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Monday, Sep 04, 2000 Labor Day (US & Canada)

  

Red Faction Hands-on

Red Faction preview on GameSpot UK after some hands-on time with Volition's upcoming high-tech shooter at the THQ booth at ECTS. Here's a bit of their impressions of how the game is coming along:

Visually, the game has progressed considerably since its debut at E3. Alan Lawrence, the game's lead designer, explained that the company had implemented 32-bit colour depth and resolutions beyond 800x600 in this latest build - features that were missing from the E3 demo.

Screenshots

Diablo II Expansion Preview

GameSpot UK's Diablo II Expansion Pack The Lord of Destruction First Look offers their first look at the upcoming D2 expansion, including a gallery of concept art.

Consoles - MGS2 Trailer & DC H-L

There's a new Half-Life For Dreamcast preview on GameSpot UK with some hands-on impressions with an "85 percent complete" version of the upcoming Dreamcast port of Valve's shooter, with a screenshot gallery in accompaniment, and GameSpot UK's Half-Life For Dreamcast Blue Shift Hands-on looks at the follow-up where you play a Barney. Also, there's a newly-released Metal Gear Solid 2 Trailer on GameSpot UK showing off gameplay from Metal Gear Solid 2: Sons of Liberty, the upcoming PS2 installment in the series.

Warcraft III Interview and Screenshots

GameSpy.com's interview with the Warcraft III Team is online, talking with one member of the team at least, as they catch up with Rob Pardo, the game's lead designer to catch up on the latest on the game. Also, Blizzard Entertainment's Warcraft III Screenshot Archive has been updated with four new screenshots from this upcoming installment in the Warcraft series in 800x600 resolution, with your choice of 24-bit or 8-bit color.

Red Faction Preview

PC.IGN.Com's Red Faction preview is online after getting a chance to check the upcoming shooter at the THQ booth at ECTS. Here's a portion of what they have to say:

The game will be comprised of 20 action-heavy levels, but they won’t be as detached from one another as Quake III or Unreal Tournament. Instead, Red Faction favors a much more story-driven plot and a continuous flow like Half-Life. In Red Faction, you’ll assume the role of a miner for the Ultor Corporation on Mars. While you’re stationed on the red planet, a mysterious plague breaks out in the mining camp and it’s up to you and a few other rebellious miners to rise up against Ultor security and find out exactly what’s happening.

More MechWarrior 4 Characters

The fourth in the four part series of MechWarrior 4 Character Studies on GameSpy.Com written by the game's development team has now been posted, offering profiles of the Dresari children and their cohorts, Ian and Johanna Dresari, Major Elise Rathburne, and Technical Officer Karl Sonntag.

Undying Preview

A new installment of GameSpy.com's Undying Developer Diary is online, in which Brian Horton, Undying's lead artist, "takes us through the art of character design" discussing the creation process behind the 42 characters in this upcoming horror game.

Zeus Preview

There's a new Zeus preview on FiringSquad with a look ahead at the upcoming city building game in the works from Impressions Games. In addition to the game info, which includes comparisons to the game's predecessors, the Caesar/Pharaoh series, the preview also has several new screenshots.

Epic & NVIDIA Team

NVIDIA And Epic Games Inc. Announce Strategic Partnership is a press release announcing just that. Here's a portion:

Prior to this announcement, Epic Games had already begun targeting major new Unreal Engine features for NVIDIA's GeForce 256 and GeForce2 GTS(TM). One such example is the engine's new high-polygon, large-scale terrain system. This feature specifically exploits the hardware transform and lighting features of the NVIDIA GeForce family of GPUs. Several additional features are planned that line up strategically with current and future NVIDIA 3D graphics processors.

As part of their efforts to work more closely together, NVIDIA will provide Epic with early versions of new hardware and drivers, as well as extensive testing of those drivers with existing Unreal Engine products and new unreleased versions of the engine. To facilitate this, the agreement calls for regular technical reviews and exchanges between the two companies, so that each one has a clear understanding of the inner workings of the other's software and hardware technology.

New Vavoom

A new beta version 1.4 of the Vavoom Doom port is now available, updating the source port to a pure client-server architecture. It is hoped that a full version 1.4 will be released next week sometime.

Guides and Walkthroughs

Terminus tips part two on Computer Games Online offers more of their guide to "flying without dying" in the intricate space simulation.

Editing Stuff - New NetImmerse Engine

Version 3.1 of the NetImmerse engine is now available, updating this "comprehensive set of 3D software tools that can save approximately six months of game development time and a year or more of engineering costs." The new version "provides new plug-ins, increases performance, adds multi-texturing and animation features."

Game Reviews

etc.

Out of the Blue

Well, I had hoped to have some form of bachelor debauchery to report, but there was a failure to accomplish any such thing of such epic proportions, the mind boggles. I imagine the more cynical among you think this is a cover story, since MrsBlue will read this, but if I were going to make up a story for you, it would be more worth her ire than how pathetic our bashlessness really was, but you can believe what you want.

Frans is having some difficulties getting online, he tells me the kind Barrys at BarrysWorld have been invaluable in assisting him (thanks guys). Meanwhile, loonyboi should return tomorrow, and Frans shortly thereafter, while I'll be back mid-week, when things will be completely back to what passes for normal around these parts.

Link of the Day: The History of Labor Day. Thanks Sean Malone.
Story of the Day: Why self-tickling is no giggle. Thanks Ant.



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