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Archived News:

Wednesday, Dec 06, 2000

  

TRIBES 2 Beta on Hold

Dynamix' Dave Georgeson sent out an e-mail to TRIBES 2 beta testers letting them know that the beta test is going on temporary hiatus tomorrow night. The e-mail sent out explains that the hiatus is being done to allow the team time to fix all the issues that have been brought up in the last month, as the time they were spending making patches can now be used on gameplay issues. He stresses that the beta is not over yet, and that a new beta CD will be sent to testers in the near future. Whether or not this will affect TRIBES 2's retail release is unknown.

Call of Cthulhu Interview

Headfirst designer Andrew Brazier is interviewed on PC.IGN, talking about their upcoming first person title Call of Cthulhu: Dark Corners of the Earth. The interview covers a lot of ground, touching on how faithful they are to the Cthulhu mythos, their decision to use a first person perspective, the game's interface (or lack thereof) and how your character's sanity will factor into the gameplay. Here's an excerpt dealing with that subject:

Sanity (and the loss of it) is a key part of gameplay. As with the RPG, investigators begin to lose their sanity as they discover more of the mythos’ darkest secrets, and see more and more horrific creatures. In the game, the loss of sanity can have an effect on various elements of gameplay – such as the ability to communicate coherently with NPCs, the accuracy of your aim, even how quietly you can move about. We never want to do anything that hampers gameplay though, just include things, which build up atmosphere and sense of immersion.

Heart of Winter Preview

Also on PC.IGN this evening is a preview of Heart of Winter, the add-on for Icewind Dale from Black Isle Studios. The preview is based on a demonstration of the game they were given, and contains details on all the new additions, including plot points which have a nice spoiler warning for those that would rather not know the story beforehand. If you'd like to circumvent the problem altogether, another preview is up at Daily Radar that features quotes from producer Darren Monahan and no spoiler warnings.

Evening Screenshots

  • O.R.B.
    Quarter to Three has posted a brief status update on O.R.B., offering the latest on the development of the space-based RTS by Strategy First, along with a new screenshot.
  • Oni
    Another three new Oni screenshots are up at VoodooExtreme, showing yet more from the third-person anime inspired action game by Bungie.
  • Desperados
    GA-Strategy has posted four new Desperados screenshots, illustrating the isometric squad-based strategy game by German developers Spellbound.

Far Gate Demo, Out in UK

In response to our Far Gate story earlier this evening, BarrysWorld points out that their Far Gate fansite reported last week that the game has not only gone gold in the UK, but has already appeared on store shelves on that country. Additionally, a new playable demo is available to replace the old demo of The Rift (story), the former name of the game. This 66.4 MB download includes a tutorial and a single-player mission but no multiplayer. Be aware that the demo includes and forces you to install the English version of DirectX 7.0a.

Chris Roberts Interview

GameSpot has conducted a new interview with Chris Roberts, talking with him about yesterday's announcement that Digital Anvil has been acquired by Microsoft (story). Much of what is said here has already been seen elsewhere, but as this is a full interview and not just sound bytes, everything is a bit more fleshed out. Chris talks specifically about why the company was sold, and he repeatedly stresses his belief that to make an A+ title you need a four year development cycle and the complete backing of a major publisher. He also says he would be willing to revisit the Wing Commander universe were he given the right opportunity, and hints at Digital Anvil's unannounced Xbox title, saying that, "it has been in development for two years and it is sci-fi."

TRIBES 2 Preview

The TRIBES 2 week on GameSpot continues with their looks at the multiplayer modes in Dynamix' team-based shooter, and today they examine the Capture and Hold mode. As usual, they describe the objective and maps for this mode, and there are half a dozen new screenshots.

Sacrifice Guide

GameSpot has posted their massive Sacrifice Game Guide, offering everything you need to whiz your way through Shiny's recently released 3D action strategy game. There are general and campaign-specific strategies, walkthroughs for all missions playing as one of the five wizards, as well as the final Crucible mission, and also statistics on the creatures and spells you get to play with during the game.

Far Gate Gold?

Fragland.net has received word from Super X Studios founder James Trush that Far Gate has gone gold. There however are no details on release dates and territories, or even whether publisher Microids has approved this space-based RTS for manufacturing.

Updated Elite Force GDK

The apparently revamped 3D Downloads has posted an updated version of the Star Trek: Voyager - Elite Force GDK, bringing this Game Development Kit for Raven's first-person shooter up to version 1.1, in line with the patch, source code and Linux server releases earlier this month.

Ultima Worlds Online: Origin Q&A

RPG Vault has conducted a Q&A with Jeff Anderson, the executive in charge of production on Ultima Worlds Online: Origin. None of the questions deal with that particular game, but instead focus on the massively multiplayer genre, and Jeff comments on the future of MMORPGs, online gaming communities and other related topics.

Infogrames Buys Hasbro Interactive

Gamers.com is reporting that after being tied to several different companies, Hasbro Interactive is finally being picked up by Infogrames. The deal is valued at $100 million, and gives Infogrames the publishing rights to Dungeons & Dragons, Monopoly, the Atari classic library, and more. It still has to be signed off on by shareholders, but it is expected to go through in early 2001.

Giants Clothed

When Giants: Citizen Kabuto hits the shelves tomorrow, you might notice a pair of inconsistencies with the many screenshots that have been circulating over the last year or so. Two changes have been added to the final version of the game: the formerly topless character Delphi is now wearing clothing, and the blood has been changed to a green color. These modifications were not in any of the playable builds of the game that were sent to editors, and were added at the last minute. A representative from Interplay told us that they were put in "to make the game available to a wider audience." These changes haven't affected the game's rating, as according to the ESRB site it was given an "M" rating, although it is possible that the changes were made after its submission to the ratings board. Update: Stomped spoke with Planet Moon's Tim Williams who informed them that Delphi was clothed out of fear that certain retail outlets wouldn't carry the game. He also says "no comment" when asked about a future patch to put the blood and nudity back in. Meanwhile, a story on Gamers.com suggests that a blood patch will be released soon to restore the original red color (Delphi however, will remain clothed).

America Demo

Data Becker has recently released a playable demo of America, an isometric RTS that purportedly lets you relive "how the West was won." The demo, which can be downloaded from their frontpage, clocks in at a whopping 125.7 MB but there is no information on what it contains. Thanks GameSpot, who have a mirror here.

Freedom: First Resistance Gold

According to a story at Stomped, Freedom: First Resistance, the third person action/adventure game from Red Storm has gone gold. No official word has come from Red Storm yet, but Stomped is reporting that the game will be available on US store shelves in mid-December.

American McGee's Alice: The Movie

Well-Rounded Entertainment has confirmed that American McGee's Alice is being made into a major motion picture (because nothing's ever a minor motion picture). According to their news update, horror film director Wes Craven has signed on to direct, and the screenplay will be written by John August, who penned this summer's Charlie's Angels film. A full interview with McGee is promised to run tomorrow, with more details on the project.

New Q3A OSP

Version 0.99n beta of the Orange Smoothie DM mod for Quake III Arena has been released (thanks Ozh). This new release contains a number of tweaks, including one that reduces lag from network overhead, as well as new camera options and a new overtime voting system.

Paul Jaquays Q&A

A new Q&A with id Software's Paul Jaquays is up at The Deathmatch Zone this afternoon. Paul talks about Quake III: Team Arena, level design in general and his interaction with the community among other topics.

Deus Ex Postmortem

Gamasutra has posted their latest postmortem article, this time featuring Warren Spector's look back at Deus Ex. The article is an expanded version of the one that ran in Game Developer Magazine, and like all their postmortems contains what he felt went right and wrong with the game, but there are a few additional things thrown in, including Warren's "Rules of Role-Playing" and details on the specific goals they aimed for with Deus Ex.

New Kquery

Version 2.2.1 of the Kquery server browser is now available, adding support for Elite Force and QuakeWorld, as well as new player checker, player lister, and master server list import/export features, and more. An online help system has also been added and an updated user guide is available as a separate download.

Serious Interview

Mindless Games has conducted an interview with Croteam artist Dinko Pavicic, naturally discussing their upcoming first-person shooter Serious Sam. The questions are all over the map, but Dinko talks about their Serious Engine and its odd-ball multi-directional gravity feature, the response to the first test demo and anticipation of the final game, and several other topics, some of which are warded off in a decidedly tongue-in-cheek manner.

Soldier MIA?

AVault is reporting that Soldier, the third person action game from Sinister Games might never see the light of day. Soldier, which is based on the movie of the same name, was supposed to be published by Southpeak Interactive, although now that Southpeak has been sold (the exact details of which are still forthcoming), nobody's quite sure what will happen to the game. On a somewhat positive note, AVault is also reporting that Sinister is working on an Xbox game for Ubi Soft, rather than sitting around and waiting to hear what will happen to Soldier.

Todd Hollenshead Interview

Stomped has conducted a brief interview with id Software's Todd Hollenshead. Todd fields questions about Quake III: Team Arena, explaining why they decided to develop a mission-pack internally (as opposed to outsourcing it like they did for the Quake and Quake II add-ons), the reaction to the recently released demo and why it was pushed back to Christmas 2000 (although there never really was an official release date). There are also a few questions about other id subjects, including whether or not we'll ever see another Quake game.

Operation Flashpoint Movie

Fan site Coldwar: Flashpoint has posted a new movie of Operation Flashpoint which they found on the cover CD-ROM of German magazine PC Games. The trailer offers two minutes of in-game footage from the 3D tactical combat game by Bohemia Interactive Studio, showing off some impressive gameplay on foot, in a tank and up in the air by helicopter, accompanied by a German voice-over.

AnachroChat Tomorrow

Tomorrow's the first Thursday of the month, and thus ION Storm's Daily Informant has word of a new AnachroChat where you can talk to Tom Hall and the rest of the gang about their upcoming 3D role-playing game, Anachronox. The fun kicks off at 9 PM EST (8 PM CST) on IRC server "www.ionstorm.com" channel "#ion", and you can also join via their Java chat applet.

Black & White Diary

A new edition of GameSpy.com's Black & White developer's diary is online this morning. This latest installment is by Lionhead's Steve Jackson, and consists of a profile of designer Peter Molyneux. There aren't any new gameplay details revealed, but then there aren't many Black & White details that haven't been mentioned in dozens of previews already.

Anarchy Online Interview

The Corporation interviews Andre Wigmostad of Funcom, talking with him about their upcoming massively multiplayer RPG Anarchy Online. The questions deal with a number of gameplay issues, including how their four-year storyline will unfold, how player killing is handled and more. Thanks RPG Vault.

Ace of Angels Preview

A new preview of Ace of Angels, a massively multiplayer space-sim from Flying Rock Enterprises is up at AVault this morning. The preview contains a healthy dose of gameplay details, with a description of the game's complex universe, and it is illustrated with a handful of screenshots.

Age of Sail II Preview

The Daily Telefrag has posted a preview of Age of Sail II. The preview doesn't contain any new screenshots, but it is based on the author's hands-on experience with a build of the game, and has his impressions along with details on the interface, AI and scenarios.

Yager Q&A

GA-Source has conducted a Q&A with Uwe Beneke, a designer at Yager Development on their upcoming futuristic aerial combat game Yager. Uwe fields questions about the game, their internally developed engine, the game's release date ("by the end of 2001") and more.

Joysticks & Alice

Rogue Entertainment's Peter Mack made an update to his .plan mentioning that there is no SMP support at this point in the "demo/game" (which one presumes is Alice), as well as outlining how to get your joystick working in in spite of the fact that joystick support is, well, unsupported:

Still no sign of the game at stores here in Dallas. If anyone finds it in D/FW, let me know.

A few more notes for the demo/game.

Joystick support is in there, but didn't get tested enough before we shipped to make it as a "supported" feature. However, it seems to work just fine. Just pull down the console, and type "in_joystick 1". Then type "in_restart". If your joystick is recognized by Windows/DirectX, it should work fine.

Also, SMP support is not in there at this time. If enough people ask for it, we may add it in a patch.

Also, as noted below (story), there's a new patch offering Alice SpaceOrb support on Birdman's Lair.

Putting Alice in Perspective

Here's more Alice configuration help, as a post on Stomped offers word from id Software programmer Jim Dosé on how to enable the first-person viewpoint in Rogue's new third-person offering by entering the command "cg_3rd_person 0" at the console. Setting cg_3rd_person back to "1" returns to the original chasecam.

Morning Screenshots

Morning Interviews

On Q3: TA Texture Compression

A post on the Game Basement (a semi-follow-up to their Q3A Texture Compression article) gets confirmation from id Software CEO Todd Hollenshead that while lightmaps were compressed in the Quake III: Team Arena demo, they will not be compressed in the full Q3: TA release.

Tech Bits

New GameSpy Arcade

A new version 1.01 of the GameSpy Arcade server browser is now available, the new release to address some bugs from version 1.0. Word from the little spies is that Arcade supports the newly-released Deus Ex multiplayer patch (story).

New Half-Life RANDMAP

Hit your caps-lock, a new release of RANDMAP for Half-Life is now available, updating this utility that can create random Half-Life maps (hence the name) on the fly to version 4.00. The new version boasts a list of improvements and changes way too large to list here.

Consolation

A post called Quake III Revolution Coming This Spring on PS2.IGN.Com has a name and release date for an upcoming Quake III Playstation 2 title. Their source is EB World, so based on track record, while it's likely that that name is correct, it's also extremely doubtful that their specific March 6, 2001 release date is accurate. Also, fans of the Evil Dead movies will be disappointed at the Evil Dead: Hail to the King review on PSX.IGN.Com, which is decidedly negative. Continuing to roam the IGN sites, we learn on Cube.IGN.Com that the NetImmerse 3D engine is coming to the Nintendo GameCube. Also, there are some new 4x4 Evolution PlayStation 2 screenshots on Gamers.com. Finally, brace yourself for the report on Pocket.IGN.Com that the newly-published "Dirty Dozen" list of the most violent games on the market contains no less than three GameBoy Color titles!

Guides and Walkthroughs

Planetfortress' Team Fortress Classic Survival Guide is online, though they point out that much of it is a re-write of the TFC manual, for those with that RTFM problem.

Game Reviews

Hardware Reviews

etc.

  • Birdman's Lair has posted two new patches to add SpaceOrb support to either the full version of Alice or Gunman Chronicles...
  • Up, Up, Down, Down Part Two on Slashdot is a follow-up editorial by John Katz with an interesting take on the take certain portions of the mainstream media take towards computer and video games, referring to the response as a "moral panic." Thanks Ant...
  • There's a Bill Brown interview on epradio.com, in streaming audio format, which is appropriate, since Mr. Brown is known for his game music compositions...
  • A new version 5.0 of the Opera browser is now available (thanks ifish), following in the footsteps of some browser predecessors in becoming freeware (but advertising-supported) now as well, sure to warm the hearts of all who have already paid for it...

Out of the Blue

As if to make me feel bad that my Internet connection may be costing me over $2,000 per month (actually, I'm hopeful the new access number I'm using is a local call) for a 45,333 bps connection, loony discovered that Cogent Communications is offering 100 Mbps access for less that half that. Okay, $1,000 a month is still way out of control for personal 'net access, but I mean really now... 100 Mbps... Wow!

Link of the Day: Butte High School Home Page. Home of the Butt Pirates. This is for real? Thanks Ben Chernicoff.
Story of the Day: Microsoft tosses monkey wrenches at AOL-Time Warner merger plans (MSNBC). Something about pot-and-kettle legislation, perhaps? Thanks Adam Membrey.



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