Send News. Want a reply? Read this. More in the FAQ.   News Forum - All Forums - Mobile - PDA - RSS Headlines  RSS Headlines   Twitter  Twitter
Customize
User Settings
Styles:
LAN Parties
Upcoming one-time events:
San Diego, CA 08/21

Regularly scheduled events

Archived News:

Sunday, Aug 06, 2000

  

More On Anachronox Team Changes

An update to the AnachroLith thread on PlanetCrap mentioned earlier (story) adds a response from Tom Hall, the game's lead designer, who comments on programmer Andrew Megowan's departure, as well as the departure for some other members of the AnachroTeam, and word on the current state of the game:

We've now heard back from Tom Hall. He explained that Andrew Megowan left ION Storm "a couple months ago", and wished him the best of luck. He didn't comment on the reason for Andrew's departure.

Tom also confirmed one of the other recent rumuours, saying that some other members of the Anachronox team are leaving, having received "great offers" from other companies. He declined to reveal who they were, saying "I'd like that to be their news, really (you know, once they get settled)" A number of new developers have been hired at ION Storm.

Finally, Tom commented on the current state of Anachronox: "There is a chart on the wall of every last thing left to do in the game (and a more detailed one in Project, of course). We're checking it off, meeting or beating our internal schedule. Once that chart's full, and the game is well-tested and tweaked, we're gonna ship it."

QuakeCon 2000 Results

The folks at Cached send word they've posted the results of the QuakeCon 2000 tournament finals, which were won by Zero4, who apparently went through the tournament undefeated. In addition to a wrap-up, they already have all manner of demos from the tourney for download.

JDoom Patch

Jaakko Keränen was set free from Finland's army long enough to do some coding on his JDoom port of the public DOOM source code, and has released an "Aug6 Patch" that adds a couple of new features related to MD2 models, including frame interpolation to improve animation, and new model flags.

More Carmack on New Doom

There's a Slashdot post by John Carmack to a thread called New Doom Details (thanks Thomas Kindler) based on the revelations about the upcoming new Doom game mentioned earlier (story) responding to several questions raised by the announcement. Here's a bit:

> Carmack basically said, that single-player games suck from a money/replayability point of view

This was a balancing act in company morale and politics. My first choice for future projects would be to pursue the snowcrash-like extensible virtual worlds, but most of the company wants to work on a game with a story. We have three new hires coming on soon, so we are growing somewhat to support it.

The other two questions concern integrated editors, and the support of C++ style programming, on which Carmack says: "if anything, I think we are behind the curve on making the transition."

Robert Duffy Interview

Stomped interviews Robert Duffy of id Software, another one of their Q&As with attendees of QuakeCon 2000. the conversation discusses what Robert has been up to on Quake III: Team Arena, talking a little about the user interface in the mission pack, and probes a bit about the new Doom game.

Peter Molyneux Interview

GameSpy.com's 20 Questions with Peter Molyneux talks with the head of the pride at Lionhead Studios about "fast-food, girlfriends, and cars" in our their '20 Questions NOT about your game,' feature, though Black & White, Lionhead's upcoming god-game, does manage to creep into the conversation a couple of times.

Kingdom Under Fire Interview

FiringSquad interviews Se Jung Kim and Sang Youn Lee of Phantagram. The conversation took place in Dallas during a recent visit from Korea by the pair to see their publisher, Gathering of Developers. The conversation centers around Kingdom Under Fire, their upcoming RTS game, and covers the game's development and direction, and is illustrated with screenshots from their previous KuF preview.

Wizards and Warriors Preview

The Adrenaline Vault previews Wizards & Warriors (no relation to the Nintendo game of the same name) in a look ahead at this upcoming RPG from Heuristic Park. The preview discusses what will help differentiate it from other games in the genre, saying the all-new engine "provides a refreshing break from the mundane 2D characters and poorly rendered 3D environments brought about by the last generation of PC RPGs," and goes on to discuss a bit of detail about its plot and how gameplay is handled, including keyword driven conversation with NPCs that harkens back to earlier Ultima games.

Anachronox Programmer to Monolith

A new thread on PlanetCrap offers at least a partial confirmation of a rumor originally posted on the Fatbabies website, getting corroboration from Monolith that former Anachronox-programmer Andrew Megowan has been hired by Monolith to work on future games (as opposed to LithTech engine development). Here is the main portion of the post:

Monolith has now confirmed that Megowan is working for them. He will work on the company's own games, not LithTech development.

It has not been confirmed if Megowan was fired from ION Storm, or if he chose to leave.

Tom Hall, project lead on Anachronox, was not immediately available for comment.

Eidos and The Thief License?

A post to a thread called New Owner of Thief License on the TTLG Forums by Marc LeBlanc, Siege Engine programmer, and ex-LGS programmer/game-guru (thanks to ex-LGSer Zdim for giving Marc's pedigree) gives a follow up to the recent post about a rumor that the Thief license, in limbo since the closing of Looking Glass Studios (story and story), has been acquired (story). According to this new, as yet unconfirmed post, Eidos Interactive is now owner of the Thief franchise and the engine that was being developed for its next iteration, and that a new Thief game will be developed by ION Austin. Here is the post:

Here's what's going on, to my knowledge: EIDOS now owns both the Thief franchise and the code to the new engine (as well as the code to the Dark engine, which is mostly considered a subset of the new engine code).

The Thief franchise will continue to be developed at the Ion Storm Austin office, where it is in Warren Spector's capable hands.

It's unlikely at this point that the new engine will ever get finished.

Carmack on Doom & More

A few recaps of John Carmack's talk at QuakeCon are online, where id's upcoming Doom game was touched on a few times. You can check out summaries on 3DActionPlanet, Shugashack, and Stomped. A couple of points of interest:

  • The game will be more focused on single-player than multiplayer play.
  • An XBox port will be a "no-brainer" due to the similarity between the Xbox and a PC, but PS2 and Dreamcast ports are more in doubt.
  • The game will ship with all the traditional map authoring and mod development tools, and that the game will be more like the original Quake in ease of modification than subsequent games.
  • The use of bots is yet to be determined.
  • There will be a test version released, like Qtest, etc.

Morning Screenshots

  • Giants
    There are some new Giants Screenshots on GA-Source showing a half-dozen new views of PlanetMoon Studios' upcoming quirky action game where you can play one of three races violently vying for control off a small island.
  • Atriarch
    Actually not a screenshot, but the Atriarch Vault Screenshots page has posted another movie showing Atriarch character animation, showing off a walking, talking Cavolon Guide from the game.

Arena.Net Interview

The Infoceptor interviews Mike O'Brian, talking with former Blizzard employee and Battle.Net guru about plans for their newly-announced project, Arena.net. The Q&A discusses Mike's former work at Blizzard, plans for the new company, and even touches on the difficulties that persist on Battle.Net running Diablo II, saying "...although if I were still at Blizzard I would have argued for a little more testing before release!"

Return To Wolfenstein Preview

3DActionPlanet's Return to Castle Wolfenstein First Look is online, after spending some time at QuakeCon with the folks from Grey Matter Studios talking about progress on Return to Castle Wolfenstein, Grey Matter's upcoming Quake III-engine game, that is actually a sequel to/remake of Wolfenstein-3D, rather than the original Castle Wolfenstein.

Tech Bits

  • H.Oda!'s NrkLvHomePage has a new version of his WCPUID dealie that rats on your processor and all, revealing all sorts of intimate details.
  • GeForce2 MX Meets Quake 3 on nV News looks to see if cards based on NVIDIA's new mid-range graphics accelerator are up to the challenge of producing acceptable framerates in Quake III Arena.
  • DemoNews.com has posted another 3D demo from NVIDIA, this one designed to show off per-pixel lighting effects in OpenGL.

Netscape Java Security Hole

A post called Java Security Hole Makes Netscape Into Web Server on Slashdot describes a potential exploit for NS owners they say "makes Napster look positively tame by comparison." Thanks Conan Ford.

TRIBES Mecha Mod

House Vagoroth has a demo version of their hvMechWarrior modification for Starsiege TRIBES, an upcoming project that attempts to add more of a traditional giant robot combat feel to the generally faster-paced world of Starsiege TRIBES.

H-L Chronicles Fix

RadioActiveSoftware sends word of a minor, but important glitch in the recent release of the version 1.101 update for their Chronicles Half-Life mod (story). The problem is the self-extracting .exe defaults to installing to C:\sierra\Half-Life, instead of C:\Sierra\Half-Life\Chronicles. If you are having problems, you can just manually add the \chronicles during installation. A new version 1.101a of Chronicles will be posted soon to address this.

Competitions

This Quake3Files.com page has the first demo from QuakeCon 2000 that has been uploaded. Also, the newly-opened RocketArena.Org plays host to online ladders for Rocket Arena players, with separate ladders for the Q3A and the UT versions of the mod.

Guides and Walkthroughs

This Heavy Metal FAKK2 Walkthrough is not complete yet, but is being updated as the game is being played through, so if you've already got your hands on Ritual's third-person action game, this is a place to keep an eye on in case you find yourself stuck.

The Mod Squads

The Battle Grounds has posted a couple of shots of the American player skin/model for this upcoming Half-Life mod set during the American Revolution.

Follow-up

For a time, the report posted yesterday about a delay in the release of Arcanum, the upcoming RPG from Troika (story) incorrectly said a public beta of the game is expected in February, when the beta is actually currently predicted for a September release. We regret the error, and apologize for any confusion we caused. Thanks Jonathan C. Forster for the heads-up.

Game Reviews

Hardware Reviews

etc.

Out of the Blue

Okay, so this deep into QuakeCon I'm really starting to feel the pangs of regret for not attending. In a brainstorm, I just looked up their website and found that there are no less than four Denny's here in Brooklyn. I take this on faith, as I have never actually seen a local Denny's in a lifetime of living here and in Manhattan, but I may just venture out this afternoon to find one. Either eating there will make me feel more like an attendee, or possibly the potential after-effects will make me more thankful for having missed the whole thing.

Link of the Day: DOH!!! Page Not Found. Best 404 error page I can recall. Thanks Steven 'sidey' Munro.
Story of the Day: After Decade of Waiting, Penis Plant Blooms. Hey, this is real news folks! We'll have to see if Frans can put this one in perspective for us. Thanks theAntiELVIS.



Blue's News logo