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Wednesday, Oct 04, 2000

  

Starship Troopers Interview

PC.IGN has conducted an interview with Tom Zahorik, the senior producer on Starship Troopers, the upcoming squad-based action game from Blue Tongue and Hasbro Interactive. Tom talks about the game's relationship to both the book and movie, along with the reasons why earlier games based on the license were scrapped, and their plans for a sequel (or lack thereof).

Rune Preview

Also on PC.IGN this evening is a new preview of Rune, the third person Unreal-engine title of Viking violence from Human Head. The preview contains quotes from Human Head's Tim Gerritsen, and has details on both the single and multiplayer aspects of the game along with some new screenshots.

Game Guidance

As is their way, Gamecenter has posted a Fast Track Guide for Homeworld: Cataclysm, offering general information, playing tips, and walkthroughs for the first seven missions in Barking Dog's recently released space RTS. Likewise, the Warlords: Battlecry Game Guide on GameSpot offers detailed support for the role-playing RTS by SSG, complete with abundant gameplay tips and walkthroughs for all missions. And lastly, the Baldur's Gate II section of GameFAQs sports several FAQ/Walkthroughs for BioWare's just-released RPG sequel.

Evening Screenshots

Elite Force Q&A

Another Q&A on Star Trek: Voyager - Elite Force is up at Rust today, talking to Raven's Mike Schulenberg and Jeremy Statz about their just-released first-person shooter, the challenges of the Star Trek license, the level design process, and the limitations and challenges of some specific levels in the game.

Call of Cthulhu Interview

Czech gaming site BonusWeb has conducted a new interview with Alan Brazier of Headfirst Productions, talking with him about their upcoming first person adventure game Call of Cthulhu: Dark Corners of The Earth. Alan explains why they licensed the Cthulhu pen and paper game from Chaosium, their decision to use the NDL NetImmerse engine, and their multiplayer modes, including word that unlike most games these days, Cthulhu will in fact have a co-op mode. It's available in your choice of English or Czech, and includes three new screenshots.

Half-Life Mod Expo 2000 Announced

Sierra Studios and Valve Software have announced their second annual Half-Life Mod Expo, which will take place at The Zodiac Club in San Francisco on Thursday, October 12th at 9:00 PM. Gunman, the mod which recently became a full-fledged Half-Life engine game, was shown to the public at the first expo, and this year's lineup includes FireArms, The Opera, Wanted and more.

NOLF Dancing Demo Released

A non-interactive technology demo from No One Lives Forever has been released, and is available over at GameSpot (thanks Stomped). The demo is designed to showcase the lighting, animation, level-of-detail and other whizbang features, and has a character dancing in a 60's style club.

Bablyon 5: Into the Fire No More

Sector 14 Studios' Richard G. Brewer made a post to FirstOnes.com's forums with the news that despite over a year's worth of efforts from fans and the developers, Babylon 5: Into the Fire is no more (thanks Drazi Guy). The game was cancelled last year by Sierra Studios (story) however the developers had hoped to keep the project alive by finding a new publisher. According to Richard's post, however, it looks like they've lost the Babylon 5 license altogether. Here's an excerpt:

It is with deepest regret that I must inform you that our efforts to finish “Babylon 5: Into the Fire” have failed.

It is not due to problems with Sector 14 Studios, nor is it due to lack of interest by publishers, or lack of funding, but rather the current holder of the materials recently informed us they were no longer interested in selling the game assets. Appeals to the highest levels of management at Havas in France were not able to change their stance.

This outcome is unfortunate, for several reasons. Those of you close to the project know just how revolutionary the game design and gameplay would have been, and given the rather stagnant performance of space combat games, many to us knew in our heart of hearts that ItF had real potential to turn the market around, and get some of the life that the first person shooter market has been enjoying for the past 3 years. Technology-wise, we had many features in the design that are now becoming common-use tools such as multithreading and hierarchical AI—it was exciting to push the boundaries of technology in that way. For the fan of Babylon 5, it is another blow—the last remaining unseen footage of the cast and crew will remain unseen. This is a tragedy in itself.

What does this mean for Babylon 5 gaming? What’s next for Sector 14 Studios? Time will tell. More than a few of us have put our blood, sweat, and tears into this project. Personally, I’ve been working on this as a second job, logging in 10 plus hours a day for the past year on top of the demands of a full-time engineering career. Sector 14 Studios is a labor of love for us, and we won’t let it die. It is as much a way of thinking as it is a development studio—we’ve shared a special bond with our fans, and we hope that bond continues in the future when we are ready to start anew. We have ideas where we might go, but for now we need a rest—it’s a time of closure, as many of us have been putting 110% into ItF for over 3 years. In the meantime, we’d be happy to hear from any of you. Please feel free to send us your thoughts at sector14studios@yahoo.com or contact me directly.

Elite Force Q&A

PCShooter has conducted a brief interview with Mike Gummelt, talking to the Raven programmer about the just-released Trekkie shooter. Mike looks back at its development, discusses what he feels are the best parts of the game, and explains their ICARUS scripting system, among a few other topics.

New RTS Quake

Version 1.0 of the RTS Quake mod for Quake III Arena is now available. RTS Quake is a mod that adds strategy game elements like resource collection and unit upgrading to Q3A, and this latest release adds 3D models for all buildings, building explosions and gameplay tweaks in addition to other changes.

Giants Movies

Planet Moon and Interplay have released another batch of Giants: Citizen Kabuto movies for download, and like the previous set (story), there doesn't appear to be an accompanying page to link to, so the direct FTP links are below. All movies sport the game's namesake Kabuto strawling around the landscape, engaging in what appear to be his favorite gymnastics as well as rounding up Vimps for food, and the last clip features some deathmatching with a Meccaryn.

3rd World Interview

A new interview with XYZ Games project administrator Vitomir Jevremovic is up at Honest3D. Vitomir talks about their ambitious massively multiplayer space-sim 3rd World, touching on how death will be handled, how players will communicate (there's a SpaceICQ system for long distance messaging) and more.

Jason Hall Interview

The Mushroom has posted a 20 question interview with Monolith's Jason Hall. The interview is wisely divided into two pages, one with questions about Monolith, LithTech Inc. and Tex Atomic's Big Bot Battles, their upcoming game of giant robot mayhem, and one page containing more personal questions.

Red Faction Interview

GameSpy.com has conducted a new interview with Volition's Alan Lawrance, talking with him about their upcoming FPS Red Faction. Alan discusses how the game's deformable terrain engine affects gameplay, the background of the various team members (many of whom worked on Freespace and Descent) the level editor that will ship with the game and more. There are also three new screenshots up, along with a few previously available ones.

The Moon Project Preview

A new preview of The Moon Project, the upcoming sequel to Earth 2150 is up at AVault this morning, complete with a handful of screenshots. The preview examines its connection to Earth 2150 (both in terms of plot and gameplay), and they quote one of the developers as saying that this game focuses more on adventure than its predecessor, with more creative and open-ended ways to complete a mission.

O.R.B. Diary

A new edition of GameSpy.com's O.R.B. Developer Diary is online this morning. This installment, by Strategy First designer "Sarcasmo" focuses on the development of the weapons in O.R.B., their upcoming 3D strategy game, outlining the pros and cons of each.

Starship Troopers Update

There are a couple of updates on the official Starship Troopers site, as word is the game is now "a matter of days away from the gold master," and also that a playable demo is scheduled "by the end of next week." Additionally, an comprehensive FAQ is now online, offering everything you always wanted to know about Blue Tongue's 3D tactical squad combat game, but didn't know where to look for.

Submarine Titans Map

As is their way, Ellipse Studios has released a new Submarine Titans multiplayer map for download, expanding their underwater RTS that was released earlier this year. Entitled Grand Fairway, the map is one of the largest so far, as it accommodates seven players.

Kenn Hoekstra Interview

Stomped interviews Kenn Hoekstra, talking with the project administrator at Raven Software mostly about Star Trek: Voyager-Elite Force, Raven's recently released Trekkie shooter. The conversation covers many bases, including the question of whether the single-player portion of the game is too short:

Stomped: Although the reviews for Elite Force have been mostly positive, many reviewers have mentioned that the single player portion of the game was short, with some saying it was too short. How do you respond to these statements?

Hoekstra: I'm not entirely sure where these statements are coming from, to be honest. Reviewers don't seem to be taking into account that Elite Force is not only a single player game, but a fully functional, rather sizeable multiplayer game as well. Every day I see another press release about an upcoming game that is multiplayer only or is dropping multiplayer in order to be single player only. And yet here is Elite Force, a 40 level single player game with multiple main characters, multiple story arcs, online capabilities for head to head play, several bot based "single player" games and a host of other multiplayer options and people are calling it short. I guess reviewers are dissecting it into two games rather than calling the whole package, single player and multiplayer, one big game.

From our perspective, similar comments that have been sent to us at Raven via e-mail have said, "The game was so cool, I didn't want it to end." I couldn't agree more. If you're enjoying a good game, you don't want it to end, and I think that's a big part of the argument as well.

Lieberman on Videogames

Daily Radar interviews Senator Joseph Lieberman, current vice presidential candidate in the upcoming US presidential elections. The conversation with the democrat from Connecticut discusses his feelings about violence in the media, and its impact on children, a topic with which he is strongly associated. The interview discusses many aspects of the Senator's position on the subject, in many cases taking the time to clarify his proposals, like in the following answer, which discusses possible game content regulation and the first amendment:

DR: It is a common understanding among those who play videogames regularly that you think violent games should be regulated or banned. Is that an accurate assessment of your position? If not, what role should the federal government play in this issue?

JL:
That is a common MISunderstanding. I have never proposed having the government ban games or regulate game content. I am a devout believer in the First Amendment, and have consistently opposed resorting to censorship to address the growing public concern about media violence and indecency -- for example I was one of just 16 senators who voted against the Communications Decency Act. Instead, I have simply called for better citizenship by the entertainment industry and the videogame makers, and urged them to accept greater responsibility for the influence they wield in our society. More specifically, I have asked them to set higher standards for their products and to draw basic lines they will not cross in order to make an extra dollar. And, short of that, I have asked them to do a better job of helping parents shield their children from inappropriate and potentially harmful products, providing them with useful tools like content-based ratings and blocking technology like the V-chip.

There are many constructive steps, though, the government can take to help parents and reduce the risk of media violence. Elected leaders can and should give voice to the values and concerns of the parents they represent and use the public platform they are afforded to demand more responsibility from media producers and retailers. In addition they can hold hearings and forums to raise public awareness about the threat of media violence and educate parents about things they can do to better protect their children.

Morning Screenshots

Tech Bits

New QuakeForge

The QuakeForge Project website has the first release of their modified Quakeworld server program, and a newer beta 2 of their modified version of the Quakeworld client, both based on the publicly-available Quake source code. Thanks Stomped, by way of PlanetQuake.

Consolation

MSXbox interviews Jason Hall, talking with the monolithic CEO at Monolith about the recent announcement that LithTech is joining Microsoft’s Tools & Middleware program. Also, a post called The World Is Not Enough This Month on Gamecenter has some TWINE console dates, saying "...the Nintendo 64 version of the 007 action game...will ship on October 17, with the PlayStation version to follow in early November. EA gave no word on the PlayStation 2 and PC versions of the game; those versions will be built on id Software's Quake III Arena engine."

Guides and Walkthroughs

Fatal1ty's Tips and Tricks on Q3A @ Stomped offers both basic deathmatch tips and tournament (one-on-one) strategies for Quake III Arena, presumably revealing some of the techniques that have lead to his great success on the competitive tournament scene. Also, Part two of DailyRadar.com's game guide for Baldur's Gate II is online, offering tips on getting through chapter two of the RPG. Finally, the Stratos Group's Guide to Star Trek New Worlds is now available in HTML form, or as a free download.

Editing Stuff

Introduction to modeling using Milkshape 3D on Machinima.com offers a tutorial on chUmbaLum sOft's freeware modeling program in both web-based, and printer-friendly formats.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Hey more birthdays! As noted in Kenn Hoekstra's .plan, the Raven project administrator is now 27 (I have t-shirts older than that!). Also, minister of birthdays Chris Morris points out another: Happy 76th birthday to Charlton Heston. C'mon, say it along with me once: "Get your stinking paws off me, you damned dirty ape!"

Link of the Day: The official U.S. time at time.gov. Thanks ttol.
Story of the Day: Critics blast FBI's first release of Carnivore documents (CNET). "The Carnivore system, which is installed at Internet service providers, captures "packets" of Internet traffic as they travel through ISP networks. The program sifts through millions of mail messages, searching for notes sent by people under investigation." Thanks Frederik.
Bonus Story: Computer That Ate Hitler's Brain. A little history of the British Colossus project, used to break the German Enigma code in World War II, possibly earning the perpetrators the title of "first hackers." Thanks WarPig[doh].



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