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Archived News:

Tuesday, Jan 09, 2001

  

The Settlers IV Preview

A new preview of The Settlers IV is online at PC.IGN this evening. The preview contains a generous helping of gameplay details, complete with info on the three different civilizations and how the game improves on the last installment in the series. They have also posted 10 new screenshots that show off the game's new engine, which boasts improved detail and much higher resolutions (up to 1280x1024) over its predecessor.

Fighting Legends Interview

Lead artist Brandon Gillam and marketing VP Steve Escalante of Maximum Charisma are interviewed on Daily Radar this evening, talking about Fighting Legends, their upcoming online strategy game. The duo explain how they mix RTS and RPG elements together, what influenced the cartoony look of the game, and more.

Evening Screenshots

  • Morrowind
    There are seven new Elder Scrolls 3: Morrowind screenshots on Destination: Morrowind, illustrating the upcoming 3D role-playing game by Bethesda in images they're reposting with permission from the current issue of CGW magazine.
  • Echelon
    Gamecenter has posted ten new Echelon screenshots, captured from a recent build of the futuristic combat flyer by Buka that we haven't heard from in a while.
  • Heart of Winter
    A brief but hands-on preview of Icewind Dale: Heart of Winter on RPGVault looks ahead to this isometric RPG expansion pack, complete with a handful of new screenshots.
  • The Ward
    A new The Ward gallery on ActionTrip offers 15 new screenshots of the 3D point-n-click adventure by Fragile Bits that will appear on store shelves in about two weeks.

Shogun Expansion Media

Russian site GameOver has posted a dozen new screenshots of Shogun: the Mongol Invasion, the upcoming 3D RTS expansion pack that will be sold in the US as the Shogun: Warlord Edition (which includes the original game). Additionally, they offer four soundless movies for download, the first two sporting gameplay footage in a giant 720x488 resolution, while the second pair features cutscene footage in a slight smaller 640-wide format.

Magic & Mayhem Preview

GameSpot has posted a new preview of Magic & Mayhem: The Art of Magic, Charybdis' upcoming sequel to the original Magic & Mayhem by Mythos Games. The preview examines how this game differs from the original, complete with details about the new 3D engine, and there are 11 new screenshots up as well.

New Mac Shogo Demo

Hyperion Software has released an updated version of the Mac OS Shogo: Mobile Armor Division demo, which is available for download at Inside Mac Games. This new demo adds support for GameRanger, as well as improving its overall performance. Also, those looking to purchase the full game will be pleased by Hyperion's announcement that they are now shipping the game worldwide.

3rd World Interview

3rd World Interview on the newly opened Action Vault corners XYZ Team lead programmer Vitomir Jevremovic to discuss their upcoming massively multiplayer space combat sim. The interview covers a lot of ground, from an introduction of company and game, the inspirations and influences for the game (which naturally include the venerable Elite), to details like the weapon types, character and ship customization, and what they feel makes their game stand out from other persistent online games.

Hidden & Dangerous 2 Q&A

There is a brief interview on Hidden & Dangerous 2 at In The Trenches, quizzing Illusion Softworks lead designer Tomas Pluharik about their upcoming tactical shooter sequel. Tomas talks about the game's storyline, new gameplay features, the AI, multiplayer game types, and a few other topics.

New Q3Plug

A new version 1.1 of Q3Plug is now available, updating this web browser plugin that is an independent rewrite of the original QPlug. This release adds support for Quake II engine games, Half-Life and Unreal Tournament, as well as several other improvements, and works with Internet Explorer versions 4.0, 5.0, 5.5, Netscape Navigator version 4.x and Opera version 4.0 and 5.01 on Microsoft Windows 98, Windows NT 4.0 and Windows 2000 Professional.

Ritual Splits

As was suspected earlier from the announcement about Myth III: The Wolf Age (story), Ritual Entertainment has announced that they are splitting the company in two, with half of it becoming Mumbo Jumbo, which will produce Myth III for Gathering of Developers, and will also work on the Mac OS ports of Baldur's Gate II, Icewind Dale, Sacrifice and Giants: Citizen Kabuto for MacPlay. No real reason is given for the separation, and Ritual will still continue to work on a Quake III Arena engine first person shooter for Electronic Arts (story).

Oni Movies

GameSpot has posted five new movies of Oni, showing off Bungie's third-person action game of anime art and martial arts. The movies are each a minute or more in running time, and feature footage from the third level in the full game, which is due in stores near the end of this month.

New UTJB

Version 101 of the UTJB mod for Unreal Tournament has been released. UTJB is a JailBreak style mod, and this latest release contains mostly bug fixes, including a fix for the server browser, which improves on the previous version by actually allowing you to find (and presumably connect to) games running the mod.

Myth III Interview

Now that the game has been formally announced (story) Inside Mac Games has conducted an interview with members of the Myth III: The Wolf Age team. As there hasn't been much, if any information released about the game, this interview is just overflowing with new stuff, including word that Myth III will use a modified version of the Myth II engine (the biggest change being the elimination of sprites in favor of 100% 3D), that there will be a public beta test (as there was with the other games) and lots more. They also have a shot up of what would seem to be one of the character models from the game (although they haven't completely verified this yet). A second shot can be found at bs.bungie.org.

Jumpgate Preview

A new preview of Jumpgate is up at GA-Sim today. The preview is based on their experience with the current beta of the game, and contains their impressions, a plethora of gameplay details and some screenshots from the next beta that were provided by Netdevil. In addition to the preview itself, they have also conducted a brief interview with some of the developers.

NVIDIA Goes Mac

As noted in this story at ZDNet, in his keynote address at the MacWorld Expo in San Francisco, Apple CEO Steve Jobs unveiled their next batch of computers, and for the first time in recent memory, some of them will contain a non-ATI video chip. The higher-end systems will have processor speeds up to 733 MHz, a DVD-RAM drive, and video powered by NVIDIA's GeForce 2 MX chipset. Thanks Bob James for the tip. Update: GameSpot's Sam Parker sends along a clarification that the new Macs contain DVD-R drives, meaning they can record DVD movie discs. More info on this can be found in this article at GameSpot.

Away Team Interview

Sci-Fi gaming has conducted a brief interview with Ion Hardie, the lead level designer at Reflexive Entertainment on their upcoming tactical shooter Star Trek: Away Team. Ion explains how the game fits into the Star Trek universe, and also provides some technical details on their 2D engine, the importance of stealth in the game and more.

American McGee Interview

We missed this when it appeared late last month, but UGO has posted an unfortunately titled feature called Going Down on American McGee, that contains excerpts in both audio and video format from an interview with the designer. The audio clips are in MP3 format, while the video is in Windows Media Player WMV format. Thanks Stomped, who apparently noticed this through our own ad banners.

Serious Sam Q&A

A new Q&A with Dean Sekulic of Croteam is up at Reverend's 3D Pulpit today, asking the programmer on Serious Sam a few questions about the game's hardware support. Dean explains why they chose OpenGL over Direct3D as their API of choice, and he also says what their minimum system requirements will likely be, and what whizbang features their Serious engine supports. Thanks to The Shugashack for the tip.

MacPlay Interview

MacWorld is getting under way today (complete with an announcement that OS X will be out on March 24th) and so Inside Mac Games has conducted an interview with Mike Donges, an executive producer at MacPlay. Many of the questions talk in general terms about the Mac OS as a gaming platform, but there are also some details on the titles they will be publishing in 2001, and Mike's thoughts about OS X.

New id Designer Q&A

Stomped has posted a Q&A with Malvern Blackwell, the new level designer at id Software. The Q&A deals mostly with Malvern's background in the industry, and he talks about how he worked briefly on Unreal with Epic Games and his days at Xatrix, where he worked on Return to Castle Wolfenstein for over a year.

New Half-Life Menu

Version 1.01 of Half-Life Menu is now available, bringing this console control script from the author of Quake III Menu to Valve's first-person shooter. Half-Life Menu allows you "to set virtually any cvar and command known to man from the console," and naturally it works with Counter-Strike as well.

Levelord Q&A

Italian gaming site Multiplayer.it has conducted a ten question Q&A with the Levelord. The questions are all non game-specific, and the 'lord talks about the future of the gaming industry (which he believes will be on consoles) and other general topics. The interview is available in your choice of English or Italian.

Mac Diablo II Demo

A Mac OS version of the recently released Diablo II demo is now available at MacGameFiles.com. The demo clocks in at 123.5 MB, and is identical to its PC counterpart.

Myth III Announced

Although we actually discovered this game last week (story) Gathering of Developers has formally announced Myth III: The Wolf Age this morning. While the press release doesn't contain much more than what we reported last week, it does have details about Mumbo Jumbo, a new studio formed by Ritual's Ron Dimant and Mark Dochtermann. The Myth III team at Mumbo Jumbo consists of Scott Campbell, who was lead designer on the original Fallout, lead programmer Andrew Meggs, and Ritual level designer Patrick Hook. Also, the press release states that the game will continue the series' commitment to cross-platform development, and it will appear on the PC as well as both Mac OS 9 and OS X.

Breed Movies

Developers Brat Designs have released a whopping eleven movie clips of Breed (pop-up alert), showing off their upcoming 3D action/strategy game in motion. The clips are quite short, with a running time between 2 and 9 seconds, but amply demonstrate the mix of surface- and space-based combat that this game intends to bring to PC and Xbox platforms towards the end of the year. Update: GameSpot has taken the trouble of compiling all clips into one convenient 59 second movie.

Steel Soldiers Interview

Despite its name, GameSpot UK's Steel Soldiers Designer Diary is actually an interview with several members of the Steel Soldiers development team at Bitmap Brothers. With only six weeks left in the game's development, the designers talk about what's left to be done, what challenges lie ahead as the game winds down, and how it will feel to be finally finished after four years of development. There are also a handful of new screenshots.

Paradise Cracked Interview

Vitaly Shutov of MiST land is interviewed on GA-Strategy today, talking about their upcoming title Paradise Cracked. Vitaly explains how it differs from other strategy games out there, how RPG elements mix into the gameplay, how the game is similar to the original X-COM and more.

The Art of Gaming Continued

GameSpy.com continues their series of interviews with industry art directors this morning with an interview with Chris Perna of ION Storm. Like the other interviews in this series they talk in general terms about art in games, and Chris explains how he got into the industry, what tools he uses and more.

Jumpgate Preview

A new preview of Jumpgate, the massively multiplayer space sim from Netdevil, is up at IanStorm this morning. The preview is based on the author's hands-on experience with the current beta test, and contains his overall impressions, lots of gameplay details and quite a few screenshots.

Heart of Winter Diary

A new edition of RPGVault's Icewind Dale: Heart of Winter Designer Diary is online, offering chapter six of their series penned by designer J.E. Sawyer of Black Isle Studios that details progress on the upcoming Icewind Dale follow-up.

Star Wars Galaxies Diary

The Star Wars Galaxies Official Site now features a second set of comments from the team currently at work on the upcoming MMORPG set in the Star Wars universe. The new installment features Raph "Holocron" Koster, creative director on the project, describing his introduction to online role-playing, and the team's efforts to reproduce that magic in Galaxies.

Morning Screenshots

Tech Bits

FAQs and Guides

3D Spotlight's Giants Citizen Kabuto Tweak guide is online offering troubleshooting and configuration tips for Planet Moon's newly-released game of living large. Also, GameSpot's Mechwarrior 4 Game Guide is online showing how to make the most of your mech. Meanwhile, PC.IGN.com's Alice Guide offers help "controlling a psychotic teenage girl," so it might be of use to some of you parents out there, in addition to those playing American McGee's Alice.

Consolation

X-Box Fr's Steven Polge interview is the English version of their French conversation about the Xbox with the Epic Games programmer that says: "The XBox version of UT will be a new game with all new content, taking full advantage of the new technology we are developing," while a follow-up Q&A with Mark Rein on Stomped throws a little PR water on that fire, saying "Steve's answer to the question jumped the gun a bit. No final decision has been made on what game we will make for the Xbox. Like every other developer on the planet we would love to make a game for the Xbox." Meanwhile, MSXbox interviews Derek Perez and ActiveWin.com interviews Derek Perez both talk with the PR maven at NVIDIA about the company's involvement in the development of Microsoft's upcoming console system. Finally, big in Japan can be good if you are Cheap Trick, but if you are a console it could be a problem, as an article titled Japanese Xbox Response: "It's Huge" on Gamers.com suggests.

Editing Stuff

Starfleet Command Volume II Empires at War downloads page has some SFC II scripting API sample code "for would-be mission scripters who are learning the SFC II Mission Scripting API." Also, the Buzzsaw website now has Evil HFX's texture sets 3 and 6 converted for use in Quake II levels.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

More and more messages are trickling in about a problem with the new version of the new design and Netscape 6.0 where the text of the news stories overlap the menus on the left, a problem that only seems to impact some NS6 users. We'll continue working on the problem rather than assume Netscape version 6.01 or some such will fix it, since we have learned along the way that there is at least one user out there using every single version of every single browser ever created.

Happy birthday Gilligan, as Bob Denver turns 66 today (exactly one day younger than the King!), and were former US President Richard Nixon still alive he would turn 88, as today is/was Tricky Dickie's birthday as well. Thanks, as always to Chris Morris.

Link of the Day: Ghetto Scooter. Thanks Rich LaPorte. Count me in, it looks just like the scooters when I was a kid (though we didn't have the cool safety equipment).
Story of the Day: Man's Family Doesn't Even Want to Rescue Him From Fire (fox). Thanks theAntiELVIS. Now that's mean.
SoD Follow-up: Woman jailed for testicle bite (BBC). Thanks RVF400RR. Justice (and hopefully vegetarian dinners) served in the case mentioned in this story.



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