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Friday, Dec 08, 2000

  

New MechWarrior 4 Demo

As expected, Microsoft has released a new playable demo of MechWarrior 4: Vengeance after the earlier multiplayer test demo expired last month. It's available for download from Daily Radar at 67.1 MB, and offers four Mech types and an Instant Action level, but no multiplayer. Note that it requires DirectX 8.0. Thanks demoage for the heads-up.

ThreeWave CTF Site

After a a month-long teaser page, the official ThreeWave site has now opened for business, offering a new home for the infamous CTF mod for Quake/QuakeWorld and Quake II. There are support sections for their existing releases, as well as the first hints at their plans to bring ThreeWave CTF to Quake III Arena and its Team Arena mission pack.

Shadowbane Media

Their server is getting completely hammered (to the point where we were barely able to reach them to verify this stuff), but Wolfpack Studios has updated their official Shadowbane site with new information on two of the character races, 18 new screenshots and seven movies showing off the character creation process.

Early Evening Screenshots

TRIBES 2 Preview

GameSpot's week-long TRIBES 2 feature comes to a close today, with the last of their previews of the game (for now, anyway). Today they look at the Deathmatch and Bounty modes, and of course both are illustrated with new screenshots. And in related news, PlanetStarsiege has posted the box art of the game.

Battle Realms Diary

A new edition of GameSpot's Battle Realms diary is online this evening. This installment is by Liquid Entertainment producer Ed Del Castillo, who discusses the art of gameplay balance in RTS titles, as well as the decisions they made when designing the various clans for the game.

New DS9 - The Fallen Demo

As promised, The Collective and Simon & Schuster have released a new playable demo of Star Trek: Deep Space Nine - The Fallen, available for download from Adrenaline Vault. The demo weighs in at a hefty 111 MB, supersedes the alpha test demo that was released this Summer, and offers new content, cinematics, voice acting, and more. Update: a mirror is available at 3D Gamers.

AquaNox Interview

Newly opened GA-Sim has conducted an interview on AquaNox, talking to an unnamed representative of Massive Development about their 3D underwater action adventure. Topics on the table are the game's origins in Archimedean Dynasty (which members of Massive worked on while at Blue Byte), how AquaNox will improve on it with its new KRASS-engine, and more, although several questions are somewhat apologetically left unanswered.

Project IGI Gold - Again

Eidos Interactive sends word that Project IGI has gone gold and will be on store shelves next week. You may recall that the game has been gold overseas for some time (story) and in fact is already on the shelves in some places, but this announcement is regarding the US version of the game, which has only now gone gold.

Sea Dogs Patch

Bethesda Softworks sends word of a new Sea Dogs patch on their official site for this 3D role-playing game by Akella. The 1.4 MB download brings the English edition of the game to version 1.02, adds a number of new features, including configuration improvements, and fixes a series of bugs, all listed in the patch README.

Carmack on Linux Q3TA

id Software's John Carmack made a post to a thread at Slashdot regarding the possibility (or lack thereof) of Quake III: Team Arena being released at retail for Linux. Here's what he has to say on the subject (which also addresses the chances of a Linux version of their upcoming Doom title):

We are going to continue to support linux in future products, but unfortunately it doesn't look like a strong business case can be made for it. The mac version outsold the linux version by quite a bit, and even that didn't hit 5% of the windows sales. Mac versions are still valid business cases, because the support is way easier than on either windows or linux platforms, and the sales numbers amount to something noticeable.

There is no way that a linux box will hit the shelf at the same time and have the same price as a windows box, assuming the publisher is making a maximum effort for the windows box. If this is truly a gating factor, linux boxed games just won't succeed.

Loki wants to get away from making games "convertable" between platforms, to force linux players to buy the linux boxes. I have issues with this. Not making executable binaries available online sucks. I hate binary patches, and requiring either patches from different versions, or the installation of all previous patches. Just releasing a new executable is so much easier.

Our options from here are to move towards a hybrid CD and pay Loki for official support (which makes linux support look like an expense, rather than a benefit), make a hybrid CD but leave the linux version in an "unsupported" directory, or just make unsupported linux executables available online like we used to.

It is going to be quite some time before DOOM ships, so we can't say anything definitive at this point.

I will probably do the initial development work for DOOM on linux, but I'm not interested in tracking every change that goes on in the linux world. The initial work will probably be with the Nvidia driver, which already has all the features I need, then I will work with the Open Source mesa drivers to bring them up to par.

No One Lives Forever Patch

As promised, Monolith has released the patch for No One Lives Forever, updating the English edition of their recently released first-person shooter to version 1.001. This patch fixes a series of bugs and adds a couple of new features, while the promised multiplayer maps will be released next week. Here is a local copy with mirrors of the patch, along with a complete list of the changes it brings.

Wizards & Warriors Patch

Heuristic Park has released a version 1.0 beta patch for Wizards & Warriors, their recently released first-person RPG. The 1.1 MB download, which is not supported by publisher Activision, addresses several game crashes, save game issues, lighting in Direct3D, and a variety of quest-related problems.

New GoldenEye Half-Life

Version 1.8 beta of the GoldenEye mod for Half-Life has been released (thanks Stomped). This new release includes the usual batch of bug fixes as well as new LAN support for several gameplay modes.

New Admin Mod

Also new today is version 2.10 of the Half-life Admin Mod (thanks again to Stomped). New in this version is a DLL that allows Win32 users to use the MySQL functionality, support for the Front Line Force and GoldenEye mods, and a gaggle of other fixes.

Evil Dead Interview

With the Playstation version on the shelves, and the PC version expected this month, AVault figured now would be a good time to catch up with the Evil Dead: Hail to the King development team, and they have conducted an interview with art director Robert Yang and lead designer Matt Coohill. The pair talk about the challenges working with such a well-known franchise, and provide details on what characters from the movies are in the game, as well as how it fits into the series' storyline.

Tomb Raider Movie Trailer

While only mildly on topic here, the Tomb Raider movie site now features the official trailer for the live-action motion picture based on Core Design's series of action games. Starring Angelie Jolie, the movie will premiere in US theaters on June 15, 2001, and the trailer offers nearly two minutes of footage in every conceivable format.

Giants Blood Patch

Wasting no time, Interplay has released a patch to restore red colored blood in Giants: Citizen Kabuto (thanks Voodoo Extreme). The patch is available on their FTP site (248k, direct link) and only restores the blood color - Delphi remains clothed.

Unreal Tournament GotY Linux Beta

Loki Software has released a beta version of their Linux port of Unreal Tournament GOTY. The 6.0 MB download contains everything you need to bring this Game of the Year edition of Epic's first-person shooter to Linux, and is compatible with version 436 of the game.

Delta Force: Land Warrior Interview

There is a new interview on Delta Force: Land Warrior at GameSpot UK, talking to producer Wes Eckhart about NovaLogic's tactical shooter that's already out in the US but not yet in Europe. Wes discusses the five characters introduced in this installment in the series, gameplay features such as the extra ammo and the GPS system, and how the game stands out in the increasingly crowded field of "realistic" tactical shooters.

Emperor: Battle for Dune Preview

Three Emperor: Battle for Dune articles are up at Computer Games Online this morning. First up is a preview of the game, which contains a detailed look at the gameplay and three new screenshots, followed by an editorial looking at Westwood's hesitance to enter the 3D strategy arena, and a look back at Dune 2, the game that started it all. Finally, they also have posted an interview with producer Chris Longpre, talking with him about the game and how it differs from every other Westwood-developed strategy game to date.

LucasArts Interview

TheForce.net has conducted an interview with LucasArts president Simon Jeffery (thanks Stomped for the full interview link). It's all over the map, dealing lots of different topics, including their recent decision to make Obi-Wan a console only title (story). Here's an excerpt:

Unfortunately I can't go into too much detail at this point, as there are still some issues which need finalizing with Obi Wan. I can say that Obi Wan was not the game that many fans seemed to believe it was. The decision to make it a console game was largely taken because it was already half way there in terms of what the game had evolved into. The initial design was huge, and some features worked really well, others didn't. For instance, the glyph system combined with mouse-look was proving too problematic for a workable camera - and playability really suffered as a result. We want to make a fun game, and sadly, the glyph system wasn't fun. I am full of admiration and respect for the team that has put so much into this game - they have created some truly remarkable stuff that we are still planning to feature in the final game - but sadly it won't be a PC game.

Bridge Commander Interview

Fan page Bridge Commander News has conducted an interview with Peter Leahy, David Litwin, and Larry Holland of Totally Games (thanks A Talent For War). Some of the questions deal with issues of note for mod authors, touching on how models are created and their scripting system (which is Python, an open source language), but they also talk about the importance of diplomacy, and the various weapons that will be available.

Asheron's Call Diary

The third installment of GameSpy.com's Asheron's Call Developer's Diary is online. It's written by several different members of the development team, and like the previous editions, it consists of a look back at the development of Asheron's Call, and it has details on the creation of the monsters, the game world and quests, as well as what they feel wasn't as successful.

Kinesoft Interview

A new interview with Kinesoft founder Peter Sills is up at GA-Source this morning. Peter talks about their two upcoming titles: the tactical action game Crimson Order, and MageLords, their fantasy-themed RTS title. He provides some general info on each, and comments on what separates them from other games in their respective genres.

Edge of Chaos Site

A new official Edge of Chaos website is online, dedicated to the upcoming sequel to Independence War. There's not much there to start with other than a brief rundown on the story behind the game, and a small screenshot. Thanks A Talent For War.

Heart of Winter Update

The Icewind Dale Main Page has an update from Harold Kim, an Interplay QA project supervisor discussing the latest developments in the development of Heart of Winter, Black Isle's upcoming expansion for Icewind Dale, their successful RPG. The quick update covers a bit of what to expect from the game's intro, as well as a bit of what's changed as far as gameplay goes.

Tech Bits

Consolation

Zophar's Domain has posted (get this) files to enable Linux on the Dreamcast (no, I don't know how that works, either). Another Dreamcast breakthrough is reported in this Gamers.com article about Farnation, the first MMORPG for Sega's console system. Also, PS2.IGN.Com's First Look at Metal Gear Solid 2 Demo offers hands-on impressions of a one-level demo (to be included free with the purchase of Konami's Zone of the Enders, "due in the US at end of March 2001" according to the article), there are also impressions and screenshots from the demo on Gamers.com and GameSpot. Also, Factor 5 Sounds off on Cube Audio on Cube.IGN.Com is an audio interview that clarifies the confusion surrounding "a vague statement regarding the performance of Gamecube's audio DSP" from a recent Sharky Games interview. Didn't I recently refer to a story about a fake Xbox image as being "in case you are collecting the whole set"? (I did, I just checked, it was in this story), well the Xbox Bogus Cards on Daily Radar take this a step further, offering "trading cards" based on the flood of fakes.

Competitions

Quake Nation interviews Odee talking about plans for the upcoming Savage European Quake III Arena CTF Championships.

The Mod Squads

The Strike Force website has been updated with four new screenshots of one of the new player models that will be in the upcoming version 1.60 release of the Strike Force modification for Unreal Tournament. The Forge interviews MasterX talking about the X-Mod, an upcoming X-Men based modification for Half-Life.

Guides and Walkthroughs

fatal1ty's Quake III Arena Guide on Stomped offers tips on how to frag like a champion from fatal1ty, who has done just that himself, with strong finishes, including overall victories, in several large Q3A competitions. The guide also includes a rundown on useful console commands, and how to put them to use for you. Also, DailyRadar.com's Game Guide for Hitman: Codename 47 offers soup-to-nuts tips on being a good assassin in this game that requires just that. Meanwhile, the No One Lives Forever Frequently Asked Questions page has new Tech Support & Server Administrator FAQs.

Game Reviews

Hardware Reviews

Out of the Blue

Thanks for all the advice on the speeding situation, if you are curious about the outcome, I didn't get out of the moving violation, but the charge was amended to just 5 MPH over the limit (I joked to my pal Hoosier_Dadi that this gave me the chance to complain about being popped for a speed that usually doesn't provoke a cop, but he just glared at me--I think he felt it was bad karma after I was treated so kindly by the officer). On that subject, I'll use this occasion to mention that I have a lot of respect for New York State Troopers, they do a dangerous job, and I have never personally met one that wasn't courteous, professional, and without the excess of attitude that a gun and a pair of fly aviator shades can often impart. BTW, since I confessed my crime in this spot, but focused on escaping from justice, rather than the act itself, I guess I should point out that on this subject that I feel use of excessive speed in general is dangerous, and speeding in a residential area in particular is a terribly irresponsible thing to do (my incident was on the Thruway), and my plan on getting out of my next ticket includes not receiving it in the first place.

R.I.P. Werner Klemperer, the man who played Colonel Klink dies at 80. Thanks theAntiELVIS. Want a piece of American history? Own the truck that made U.S. Presidential election history, and support the American Red Cross! Thanks [POLO]Irishman. That's right, you can ride in the Ryder truck. Is O.J.'s Bronco next?

Link of the Day: BlinkerFluid.Com. Thanks WalterEgo (my real world bro). A collection of possible LoDs, including The Reflex Tester, which already was one.
Story of the Day: Woman bit off man's testicle in party fight (Electronic Telegraph). Thanks CandyMan. I could not get my agape mouth to close while reading this astonishing story.
Bonus Story: Vatican-Approved Comic Strip Depicts Adventures of the Pope (Fox). Thanks again theAntiELVIS.
Weird Science: Professor to wire computer chip into his nervous system (CNN). Thanks Vate Powell. Talk about a situation where I wouldn't want to be an early adopter.
Image of the Day: Angelina Jolie as Lara Croft. Thanks Well Rounded Entertainment.



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