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Wednesday, Jan 03, 2001

  

Arcanum Diary

A new Arcanum: Of Steamworks and Magick Obscura developer's diary is online at PC.IGN this evening. This first installment of the diary is by Troika's Chad Moore, and consists of an entertaining description of his recent trip to Hollywood to "direct" the voice-overs for the game.

Magic & Mayhem Preview

Also on PC.IGN this evening is a preview of Magic & Mayhem: Art of Magic, Charybdis' upcoming 3D follow-up to Mythos Games' original Magic & Mayhem. The preview is based on the author's experience with an early build of the game, and contains his impressions along with 15 new screenshots.

Alliance CTF Patch

Hot on the heels of yesterday's release of version 2.0 of the Alliance CTF mod for Quake III Arena (story) comes a version 2.1 patch. This update fixes a problem with the Wizard Eye that caused servers to crash, and is a required upgrade for both clients and servers.

Evening Screenshots

  • Mafia
    Another pair of Mafia: The City of Lost Heaven screenshots is online at PC.IGN.com, showing off new scenes from the third-person action game by Illusion Softworks that intends to make you an offer you can't refuse.
  • Venom
    This Venom gallery on Russian site GameOver.ru sports a bunch of new screenshots from the first-person shooter by GSC Game World (mixing in a few familiar ones for good measure).
  • Etherlords
    Also on GameOver.ru today is a pair of new Etherlords screenshots (the last two in the gallery), illustrating the role-playing strategy game by Nival.

Oni Demo Level

The Oni demo that was released last month (for PC story and Mac story) contained a tutorial level as well as levels 1 and 4 from the full game. Recently Oni Central discovered that the cover demo on PC Gamer includes level 2 instead of 4, and this level has since been made available separately in this forum post (mirrored on FilePlanet). For the PC, the 17.8 MB file simply needs to be unzipped in your Oni demo folder, while OniRes offers a few tips for installing it on the Mac. The new level will become available once you complete the first level of the original demo. Thanks VoodooExtreme for the tip and Oni Central for all details.

Freedom Force Diary

A new edition of GameSpot's Freedom Force Developer's Diary is online this evening. This latest installment is by Irrational Games programmer Rowan Wyborn, and deals with some of the technical aspects of the game, such as why they decided to use the NetImmerse engine, and how their lighting and character animation systems work. Also of note is the included screenshot, which is the first ever in-game one to be released.

id Audio Interview

eUniverse Live has posted the second half of their audio interview with id Software's Marty Stratton (thanks Stomped). This half focuses on upcoming games, and Marty comments on Return to Castle Wolfenstein and dodges questions about their next project, a new Doom title. It's a 26 minute interview, and like the first portion it's available in streaming Windows Media Player ASF format as well as a downloadable MP3 file.

Project IGI Patch/Sequel News

Simon Protheroe, the technical director on Project IGI at Eidos Interactive, made a post to ProjectIGI.com's forums with a status update on the upcoming patch for the game, as well as the news that they are currently negotiating with Innerloop to create a sequel. Regarding the patch, fans will be pleased to hear that it will include the much-requested save game feature (story), however it will not include multiplayer. Here's his post in its entirety:

First thanks to all of you that bought our game Project IGI over the Christmas holidays, The sales figures are positive. Now on to a sad point I have to make there will be no multiplayer patch for P:IGI. The reasons are many but the main one is that a budget was agreed with Innerloop to program P:IGI, They weren`t happy about getting the game out for Christmas but they were held to that date by contract. Innerloop has informed us that they can`t allocate more programming time to the multiplayer aspect without extra funding from ourselves (EIDOS). This is on our part totally unexceptable as we are now in contract talks with Innerloop for Project IGI 2. There however will be a patch for P:IGI addressing the save-game feature or lack of it, And other problems mainly concentrating on graphics problems/enemy respawn options.

Mine and everybody else's thanks for buying the game from EIDOS. And look out for Project IGI: 2 Winter 2001, which will have full multiplayer and bigger maps, etc..

Thanks again for your time and continued support.

Afternoon Screenshots

  • Pool of Radiance
    The official Pool of Radiance: Ruins of Myth Drannor site has been updated with a square nine new screenshots showing off more from this upcoming isometric RPG by Stormfront.
  • TRIBES 2
    There is a new screenshot of the week on the official TRIBES 2 site but, disturbingly, not on the other sites for Sierra Studios' upcoming games.
  • Independence War 2
    This Infogrames ftp directory has three new zip files each with seven new screenshots of Independence War 2: The Edge of Chaos, the space-combat sim sequel by Particle Systems (and there are also some new soundtracks, wallpapers, and screensavers).
  • Age of Sail II
    Russian site GamePort.ru has posted a new Age of Sail II gallery, featuring a bunch of new screenshots from this 3D naval RTS currently docking at Akella.
  • IL-2 Sturmovik
    Also on GamePort.ru today is a gallery of IL-2 Sturmovik screenshots, offering some two dozen aerial views into the WWII flight sim by 1C Maddox Games and Blue Byte.
  • Warzone Online
    PlanetXbox has posted another pair of new Warzone Online screenshots from the massively multiplayer strategy title by Paradox Entertainment.

Game Design Video

The latest "article" over at Gamasutra is actually a video in Real Media format (and as a result, a RealPlayer or compatible is required to watch it). The video is just under an hour long, and is a recording of a talk Legend Entertainment designer Bob Bates gave at last year's Game Developer's Conference. Bob talks about the art of game design, using the games he's worked on over the years as examples (prior founding Legend ten years ago, he worked at Infocom) as well as other games with strong storytelling, such as Half-Life and Oddworld: Abe's Oddysee. Those looking for info on Unreal II will of course be disappointed, but it should be interesting for would-be game designers or fans looking for some insight into the game development process.

Mafia Screenshots

Both AVault and GameSpot have posted a pair of new Mafia: The City of Lost Heaven screenshots, all illustrating the upcoming third-person action game by Illusion Softworks that is now scheduled for a late April release. Also, Gone Gold reports that a playable demo for the game is expected towards the end of this month.

Mac Escape from Monkey Island Update

MacNN has received an update on the status of the Mac OS version of Escape from Monkey Island that's currently in development at Aspyr Media. According to Aspyr programmer Jesse Spears, the port has reached alpha status, and he provides a list of what's left to be done before the game is finished, and says that there isn't any firm release date yet beyond "sometime this year."

SWAT 3 Patch Q&A

AVault has conducted a brief Q&A with Rob Fung, the producer of SWAT 3: Elite Edition at Sierra Studios. The questions all deal with the contents of the next SWAT 3: Elite Edition patch, and Rob says this next update will add 10 player multiplayer support, the ability for dead players to talk to each other and some interface tweaks.

RUNE Maps

There is a new pair of RUNE maps available for download from the official RUNE site. Created by Human Head level designer Mick "VerMoorD" Beard, the two deathmatch maps are called DM-Sanctum and DM-Rotarena.

Ozzy's Black Skies Shots

Developer iROCK has posted two new screenshots and a pair of concept drawings of Ozzy's Black Skies, the now-official name of the 3D action/adventure formerly known as Savage Skies that is being designed in cooperation with rock singer Ozzy Osbourne. Additionally, the technology page also features a pair of new screenshots.

Sudden Strike Goes Gold

Gone Gold reports that the US edition of Sudden Strike has gone gold and is expected in stores around the end of this month. Sudden Strike is an isometric RTS set in WWII created by German companies Fireglow and CDV that is already out in that country, and it's published in North America by Strategy First.

On GTKRadiant

id Software's Paul Jaquays updated his .plan today with a clarification for those wondering how the recently updated GTKRadiant (story) relates to Q3Radiant (and QERadiant before it) as well as some words of appreciation for those that contributed to its development. Here's what he has to say:

I’ve seen this on some news pages, but it deserves more than just a mention in passing. Earlier this year, id passed on the maintenance and continuance of the map-making tools for Quake III Arena to a group of dedicated and involved community programmers. Like Robert Duffy before them, who turned id’s Quake 2 editing tool into what became QeRadiant, this group of hobbyists improved on id’s Quake III Arena editing tool, Q3Radiant, worked with mod and plug-in authors to improve its usefulness and versatility and eventually, in conjunction with Lokigames, transformed Q3Radiant into GTKRadiant, a cross-OS tool that would work on WinX and Linux systems.

The package released yesterday, as a public beta test, includes a version of GTKRadiant for WinX systems that will support both Q3A and Quake III: Team Arena ... including the new map area sizes and terrain functions. It also includes a number of support textures, models, manuals, and plug-ins provided by id and a number of 3D game making hobbyists. All in all, it may be one of the best 3D game making tool packages you’ll find anywhere, for any game, for any price. And thanks to the enthusiasm and generosity of the folks involved, that price is only the cost of a download.

Three Kingdoms Preview

GameSpot UK has posted a new preview of Three Kingdoms: Fate Of The Dragon, the upcoming RTS title from Chinese developer Overmax Studios that lets you relive a turbulent time in the history of China. The preview contains a brief look at the gameplay along with 15 new screenshots.

Operation Flashpoint Preview

A new preview of Operation Flashpoint, the tactical shooter from Bohemia Interactive is up at Computer Games Online this morning. The preview is very brief and contains no new screenshots, but it does have some new quotes from John Foster, the PR manager at Codemasters, the publisher of the game in North America.

Tex Atomic Interview

Stomped has conducted an interview with Matt Norton, the lead designer on Tex Atomic's Big Bot Battles at Monolith. You may recall that TABB is a LithTech engine title being developed for Internet distribution via Real Networks, and Matt talks about this and also comments on how the project came about, the (minor) changes to the LithTech engine they made and other TABB related topics.

Alice Matrox Fix

Electronic Arts has released a small patch for American McGee's Alice for download from this ftp directory, addressing a slowdown problem on Matrox video cards. As described in the accompanying readme.txt, you simply need to copy the pak6_update011.pk3 file into your "\American McGee's Alice\Base\" folder to install it.

New Kquery

The (noisy) Kquery website has a new beta version 2.22 of KQuery, "the luvable, huggable #alternate# game server browser" for download. The new release adds IRC command line support, support for HTML server lists, greatly improved performance, some bug fixes, and more.

New GLSetup

GLSetup Home Page has a new public beta version 1.0.0.118 of the GLSetup utility, which will detect your system's video device and automatically install the latest appropriate OpenGL drivers for you. The read me contains important information to check out before using this latest beta.

Tech Bits

DemoShow Creator for Quake III Arena

There's a new version 1.32a of DemoShow Creator for Quake III Arena on 3DCenter. If you don't speak German, it may be tough to make out what this program does from the website, it is basically a utility to ease the process of recording and playing back demos in Quake III Arena. Among its other features, which include drag-and-drop support, is the ability to play demos recorded with earlier version of Q3A on a new version 1.27g installation.

Half-Life Frontend

There's a new utility called Gary Lopez's Half-Life Frontend on the Forge for download. True to its name, the Frontend serves as a front-end for Half-Life, allowing you to select a mod to launch along with the game.

FAQs and Guides

Daily Radars' Deus Ex Multiplayer Experience offers some tips and strategies for success in the multiplayer version of Deus Ex. Also, 3D Spotlight's RUNE tweak guide is online offering tips on how to get better performance in Human Heads' Viking action game. Finally, a new FAQ has been added to GameFAQs Quake III Arena FAQ/Walkthroughs while another couple of them have been updated, though the only alteration to the Magus FAQ is the change of an email address.

Consolation

As mentioned a couple of weeks ago (story) the Microsoft Usability Gamer Enrollment Form offers Seattle residents the chance to be Xbox beta testers, we repeat this news to stave off continued email on the subject resulting from a Slashdot article posted yesterday. Also, GameCube Controller Touch the Future is an IGN article where they intrepidly build their own GameCube controller to provide hands-on impressions. Moving right along, there's a SoF PS2 Update on FGN gives the latest info on efforts to port Raven's shooter to the PS2. Finally, Gamers.com interviews Hironobu Sakaguchi and Jun Aida, the director and producer (respectively) of Final Fantasy: The Spirits Within, the upcoming Final Fantasy movie.

Editing Stuff -- New GtkRadiant

A new version 1.1-TA-beta of GtkRadiant is now available on QERadiant.com for both Windows and Linux. As the new version name implies, this release adds Quake III: Team Arena support to this program that offers "vanilla" Quake III Arena editing. In a timely related note, the latest Rust Community Profile talks with GtkRadiant author Timothee Besset.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

I got to work on a couple of articles yesterday, the on-topic one is not quite done, but I have completed the off-topic one, which is my chili recipe, due to popular demand (actually only a few folks requested this, but that's popular enough for my ego). So without further ado, adieu, or Mountain Dew, here is my nigh-famous chili recipe. I will not be held responsible for any harm that befalls anyone attempting to prepare or eat the six alarm version.

In some sad news, Ray Walston Dead at 86 and Jose Greco dies at 82 are a pair of celebrity passings passed along by theAntiELVIS. Also, a couple of birthdays of a late, lamented figures pass today, as Chris Morris points out today would have been Sergio Leone's 70th birthday, and on this date in 1892 J.R.R. Tolkien was born.

Link of the Day: After considerable begging (by his Lo'ness, not by JeffK), JEFF K's INTARVIEW OF LEVALELORD is finally online (immature language warning).
Story of the Day: Mysterious Monolith Appears in Seattle Park (Fox). Thanks theAntiELVIS. And the Levelord says we were "way off on that prediction." Ha! C'mon everyone, let's all hum "Also sprach Zarathustra" together.
Bonus Story: Company in Ukraine offers 'Fat in Chocolate' (CNN). Thanks Jay Nelson. In case my chili seems too healthy.



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