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Monday, Jul 24, 2000

  

Alice Movies

Three movies featuring footage from American McGee's Alice are up at Daily Radar this evening. The three movies, which are in MPEG format, contain partly the same footage already released on another site (story) however these are in a higher resolution than those were (and are available as separate downloads instead of one file).

Hired Guns Interview

Also new on Daily Radar is an interview with VR-1's Matt Spengeler, talking about Hired Guns, their virtually complete squad-based first person shooter. Matt talks about the overall gameplay and their ongoing quest for a publisher, as well as directly answering a question about whether or not the game's Unreal 1-based technology looks dated, the multiplayer modes that are included and what separates it from other games in its genre.

Baldur's Gate II Preview

GameSpot has written a hands-on look at Baldur's Gate II: Shadows of Amn, based on a trip to the BioWare offices. The author was able to play a nearly complete version of the game, and contains his impressions of the overall experience and the new features added since the first game (which includes the addition of the AD&D 3rd Edition rules).

Startopia Shots

There are lots of screenshots from Mucky Foot's Startopia for you this evening: PC.IGN has posted seven new screenshots, and GameSpot has eight shots of their own, complete with a slightly more detailed description of the gameplay in this strategy title.

Echelon Preview

A detailed preview of Echelon, the upcoming space-sim from Buka Entertainment and Bethesda Softworks, is up at GameSpot. The preview is based on an incomplete, pre-alpha copy of the game, but contains plenty of gameplay details, a whole lot of screenshots, and even an amusing story about how the game is related to the 1988 game of the same name.

Wizards & Warriors Preview

The second part of PC.IGN's look at the characters in Wizards & Warriors is online, featuring a detailed examination of the Samurai, Paladin, and Ninja characters from this first person RPG from developer Heuristic Park.

Zeus Shots

GameSpot has released six new screenshots from Zeus: Master of Olympus, the next game from the folk who brought you the strategy games Caesar III and Pharoah. The shots contain a look at the new interface, which is intended to be more intuitive than the other games.

Psycho Circus Patch Released

As promised earlier, Third Law has released a beta patch for KISS: Psycho Circus - The Nightmare Child. The patch is available from FilePlanet as a download for owners of the retail version, as well as a separate one for demo users. As mentioned earlier today, this patch contains fixes for TNT2-specific problems in addition to a slew of other changes (a full list is available on GOD's official Psycho Circus site, or on FilePlanet's download pages). A full, non-beta patch is promised "in 2-3 weeks".

Elite Force FAQ Update

Raven's Kenn Hoekstra updated his .plan to point out a bunch of updates to the official Star Trek: Voyager - Elite Force FAQ, which now lists video cards that are not supported by the game, as well as more information on OpenGL support, the possibilities of ports to other platforms, and more.

Red Alert 2 Interview

Game-Interviews has cornered producer Mike Skaggs to talk about Command & Conquer: Red Alert 2, the upcoming sequel in Westwood's long-running real-time strategy series. Mark explains some of the new features, describes how an enhanced version of the Tiberian Sun engine is used to power the new game, and offers a few more details about multiplayer and other topics.

Delta Force: Land Warrior Shots

Gamecenter has posted a gallery of ten Delta Force: Land Warrior screenshots, some new and some familiar, showing more scenes from the tactical squad action game by NovaLogic that will offer more of a storyline than the first two games in the series, due to its focus on five main characters.

Starship Troopers Preview

GamePower has posted a hands-on preview of Starship Troopers, examining an alpha build of the tactical squad action game by Blue Tongue. They describe the kind of gameplay on offer, include a few new screenshots, and also have a quick Q&A with producer Tom Zahorik.

On OpFor Releases

Gearbox Software's Patrick Deupree updated his .plan with some thoughts on the new releases of Half-Life: Opposing Force (see story and story). In addition to an explanation of the difficulties in creating a compatible Linux port, he also lists some of the new features, and even provides assistance for installing the Linux files.

Psycho Circus Patch Details

Gathering of Developers' KISS: Psycho Circus - The Nightmare Child page has posted a list of changes for the beta patch that will be released "sometime this evening". The list of changes includes fixes for joystick users, compatibility with the Detonator 2 drivers on TNT2 cards, some minor multiplayer bugs, and plenty more.

New OpFor Linux Server

Gearbox Software has released an updated Linux server for Half-Life: Opposing Force, to go with the patch released earlier today (story). The dedicated server comes in two flavors, so here are local copies of the full install (35.0 MB) that doesn't need a previous OpFor installation, and the code-only release (992 KB) that requires the Opposing Force CD and the latest OpFor patch.

Afternoon Screenshots

On Sacrifice Gameplay

Shiny's Eric Flannum updated his .rant page at the official Sacrifice site, continuing his detailed look at the gameplay in this upcoming 3D RTS game. It's very specific, explaining every single keystroke used in a sample game, and if you missed the first portion it can be found underneath this latest update.

OpFor CTF 1.1.0.1 Patch

As promised, Sierra Studios has released the new version 1.1.0.1 patch for Half-Life: Opposing Force, and as mentioned in last week's announcement (story), it brings two new CTF maps and several enhancements and new features (including the ability to save CTF end-game statistics) to the mission pack by Gearbox Software.

Freedom Force Q&A

Stomped has conducted a Q&A with Irrational Games' Jonathan Chey, talking about Freedom Force, their upcoming RPG of Super-heroics. Jonathan explains why super-hero games haven't fared too well on the PC (not counting MDK2, of course) and goes into detail about the various characters available, and how the game's multiplayer mode will function.

More Free Hidden & Dangerous

As their name suggests, Freeloader.com has released episodes six and seven from Hidden & Dangerous as a free download on their site. Free registration is required to get the files, and the final episodes will be released in the near future, allowing you to download the complete game.

New Unreal4Ever

Version 6 of the Unreal4Ever mod for Unreal Tournament has been released (thanks Stomped). This new release is available as a patch to update version 5, or as a giant download for new users (or users of previous versions).

Bungie Interview

IMG Magazine has posted a brief video interview with Bungie CEO Alexander Seropian, talking with him about the announcement at MacWorld that Halo would be released for the Mac (and PC). The interview is in QuickTime format, and clocks in at just under four megs.

UWO: Origin Screenshot

A new screenshot from Ultima Worlds Online: Origin is up at UO2Vault. The screenshot depicts Lord Blackthorn, who should be familiar to anyone that's played any of the Ultima games, and whose presence suggests that Origin may have closer ties to the Ultima universe than EA has said recently.

Graeme Devine on MacWorld

Back from the MacWorld Expo, id Software's Graeme Devine updated his .plan with his thoughts on the expo and the Mac platform in general, plus word that they're going to be sending a build of Quake III Arena with support for the just-announced dual processor G4 systems off to Apple as soon as today. Here's what he has to say:

Back from MacWorld, and quite the MacWorld is was too. Gotta love the cube!

Walking around the show floor and talking to the various Mac developers and publishers it's clear that the level of support Apple is providing across the game community is making a huge and positive difference. I've worked with Apple on and off for 12 years or so (since 7th Guest days, and before that when I was at Virgin), and within the last year have felt their presence as more and more of a partner in my endeavors to make this platform rock. My thanks go out to Mike, Heather, Wallace and Geoff for their efforts above and beyond the call of duty, and I know a lot of other developers are there with me. Apple is really there for game developers right now.

I'll be adding the SMP support into Q3A and shipping a build off to Apple today. We've already got that stubbed in there.

The platform is exceptional. In the last 2 years Apple has sold 3.7 million iMacs (not including G4 and G3 towers). That's one every 18 seconds. Out of that, over 80% of those machines are on the Internet. When Apple launched iMovie, the digital video editing software for the iMac, they found that over 45% of those with iMacs capable of using iMovie were using it. These are incredible figures.

FAKK2 Beta Report

FAKKYou's LeftE was one of the lucky few invited to Ritual's Heavy Metal: FAKK2 beta test over the weekend, and he has written up a full report of the experience. In addition to his overall thoughts of the game, the report also contains explanations of what several of the team members are working on at the moment, as well as plenty of screenshots and photographs of the Ritual office.

New Windows 2000 Voodoo 5 Drivers

3dfx has released new Windows 2000 drivers for their Voodoo 5 AGP and PCI cards. These drivers, which are labeled version 1.01.00, are fully WHQL certified and are not a beta release. The listed fixes include updated PCI support, and an "assortment of game fixes".

Shogun Q&A

A brief Q&A with Dreamtime Interactive's Jason Fitzgerald is up at The Corporation this morning, talking with him about Shogun: Total War, their recently released strategy game of massive battles and ancient philosophy. He explains how the project started, the difficulty of creating AI based on the teachings of Sun Tzu, and he even hints at their current projects, saying that they plan on releasing "some cool new add-ons for the game" in the near future.

Sigma Q&A

Sigma News has conducted a Q&A with Relic Entertainment's Quinn Duffy. He discusses how he wound up at Relic (and more specifically on their upcoming strategy game Sigma), the decision to go with Microsoft as the game's publisher, and their positive reception at E3.

"Seraphim" Screenshots

Valkyrie Studios has posted no less than 17 new screenshots of Seraphim, the codename for their upcoming third-person action game, where players "take the role of fallen winged gods, who battle for dominion over the lands of mortal men." As described on their news page, the impressive looking shots display a bunch of Seraphim characters both on the ground and in the air, captured in multiplayer sessions within the prototype game.

Freedom Q&A

Gamer's Pulse looks ahead to Freedom: First Resistance by way of a quick interview with two of Red Storm's developers, lead designer Richard Dansky and lead engineer Chris Port. They talk about the progress in development of this third-person action adventure, how the player controls the three main characters, and a few other topics.

Morning Screenshots

Tech Bits

New DOBBSbot

The (musical) DOBBSbot for Quake page has another new release of this AI opponent for Quake 1, bringing the mod up to version 1.5b. The new release adds a waypoint system which improves the navigation ability of the DOBBSbots.

Newer Half-Life Admin Mod

The Half-Life Admin Mod Homepage has a new version 2.03a of this front-end program for Half-Life that addresses a problem caused by the inclusion of the wrong version of a library in the just-released version 2.03 of the program. In addition, the new release also addresses some script compilation problems.

Amiga Heretic II Siege

Hyperion Software has released an Amiga port of Siege, the class-based teamplay mod for Raven Software's Heretic II. To use the port, besides needing the full version of the game, Amiga owners will need about 96 MB of RAM, and some of the original mod files from the Siege website converted for their systems. To further complicate matters, this conversion needs to take place on a PC, though they say pre-converted data files will be available at some point today from Aminet.

Guides and Walkthroughs

There's now a Water Realm walkthrough on Psycho Circus World, the first part of their Secrets Guide which will ultimately add guides to the Earth Realm, Air Realm, and Fire Realm to offer a complete guide to KISS Psycho Circus: The Nightmare Child. Also, the Deus-Ex.Org Deus Ex Walkthrough is online, helping you make your way through the first mission their namesake game (which also happens to be a walkthrough for the demo), and in a semi-related note, this page offers information on how to benchmark Deus Ex, as well as a demo to use for the process. The article is in German, but includes its own helpful English translation.

Competitions

Quake 3 Latino interviews Angel Munoz talking with the head honcho of NewWorld.Com and the CPL, touching on the roots he shares with the site, as he is originally from Puerto Rico, and going on to discuss one of his favorite topics, the past, present, and future of professional gaming.

Game Reviews

Hardware Reviews

etc.

  • Liquid Games has released an updated demo for The Rage, their PC fighting game that "remembers" Double Dragon, allowing up to four combatants on the same PC. Thanks DemoNews...
  • SimHQ.com previews IL2 Sturmovik looking ahead at this Russian flight sim with a (translated) Q&A with one of the developers...

Out of the Blue

I haven't gotten to check out the newly-released Rocket Arena 3, but I can't wait, as it's one of my all-time favorite mods. Christian "Disruptor" Antkow updated his .plan with kudos for the add-on from another old-school RA fan (I remember playing some great matches with him on the id server on RA for Quake 1), but I'm not surprised, as I have a lot of faith in crt's abilities... see you in the arenas!

Link of the Day: US Patent 5,501,650 (March 26, 1996) for an "Automated Masturbatory Device." Thanks Tane Piper (who incorrectly thought, as I did, that its inclusion in the IBM database meant IBM owned the patent-thanks Robert Ellsner and Jason Spinosa for the correction).
Story of the Day: California Man Dies in Huge Vat of Wine. Thanks theAntiELVIS. A sad story, to be sure, but so, so reminiscent of a favorite W.C. Fields line: Woman: "Someday you'll drown in a vat of whiskey!" Fields: "Drown in a vat of whiskey... death, where is thy sting?"



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