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Tuesday, Sep 05, 2000

  

Duke Nukem Forever Clarification

3D Realms' Matt Wood updated his .plan with a minor correction to something mentioned in this morning's article by Brandon "GreenMarine" Reinhart. Here's what he has to say:

With Brandon's approval, I'd like to make a correction to the article that he wrote for GameSpy a couple of days ago....

You can link to the original article here.

In it, Brandon says, '3D Realms has a motion capture studio in-house and brings in external actors.' This is only half true ;) The only external actors we have ever brought in have been female. The reason being, we currently don't have any females working at the company and I seriously doubt I could act out the subtilty of female movement on my own. Along with the fact that I'm sure most of you would probably oppose to knowing that the sultry dancing being performed by the girl you'll see on stage was actually performed by a guy. I know I would. It would just ruin the whole mood, wouldn't it? ;)

So in closing, all of the acting/movement for DNF (so far) has been done in house except for the girls. And thank goodness for that too!

New Dark Reign 2 Map

Pandemic Studios has released this week's new level for Dark Reign 2. Today's release is titled "2flea" and is a two player one-on-one style level that takes place on the "Sprawl" world.

Bridge Commander Interview

Totally Games founder and lead designer Larry Holland is interviewed on PlayNOW, talking about their upcoming Star Trek title Bridge Commander, which puts the player at the helm of the U.S.S. Icarus. Larry talks about the single player experience, how Star Trek-accurate the game will be and their streamlined interface, which has been designed to make it simple for people to jump in and fire away (just be sure not to fly too close to the sun).

Red Alert 2 Movies

GameSpy.com has posted two new movies featuring footage from Westwood's Red Alert 2. Both movies are in QuickTime format, and the first one contains a mixture of in-game footage and live action cut-scene excerpts, while the other shows some behind-the-scenes action, including brief interviews with members of the cast. Be warned, however, as they're a bit on the large size, clocking in at 44 and 71 MB respectively.

Hidden & Dangerous 2 Shots

Three new shots from TalonSoft's Hidden & Dangerous 2 are up at GA-Source. The shots show off the impressive detail possible with Illusion Softworks' Insanity 2 engine, which also features object morphing, real-time shadows and fully deformable terrain. Update: it turns out all of these have already been released on the somewhat awkward official site.

Mafia Shots

Also at GA-Source this evening are five new shots from Mafia, the upcoming third person title from Illusion Softworks of gangster-style action which is also powered by the Insanity 2 engine.

Arena.net Interview

A brief interview with Arena.net's Pat Wyatt is up at RPG Vault this afternoon. Pat talks about the company's plans to establish an Internet-based game distribution system, as well as their planned (free) gaming network and the world of fan communities in general.

New GameSpy 3D

The shareware version 2.22 of GameSpy 3D has been released, and is available for download on FilePlanet. Like the registered-users only version that proceeded it, this release adds support for KISS: Psycho Circus - The Nightmare Child (as well as eight other games).

Afternoon Screenshots

Neverwinter Nights Interview

Fan page Crossroads of Neverwinter Nights has conducted a brief interview with the Neverwinter Nights development team at BioWare. As this is a NWN fan site, they forgo the usual introductory questions and get right into gameplay issues and the level of support they'll be offering for mod authors (or game masters, as the case may be).

Dreamland Chronicles Q&A

A brief Q&A with Julian Gollop of Mythos Games is up at GameSpy.com. Jullian talks about his day-to-day work as a game designer at the company, where he's working on their upcoming turn-based strategy game Dreamland Chronicles: Freedom Ridge, as well as the plot of the game and what they've learned from the original X-COM title that several people at Mythos worked on.

Elite Force Release Update

Raven's Brian Pelletier updated his .plan with details on the various international shipping dates for Star Trek: Voyager - Elite Force, as well as the reason why it's taking so long for the game to hit store shelves. Here's what he has to say:

Elite Force shipping updates:

The CD's are being replicated and packaged as you read this. Everything is on track for our scheduled ship dates. The world wide ship dates are as follows:

9/15: UK, France, Germany, Belgium, Netherlands, Luxemburg and other Europe countries.
9/19: US, Canada
9/21: Australia, New Zealand

These are dates that the products leave our warehouses and are shipped to stores. In store dates will vary by retailer. Other countries will ship over the next month.

Many people are asking why it's taking so long to get into the stores compared to when other games go GOLD. The reasons are many, but the main reason is that we were not in a rush to get the product in the stores because we were on schedule with our internal GOLD and ship dates. This way we can take the normal time to get them manufactured and sent to retailers without paying extra fees for express handleing & shipping. Had we been behind schedule, then we would have had to painstakingly rush the manufacturing and do express shipping to get it to retailers when we said we would and that costs a lot of extra money. Also it takes longer to manufacture and ship products overseas and within Europe and since we are doing a simultaneous release we have to make sure all versions of the game are ready for shipping.

Thanks to everyone for your enthusiasm and support and we know you will enjoy your playing experience.

Battlefield 1942 Unveiled

GA-Source has obtained preliminary information and the first screenshot from Battlefield 1942, an ambitious first person action title from Refraction, the developers of Codename: Eagle. The game aims to recreate the most famous World War II battles such as Iwo Jima, El Alemien, and of course the D-day invasion at Normandy.

TRIBES 2 Q&A

A new Q&A with members of Dynamix' TRIBES 2 development team is up at Gamer's Pulse. The questions deal with a number of TRIBES 2 topics, including the planned mission types, the effect weather has on the gameplay, the difficulty of multiplayer balancing, and more.

Sea Dogs Preview

AVault has posted a new hands-on preview of Sea Dogs, the upcoming "RPG at sea" from developers Akella and publishers Bethesda Softworks. The preview is based on their impressions with a build of the full game, and contains details on Akella's internally developed 3D engine and overall gameplay, which harkens back to the classic Pirates! game by Sid Meier while adding RPG aspects and original elements of its own.

THQ Acquires Volition

As noted in this press release, publisher THQ has acquired Volition, developers behind the upcoming titles Summoner and Red Faction (and prior to that the Descent and Freespace titles). Also purchased in the transaction was Volition's Parallax Online service, which powers online games for Descent 3 and Freespace 2. Thanks Stomped for the tip.

Alice Q&A

The Alice fan page alice.trintee.net has conducted a Q&A with American McGee, talking with him about his twisted game American McGee's Alice. American talks about the game's relation to the original Alice books, the original soundtrack (which is by former Nine Inch Nails drummer Chris Vrenna) and the evolution of the Alice character model (which looks different in the game than the first sketches that were released).

New Gamelink

Gamelink version 1.8c has been released. Gamelink is a chat/server monitoring program that boasts clan-specific features, and this latest release contains a tweaked interface and bug fixes in addition to other changes.

Morning Screenshots

TRIBES 2 Previews

Two new previews of TRIBES 2 are up for your reading enjoyment this morning, both based on the latest alpha build of the game. GameSpot's brief write-up has some details on the new collision detection system that Sierra is showing off at ECTS, while PC.IGN's preview contains their impressions of the terrain system (which has been overhauled since E3) and the new character animations.

It Came From ECTS

Just when you thought it was over, comes more ECTS reports. The remarkably comprehensive coverage at BarrysWorld contains details on seemingly every game they saw at the show, along with any screenshots they picked up along the way. Also, GamesDomain has posted a number of news items from the show floor (covering PC and console systems), EuroGamer.net's coverage winds down, and PC.IGN has written a report on Peter Molyneux' Black & White demonstration. Finally, MGON has posted a look at Red Faction (complete with screenshots galore) as well as a general write-up, Machinima.com has started their recap, and Daily Radar UK has also been reporting from the show, however at the time of this writing they appear to be having some server difficulties.

GreenMarine's Journal

The first installment of Brandon "GreenMarine" Reinhart's Developer Corner at GameSpy.com is online. In this edition, the former Epic and current 3D Realms programmer offers some advice for those looking to get into the gaming industry, however those looking for new information about Duke Nukem Forever will be sorely disappointed.

Sacrifice Diary

Also new at GameSpy.com this morning is the third edition of their Sacrifice Developer Diary. As the game is wrapping up, art director Joby Otero talks about what is still left for the developers to work on as they approach their limited beta test, along with a laundry-list of what is complete.

StrikeForce UT Updates

Version 1.40 of the Mac OS port of StrikeForce UT has been released, and is available at the mod's official site. In addition to this latest release, there are also details on the status of the Linux version 1.40 up, as well word that a new distribution of the Win32 version which is split into smaller files for the bandwidth-impaired, will be released shortly.

Midnight Screenshots

Delta Force: Land Warrior Preview

While brief, GameSpot has written a new preview of Delta Force: Land Warrior, which contains their hands-on impressions of a new build of the game. They have previously published one with their thoughts on the Cairo level, however this latest version contains more of the full game, and there are details on the later levels as well as a description of the new "sniping effect."

Seraphim Interview

A new interview with Brian Babendererde of Valkyrie Studios is up at 3DNews.net. Brian talks about their recently unveiled Unreal Tournament engine title of angelic deathmatch, and gives some general information on the game, its storyline, the planned single-player missions, and more.

New Science & Industry

Version 0.96b of the Science & Industry mod for Half-life has been released. This comprehensive update contains a number of optimizations and gameplay tweaks, as well as new research options, and new "llama" and "employee of the month" status options.

Bruce Shelley Interview

Computer Games Online interviews Bruce Shelley, talking with the founder of Ensemble Studios about his early days in the industry (where he worked alongside Sid Meier) as well as the two wildly-popular Age of Empires titles. Bruce discusses the importance of the hardcore market, multiplayer gaming, the future of turn-based strategy titles, and even what Railroad Tycoon II would have been if the version started at MicroProse had ever been finished (years later PopTop would create their own).

Tech Bits

  • Compu-sickle?
    PC Rivals has created their first PC project, a freakish box they call a "Computerator" which is a supercooled computer made out of a refrigerator (next time guys, make room to hold some beer!). There are explicit instructions and details up, including photographs of the locations they purchased the parts from.
  • New CPU Stability Test
    CPU Stability Test version 6.0 Beta 8a has been released (thanks FileFlash).
  • Exorcise Your PC?
    Exorcising Demon Spirits from your PC is the name of an article at The-CTRL-ALT-DEL.com that helps you track down all those little annoying bugs that pop up during daily use of any Windows PC.
  • Price Guidance
    A new guide at I am not a geek helps you pick out systems ranging from $500 to $4000.
  • On Athlon Overclocking
    Tweak3D's latest guide shows you how to overclock an Athlon Thunderbird, while AllHw.com's Athlon Overclocking Project chronicles their experiences overclocking an Athlon 500 Mhz system.

Diablo II Expansion Site

Blizzard has unveiled their official site for the Diablo II Expansion Set, which oddly enough appears to be titled "Diablo II Expansion Set" for the time being. The site contains a collection of screenshots from the add-on, as well as some new desktop images and preliminary information about the new classes and monsters and a brief FAQ (which includes the all-important question of whether or not people with the expansion set will be able to play against regular Diablo II users).

New Tier of Admiration

Beta 5 of the Tier of Admiration mod for Quake III Arena has been released. This new version adds new weapon sounds, a new muzzle flash for the chaingun and a new level in addition to other changes. Also available is an additional patch which fixes some texture problems that popped up after their initial Beta 5 release the other day.

Empire Earth Interview

A new interview with Rick Goodman and Stefan Arnold from Stainless Steel Studios is up at Game-Interviews.com, talking with them about their upcoming RTS game Empire Earth. Rick was a designer on Age of Empires, and the pair discusses the ambitious time period covered in the game (500,000 years) as well as how it will separate itself from other strategy titles out there. The interview is illustrated with some new shots from the game.

Evil Dead Diary

Proving that today's the morning for diaries comes the second week of Dreamcast.IGN's Evil Dead: Hail to the King diary. In this week's edition, Heavy Iron Studios' Steve Gray talks about the technical aspects of the game's design, from what languages it was written in to the programs used by the art team. He also answers the all-important question, "is this game going to suck?"

BigWorld Interview

BigWorld fan page BigWorld Vault has conducted an interview with Simon Hayes of Micro Forte. Simon talks about the 3D engine that powers BigWorld: Citizen Zero, along with some gameplay issues and the expected system requirements.

Competitions

Xeno Clan has posted an interview with Daniel Awadalla, the organizer of the Canadian Cyber Championships, an upcoming $15,000 Toronto-based tournament.

Editing Stuff

The new tutorials section at Err...Network contains a whopping 530 tutorials for Half-Life, Unreal, Unreal Tournament and Quake titles, all available via their searchable database. Also, the second part of AMD Zone's 3D Now! programming tutorial is online.

The Mod Squads

The official site for Front Line Force, an action-oriented mod for Half-life has been updated with six new screenshots. This press release at HalfLife.net announces the split of the Matrix Half-life team, half of which has spun off to create the new Existence mod. New shots from the Half-life mod The Battle Grounds are up at its official site, showing off the Pipehawk weapon, and TF2Source talks to Shaka and Daz from the Hostile Intent mod. In non-Half-Life news, SoFCenter kicks off their week-long look at SoF mods with an interview with Hostile of the Hostile Intent mod (which apparently has no relation to the HL mod of the same name).

Game Reviews

Hardware Reviews

etc.

Fruit of the loon

Well, I'm back after three days of vacation, and of course, I lost all my outstanding eBay auctions (oh well). Just before I left, I was shocked to receive a call from my DSL provider (assuming it ever works - I'm still not sure it ever will) telling me that they had at long last been given an install date from Verizon. It just so happened that the date Verizon was going to show up at my doorstep happened to be Saturday, which of course was when I was going to be out of town. Now, I've long been convinced that my luck will forever prevent me from getting a DSL line, but this was downright silly. So, I told the nice woman on the phone that due to it being a holiday weekend, they would have to reschedule it. I was told they would call me back. The next morning, I was awakened at an ungodly hour (okay, it was 8:00 AM and I get up at 8:30...but it's the principle here, people) by a smiling Verizon employee, who was here to install a new DSL line. Incredibly, he wasn't struck by lightning during the installation (although there were "complications" which lead to it taking a significantly longer period of time than I had expected) and I've actually got a third phone box now that has the letters "DSL" written on it in the almighty marker. Of course, my apartment could still self-destruct if I ever plug anything into it, but it's a start.

Link of the Day: DataPimp (thanks Will). For those that were wondering who registered ThePopeShinesMyShoes.com before they did (warning: contains adult language).
Story of the Day:
Making a Game of Web Searches (thanks kevin).
eBay Auction of the Day:
Mario, the CRAY Y-MP C90. Thanks _blue (no relation).



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