC.IGN's Black & White week rolls on with a Q&A with designer Peter Molyneux. As this their "good" week, the questions all deal with how one goes about being a good god in the game, with info on how this affects the creatures, environments and populace. Also, GameSpot UK's seemingly endless Black & White special continues today with a look at the PSOne version of the game and new wallpaper images.

Sigma Preview

Also new on PC.IGN tonight is a preview of Sigma: The Adventures of Rex Chance, the oddball strategy game from Homeworld creators Relic Entertainment. The preview is based on what they saw at Microsoft's GameStock, and has details on the limited build they were able to test drive.

No One Lives Forever Final Demo

As promised some time ago, Monolith has released the final demo of No One Lives Forever, dubbed the Mega Mix Demo version 1.002. This demo includes 4 singleplayer levels plus 2 multiplayer maps (that weren't in the technology demo released last Summer) as well as the current single- and multi-player code, and weighs in at a hefty 128.8 MB. The NOLF Team has updated their .plan on the occasion with an overview of the new levels and other changes. Here is our local copy with mirrors (but be warned that most servers listed are already very busy).

Diablo II Expansion Interview

German fan page The Diablo II Network has an interview with Blizzard's Bill Roper online, talking with him about Lord of Destruction, the upcoming expansion for Diablo II. The questions deal with what the expansion will mean for characters, particularly those already at very high levels, and Bill also provides some general info about the new chracter classes.

Unreal II Interview

An interview with Legend Entertainment's Mike Verdu is up at Daily Radar this evening, talking about Unreal II. Most, if not all of the information here has been printed elsewhere, but nonetheless Mike answers questions about the game's spiffy new technology and how it connects to the original Unreal.

Emperor Units

Daily Radar has posted a look at all of the units from House Atreides in Westwood's upcoming Emperor: Battle for Dune. While some of these have been featured on the game's official site, many of them have not, and for each there is a small image and a brief description of its function.

Nexagon Preview

Also on Daily Radar tonight is a preview of Nexagon: The Pit, Strategy First's genre-bending tactical action game. The preview itself is pretty slim, but it does contain some new screenshots.

Harbinger Interview

GameSpot has conducted an interview on Harbinger, talking to Silverback art director Steve Macomber about their upcoming isometric action RPG. Steve introduces company and game, discusses the storyline and playable characters, and touches upon an assortment of other topics.

Battle Realms Update

GameSpyDaily, Liquified.org and XGR.com have all posted a brief update on Battle Realms from Ed Del Castillo of Liquid Entertainment, who tells them that "all the fundamentals are in" and that work is progressing on the title. In addition to the update, each of the sites also have their own set of three new screenshots.

Fallen Age Interview

The newly opened fan page Crossroads of the Fallen Age has posted the first two parts of their interview with Daniel "Savant" Manachi, the producer at Netamin on their upcoming massively multiplayer title Fallen Age. Both the first and second parts of the interview deal largely with gameplay issues, and a third portion is promised for tomorrow.

Black & White Creature

Another Black & White bonus creature has surfaced at the EBWorld website, and this time the Leopard creature is available for download. As with the previous creatures, running the file will add it to the game (once that is released) but it may take a bit of looking around to actually find it. Thanks LionGames for the tip.

Massively Multiplayer...Powerpuff Girls?

Strange as it may sound, a story titled TV's Plan to Catch You in Its Web on Wired News reports that Cartoon Network and PBS are both working on online worlds to support their television properties. Cartoon Network in particular is working on an enhanced television system that sounds like it will resemble EverQuest more than WebTV. How or when any of this will be implemented is still up in the air, but nonetheless, it certainly sounds interesting enough. Here's an excerpt:

The Cartoon Network has decided to create full-immersion worlds that work in conjunction with video games, in hopes of developing a core audience of users who would spend much of their time online.

"The harsh reality is that the networks and their Web divisions don't see each other as friends, because in reality they are competitors," said Sam Register, creative director of Cartoon Networks Online. "We are looking at developing and building a persistent gaming world."

Register said his network's online operations have been forced to immediately operate in the black, causing them to develop a revenue stream before unveiling new content. Currently, they are also developing an enhanced television channel that will broadcast Japanimation movies that allow users to interact with the world created by the filmmaker.

Opposing Force Linux Server Released

Following last night's release of the Half-Life: Opposing Force version 1.1.0.6 patches (story) comes today's release of the Opposing Force Linux server. This is the full standalone Linux server, and here's our local copy with our usual list of mirrors.

New Q3 Freeze Tag

Version 1.41 of the Freeze Tag mod for Quake III Arena has been released (thanks garg0yle). This new version contains some general fixes and tweaks along with a new "instafreeze" gameplay mode, score sounds and more.

Unreal II Site Live

Legend has unveiled the "sneak preview" version of their official Unreal II site. The site has all of the images that have been released from the game thus far, along with a FAQ, some general info about the game and the usual batch of links to fan sites and forums.

On Half-Life Mod Development

The first portion of an article at Stomped by Valve Software's Robin Walker is online this afternoon. In the article, Robin (who was one of the creators of the original Team Fortress mod for Quake) provides some advice for mod authors, and while he talks specifically about Half-Life mod development, his tips should benefit mod teams for any engine.

Armada II Details

Ian Lane Davis, the CEO and founder of Mad Doc Software has been posting to the official Star Trek: Armada forums about their just-announced sequel to the game (story) and summaries of all the new info can be found at AVault and GA-Source, where they have reprinted his actual post. There's lots of new information about the game here, including more details about the diverse group of developers at Mad Doc, info about their level design, the differences between the various races and more.

More Unreal II

Unreal II Explosion is the name of an update at FGN Online that contains a remarkable amount of new information about this upcoming game from Legend Entertainment (thanks Shacknews). There's new information about the plot and characters, as well as the arsenal of weapons that will be available. Also, two new screenshots are up in Games Domain's preview of the game, which are actually the last two from the original print article to make their way online.

Breed Movie

Brat Designs sends word of a new movie trailer of Breed, their in-development 3D space- and surface-based action title. The trailer takes 25.6 MB to download and offers more than four minutes of impressive in-game footage in DivX AVI format, including a descent from orbit, first-person sniping, driving a buggy, and more.

First Person Halo

If you thought all this talk about Halo being played in a first person perspective is a little different from what we've been previously reporting, you're absolutely right. We contacted a Microsoft PR representative for the official word on this, and we have been told that Halo is now a full-fledged first person shooter, and not the third person game it was originally unveiled as. Believe it or not, this actually due to the Xbox controller (see below for more on this), as the Halo team felt playing in a first person perspective was easier on the console. The game will still switch to a third person perspective when controlling vehicles.

Halo Interview

GameSpot UK's Exclusive Interview with Jason Jones catches up with the Bungie Studios lead designer and co-founder at GameStock 2001. The conversation goes into pretty extensive detail about what to expect from the game, and covers some previously untouched upon subjects, such as the Q&A that follows describing the work they are putting into working with the Xbox controllers, since console controllers are not considered ideal for shooter games:

GSUK: The control system was obviously a concern, an FPS which uses a gamepad could seem totally alien to hardcore FPS PC fans?

JJ: You know, we really thought that was going to suck. Of all the reasons people gave in the beginning apart from Microsoft being the evil empire, etc., that was the number two reason, you know? "We're never going to be able to make it work, the controller will kill everything." I think we've gone a long way towards making it something that can really happen. We've got a bunch more user testing to go through and it was interesting to watch people play today. But I think we've already got a system that is totally functional for people that are pretty good at FPS and we just need to go all the way down to the total beginners. Personally I love the controller, I think it's great, it fits in my hand great, I love those two triggers, they feel so good, I really like it.

Dungeon Siege Preview

As promised when they posted their GameStock overview (story), GameSpy.com previews Dungeon Siege, the first of their more in-depth looks at the games on display at Microsoft's soiree. According to their impressions, the upcoming RPG from Gas Powered Games has it all over Diablo, calling it "the next level of action roleplaying," and saying it "simply stole the show."

Shedding Light on the Dark Age of Camelot

There's a Dark Age of Camelot preview on Camelot HQ that offers an account of an actual adventure played during beta testing of this upcoming Arthurian MMORPG. The article includes a description of their quest, along with a large batch of screenshots to give a feel for gameplay. Likewise, part one of Camelot Vault's Dark Age of Camelot Beta Journal is up, offering a different set of impressions from playing the same beta.

Strifeshadow Interview

Gibme.com's Stifeshadow interview talks with Joseph Poppa about progress on Strifeshadow, the upcoming RTS game from Ethermoon software. The following question and answer provides what he feels is the good news and the bad news about not being a "publishing power":

Gibme: As a small team with no experience in game development, do you think you will be able to compete with the big well-established companies?

YRM: Honestly? In some ways, we can't, like publishing power, marketing, and overall budget. BUT, we are absolutely in touch with the on-line RTS gamers (because we are and we talk to them daily at our forums). I think the advantage Ethermoon and Strifeshadow has is that we've been dedicated since the start towards making the tactical combat focus of Strifeshadow absolutely superb. Gamers looking for a balanced game with good pacing for addictive and competitive on-line combat should be very pleased with Strifeshadow.

I'm sure you've purchased a real-time-strategy game and tried it out on-line, only to find out that the games last over an hour, the races are imbalanced, it's way too easy to rush, one unit dominates the game, or the 3D graphics don't look nearly so good zoomed out to the maximum view that you need to play well.

I can assure you that Ethermoon is absolutely driven to make sure Strifeshadow is 100% FUN to play, and I've had a great time playing it even during alpha testing. Replay value is so important in giving people their money's worth in a game.

Whew... long answer, I guess you can tell I feel pretty strongly about what we have to offer!=)

Morning Screenshots

Shattered Galaxy Interview

Action Vault's Shattered Galaxy Interview talks with Kevin Saunders, lead game designer on Shattered Galaxy, the massively multiplayer RTS game (or as they describe it, a Massive Online War) from Nexon that's currently undergoing open beta testing. The conversation goes into some detail about the game's plotline, the role of heroes in the game, descriptions of units and combat, and more.

Tech Bits

New QRec

A new version 3.01 of the QRec utility is now available on Bowlay.com, the site formerly known as Oster's Site. QRec is a freeware program described as "the ultimate demo recorder for Kingpin, Quake 2, and Quake 3," with a feature list that "allows you to record unlimited demos, perform unlimited condumps, and take unlimited screenshots (Q3 only) with single binds and never having to specify a filename!" The new version even adds a convenient slash before your typing when you lower the console (like in Quake II), preventing you from "speaking" to other players when you meant to type a command.

Consolation

Sony Buys Emulation Technology (PS2.IGN.Com) reports that Sony has settled their case against the folks making emulation software by buying them. Thanks PSXEmu. Also, Sega announces Phantasy Star Online Version 2 reports the GIA with word on the sequel to PSO. Meanwhile, Software giant to zero in on PS2, new Game Boy is a CNET story that says Konami is skeptical about developing for the Xbox, saying "Devoting resources to game development for the new console is 'risky, as the company has not shown us a clear business strategy.'" Also, MSXbox's hands-on Xbox impressions from GameStock are up. A pair of Dreamcast UT reviews are now online, both favorable, one on GameSpot and the other on Daily Radar. Finally, There's a Quake III Revolution preview on Gameloft.co.uk with hands-on impressions of the upcoming PS2 Q3A game.

Competitions

Fallen Age HQ is running a contest to award 10 guaranteed spots as a beta testers for Fallen Age. Also, the Italian LAN Party 2001 is now accepting sign-ups for their event, which is scheduled for April 27-29 in Florence, Italy.

The Mod Squads

There's a Dave J interview on ten four talking with the author of the Dust maps for Counter-Strike as well as the ETC single-player episode for Half-Life, the conversation covers general stuff, as well as plans for the upcoming sequel to ETC. Also, the Navy Seals Covert Operations website (it's SEALs, dammit!) has posted 30 new screenshots from the upcoming version of this Q3A mod (thanks Stomped). Finally, the World of PadMan has downloads of PadMan's latest Q3A map, which is on the cover-mounted CD with the April issue of PC Gamer.

Follow-Up

For a while before it was corrected, yesterday's story about the CPL Unreal Tournament event (story) incorrectly listed yesterday afternoon as the beginning of sign-ups for the shindig, when they actually are next Wednesday at 4:00 PM EST. Our apologies for any confusion this caused.

Game Reviews

Hardware Reviews

etc.

  • The Luna Home Page has a new patch for beta 1.2 of Luna that updates the version of this game that's currently undergoing open testing to, well, a patched version 1.2...
  • The Counter Strike Radio page has a new GameSpy tab for version 1.1 of Counter-Strike...
  • The troops over at Planet Soldier of Fortune are planning an online SoF party today at 7:00 PM EST called "a chat and frag." In attendance will be John Mullins and some of the Ravensoft team (GameSpy Arcade required)...
  • As they had been hinting prior to the move, word on Operation Sports is that this site devoted to sports gaming is shutting down...

Out of the Blue

Beware the Ides of March! There, I've used up a good chunk of the Shakespeare I've memorized... actually more appropriate in the U.S. is beware the Ides of April, as that is tax day, but I'm guessing most folks are trying to put that date out of their minds at the moment, so I won't belabor the point.

One more slice of the Lost in Translation page, as a reader sent along another fine example of its genius by using the following start phrase: "Ay caramba! My ornamental gate has been defaced by a gang of trilby-wearing monkeys," which comes out as the delightful: "Caramba d ' Ay! My door of decorativo desfigurada with trilby trilby trilby of Truppetrilby that load the rammer to eximir the fall" (and remember, that's supposed to be English!). Thanks Slumbering Seal (which translates to Common De Slumbering).

Link of the Day: CrapServe, a parody of Freeserve. Thanks T.W.
Story of the Day: Go Figure: Eminem a 'Model' Citizen (NY Post). Thanks 501.
Bonus Story: Action Alert - Contact Makers of Rubber Dead Plucked Chicken. Thanks Zamnight.
Weird Science: Biosurveillance Used At Bush Inauguration (Defense-Aerospace.com). Thanks RiCe.
Image of the Day: All your Calvin are belongs to us? Thanks marleyboy.



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